Enviar pesquisa
Carregar
Computer Vision with OpenCV with Greg Goralski
•
0 gostou
•
1,035 visualizações
FITC
Seguir
Presented at SCREENS 2013 in Toronto. Details at fitc.ca/screens
Leia menos
Leia mais
Tecnologia
Denunciar
Compartilhar
Denunciar
Compartilhar
1 de 14
Baixar agora
Baixar para ler offline
Recomendados
A basic introduction to open cv for image processing
A basic introduction to open cv for image processing
Chu Lam
For the full video of this presentation, please visit: http://www.embedded-vision.com/platinum-members/itseez/embedded-vision-training/videos/pages/may-2015-embedded-vision-summit For more information about embedded vision, please visit: http://www.embedded-vision.com Yury Gorbachev, Principal Engineer at itseez, presents the "OpenCV for Embedded: Lessons Learned" tutorial at the May 2015 Embedded Vision Summit. OpenCV is the most widely used software component library for computer vision. Initially used mainly for algorithm development and prototyping, in recent years OpenCV has also been used extensively for implementation and deployment of vision applications, including many mobile and embedded applications. Today, OpenCV runs on a wide range of operating systems including embedded Linux, Android, iOS, Windows Phone, and QNX. Itseez, as OpenCV's primary maintainer, has been at the forefront of enabling OpenCV for embedded platforms and wants to share what it has learned. This talk will address several critical topics related to OpenCV in embedded systems, including cross-platform development best practices, performance profiling, benchmarking, and automated regression testing. Yury will present several real-world automotive use cases and the key lessons learned from them.
"OpenCV for Embedded: Lessons Learned," a Presentation from itseez
"OpenCV for Embedded: Lessons Learned," a Presentation from itseez
Edge AI and Vision Alliance
Computer vision
Computer vision
Shiva Krishna Chandra Shekar
This is a presentation I gave at Taichung.py in Aug. 30 2014.
Introduction to OpenCV with python (at taichung.py)
Introduction to OpenCV with python (at taichung.py)
Max Lai
A brief introduction to OpenCV 2.x for the Computer Vision Course at Politecnico di Torino (academic year 2012/2013).
Introduction to OpenCV
Introduction to OpenCV
Luigi De Russis
OpenCV is an open source computer vision and machine learning software library. It can be used to detect and recognize faces, identify objects, classify human actions in videos, track camera movements, track moving objects, extract 3D models of objects, produce 3D point clouds from stereo cameras, stitch images together to produce a high resolution image of an entire scene, find similar images from an image database, remove red eyes from images taken using flash, follow eye movements, recognize scenery and establish markers to overlay it with augmented reality, etc.
OpenCV
OpenCV
Vitaly Tsaplin
A brief introduction to OpenCV 3.x (with Java) for the Computer Vision course at Politecnico di Torino (academic year 2016/2017).
Introduction to OpenCV 3.x (with Java)
Introduction to OpenCV 3.x (with Java)
Luigi De Russis
A tutorial of Compiling OpenCV 2.2.0 for Android.
OpenCV 2.2.0 for Android
OpenCV 2.2.0 for Android
Picker Weng
Recomendados
A basic introduction to open cv for image processing
A basic introduction to open cv for image processing
Chu Lam
For the full video of this presentation, please visit: http://www.embedded-vision.com/platinum-members/itseez/embedded-vision-training/videos/pages/may-2015-embedded-vision-summit For more information about embedded vision, please visit: http://www.embedded-vision.com Yury Gorbachev, Principal Engineer at itseez, presents the "OpenCV for Embedded: Lessons Learned" tutorial at the May 2015 Embedded Vision Summit. OpenCV is the most widely used software component library for computer vision. Initially used mainly for algorithm development and prototyping, in recent years OpenCV has also been used extensively for implementation and deployment of vision applications, including many mobile and embedded applications. Today, OpenCV runs on a wide range of operating systems including embedded Linux, Android, iOS, Windows Phone, and QNX. Itseez, as OpenCV's primary maintainer, has been at the forefront of enabling OpenCV for embedded platforms and wants to share what it has learned. This talk will address several critical topics related to OpenCV in embedded systems, including cross-platform development best practices, performance profiling, benchmarking, and automated regression testing. Yury will present several real-world automotive use cases and the key lessons learned from them.
"OpenCV for Embedded: Lessons Learned," a Presentation from itseez
"OpenCV for Embedded: Lessons Learned," a Presentation from itseez
Edge AI and Vision Alliance
Computer vision
Computer vision
Shiva Krishna Chandra Shekar
This is a presentation I gave at Taichung.py in Aug. 30 2014.
Introduction to OpenCV with python (at taichung.py)
Introduction to OpenCV with python (at taichung.py)
Max Lai
A brief introduction to OpenCV 2.x for the Computer Vision Course at Politecnico di Torino (academic year 2012/2013).
Introduction to OpenCV
Introduction to OpenCV
Luigi De Russis
OpenCV is an open source computer vision and machine learning software library. It can be used to detect and recognize faces, identify objects, classify human actions in videos, track camera movements, track moving objects, extract 3D models of objects, produce 3D point clouds from stereo cameras, stitch images together to produce a high resolution image of an entire scene, find similar images from an image database, remove red eyes from images taken using flash, follow eye movements, recognize scenery and establish markers to overlay it with augmented reality, etc.
OpenCV
OpenCV
Vitaly Tsaplin
A brief introduction to OpenCV 3.x (with Java) for the Computer Vision course at Politecnico di Torino (academic year 2016/2017).
Introduction to OpenCV 3.x (with Java)
Introduction to OpenCV 3.x (with Java)
Luigi De Russis
A tutorial of Compiling OpenCV 2.2.0 for Android.
OpenCV 2.2.0 for Android
OpenCV 2.2.0 for Android
Picker Weng
Open Cv
Open Cv
ramaraju venkata
Open Cv – An Introduction To The Vision library
Open Cv – An Introduction To The Vision
Open Cv – An Introduction To The Vision
Hemanth Haridas
For the full video of this presentation, please visit: http://www.embedded-vision.com/platinum-members/embedded-vision-alliance/embedded-vision-training/videos/pages/may-2016-embedded-vision-summit-opencv For more information about embedded vision, please visit: http://www.embedded-vision.com Gary Bradski, President and CEO of the OpenCV Foundation, presents the "The OpenCV Open Source Computer Vision Library: What’s New and What’s Coming?" tutorial at the May 2016 Embedded Vision Summit. OpenCV is an enormously popular open source computer vision library, with over 14 million downloads expanding recently to 200K downloads per month. Originally used mainly for research and prototyping, in recent years OpenCV has increasingly been used in deployed products on a wide range of platforms from cloud to mobile. The latest version, OpenCV 3.1, was just released. The previous version, 3.0, was a major overhaul, bringing OpenCV up to modern C++ standards and incorporating expanded support for 3D vision and augmented reality. The new 3.1 release introduces support for deep neural networks, as well as new and improved algorithms for important functions such as calibration, optical flow, image filtering, segmentation and feature detection. In this talk, Gary Bradski, head of the OpenCV Foundation, provides an insider’s perspective on the new version of OpenCV and how developers can utilize it to maximum advantage for vision research, prototyping, and product development. Gary also offers a sneak peek into where OpenCV is headed next.
"The OpenCV Open Source Computer Vision Library: What’s New and What’s Coming...
"The OpenCV Open Source Computer Vision Library: What’s New and What’s Coming...
Edge AI and Vision Alliance
A tutorial teaching how to build and use OpenCV v.3.0.0 using Visual Studio 2013.
Guide: How to Build OpenCV 3.0.0
Guide: How to Build OpenCV 3.0.0
André Moreira
For the full video of this presentation, please visit: http://www.embedded-vision.com/platinum-members/embedded-vision-alliance/embedded-vision-training/videos/pages/may-2015-embedded-vision-summit-opencv For more information about embedded vision, please visit: http://www.embedded-vision.com Gary Bradski, President and CEO of the OpenCV Foundation, presents the "OpenCV Open Source Computer Vision Library: Latest Developments" tutorial at the May 2015 Embedded Vision Summit. OpenCV is an enormously popular open source computer vision library, with over 9 million downloads. Originally used mainly for research and prototyping, in recent years OpenCV has increasingly been used in deployed products on a wide range of platforms from cloud to mobile. The latest version, OpenCV 3.0 is currently in beta, and is a major overhaul, bringing OpenCV up to modern C++ standards and incorporating expanded support for 3D vision. The new release also introduces a modular “contrib” facility that enables independently developed modules to be quickly integrated with OpenCV as needed, providing a flexible mechanism to allow developers to experiment with new techniques before they are officially integrated into the library. In this talk, Gary Bradski, head of the OpenCV Foundation, provides an insider’s perspective on the new version of OpenCV and how developers can utilize it to maximum advantage for vision research, prototyping, and product development.
"The OpenCV Open Source Computer Vision Library: Latest Developments," a Pres...
"The OpenCV Open Source Computer Vision Library: Latest Developments," a Pres...
Edge AI and Vision Alliance
Very brief introduction to OpenCV.
OpenCV Introduction
OpenCV Introduction
Zachary Blair
Describing face recognition API exposed by OpenCV for Android. This small API makes use of Android NDK to get the most from OpenCV library.
Face Recognition using OpenCV
Face Recognition using OpenCV
Vasile Chelban
OpenCV Workshop slide by @Qbotics Labs http://www.qboticslabs.com/ http://blog.qboticslabs.com/
OpenCV Workshop
OpenCV Workshop
Lentin Joseph
At IP University, Dwarka
Image Processing with OpenCV
Image Processing with OpenCV
debayanin
Rolling Your Own CSS Methodology with Dave Shea Presented at FITC Toronto 2015 More info at www.fitc.ca OVERVIEW When you work with a large project or team over time, you either develop an airtight system for writing CSS or you spend half your day deciphering mystery code while fighting specificity battles. After a lengthy process of investigating systems like BEM, OOCSS, SMACSS and more, we decided to take pieces of each and create our own. This talk is not the announcement of a new system we want you to use, instead it’s a deep dive into the discussions and decision-making that happened as we developed one. You’ll walk away with an understanding of how you might go about choosing a CSS methodology or developing one of your own, and get a first-hand look at the complexity management problems faced by today’s larger projects. OBJECTIVE A case study on creating and using CSS methodologies. TARGET AUDIENCE Front end developers, designers who code. ASSUMED AUDIENCE KNOWLEDGE Advanced CSS. Pre-processors like SASS, LESS or Stylus. A familiarity with an existing CSS methodology like BEM/SMACSS/OOCSS would be helpful. FIVE THINGS AUDIENCE MEMBERS WILL LEARN Why CSS is an increasingly complex problem. When Bootstrap stops being a good choice. How to manage CSS complexity. Creating modular CSS systems. Writing CSS that your whole team can understand.
Rolling Your Own CSS Methodology
Rolling Your Own CSS Methodology
FITC
Save 10% off ANY FITC event with discount code 'slideshare' See our upcoming events at www.fitc.ca OVERVIEW Derek Watson, Senior Developer at TWG, reviews the two most popular strategies for creating mobile web properties (separate mobile-specific sites vs. responsive css), the pros and cons of each, and and a little known third technique that marries the best of both worlds.
Should I Build a Separate Mobile Site or a Responsive Site? Neither! with Der...
Should I Build a Separate Mobile Site or a Responsive Site? Neither! with Der...
FITC
“It’s all a matter of Perspective.” Incorporating Play to Help Solve Problems with Jessie Shternshus Presented at FITC Toronto 2015 More info at www.fitc.ca OVERVIEW To encourage open-ended behaviour and flip perspective on a problem, it is important to incorporate play. Jessie’s learned a lot about how to infuse play into problem solving through a lifetime of doing and teaching applied improvisation, and through watching how her children look at the world. This interactive talk will be about her personal narrative at home and at work, and on how we can use play to be better problem solvers. Jessie will teach you a couple of techniques that you can employ after you leave FITC and get back to your desk. OBJECTIVE To understand how play can positively affect problem solving. TARGET AUDIENCE People looking for new creative problem solving tools. FIVE THINGS AUDIENCE MEMBERS WILL LEARN How to infuse play into problem solving. How to reframe problems. How to change perspective. The value of tapping into your childlike ways. To ask ‘What if’?’
“It’s all a matter of Perspective.” Incorporating Play to Help Solve Problems
“It’s all a matter of Perspective.” Incorporating Play to Help Solve Problems
FITC
with Dave Benton Interactive Creative Director, metajive Presented live at FITC Toronto 2014 on April 27-29, 2014 In this session, Dave Benton will discuss his strategy to effectively convey a brand online. Constructing a plot, defining your brand anchor and refining your message will be the focus of this talk. Leveraging real world examples, you will receive the tools to effectively tell your own brand stories. Go behind the scenes and see how Webby awarded brand experiences were created. About Dave Benton Dave is the driving force behind metajive, since its inception in 1999. Dave headed to San Francisco to become a ‘hired gun’ for a handful of the big agencies in the city. Dave worked on everything he could get his hands on, which included Disney, Banana Republic, Gap and Mike’s Hard Lemonade. After settling in Del Mar, California Dave developed metajive, whose high-profile clients include Porsche, Quiksilver, DC Shoes, NASCAR, Microsoft, Intel and Virgin America. Metajive also works closely with agencies such as JUXT, Cramer Krasslet, Eleven Inc, & Grip Ltd on their top-level accounts. When Dave isn’t working he’s trying to catch a few waves.
Showing Your Brand Story Online
Showing Your Brand Story Online
FITC
Presented at SCREENS 2013 in Toronto. Details at fitc.ca/screens In this talk, Digiflare lead iOS developer Justin Howlett will discuss the impact of performance on User Experience. Justin will discuss easy to implement platform agnostic techniques, technologies and libraries to improve your user experience through performance. Although most techniques and technologies are platform agnostic many of the case studies and examples will be presented in native Objective-C for iOS.
Performance as UX with Justin Howlett
Performance as UX with Justin Howlett
FITC
Manufacturing and selling hardware is a proven business practice but proprietary is the default setting. However, there are distinct advantages to open sourcing hardware destined for sale and distribution. This session will discuss those advantages on a level playing field with the risks. It will also cover methods for leveraging the community to turn consumers into collaborative product development partners. Embracing open source hardware as a business can be a powerful driver for success. Presented live at FITC Amsterdam 2014 on Feb 24-25, 2014 More details can be found at www.FITC.ca
The Business Case for Open Source Hardware
The Business Case for Open Source Hardware
FITC
Overview Wouldn’t it be great if your real life was as compelling as the video games that you play? Several years ago Eric created a Dungeons & Dragons-type experience system for his life. He gains experience points for completing noteworthy projects and goals, and every so often he levels up! Originally the idea was that it would motivate him to complete more goals, but in practice Eric found that it was better as a record of his accomplishments – i.e. it’s backward looking. So, this year he added a new piece to the quest, a “dashboard” inspired by games like Farmville and Tribez & Castlez. It’s a prominently-displayed set of goals, and his progress toward them that is updated at least weekly. Numbers keep him honest. Come learn about Eric’s epic quest of awesome, and get inspired to make your own! Objective Inspire other people to create their own epic quests of awesome, to live their lives like a hero in their own video game. Target Audience Geeks who wish their own lives were as compelling as the video games they play. Assumed Audience Knowledge Helpful to have exposure to role playing games like dungeons and dragons, or other games which use an experience-level-quest system. Audience Members Will Learn How to gamify your life to increase your productivity and feel more accomplished
Gamify Your Life – My Epic Quest of Awesome - Eric Boyd
Gamify Your Life – My Epic Quest of Awesome - Eric Boyd
FITC
Ten things mobile game designers get wrong and how to fix them: Ever play a game that could be awesome if it were not for one little thing? Or worse, you play a game that causes you to verbally curse it, uninstall it and leave you wondering why millions of people play that game? You are not alone. Come to this session to learn the top ten mistakes mobile game designers make and best practices to help you avoid making those mistakes, all while vastly improving user experience. Don’t make a game others hate. Attendee takeaway: Without referencing specific game titles (we don’t want to upset anyone), attendees will learn about game design elements that detract or ruin a perfectly good gaming experience and how you can fix or improve the user experience by following some core game design best practices. Intended audience: Any mobile game developers/designers/testers Presented at FITC Toronto 2014 on April 27-29, 2014 More info at www.FITC.ca
I HATE YOUR GAME with Bob Heubel
I HATE YOUR GAME with Bob Heubel
FITC
Building Apps with Ember with Yehuda Katz Presented on September 17 2014 at FITC's Web Unleashed Toronto 2014 Conference In this session, Yehuda will talk about some of the benefits of Ember and show you how to build an app using the latest Ember features and tools. OBJECTIVE To learn about the benefits of Ember and how Ember can help you build web applications. TARGET AUDIENCE Front end web developers with some experience using tools like Backbone, Angular, React or Ember. ASSUMED AUDIENCE KNOWLEDGE Knowledge of JavaScript and building UIs for the browser.
Building Apps with Ember
Building Apps with Ember
FITC
Varun Vachhar rangle.io Overview JavaScript frameworks allow us to build innovative and delightful experiences for our users. A common approach adopted with these modern tools is to combine all required JavaScript into one large bundle. Therefore, causing the loading performance to suffer. Especially on older devices or devices with low memory and processing power. An alternative approach is to split your code into various smaller chunks which you can then be loaded on demand — allowing you to reduce the load time drastically. In this session, Varun will demonstrate how you can adopt the practice of code-splitting when building applications with frameworks such as React and Vue. Objective Learn how to use code-splitting to improve the loading performance of Javascript heavy applications. Target Audience Front-end developers who build JavaScript heavy applications Assumed Audience Knowledge Basic understanding of web development and some familiarity with frameworks such as React, Angular or Vue. Level Intermediate Five Things Audience Members Will Learn What is code-splitting? Different types of code-splitting How to split a React or Vue application How to “lazy-load” parts of the application Removing duplicate code from chunksa
Cut it up
Cut it up
FITC
Presented at Web Unleashed 2019 More info at www.fitc.ca/webu Andréa Crofts League Overview Examining our responsibility as creators to design for disconnection. The “restore connection” alert isn’t just for devices– it applies to people too. And it’s more important now than ever before. Digital creators, we need to talk. The rise in mental health as a result of situational stress is a prevailing theme in today’s society, and some of the products we’re building are the root cause. But we have the power to change this. As creators of digital products, how might we enable our users to be more present in their lives? How might we invest in features like Instagram’s activity timer, despite the fact that they’re fundamentally counterintuitive to the usage metrics most behemoth tech companies are driving towards? We have a responsibility as creators of digital products to enable others to disconnect …and re-connect with themselves, physically and mentally. This intersection is an emerging category Andrea likes to call digital health, and it’s something we can create together. Objective To share actionable strategies, principles and considerations for designing with digital health top of mind. Andrea will get into some #realtalk about how we can collectively create more balance and presence for the humans using our products. Target Audience Designers and digital creators of all kinds – especially those building digital products at scale! Level Open to audience members of any skill level (this is a more high-level talk) Five Things Audience Members Will Learn Tips and best-in-class examples of designing for digital health Design guidelines and principles for designing with digital health in mind Evidence-based practices to ground your future design decisions Strategies for re-framing the success metrics of digital products Design ethics resources
Designing for Digital Health
Designing for Digital Health
FITC
Presented at Web Unleashed 2019 More info at www.fitc.ca/webu Luke DeWitt REDspace Overview JavaScript’s popularity has exploded over the last decade, taking it from a laughable scripting language to one that powers much of the web today. Because it’s so flexible and so easy to learn, it’s extremely popular with new developers looking to cut their teeth in programming. However, these strengths are also weaknesses, as it’s incredibly easy to write bad JavaScript without even knowing it. A lot of these newer developers jump from “Hello, World!”, to TodoMVC in order to find the library that makes their life easier. By doing this, they skip over some of the important details of not only how JavaScript works, but also how to optimize its performance to ensure the best user experience. The Chrome profiler is a very handy tool that not a lot of developers have experience with. In this talk, we’ll take a beginner’s look at the profiler tool and examine how to use it to best improve your web application, and identify bottlenecks in your code without having to rely only on console.log statements. Objective To help developers understand how to better make use of the JavaScript profiler. Target Audience Any JavaScript developers Assumed Audience Knowledge Basic JavaScript Level Beginner / intermediate Five Things Audience Members Will Learn Javascript inner-workings Profiling concepts Identifying bottlenecks Profiling node applications Tooling
Profiling JavaScript Performance
Profiling JavaScript Performance
FITC
presented at Web Unleashed 2019 For more info see https://fitc.ca/event/webu19/ Kevin Daly RBC Ventures Every developer has faced the difficult choice of deciding what tech stack they should use for a new project. Should you use the latest tech or something that everyone knows? Which framework is the best for your team? To survive your tech stack, developers must make trade-offs with developing on new tech stacks and the ability to maintain and scale their applications. In this presentation, you’ll learn how to evaluate your tech stack and understand the pros and cons of using bleeding edge technology. Using his past experiences, Kevin will also share his lessons learned and how his team tackles managing their tech stack today.
Surviving Your Tech Stack
Surviving Your Tech Stack
FITC
Mais conteúdo relacionado
Destaque
Open Cv
Open Cv
ramaraju venkata
Open Cv – An Introduction To The Vision library
Open Cv – An Introduction To The Vision
Open Cv – An Introduction To The Vision
Hemanth Haridas
For the full video of this presentation, please visit: http://www.embedded-vision.com/platinum-members/embedded-vision-alliance/embedded-vision-training/videos/pages/may-2016-embedded-vision-summit-opencv For more information about embedded vision, please visit: http://www.embedded-vision.com Gary Bradski, President and CEO of the OpenCV Foundation, presents the "The OpenCV Open Source Computer Vision Library: What’s New and What’s Coming?" tutorial at the May 2016 Embedded Vision Summit. OpenCV is an enormously popular open source computer vision library, with over 14 million downloads expanding recently to 200K downloads per month. Originally used mainly for research and prototyping, in recent years OpenCV has increasingly been used in deployed products on a wide range of platforms from cloud to mobile. The latest version, OpenCV 3.1, was just released. The previous version, 3.0, was a major overhaul, bringing OpenCV up to modern C++ standards and incorporating expanded support for 3D vision and augmented reality. The new 3.1 release introduces support for deep neural networks, as well as new and improved algorithms for important functions such as calibration, optical flow, image filtering, segmentation and feature detection. In this talk, Gary Bradski, head of the OpenCV Foundation, provides an insider’s perspective on the new version of OpenCV and how developers can utilize it to maximum advantage for vision research, prototyping, and product development. Gary also offers a sneak peek into where OpenCV is headed next.
"The OpenCV Open Source Computer Vision Library: What’s New and What’s Coming...
"The OpenCV Open Source Computer Vision Library: What’s New and What’s Coming...
Edge AI and Vision Alliance
A tutorial teaching how to build and use OpenCV v.3.0.0 using Visual Studio 2013.
Guide: How to Build OpenCV 3.0.0
Guide: How to Build OpenCV 3.0.0
André Moreira
For the full video of this presentation, please visit: http://www.embedded-vision.com/platinum-members/embedded-vision-alliance/embedded-vision-training/videos/pages/may-2015-embedded-vision-summit-opencv For more information about embedded vision, please visit: http://www.embedded-vision.com Gary Bradski, President and CEO of the OpenCV Foundation, presents the "OpenCV Open Source Computer Vision Library: Latest Developments" tutorial at the May 2015 Embedded Vision Summit. OpenCV is an enormously popular open source computer vision library, with over 9 million downloads. Originally used mainly for research and prototyping, in recent years OpenCV has increasingly been used in deployed products on a wide range of platforms from cloud to mobile. The latest version, OpenCV 3.0 is currently in beta, and is a major overhaul, bringing OpenCV up to modern C++ standards and incorporating expanded support for 3D vision. The new release also introduces a modular “contrib” facility that enables independently developed modules to be quickly integrated with OpenCV as needed, providing a flexible mechanism to allow developers to experiment with new techniques before they are officially integrated into the library. In this talk, Gary Bradski, head of the OpenCV Foundation, provides an insider’s perspective on the new version of OpenCV and how developers can utilize it to maximum advantage for vision research, prototyping, and product development.
"The OpenCV Open Source Computer Vision Library: Latest Developments," a Pres...
"The OpenCV Open Source Computer Vision Library: Latest Developments," a Pres...
Edge AI and Vision Alliance
Very brief introduction to OpenCV.
OpenCV Introduction
OpenCV Introduction
Zachary Blair
Describing face recognition API exposed by OpenCV for Android. This small API makes use of Android NDK to get the most from OpenCV library.
Face Recognition using OpenCV
Face Recognition using OpenCV
Vasile Chelban
OpenCV Workshop slide by @Qbotics Labs http://www.qboticslabs.com/ http://blog.qboticslabs.com/
OpenCV Workshop
OpenCV Workshop
Lentin Joseph
At IP University, Dwarka
Image Processing with OpenCV
Image Processing with OpenCV
debayanin
Rolling Your Own CSS Methodology with Dave Shea Presented at FITC Toronto 2015 More info at www.fitc.ca OVERVIEW When you work with a large project or team over time, you either develop an airtight system for writing CSS or you spend half your day deciphering mystery code while fighting specificity battles. After a lengthy process of investigating systems like BEM, OOCSS, SMACSS and more, we decided to take pieces of each and create our own. This talk is not the announcement of a new system we want you to use, instead it’s a deep dive into the discussions and decision-making that happened as we developed one. You’ll walk away with an understanding of how you might go about choosing a CSS methodology or developing one of your own, and get a first-hand look at the complexity management problems faced by today’s larger projects. OBJECTIVE A case study on creating and using CSS methodologies. TARGET AUDIENCE Front end developers, designers who code. ASSUMED AUDIENCE KNOWLEDGE Advanced CSS. Pre-processors like SASS, LESS or Stylus. A familiarity with an existing CSS methodology like BEM/SMACSS/OOCSS would be helpful. FIVE THINGS AUDIENCE MEMBERS WILL LEARN Why CSS is an increasingly complex problem. When Bootstrap stops being a good choice. How to manage CSS complexity. Creating modular CSS systems. Writing CSS that your whole team can understand.
Rolling Your Own CSS Methodology
Rolling Your Own CSS Methodology
FITC
Save 10% off ANY FITC event with discount code 'slideshare' See our upcoming events at www.fitc.ca OVERVIEW Derek Watson, Senior Developer at TWG, reviews the two most popular strategies for creating mobile web properties (separate mobile-specific sites vs. responsive css), the pros and cons of each, and and a little known third technique that marries the best of both worlds.
Should I Build a Separate Mobile Site or a Responsive Site? Neither! with Der...
Should I Build a Separate Mobile Site or a Responsive Site? Neither! with Der...
FITC
“It’s all a matter of Perspective.” Incorporating Play to Help Solve Problems with Jessie Shternshus Presented at FITC Toronto 2015 More info at www.fitc.ca OVERVIEW To encourage open-ended behaviour and flip perspective on a problem, it is important to incorporate play. Jessie’s learned a lot about how to infuse play into problem solving through a lifetime of doing and teaching applied improvisation, and through watching how her children look at the world. This interactive talk will be about her personal narrative at home and at work, and on how we can use play to be better problem solvers. Jessie will teach you a couple of techniques that you can employ after you leave FITC and get back to your desk. OBJECTIVE To understand how play can positively affect problem solving. TARGET AUDIENCE People looking for new creative problem solving tools. FIVE THINGS AUDIENCE MEMBERS WILL LEARN How to infuse play into problem solving. How to reframe problems. How to change perspective. The value of tapping into your childlike ways. To ask ‘What if’?’
“It’s all a matter of Perspective.” Incorporating Play to Help Solve Problems
“It’s all a matter of Perspective.” Incorporating Play to Help Solve Problems
FITC
with Dave Benton Interactive Creative Director, metajive Presented live at FITC Toronto 2014 on April 27-29, 2014 In this session, Dave Benton will discuss his strategy to effectively convey a brand online. Constructing a plot, defining your brand anchor and refining your message will be the focus of this talk. Leveraging real world examples, you will receive the tools to effectively tell your own brand stories. Go behind the scenes and see how Webby awarded brand experiences were created. About Dave Benton Dave is the driving force behind metajive, since its inception in 1999. Dave headed to San Francisco to become a ‘hired gun’ for a handful of the big agencies in the city. Dave worked on everything he could get his hands on, which included Disney, Banana Republic, Gap and Mike’s Hard Lemonade. After settling in Del Mar, California Dave developed metajive, whose high-profile clients include Porsche, Quiksilver, DC Shoes, NASCAR, Microsoft, Intel and Virgin America. Metajive also works closely with agencies such as JUXT, Cramer Krasslet, Eleven Inc, & Grip Ltd on their top-level accounts. When Dave isn’t working he’s trying to catch a few waves.
Showing Your Brand Story Online
Showing Your Brand Story Online
FITC
Presented at SCREENS 2013 in Toronto. Details at fitc.ca/screens In this talk, Digiflare lead iOS developer Justin Howlett will discuss the impact of performance on User Experience. Justin will discuss easy to implement platform agnostic techniques, technologies and libraries to improve your user experience through performance. Although most techniques and technologies are platform agnostic many of the case studies and examples will be presented in native Objective-C for iOS.
Performance as UX with Justin Howlett
Performance as UX with Justin Howlett
FITC
Manufacturing and selling hardware is a proven business practice but proprietary is the default setting. However, there are distinct advantages to open sourcing hardware destined for sale and distribution. This session will discuss those advantages on a level playing field with the risks. It will also cover methods for leveraging the community to turn consumers into collaborative product development partners. Embracing open source hardware as a business can be a powerful driver for success. Presented live at FITC Amsterdam 2014 on Feb 24-25, 2014 More details can be found at www.FITC.ca
The Business Case for Open Source Hardware
The Business Case for Open Source Hardware
FITC
Overview Wouldn’t it be great if your real life was as compelling as the video games that you play? Several years ago Eric created a Dungeons & Dragons-type experience system for his life. He gains experience points for completing noteworthy projects and goals, and every so often he levels up! Originally the idea was that it would motivate him to complete more goals, but in practice Eric found that it was better as a record of his accomplishments – i.e. it’s backward looking. So, this year he added a new piece to the quest, a “dashboard” inspired by games like Farmville and Tribez & Castlez. It’s a prominently-displayed set of goals, and his progress toward them that is updated at least weekly. Numbers keep him honest. Come learn about Eric’s epic quest of awesome, and get inspired to make your own! Objective Inspire other people to create their own epic quests of awesome, to live their lives like a hero in their own video game. Target Audience Geeks who wish their own lives were as compelling as the video games they play. Assumed Audience Knowledge Helpful to have exposure to role playing games like dungeons and dragons, or other games which use an experience-level-quest system. Audience Members Will Learn How to gamify your life to increase your productivity and feel more accomplished
Gamify Your Life – My Epic Quest of Awesome - Eric Boyd
Gamify Your Life – My Epic Quest of Awesome - Eric Boyd
FITC
Ten things mobile game designers get wrong and how to fix them: Ever play a game that could be awesome if it were not for one little thing? Or worse, you play a game that causes you to verbally curse it, uninstall it and leave you wondering why millions of people play that game? You are not alone. Come to this session to learn the top ten mistakes mobile game designers make and best practices to help you avoid making those mistakes, all while vastly improving user experience. Don’t make a game others hate. Attendee takeaway: Without referencing specific game titles (we don’t want to upset anyone), attendees will learn about game design elements that detract or ruin a perfectly good gaming experience and how you can fix or improve the user experience by following some core game design best practices. Intended audience: Any mobile game developers/designers/testers Presented at FITC Toronto 2014 on April 27-29, 2014 More info at www.FITC.ca
I HATE YOUR GAME with Bob Heubel
I HATE YOUR GAME with Bob Heubel
FITC
Building Apps with Ember with Yehuda Katz Presented on September 17 2014 at FITC's Web Unleashed Toronto 2014 Conference In this session, Yehuda will talk about some of the benefits of Ember and show you how to build an app using the latest Ember features and tools. OBJECTIVE To learn about the benefits of Ember and how Ember can help you build web applications. TARGET AUDIENCE Front end web developers with some experience using tools like Backbone, Angular, React or Ember. ASSUMED AUDIENCE KNOWLEDGE Knowledge of JavaScript and building UIs for the browser.
Building Apps with Ember
Building Apps with Ember
FITC
Destaque
(18)
Open Cv
Open Cv
Open Cv – An Introduction To The Vision
Open Cv – An Introduction To The Vision
"The OpenCV Open Source Computer Vision Library: What’s New and What’s Coming...
"The OpenCV Open Source Computer Vision Library: What’s New and What’s Coming...
Guide: How to Build OpenCV 3.0.0
Guide: How to Build OpenCV 3.0.0
"The OpenCV Open Source Computer Vision Library: Latest Developments," a Pres...
"The OpenCV Open Source Computer Vision Library: Latest Developments," a Pres...
OpenCV Introduction
OpenCV Introduction
Face Recognition using OpenCV
Face Recognition using OpenCV
OpenCV Workshop
OpenCV Workshop
Image Processing with OpenCV
Image Processing with OpenCV
Rolling Your Own CSS Methodology
Rolling Your Own CSS Methodology
Should I Build a Separate Mobile Site or a Responsive Site? Neither! with Der...
Should I Build a Separate Mobile Site or a Responsive Site? Neither! with Der...
“It’s all a matter of Perspective.” Incorporating Play to Help Solve Problems
“It’s all a matter of Perspective.” Incorporating Play to Help Solve Problems
Showing Your Brand Story Online
Showing Your Brand Story Online
Performance as UX with Justin Howlett
Performance as UX with Justin Howlett
The Business Case for Open Source Hardware
The Business Case for Open Source Hardware
Gamify Your Life – My Epic Quest of Awesome - Eric Boyd
Gamify Your Life – My Epic Quest of Awesome - Eric Boyd
I HATE YOUR GAME with Bob Heubel
I HATE YOUR GAME with Bob Heubel
Building Apps with Ember
Building Apps with Ember
Mais de FITC
Varun Vachhar rangle.io Overview JavaScript frameworks allow us to build innovative and delightful experiences for our users. A common approach adopted with these modern tools is to combine all required JavaScript into one large bundle. Therefore, causing the loading performance to suffer. Especially on older devices or devices with low memory and processing power. An alternative approach is to split your code into various smaller chunks which you can then be loaded on demand — allowing you to reduce the load time drastically. In this session, Varun will demonstrate how you can adopt the practice of code-splitting when building applications with frameworks such as React and Vue. Objective Learn how to use code-splitting to improve the loading performance of Javascript heavy applications. Target Audience Front-end developers who build JavaScript heavy applications Assumed Audience Knowledge Basic understanding of web development and some familiarity with frameworks such as React, Angular or Vue. Level Intermediate Five Things Audience Members Will Learn What is code-splitting? Different types of code-splitting How to split a React or Vue application How to “lazy-load” parts of the application Removing duplicate code from chunksa
Cut it up
Cut it up
FITC
Presented at Web Unleashed 2019 More info at www.fitc.ca/webu Andréa Crofts League Overview Examining our responsibility as creators to design for disconnection. The “restore connection” alert isn’t just for devices– it applies to people too. And it’s more important now than ever before. Digital creators, we need to talk. The rise in mental health as a result of situational stress is a prevailing theme in today’s society, and some of the products we’re building are the root cause. But we have the power to change this. As creators of digital products, how might we enable our users to be more present in their lives? How might we invest in features like Instagram’s activity timer, despite the fact that they’re fundamentally counterintuitive to the usage metrics most behemoth tech companies are driving towards? We have a responsibility as creators of digital products to enable others to disconnect …and re-connect with themselves, physically and mentally. This intersection is an emerging category Andrea likes to call digital health, and it’s something we can create together. Objective To share actionable strategies, principles and considerations for designing with digital health top of mind. Andrea will get into some #realtalk about how we can collectively create more balance and presence for the humans using our products. Target Audience Designers and digital creators of all kinds – especially those building digital products at scale! Level Open to audience members of any skill level (this is a more high-level talk) Five Things Audience Members Will Learn Tips and best-in-class examples of designing for digital health Design guidelines and principles for designing with digital health in mind Evidence-based practices to ground your future design decisions Strategies for re-framing the success metrics of digital products Design ethics resources
Designing for Digital Health
Designing for Digital Health
FITC
Presented at Web Unleashed 2019 More info at www.fitc.ca/webu Luke DeWitt REDspace Overview JavaScript’s popularity has exploded over the last decade, taking it from a laughable scripting language to one that powers much of the web today. Because it’s so flexible and so easy to learn, it’s extremely popular with new developers looking to cut their teeth in programming. However, these strengths are also weaknesses, as it’s incredibly easy to write bad JavaScript without even knowing it. A lot of these newer developers jump from “Hello, World!”, to TodoMVC in order to find the library that makes their life easier. By doing this, they skip over some of the important details of not only how JavaScript works, but also how to optimize its performance to ensure the best user experience. The Chrome profiler is a very handy tool that not a lot of developers have experience with. In this talk, we’ll take a beginner’s look at the profiler tool and examine how to use it to best improve your web application, and identify bottlenecks in your code without having to rely only on console.log statements. Objective To help developers understand how to better make use of the JavaScript profiler. Target Audience Any JavaScript developers Assumed Audience Knowledge Basic JavaScript Level Beginner / intermediate Five Things Audience Members Will Learn Javascript inner-workings Profiling concepts Identifying bottlenecks Profiling node applications Tooling
Profiling JavaScript Performance
Profiling JavaScript Performance
FITC
presented at Web Unleashed 2019 For more info see https://fitc.ca/event/webu19/ Kevin Daly RBC Ventures Every developer has faced the difficult choice of deciding what tech stack they should use for a new project. Should you use the latest tech or something that everyone knows? Which framework is the best for your team? To survive your tech stack, developers must make trade-offs with developing on new tech stacks and the ability to maintain and scale their applications. In this presentation, you’ll learn how to evaluate your tech stack and understand the pros and cons of using bleeding edge technology. Using his past experiences, Kevin will also share his lessons learned and how his team tackles managing their tech stack today.
Surviving Your Tech Stack
Surviving Your Tech Stack
FITC
Presented at FITC Toronto 2019 More info at www.fitc.ca/toronto Bushra Mahmood Unity Technologies Overview In this talk, Bushra Mahmood will explain how to articulate and pitch augmented reality as a viable medium to help solve problems. Learn about what makes an AR application come together on both mobile devices and headsets. Uncover different tools and methodologies for problem-solving and making a compelling story. By properly understanding this technology and its parts, creatives can take an active role in shaping and defining this new space in computing. Objective Learn the tools and techniques required to pitch an augmented reality project. Target Audience Designers, product managers, product stakeholders. Assumed Audience Knowledge An understanding of product design and an awareness of AR Five Things Audience Members Will Learn The right language to use when explaining ‘spatial’ design The different requirements and considerations for scoping an AR project The tools that are currently available for AR authoring Insights into what the near and far future will hold for this medium. An example of an AR application pitch
How to Pitch Your First AR Project
How to Pitch Your First AR Project
FITC
Presented at FITC Toronto 2019 More info at www.fitc.ca/toronto Karri Ojanen RBC Royal Bank of Canada Overview Over the past number of years companies have adopted the idea of customer-centricity. People across functions can fluently talk about the importance of paying special attention to end-user needs and overall customer experience. But innovation and forward-thinking ideas that connect both customer and business needs can’t simply be squeezed out of brainstorm sessions and sticky notes if the organization doesn’t learn how to effectively look outside of its own silos. In this session, Karri will show how to move from jumping to solutions to driving innovation by understanding the question first. Target Audience Designers, researchers, strategists, product managers, and technology leads Three Things Audience Members Will Learn Methodologies and tools to form insights out of a holistic understanding of customer challenges How to synthesize data to form a vision of the better future How to break the vision into manageable chunks that drive value for the business and the customer at every launch
Start by Understanding the Problem, Not by Delivering the Answer
Start by Understanding the Problem, Not by Delivering the Answer
FITC
Presented at FITC Toronto 2019 More info at www.fitc.ca/toronto Alan Williams Imaginary Forces Overview During dailies as an intern at Imaginary Forces, Alan’s director, Karin Fong, would follow her animation feedback with one of the scariest and empowering questions of his career, “what do you think?” Over the last eight years, Alan’s transition from technician to creative director came from a dramatic shift in how he approached and answered that question. By examining larger conceptual principles to practical application in commercial and tv/film design, such as HBO’s Vinyl and Netflix’s Anne with an E, he will share hard-learned lessons that can empower you, whether in Photoshop, behind a camera, or pitching to clients, in developing and selling your creative voice. Target Audience Visual communicators eager to become more evocative storytellers Five Things Audience Members Will Learn ‘Method branding’ in a selfie culture O.C.D. (observe, collect, dissect) & the imagination The resuscitating power of rearrangement Pertinence vs pipeline: the crippling cage of routine Less pitching, more poetry
Cocaine to Carrots: The Art of Telling Someone Else’s Story
Cocaine to Carrots: The Art of Telling Someone Else’s Story
FITC
Presented at FITC Toronto 2019 More info at www.fitc.ca/toronto Carl Sziebert Google Overview Innovation is defined as the process of making an idea into a good or service that creates value by meeting a need or solving a problem at scale. This talk explores ways to find inspiration from everyday sources, invest in skills that foster collaboration, and identify opportunities for impact. While leveraging the core principles of and learnings from designing products for real people, Carl will examine a number methods for building creativity and innovation into our everyday work. Target Audience For individual contributors looking to cultivate opportunities for impact and find the right time, space, and tools to innovate in our everyday work. Five Things Audience Members Will Learn A bottom-up approach to framing innovation within your daily work Identify and validate opportunities that make an impact Prioritize, prototype, and build understanding of the problems you are solving Collaborate locally and globally Seek, give, and apply feedback often
Everyday Innovation
Everyday Innovation
FITC
Presented at FITC Toronto 2019 More info at www.fitc.ca/toronto Chris Zacharias imgix Overview The average website loads over 1.5MBs of content per page, making over 75 requests. Many popular websites are serving over 5MBs just to load their homepages. And these numbers represent measurements taken AFTER compression is applied. The full weight of many popular websites is pushing 20+ MBs these days. In an era where performance truly matters to the end user experience, web developers need techniques to help curtail this bloat in data down the wire. No matter how well you optimize, there is no better way to than to delete things you do not need. How does one determine what is essential to the user experience and what is not? One answer Chris posits is to develop a hyper-lightweight version of your website which will provide critical insights into your specific performance priorities. This is a process that he has leveraged on many projects, in particular at YouTube to reduce the size of the video watch page from 1.5MBs to 100KBs. In this talk, Chris will take real-world web pages and show techniques for dramatically reducing their page weight and for identifying areas to optimize, while outlining the key steps to doing this well. Objective Learn a process for building a hyper-lightweight version of your website for establishing reasonable performance budgets, grounded in reality, to work from. Target Audience Web developers Assumed Audience Knowledge HTML, CSS, Javascript, some server-side awareness. Level Intermediate Five Things Audience Members Will Learn How to analyze a web page for performance issues A holistic approach to deconstructing an existing website A clear process for building a hyper-lightweight version of your website Translating your findings into real performance priorities Establishing a realistic performance budget
HyperLight Websites
HyperLight Websites
FITC
Presented at FITC Toronto 2019 More info at www.fitc.ca/toronto Michael Fullman VT Pro Design Overview An exploration of the process of creation. We live in a time where technology and inspiration are more readily available and accessible than ever before. That being said we also live in a time that mostly highlights the successes of projects and process. In this particular talk Michael wants to touch on the process of creation with technology at VT Pro, to further explore a full circle approach to inspiration and creation where often times our next project is inspired by something learned in the process of creating something else. By exploring what went wrong and what went right in a number of different projects he’s created, Michael will touch on points where inspiration can be found in this world of seemingly endless technology; the importance of collaboration; what can be learned from the moments that don’t necessarily go as planned; and how often projects come close to failure than the audience ever knows. Lastly he wants to touch on the process of finding personal inspiration to inspire an audience, and the momentum to push further that comes from their energy. Objective Things often don’t go as planned, but often that’s the fun part. Target Audience Creative technologists and experience designers Five Things Audience Members Will Learn Collaborative process Giving personality to a piece of technology How to learn from the unexpected We all start somewhere (the journey is just as important as the destination) Everything is possible now
Everything is Terrifying
Everything is Terrifying
FITC
Presented at FITC Toronto 2019 More info at www.fitc.ca/toronto Sands Fish MIT Media Lab Overview Today, the environments that humans occupy in space are designed for survival. Humans are carefully shuttled to and from space, and during their relatively short stays, they are provided with minimum supplies to remain alive and able to perform experiments. As we begin to plan less for short visits and more for life in space (such as a six to eight month trip to Mars and beyond) the question becomes: What does human culture look like in space? This talk will explore how human culture, design, and creativity might evolve as we begin to live in space, and the unique environmental conditions that might guide us in certain directions, just as the environment on Earth has. It will discuss space tourism, living in zero gravity, and some experiments in art and design that hint at future aesthetics. Objective Convey what opportunities exist at the outset of a more democratized New Space age, and call out the aesthetics, ethics, and cultural frontiers we find ourselves faced with at the end of the second decade of this century. Target Audience Those interested in the future of human life in space Five Things Audience Members Will Learn The history of human culture in space Unique design constraints and considerations when designing for zero gravity The experience of flying in a zero-g flight The aesthetics at play in human spacefaring — (what has been) New forms, new materials, new ideas — (what might be)
Post-Earth Visions: Designing for Space and the Future Human
Post-Earth Visions: Designing for Space and the Future Human
FITC
Presented at FITC Toronto 2019 More info at www.fitc.ca/toronto Lindsay Munro Adobe XD Overview Your social network could be more valuable than the work you’re doing today, because it could (and should) lead to the opportunities you get tomorrow. Your next post could result in your next recommendation, job, collaboration, exhibit, and next level experience. In this session, you’ll learn how to hone and build your online social media presence to attract brands and engage in the modern-day endorsement deal. Get a behind-the-scenes perspective on the things brands look for in creative profiles and the rules of engagement. Objective Teach the ins and outs of what it means to be a creative social influencer. Target Audience Creatives looking to up level their social media presence and strike brand partnerships. Things Audience Members Will Learn How to set yourself up for “success” on social media The importance of working with the right brands Figuring out compensation and negotiating contracts The ins and outs of disclosure and liability How to not mess it up
The Rise of the Creative Social Influencer (and How to Become One)
The Rise of the Creative Social Influencer (and How to Become One)
FITC
Presented at FITC Toronto 2019 More info at www.fitc.ca/toronto Amelie Rosser Jam3 Overview For the past two years Jam3 worked alongside Joy Kogawa and the NFB to create East of the Rockies, an augmented reality storytelling experience. East of the Rockies is the first interactive AR game of its kind. The story takes users through a piece of Canadian history where Japanese Canadians were forced to leave their homes and live at internment camps during WWII. This talk will cover the creation of the game: from concept and storyboarding, to the development process in Unity and various challenges and questions to consider from a creator’s perspective. Objective To let the audience in on the behind the scenes of developing an AR experience like East of the Rockies. Target Audience For those interested in Augmented Reality storytelling and game development. Five Things Audience Members Will Learn AR techniques using Unity Storytelling in AR Prototyping interactions in AR Game state management using Unidux Game optimization techniques in Unity
East of the Rockies: Developing an AR Game
East of the Rockies: Developing an AR Game
FITC
The Knowledge Society: Three Talks About the Future Futurism Innovation Science Isabella Grandic The Knowledge Society Overview Join three incredible, young, and brilliant minds as they present their findings on topics that we’ll all have to deal with in the not so distant future. This series of talks will explore how exponential technologies like synthetic farming, nanotechnology, and quantum computing can be used to solve some of the world’s most difficult problems. The speakers are all students of The Knowledge Society (TKS), a human accelerator for high school students designed to help them impact billions. TKS encourages students to take risks and think big. Ayaan Esmail‘s talk will cover creating a proactive healthcare system
Creating a Proactive Healthcare System
Creating a Proactive Healthcare System
FITC
R.C. Woodmass Crescendo Overview The reports are in: how we relate to technology directly affects how we relate to other humans, to our environments, and to ourselves. Are we headed for a technological dystopia, where robots are in charge and empathy is just a word for the history books? Not necessarily! Learn how the interfaces we interact with can teach us how to be better communicators, increase our understanding of each other, and how product design might be the key to building a positive future for all. Objective Directly address fear and skepticism about technology, inspiring all who design and build tech to think more empathetically when building UX and UI. Target Audience Product designers, HR specialists, and anyone skeptical about technology Three Things Audience Members Will Learn How to create user interfaces that are flexible enough to include everyone, even if they can’t keep up with all the different identities and new labels that people are using What is conversation design, and how it has the power to teach people how to communicate How AI has the potential to be more inclusive than previous data analysis systems, if we leverage its weaknesses to the human advantage
World Transformation: The Secret Agenda of Product Design
World Transformation: The Secret Agenda of Product Design
FITC
Matt Swoboda Notch Overview The adoption of real-time technologies and workflows for content creation is a seismic shift in the world of video/graphics. It has a fundamental effect on not just on render times but on the entire creative process. In this session hear from someone who has been using realtime graphics for creative work for almost 20 years, and his experiences in applying it to productions such as the Ed Sheeran world tour and Cirque du Soleil. Objective Give the audience an overview of what really is capable in a real-time workflow today, and where things are headed. Target Audience Anyone who wants to take confident steps in the direction of real-time motion graphics, especially within the live, installation and AR fields. Five Things Audience Members Will Learn How does real-time change the creative and production process Limitations – where does it work, where doesn’t it make sense What real-time graphics are capable of today What happens on a rock’n’roll tour bus What DOESN’T happen on a rock’n’roll tour bus
The Power of Now
The Power of Now
FITC
Hasan Ahmad Aquent DEV6 Overview PWAs are a newly emerging delivery format for web, desktop apps. The fact that they can be installed on a client device and behave like natively installed apps means that special care should be taken when designing and building these types of apps, above and beyond a typical browser-only web application. One of the most important (potential) differentiators in the user experience of a PWA app vs a traditional web app is the ability to provide a high-performance UI because of their ability to do things like cache resources offline, including entire pieces of Web UI code, and the use of background services. In this talk we are going to do an exhaustive overview of the entire landscape of building PWAs from a performance-first perspective. Target Audience Web development teams Assumed Audience Knowledge Web Development fundamentals Objective Large enterprise applications Five Things Audience Members Will Learn Why PWA’s require performance engineering What tools are available to measure performance metrics Offline caching strategies Host device considerations: desktop and mobile Taking advantage of background code: Service Workers
High Performance PWAs
High Performance PWAs
FITC
Bhavana Srinivas Netlify Overview A new web stack has emerged. A stack powered by modern browsers, API economy and Git based workflows. A stack that is not tied to specific technologies. A stack that takes into account both developer experience while building the application, and user experience when interacting with the application. A stack that delivers better performance, higher security, and lower cost of scaling for web applications. In this talk, Bhavana will dive more into the architecture and best practices for building performant web applications using the JAMstack Objective Educate the audience about the JAMstack and why it powers performant sites Target Audience Web stakeholders who want fast, secure and performant websites Assumed Audience Knowledge Built a website/interacted with sites Five Things Audience Members Will Learn What is the JAMstack The ecosystem around the JAMstack How to improve the performance of your site built on the JAMstack Example sites built on this architecture Resources and best practices
Rise of the JAMstack
Rise of the JAMstack
FITC
Midge “Mantissa” Sinnaeve Mantissa Overview Midge will be speaking about his experience of switching to open source applications for his freelance work. From ditching expensive software subscriptions to going down the linux rabbit hole, he’ll take you along for the ride and show you some cool stuff along the way. It’s an in-depth look at what happens when your digital tools become an extension of yourself and how that can in turn inspire you to get better as an artist and find your style. Objective Taking a critical look at how you work and why. Target Audience (Motion) designers, 3D & VFX artists Four Things Audience Members Will Learn Open Source Design Tools Self-criticism Inspiration Letting go
From Closed to Open: A Journey of Self Discovery
From Closed to Open: A Journey of Self Discovery
FITC
Studio Macouno has been realizing post industrial projects for two decades. Though they’re very busy doing things like creating generative shavers for Philips and designing life size 3D printed petition elephants, those are but a fraction of what they would like to do. In this talk Dolf will explore the projects they just don’t have time for. The things the studio would love to do but can’t do on it’s own. The things that are way out there… Those that don’t seem possible, or are just too much work. The dreams that they think are a bit too much, but they just might do anyway. Objective Finding, funding and founding cooperatives for creative futurist projects. Target Audience People interested in making things today that seem ideas for tomorrow. Five Things Audience Members Will Learn Some about generative design 3d printing Art Running projects And making things happen
Projects Ain’t Nobody Got Time For
Projects Ain’t Nobody Got Time For
FITC
Mais de FITC
(20)
Cut it up
Cut it up
Designing for Digital Health
Designing for Digital Health
Profiling JavaScript Performance
Profiling JavaScript Performance
Surviving Your Tech Stack
Surviving Your Tech Stack
How to Pitch Your First AR Project
How to Pitch Your First AR Project
Start by Understanding the Problem, Not by Delivering the Answer
Start by Understanding the Problem, Not by Delivering the Answer
Cocaine to Carrots: The Art of Telling Someone Else’s Story
Cocaine to Carrots: The Art of Telling Someone Else’s Story
Everyday Innovation
Everyday Innovation
HyperLight Websites
HyperLight Websites
Everything is Terrifying
Everything is Terrifying
Post-Earth Visions: Designing for Space and the Future Human
Post-Earth Visions: Designing for Space and the Future Human
The Rise of the Creative Social Influencer (and How to Become One)
The Rise of the Creative Social Influencer (and How to Become One)
East of the Rockies: Developing an AR Game
East of the Rockies: Developing an AR Game
Creating a Proactive Healthcare System
Creating a Proactive Healthcare System
World Transformation: The Secret Agenda of Product Design
World Transformation: The Secret Agenda of Product Design
The Power of Now
The Power of Now
High Performance PWAs
High Performance PWAs
Rise of the JAMstack
Rise of the JAMstack
From Closed to Open: A Journey of Self Discovery
From Closed to Open: A Journey of Self Discovery
Projects Ain’t Nobody Got Time For
Projects Ain’t Nobody Got Time For
Último
Terragrunt, Terraspace, Terramate, terra... whatever. What is wrong with Terraform so people keep on creating wrappers and solutions around it? How OpenTofu will affect this dynamic? In this presentation, we will look into the fundamental driving forces behind a zoo of wrappers. Moreover, we are going to put together a wrapper ourselves so you can make an educated decision if you need one.
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of Terraform
Andrey Devyatkin
DBX 1Q24 Investor Presentation
DBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor Presentation
Dropbox
Following the popularity of "Cloud Revolution: Exploring the New Wave of Serverless Spatial Data," we're thrilled to announce this much-anticipated encore webinar. In this sequel, we'll dive deeper into the Cloud-Native realm by uncovering practical applications and FME support for these new formats, including COGs, COPC, FlatGeoBuf, GeoParquet, STAC, and ZARR. Building on the foundation laid by industry leaders Michelle Roby of Radiant Earth and Chris Holmes of Planet in the first webinar, this second part offers an in-depth look at the real-world application and behind-the-scenes dynamics of these cutting-edge formats. We will spotlight specific use-cases and workflows, showcasing their efficiency and relevance in practical scenarios. Discover the vast possibilities each format holds, highlighted through detailed discussions and demonstrations. Our expert speakers will dissect the key aspects and provide critical takeaways for effective use, ensuring attendees leave with a thorough understanding of how to apply these formats in their own projects. Elevate your understanding of how FME supports these cutting-edge technologies, enhancing your ability to manage, share, and analyze spatial data. Whether you're building on knowledge from our initial session or are new to the serverless spatial data landscape, this webinar is your gateway to mastering cloud-native formats in your workflows.
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Safe Software
The value of a flexible API Management solution for Open Banking Steve Melan, Manager for IT Innovation and Architecture - State's and Saving's Bank of Luxembourg Apidays New York 2024: The API Economy in the AI Era (April 30 & May 1, 2024) ------ Check out our conferences at https://www.apidays.global/ Do you want to sponsor or talk at one of our conferences? https://apidays.typeform.com/to/ILJeAaV8 Learn more on APIscene, the global media made by the community for the community: https://www.apiscene.io Explore the API ecosystem with the API Landscape: https://apilandscape.apiscene.io/
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...
apidays
Presentation from Melissa Klemke from her talk at Product Anonymous in April 2024
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
Product Anonymous
MS Copilot expands with MS Graph connectors
MS Copilot expands with MS Graph connectors
MS Copilot expands with MS Graph connectors
Nanddeep Nachan
This reviewer is for the second quarter of Empowerment Technology / ICT in Grade 11
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
MadyBayot
Accelerating FinTech Innovation: Unleashing API Economy and GenAI Vasa Krishnan, Chief Technology Officer - FinResults Apidays New York 2024: The API Economy in the AI Era (April 30 & May 1, 2024) ------ Check out our conferences at https://www.apidays.global/ Do you want to sponsor or talk at one of our conferences? https://apidays.typeform.com/to/ILJeAaV8 Learn more on APIscene, the global media made by the community for the community: https://www.apiscene.io Explore the API ecosystem with the API Landscape: https://apilandscape.apiscene.io/
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
apidays
Webinar Recording: https://www.panagenda.com/webinars/why-teams-call-analytics-is-critical-to-your-entire-business Nothing is as frustrating and noticeable as being in an important call and being unable to see or hear the other person. Not surprising then, that issues with Teams calls are among the most common problems users call their helpdesk for. Having in depth insight into everything relevant going on at the user’s device, local network, ISP and Microsoft itself during the call is crucial for good Microsoft Teams Call quality support. To ensure a quick and adequate solution and to ensure your users get the most out of their Microsoft 365. But did you know that ‘bad calls’ are also an excellent indicator of other problems arising? Precisely because it is so noticeable!? Like the canary in the mine, bad calls can be early indicators of problems. Problems that might otherwise not have been noticed for a while but can have a big impact on productivity and satisfaction. Join this session by Christoph Adler to learn how true Microsoft Teams call quality analytics helped other organizations troubleshoot bad calls and identify and fix problems that impacted Teams calls or the use of Microsoft365 in general. See what it can do to keep your users happy and productive! In this session we will cover - Why CQD data alone is not enough to troubleshoot call problems - The importance of attributing call problems to the right call participant - What call quality analytics can do to help you quickly find, fix-, and prevent problems - Why having retrospective detailed insights matters - Real life examples of how others have used Microsoft Teams call quality monitoring to problem shoot problems with their ISP, network, device health and more.
Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
panagenda
The CNIC Information System is a comprehensive database managed by the National Database and Registration Authority (NADRA) of Pakistan. It serves as the primary source of identification for Pakistani citizens and residents, containing vital information such as name, date of birth, address, and biometric data.
CNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In Pakistan
danishmna97
FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024
The Digital Insurer
Passkeys: Developing APIs to enable passwordless authentication Cody Salas, Sr Developer Advocate | Solutions Architect - Yubico Apidays New York 2024: The API Economy in the AI Era (April 30 & May 1, 2024) ------ Check out our conferences at https://www.apidays.global/ Do you want to sponsor or talk at one of our conferences? https://apidays.typeform.com/to/ILJeAaV8 Learn more on APIscene, the global media made by the community for the community: https://www.apiscene.io Explore the API ecosystem with the API Landscape: https://apilandscape.apiscene.io/
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
apidays
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows. We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases. This video focuses on the deployment of external web forms using Jotform for Bonterra Impact Management. This solution can be customized to your organization’s needs and deployed to support the common use cases below: - Intake and consent - Assessments - Surveys - Applications - Program registration Interested in deploying web form automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Jeffrey Haguewood
JAM, the future of Polkadot.
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Juan lago vázquez
ICT role in 21 century education. How to ICT help in education
presentation ICT roal in 21st century education
presentation ICT roal in 21st century education
jfdjdjcjdnsjd
Angeliki Cooney has spent over twenty years at the forefront of the life sciences industry, working out of Wynantskill, NY. She is highly regarded for her dedication to advancing the development and accessibility of innovative treatments for chronic diseases, rare disorders, and cancer. Her professional journey has centered on strategic consulting for biopharmaceutical companies, facilitating digital transformation, enhancing omnichannel engagement, and refining strategic commercial practices. Angeliki's innovative contributions include pioneering several software-as-a-service (SaaS) products for the life sciences sector, earning her three patents. As the Senior Vice President of Life Sciences at Avenga, Angeliki orchestrated the firm's strategic entry into the U.S. market. Avenga, a renowned digital engineering and consulting firm, partners with significant entities in the pharmaceutical and biotechnology fields. Her leadership was instrumental in expanding Avenga's client base and establishing its presence in the competitive U.S. market.
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Angeliki Cooney
Following the popularity of “Cloud Revolution: Exploring the New Wave of Serverless Spatial Data,” we’re thrilled to announce this much-anticipated encore webinar. In this sequel, we’ll dive deeper into the Cloud-Native realm by uncovering practical applications and FME support for these new formats, including COGs, COPC, FlatGeoBuf, GeoParquet, STAC, and ZARR. Building on the foundation laid by industry leaders Michelle Roby of Radiant Earth and Chris Holmes of Planet in the first webinar, this second part offers an in-depth look at the real-world application and behind-the-scenes dynamics of these cutting-edge formats. We will spotlight specific use-cases and workflows, showcasing their efficiency and relevance in practical scenarios. Discover the vast possibilities each format holds, highlighted through detailed discussions and demonstrations. Our expert speakers will dissect the key aspects and provide critical takeaways for effective use, ensuring attendees leave with a thorough understanding of how to apply these formats in their own projects. Elevate your understanding of how FME supports these cutting-edge technologies, enhancing your ability to manage, share, and analyze spatial data. Whether you’re building on knowledge from our initial session or are new to the serverless spatial data landscape, this webinar is your gateway to mastering cloud-native formats in your workflows.
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Safe Software
Understanding the FAA Part 107 License ..
Understanding the FAA Part 107 License ..
Christopher Logan Kennedy
Corporate and higher education. Two industries that, in the past, have had a clear divide with very little crossover. The difference in goals, learning styles and objectives paved the way for differing learning technologies platforms to evolve. Now, those stark lines are blurring as both sides are discovering they have content that’s relevant to the other. Join Tammy Rutherford as she walks through the pros and cons of corporate and higher ed collaborating. And the challenges of these different technology platforms working together for a brighter future.
Corporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptx
Rustici Software
ICT role in education and it's challenges. In which we learn about ICT, it's impact, benefits and challenges.
ICT role in 21st century education and its challenges
ICT role in 21st century education and its challenges
rafiqahmad00786416
Último
(20)
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of Terraform
DBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor Presentation
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
MS Copilot expands with MS Graph connectors
MS Copilot expands with MS Graph connectors
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
CNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In Pakistan
FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
presentation ICT roal in 21st century education
presentation ICT roal in 21st century education
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Understanding the FAA Part 107 License ..
Understanding the FAA Part 107 License ..
Corporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptx
ICT role in 21st century education and its challenges
ICT role in 21st century education and its challenges
Baixar agora