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Aging By Design: An Overview

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The 50-plus population in the United States consists of close to 100 million consumers. Between now and 2030, this demographic will expand by over 34%. Additionally, by 2030 roughly 1 in 5 Americans will be 65 years of age and older, for a total of 72 million seniors.

In general, we are living longer and with more health complications. Even so, most of us want nothing more than to remain in the company of our friends and loved ones, stay in places that are most familiar and comfortable to us, and maintain our mental and physical autonomy.

This presentation explores the transformative impact that great design and emerging technologies will have on creating sustainable, supportive, and connected communities for the aging population and those who care for them.

Publicada em: Design, Saúde, Negócios
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Aging By Design: An Overview

  1. May 2014 AGING BY DESIGN ! Understanding the real and nuanced lives of the 65+ and human-centered design’s potential to enrich them. © Abbey Elaine Photography
  2. FROG IS A GLOBAL 
 PRODUCT STRATEGY & DESIGN FIRM
  3. 3 For over 40 years, we have believed in creating products with cultural & emotional qualities. Human experience has always been central to why we are here.
  4. We design experiences - product, digital, environmental or virtual.
  5. SERVICES FROG IS A GLOBAL PRODUCT STRATEGY AND DESIGN FIRM Tools and capabilities that help our clients capture value by identifying untapped opportunities in the market and converting them into meaningful strategies. Strategy and design that choreographs interactions between people and a brand’s products and services over extended time. The concepting, planning and engineering of products and services that connect on a functional and emotional level. Capabilities to get our clients products to market quickly by supporting internal development and manufacturing processes. EXPERIENCE STRATEGY PRODUCT & SERVICE DESIGN PRODUCT REALIZATION GROWTH STRATEGY EXPERIENCE ASSESSMENT ! EXPERIENCE ENVISIONING ! EXPERIENCE PLANNING ! EXPERIENCE MANAGEMENT BRAND DESIGN ! PHYSICAL DESIGN ! SOFTWARE & DIGITAL DESIGN ! DESIGN SYSTEMS DESIGN FOR MANUFACTURING ! PRODUCT REALIZATION MANAGEMENT ! SOFTWARE DEVELOPMENT ! DESIGN SYSTEMS DEVELOPMENT INSIGHTS ! PRODUCT STRATEGY ! BRAND STRATEGY ! TECHNOLOGY STRATEGY We are thought leaders anticipating the future.
  6. And we are passionate about innovating for our aging population and for the people who care for them.
  7. WHY AGING BY DESIGN? WE ARE INTERESTED IN — AND ACTIVELY EXPLORING — THE TRANSFORMATIVE IMPACT THAT GREAT DESIGN AND EMERGING TECHNOLOGIES WILL HAVE ON CREATING SUSTAINABLE, SUPPORTIVE AND CONNECTED COMMUNITIES FOR THE AGING POPULATION AND THOSE WHO CARE FOR THEM. 710
  8. THE NEED IS MASSIVE 8 The elderly population in America alone (classified as 65 years of age and older) is projected to shoot up 78% over the next 20 years. By 2030, roughly 1 in 5 Americans will be elderly, or over 72 million seniors. Even with all of this, most of us want nothing more that to remain in the company of our friends and loved ones, stay 
 in places that are most familiar and comfortable to us, and maintain our mental and physical autonomy.
  9. SPENDING CAPACITY 9 According to a Nielsen study of “Marketing’s Most Valuable Generation,” consumers over 50 years of age represent 44% of the U.S. population, control 70% of disposable income, and account for 49% of all spending on packaged goods.
  10. WHO ARE WE TALKING ABOUT? TV DINNERS & MOON LANDINGS. CIVIL RIGHTS & WOODSTOCK. THE POST-WAR PRIVILEGED. ! THE INNOVATION GENERATION. 10
  11. ! ! !! ! ! ! ! ! 53% of Boomers are on Facebook Nielsen Report: INTRODUCING BOOMERS: MARKETING'S MOST VALUABLE GENERATION
  12. ! ! !! ! ! ! ! ! 41% of Apple customers are Boomers Nielsen Report: INTRODUCING BOOMERS: MARKETING'S MOST VALUABLE GENERATION
  13. ! ! !! ! ! ! ! 45% of persons aged 65-74 engage in regular physical activity. H&HS: PROFILE OF OLDER AMERICANS 2012.
  14. ! WHAT PEOPLE WANT 
 IS CONTROL. OVER THEMSELVES, THEIR SURROUNDINGS AND THEIR LIFE DECISIONS.
  15. THE NONNEGOTIABLE NEEDS Help me stay me. Help me stay engaged. Help me stay in control. Help me stay mentally & physically fit.
  16. BY THE WAY, THEIR KIDS ARE GOING TO EXPECT MORE. A LOT MORE. 16
  17. To the senior, an amusement. To the caregiver, a communication tool.
  18. To the senior, an activity motivator. To the caregiver, a vitals indicator.
  19. Or a location device…
  20. 25 WE ARE IN THE MIDDLE OF A CARE INNOVATION EXPLOSION
  21. And we are just at the very beginning… It’s going to get much more sophisticated. And provocative. And contentious. And omnipresent.
  22. WHAT OPPORTUNITIES OPEN UP WHEN BIG DATA IS INTELLIGENTLY OPEN SOURCE?
  23. WHAT OPPORTUNITIES OPEN UP WITH THE ADVENT OF MORE NON- INVASIVE WAYS TO TRACK AND MONITOR?
  24. WHAT OPPORTUNITIES ARISE WHEN TRACKING AND MONITORING ISN’T A BAD THING? Heart rate: 110 beats/minute Body temp: 99F UV exposure: Low Hydration: Normal
  25. WHAT OPPORTUNITIES ARISE WHEN WHERE WE ARE ISN’T AN ISSUE?
  26. WHAT OPPORTUNITIES ARISE WHEN OUR ENVIRONMENTS ARE OPTIMIZED TO ACTUALLY CARE FOR US?
  27. WHAT OPPORTUNITIES OPEN UP WHEN WE CAN ANALYZE OUR DIET IN REAL- TIME ALL THE TIME?
  28. WHAT OPPORTUNITIES ARISE WHEN WE HARNESS OUR MICROBIOME?
  29. WHAT OPPORTUNITIES ARISE WHEN ARTIFICIAL INTELLIGENCE FILLS THE CAREGIVER GAP? © Capital Pictures
  30. WHAT OPPORTUNITIES ARISE WHEN WE CAN CREATE BESPOKE ENVIRONMENTS AT SCALE? © Hans Erkelens
  31. WHAT OPPORTUNITIES ARISE WHEN 
 THE UNREAL 
 IS REAL?
  32. WHAT OPPORTUNITIES ARISE WHEN WE UNDERSTAND 
 AND HARNESS OUR DNA?
  33. 1 REMEMBER, THEY ARE NOT 
 YOUR EXPECTED ELDERLY.
  34. THANK YOU! Lindsey Conner Mosby frog Executive Strategy Director, Healthcare lindsey.mosby@frogdesign.com 512.574.6128 ! frog business@frogdesign.com
  35. frog is a company of Aricent. © 2014 frog design inc.

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