Enviar pesquisa
Carregar
Rj Games: Art and Game Design. Two sides of one title
•
Transferir como PPTX, PDF
•
0 gostou
•
1,217 visualizações
DevGAMM Conference
Seguir
Rj Games: Art and Game Design. Two sides of one title
Leia menos
Leia mais
Apresentações e oratória
Vista de apresentação de diapositivos
Denunciar
Compartilhar
Vista de apresentação de diapositivos
Denunciar
Compartilhar
1 de 34
Baixar agora
Recomendados
«Создание персонажей» - Владимир Луценко
«Создание персонажей» - Владимир Луценко
ITсonnect ITconnect
Истории про истории
Истории про истории
Казанский игропрактический центр (Kazan Game Practice Centre)
Mail.Ru: Гейм-дизайн социальных игр
Mail.Ru: Гейм-дизайн социальных игр
DevGAMM Conference
моделирование
моделирование
SwetlanaMikheeva
модель и моделирование
модель и моделирование
SwetlanaMikheeva
Game design technology: easy solutions for complex problems
Game design technology: easy solutions for complex problems
DevGAMM Conference
Understanding of your character – let the character to do his animation by hi...
Understanding of your character – let the character to do his animation by hi...
DevGAMM Conference
Rocket Jump: Рецепты игровой графики Rocket Jump
Rocket Jump: Рецепты игровой графики Rocket Jump
DevGAMM Conference
Recomendados
«Создание персонажей» - Владимир Луценко
«Создание персонажей» - Владимир Луценко
ITсonnect ITconnect
Истории про истории
Истории про истории
Казанский игропрактический центр (Kazan Game Practice Centre)
Mail.Ru: Гейм-дизайн социальных игр
Mail.Ru: Гейм-дизайн социальных игр
DevGAMM Conference
моделирование
моделирование
SwetlanaMikheeva
модель и моделирование
модель и моделирование
SwetlanaMikheeva
Game design technology: easy solutions for complex problems
Game design technology: easy solutions for complex problems
DevGAMM Conference
Understanding of your character – let the character to do his animation by hi...
Understanding of your character – let the character to do his animation by hi...
DevGAMM Conference
Rocket Jump: Рецепты игровой графики Rocket Jump
Rocket Jump: Рецепты игровой графики Rocket Jump
DevGAMM Conference
The art of small steps, or how to make sound for games in conditions of war /...
The art of small steps, or how to make sound for games in conditions of war /...
DevGAMM Conference
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
DevGAMM Conference
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
DevGAMM Conference
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
DevGAMM Conference
AI / ML for Indies / Tyler Coleman (Retora Games)
AI / ML for Indies / Tyler Coleman (Retora Games)
DevGAMM Conference
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
DevGAMM Conference
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
DevGAMM Conference
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
DevGAMM Conference
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
DevGAMM Conference
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
DevGAMM Conference
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
DevGAMM Conference
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
DevGAMM Conference
How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...
DevGAMM Conference
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
DevGAMM Conference
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
DevGAMM Conference
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
DevGAMM Conference
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
DevGAMM Conference
Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...
DevGAMM Conference
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
DevGAMM Conference
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
DevGAMM Conference
Mais conteúdo relacionado
Mais de DevGAMM Conference
The art of small steps, or how to make sound for games in conditions of war /...
The art of small steps, or how to make sound for games in conditions of war /...
DevGAMM Conference
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
DevGAMM Conference
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
DevGAMM Conference
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
DevGAMM Conference
AI / ML for Indies / Tyler Coleman (Retora Games)
AI / ML for Indies / Tyler Coleman (Retora Games)
DevGAMM Conference
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
DevGAMM Conference
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
DevGAMM Conference
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
DevGAMM Conference
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
DevGAMM Conference
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
DevGAMM Conference
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
DevGAMM Conference
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
DevGAMM Conference
How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...
DevGAMM Conference
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
DevGAMM Conference
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
DevGAMM Conference
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
DevGAMM Conference
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
DevGAMM Conference
Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...
DevGAMM Conference
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
DevGAMM Conference
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
DevGAMM Conference
Mais de DevGAMM Conference
(20)
The art of small steps, or how to make sound for games in conditions of war /...
The art of small steps, or how to make sound for games in conditions of war /...
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
AI / ML for Indies / Tyler Coleman (Retora Games)
AI / ML for Indies / Tyler Coleman (Retora Games)
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
Rj Games: Art and Game Design. Two sides of one title
1.
Артур Гимальдинов Арт-директор RJ
Games Дмитрий Пикалин Продюсер RJ Games
2.
Подготовка • Целевая аудитория:
кто ваши будущие пользователи? • Выбор платформы: где вы хотите издаваться?
3.
Реальный пример
4.
Яркие цвета Предпочтения пользователей
5.
Мультяшные формы Предпочтения пользователей
6.
Большие головы! Предпочтения пользователей
7.
О чем игра? Герои
Подземелья
8.
Игра про героев Прокачка Сражения Коллекционирование
9.
Артур про героев Уникальные
характеры
10.
Создание персонажей
11.
Соответствие стилю
12.
Типажи персонажей
13.
Цветовые схемы
14.
Эффекты способностей
15.
Стиль эффектов
16.
Подземелья!
17.
Стандартизация как средство оптимизации
работы • Размер карты – удобный • Время сессии – оптимальное • Количество героев – до 5 шт. • Количество монстров – эпичное
18.
Типовые макеты
19.
Подземелья 4:2 Пекло
20.
Выбор цвета
21.
Степень детализации
22.
Упрощение
23.
Слои
24.
Кисти и стили
25.
Разнообразие карт
26.
Объекты
27.
Результат
28.
Ролевая игра • Цель
похода – лут • Элементы неожиданности • Реалистичное поведение • Радость победы
29.
Город героев
30.
Вдохнуть жизнь в
живое • Защитники города • Развлечения • Освобождение территорий • Крестьянки
31.
Нет, спасибо! • Резать
ФПС? • 30 юнитов по 3 мб? • Плейсхолдеры вместо домов? • Туториал на 15 мб?
32.
Скриншоты из игры
33.
Скриншоты из игры
34.
_________________________________ Присылайте свои резюме
на: WANTED@ROCKETJUMP.RU Спасибо за внимание!
Baixar agora