36. 1
Outline
giving a star-evaluation to the elements on the list
37. 1
Outline
giving a star-evaluation to the elements on the list
2 Analysis
finding the user paths/journeys, maybe using goms.
38. 1
Outline
giving a star-evaluation to the elements on the list
2 Analysis
finding the user paths/journeys, maybe using goms.
3 User tests
asking the same questions to an user, during a test
39. 1
Outline
giving a star-evaluation to the elements on the list
2 Analysis
finding the user paths/journeys, maybe using goms.
3 User tests
asking the same questions to an user, during a test
4 Merge
correlating the design objectives
42. Analysis
— Create groups of max 5 people each.
— Agree on a website to analyze using
the Social Usability Checklist.
— Which properties do exist?
— Which properties are missing?
— It’s possible to improve it?
— Is there something to be added?
20’ — Is there something to be removed?
43. Discussion
— for each group:
— Show the best case found.
— Show the worst case found.
— What’s the first thing that you will
change? Why? Does it add or
improve a social property?
20’
46. Design
— No more groups now! :)
— for each one of you:
— Choose a single item in the Social
Usability Checklist.
— Try making a paper prototype in 15’
for that item.
15’
47. Test
— Create pairs.
— for each pair:
— Make a mini usability testing with
the paper prototype you just did.
— Six minutes for each person, then
change roles.
— In the end, try to sum up what’s
12’
changed.
48. Discussion
— Let’s see the prototypes!
— What was your objective?
— Did you found anything interesting?
— Could it be an universal solution, or
a local one?
— Could we integrate all the solutions
here in a single social network?
— Will a different objective change
20’
your design?
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Frontiers of Interaction 2010
Rome, 3-4 june 2010
frontiersofinteraction.it