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IEEE augmented reality learning experience model (ARLEM)

Kick off meeting presentation of the new standards working group.

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IEEE augmented reality learning experience model (ARLEM)

  1. 1. A Standard for Augmented Reality Learning Experience Models (AR-LEM) Fridolin Wild1), Christine Perey2) 1) The Open University, UK 2) Perey Research and Consulting, CH
  2. 2. Agenda • Welcome by Avron Barr (LTSC) • Purpose and goals of ARLEM • Process of developing the specification • Policies and procedures 2
  3. 3. from our Sponsor Welcome Message  Avron Barr, IEEE Learning Technology Standards Committee 3
  4. 4. IEEE Standards Working Groups  Identified market problem and solution – Who will be selling what to whom? What products will be “certified”? – Solving an identified or anticipated market problem: fractured marketplace, excessive product integration costs, product incompatibility, vendor lock-in – Vendors and their customers should see the need for standards, as evidenced by their participation and sponsorship. – The specification may be only a part of the solution. Stewardship might also involve promotion, conformance testing, best practices guides, maintenance, and continued evolution of the spec.  Participation and governance in the IEEE – All IEEE LTSC proceedings are open to observers – The working group gets to decide about membership (individual vs. entity), fees, voting, and its governance framework generally, within IEEE guidelines. – Shared IP: http://open-stand.org 4
  5. 5. Learning Technology Standards Committee Current Projects:  Study groups (pre-standard) – Actionable Data Book. Exploring the future of educational publication – textbooks that compute. – Project-based Learning Opportunities. Exploring the possibility of describing internships and other on-the-job learning opportunities and building a brokerage system to match prospects with jobs. – Competencies. Defining a universal language for describing competency frameworks, which will allow these frameworks to be compatible and interoperable across communities of practice.  Standards working groups – Resource Aggregation Models for Learning Education and Training. Developing ontology based solutions for semantic interoperability across the various elearning content packaging schemes. – Augmented Reality. Developing a standard model for defining AR- based learning experiences. 5
  6. 6. You can’t make a standard! Pre-standards Activities - Principles - Requirements - Early Specs - Prototypes Standardization - Compromises - Champions - Prototypes Early Adoption - Publication - First Products - PR Rude Awakening - User feedback - Revisions Real Adoption - Stabilization - Test Suites - Products - Conformance - Compliance Only the market can make a standard Robby Robson, 2005
  7. 7. ARLEM Purpose and Goals 7
  8. 8. The traditional route to knowledge. Photo: Simon Q (flickr) 8
  9. 9. MATERIALS (e.g. yarn 76/2 710) MACHINES Machine parts Materials OCCUPATIONAL HEALTH AND SAFETY SET UP PARAMETERS Its practical application.
  10. 10. Experience. 10
  11. 11. Mend the dissociative gap. 11Photo: Marco Leo (flickr)
  12. 12. Embedding knowledge into experience 12
  13. 13. Wearables 13 http://www.augmentedreality.org/#!smartglassesreport/c88h
  14. 14. World Knowledge 14 Activity Knowledge http://bit.ly/arlem-input
  15. 15. The Activity Model 15 http://bit.ly/arlem-input
  16. 16. The Activity Model 16 “find the spray gun nozzle size 13” Messaging in the real-time presence channel and tracking to xAPI onEnter/onExit chaining of actions and other activations/deact ivations Styling (cascading) of viewports and UI elements Constraint modeling: specify validation conditions and model workflow branching e.g. smart player; e.g. request widget http://bit.ly/arlem-input
  17. 17. Serialized Activity Model 17 http://bit.ly/arlem-input
  18. 18. The Workplace Model 18 http://bit.ly/arlem-input
  19. 19. The Workplace Model 19 The ‘tangibles’: Specific persons, places, things The ‘configurables’: devices (styling), apps+widgets The ‘triggers’: Markers trigger Overlays; Overlays trigger human action Overlay ‘Primitives’: enable re-use of e.g. graphical overlays http://bit.ly/arlem-input
  20. 20. Unified Reference Space: Workplace 20 http://bit.ly/arlem-input
  21. 21. 21 Viitaniemi et al. (2014): Deliverable d4.2, TELLME consortium
  22. 22. Example (Loom Setup) 22
  23. 23. 23 Fominykh, M.; Wild, F.; Smith, C.; Alvarez, V.; Morozov, M. (to appear): Capturing Live Experience with Augmented and Virtual Reality
  24. 24. ARLEM Process of developing the spec 24
  25. 25. The development steps  Development of use cases. There will be an on-line use cases repository maintained by the working group.  Scan all relevant standards for possible synergies and overlaps. Note: we already know that there is a gap (no standards in this area).  Development of the specification including multiple models.  Validation through development of reference implementations  Testing of reference implementations.  … then ballots 25
  26. 26. Use Case Repository: Methodology  At AR community meeting next week (MIT media lab) 26
  27. 27. ARLEM Policies and procedures 27
  28. 28. Policies and procedures  ARLEM is an open group, anyone can join.  To vote, you have to be an IEEE SA member (individual model).  Next ‘ARLEM globetrotter’ meetings: – At ‘AR Community’: March 24-25 in Boston: http://www.perey.com/ARStandards/march-2015- ar-community-meeting/ – Augmented World Expo (AWE’15, June 8-10, 2015: Santa Clara, CA) – Immersive Learning Research Network Conference (iLRN’15, July 13-14, 2015: Prague, CZ) – European Conference on Technology-Enhanced Learning (EC- TEL’15, September 15-18, 2015: Toledo, ES) 28
  29. 29. The END