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Артур Гимальдинов
Арт-директор RJ Games
Дмитрий Пикалин
Продюсер RJ Games
Подготовка
• Целевая аудитория: кто
ваши будущие
пользователи?
• Выбор платформы: где вы
хотите издаваться?
Реальный пример
Яркие цвета
Предпочтения пользователей
Мультяшные формы
Предпочтения пользователей
Большие головы!
Предпочтения пользователей
О чем игра?
Герои Подземелья
Игра про героев
Прокачка
Сражения
Коллекционирование
Артур про героев
Уникальные характеры
Создание персонажей
Соответствие стилю
Типажи персонажей
Цветовые схемы
Эффекты способностей
Стиль эффектов
Подземелья!
Стандартизация как средство
оптимизации работы
• Размер карты – удобный
• Время сессии – оптимальное
• Количество героев – до 5 шт.
• Количество монстров – эпичное 
Типовые макеты
Подземелья 4:2 Пекло
Выбор цвета
Степень детализации
Упрощение
Слои
Кисти и стили
Разнообразие карт
Объекты
Результат
Ролевая игра
• Цель похода – лут
• Элементы неожиданности
• Реалистичное поведение
• Радость победы
Город героев
Вдохнуть жизнь в живое
• Защитники города
• Развлечения
• Освобождение территорий
• Крестьянки
Нет, спасибо!
• Резать ФПС?
• 30 юнитов по 3 мб?
• Плейсхолдеры вместо домов?
• Туториал на 15 мб?
Скриншоты из игры
Скриншоты из игры
_________________________________
Присылайте свои резюме на:
WANTED@ROCKETJUMP.RU
Спасибо за внимание!

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