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OWNING THE INTERACTION IN DYNAMIC ENVIRONMENTS fergus roche  |  gomitech.co.uk  |  bristol usability group UPA Europe conference, Turin Dec 08
Version for publication All 3 rd  party imagery  highlighted IMAGE WITHHELD
  As the internet gets more interactive with the widespread adoption of broadband and the convergence of multimedia, we must continue to own user interactions across this changing landscape.  This presentation will highlight the challenges from a UK design agency perspective and demonstrate my commerical, practical method for describing dynamic user interactions.  Presentation overview
  As the internet gets more interactive with the widespread adoption of broadband, we must continue to own user interactions across this changing landscape.  This presentation will highlight the challenges from a UK design agency perspective an…demonstrate my commerical, practical method for describing dynamic user interactions.  Presentation overview
Academic validation?
Nil point
1. INTRODUCTIONS
Who am I? Fergus Roche Contract User Experience Consultant
I head up the User Experience at  &
Agency-side Client-side My agency clients
Travel Manufacturing Digital Design Fashion Retail Broadcaster Automotive Telcomms Construction Insurance Health Care Arts Charity NGOs
What project methodologies do/have I worked in? Rapid  Prototyping  bespoke Made up & combos
What is this presentation about?
A practical method for describing dynamic   user interactions like this ... IMAGE WITHHELD
And then at the end you all are going to do it. Together you will design a website in  five minutes .
The end result, within 30 minutes you will  all be doing this... IMAGE WITHHELD
2. THE PROBLEM
This time last year... ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What ’s the basis for this method? &  And  why  is it credible and easy for you? IMAGE WITHHELD
What ’s the basis for this method? &  And  why  is it credible and easy for you? WF WF WF WF WF WF WF WF WF WF WF WF User journey 1 User journey 2 What worked? what didn’t work? The walk through
“ ???”
IMAGE WITHHELD
“ oh...OK”
3. A CHANGING LANDSCAPE
What is the internet in three words? IMAGE WITHHELD
What is the internet in three words? COMMUNICATION ENTERTAINMENT INFORMATION IMAGE WITHHELD
The  convergence  has already started
BANDWIDTH INTERNET + COMMUNICATION ENTERTAINMENT INFORMATION DEVICE on DEVICE DEVICE DEVICE MUSIC TV GAME FILM
INTERNET + COMMUNICATION ENTERTAINMENT INFORMATION BANDWIDTH on DEVICE DEVICE DEVICE DEVICE MUSIC TV GAME FILM
INTERNET MUSIC TV GAME FILM Tesco Digital ENTERTAINMENT European Football brand BRC Buy/Download Live Buy/Download ARG BANDWIDTH on DEVICE DEVICE DEVICE DEVICE + 2007-2008 Tesco Digital
This is now. What about in 3 years? 5 years?
[object Object],[object Object],[object Object],[object Object]
These and many other  future probabilities  are within reach. We will need to design and manage the user experience.
History is repeating itself  [as it often does...] Then Its got text and pictures “...lets lay it out like a newspaper or magazine” Now “ Well this is how we offer TV”  ... ...  “This is how games work”
Take ownership of the interaction. Lets apply our human-centred approach to  all  interactions. Our approach is tried and tested. Hard won too.  Except this time it will be our fault. We were once  copywriters, developers, designers, analysts, project managers.  But now we are responsible for the user experience. Lets apply our human-centred approach to all interactions. Our approach is tried and test. Hard won too.
IMAGE WITHHELD
COMMUNICATION ENTERTAINMENT INFORMATION IMAGE WITHHELD
IMAGE WITHHELD
HOW SHOULD  I USE IT? I DONT GET IT?! Bob the user
The more dynamic an interaction, the greater the probability it will impact the user experience – for good or ill. Therefore we must manage  all  the user interactions. It is  our responsibility.
4. THE METHOD
STATS ANALYSIS BUSINESS STRATEGY USER JOURNEYS PERSONAS USER TESTING WIREFRAMES DOCUMENTATION CONTENT AUDIT UE process  and outputs  within the software  development  process
STATS ANALYSIS BUSINESS STRATEGY USER JOURNEYS PERSONAS USER TESTING DOCUMENTATION CONTENT AUDIT WIREFRAMES
PROCESS MAP WIREFRAME <show of hands please>
PROCESS MAP WIREFRAME STORYBOARD <show of hands please>
PROCESS MAP WIREFRAME STORYBOARD + =
KEY FRAME 1 KEY FRAME 2 KEY FRAME 3 KEY FRAME 4 STORYBOARD INTERACTION TO BE DESCRIBED
Some examples...
A process map from a workshop... IMAGE WITHHELD
Same process map made pretty afterwards in Visio IMAGE WITHHELD
A wireframe ...sketched IMAGE WITHHELD
A wireframe ...made pretty in Visio IMAGE WITHHELD
The live site
And a storyboard IMAGE WITHHELD
A storyboard Wallace & Grommit,  Aardman Animation IMAGE WITHHELD
5. THE BIG STEAL
PROCESS MAP WIREFRAME STORYBOARD + = The animation industry Wall-E,  Disney Pixar   IMAGE WITHHELD
The animation industry Batman ,  http://dcanimated.toonzone.net/Storyboards/sbbatman.htm IMAGE WITHHELD
KEY FRAME 1A ANIMATION SEQUENCE Interaction being described FRAME 1B FRAME 1C FRAME 1D KEY FRAME 2 FRAME 2A KEY FRAME 1 KEY FRAME 1 Richard Williams,  The Animator’s Survival Kit IMAGE WITHHELD
“ There are many ways to skin a cat” Itchy & Scratchy, The Simpsons IMAGE WITHHELD
What is important is that we offer a clear, instructional method for explaining how user interactions should work
All we need to do is describe the key frames IMAGE WITHHELD
IMAGE WITHHELD
Which brings me to my 2 nd  key finding...
6. LO-FI CAN BE BETTER
Royal Albert Hall pitch Events & e-commerce IMAGE WITHHELD
Something odd happens when you present  what is essentially a sketch. People lean forward, engage and comment...
7. MY FINDINGS
[object Object],[object Object],[object Object]
European football brand Live TV + community IMAGE WITHHELD
[object Object]
[object Object]
[object Object]
[object Object]
[object Object]
IMAGE WITHHELD
IMAGE WITHHELD
IMAGE WITHHELD
[object Object],[object Object],[object Object],[object Object]
7. THE SHOW-STOPPER
“ But, I can’t draw...”
Yes you can!
Just because we can’t run as fast as  Usain Bolt , doesn’t mean we can’t walk. Drawing isn’t magic. Its just a learnt skill... Same with art. No, we are not all Michaelangelo. But we can all draw a story.  IMAGE WITHHELD IMAGE WITHHELD
Artistic development in children - a U-shaped curve Proponents of the U-shaped theory: Howard Gardner and Ellen Winner (1982), Jessica Davis (1991) population
&quot;May I tell you about something I have done a number of times with kindergartners and high school seniors ? I ask the kindergartners to raise their hands if they can read . I then ask if they can work with numbers . Then I ask if they can write . At best one or two of them will raise their hands ; usually none does . When I then ask them if they can draw or make pictures , every raises their hand . Now , when I have done the same thing with high school seniors , each of them raises his hand in regard to reading , writing , and numbers . In regard to drawing and making pictures , it has been rare that anyone raises his or her hand“  Sarason, 1990 Were your three ‘R’s your artistic downfall?
8. THE GROUP TASK
To design an interactive website in 5 minutes.
<Group task instruction>
<5 minute countdown clock>
[object Object],[object Object],[object Object]
8. Conclusion
IMAGE WITHHELD
[object Object],[object Object],[object Object],[object Object]
Tools of the trade Flipchart paper Post-its Blu tac Big fat marker pens
[object Object],[object Object],[object Object],Recommendations
Recommended reading
Questions
THANKS! fergus roche  |  gomitech.co.uk  |  bristol usability group

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Owning the Interaction in Dynamic Environments

  • 1. OWNING THE INTERACTION IN DYNAMIC ENVIRONMENTS fergus roche | gomitech.co.uk | bristol usability group UPA Europe conference, Turin Dec 08
  • 2. Version for publication All 3 rd party imagery highlighted IMAGE WITHHELD
  • 3. As the internet gets more interactive with the widespread adoption of broadband and the convergence of multimedia, we must continue to own user interactions across this changing landscape. This presentation will highlight the challenges from a UK design agency perspective and demonstrate my commerical, practical method for describing dynamic user interactions. Presentation overview
  • 4. As the internet gets more interactive with the widespread adoption of broadband, we must continue to own user interactions across this changing landscape. This presentation will highlight the challenges from a UK design agency perspective an…demonstrate my commerical, practical method for describing dynamic user interactions. Presentation overview
  • 8. Who am I? Fergus Roche Contract User Experience Consultant
  • 9. I head up the User Experience at &
  • 10. Agency-side Client-side My agency clients
  • 11. Travel Manufacturing Digital Design Fashion Retail Broadcaster Automotive Telcomms Construction Insurance Health Care Arts Charity NGOs
  • 12. What project methodologies do/have I worked in? Rapid Prototyping bespoke Made up & combos
  • 13. What is this presentation about?
  • 14. A practical method for describing dynamic user interactions like this ... IMAGE WITHHELD
  • 15. And then at the end you all are going to do it. Together you will design a website in five minutes .
  • 16. The end result, within 30 minutes you will all be doing this... IMAGE WITHHELD
  • 18.
  • 19. What ’s the basis for this method? & And why is it credible and easy for you? IMAGE WITHHELD
  • 20. What ’s the basis for this method? & And why is it credible and easy for you? WF WF WF WF WF WF WF WF WF WF WF WF User journey 1 User journey 2 What worked? what didn’t work? The walk through
  • 24. 3. A CHANGING LANDSCAPE
  • 25. What is the internet in three words? IMAGE WITHHELD
  • 26. What is the internet in three words? COMMUNICATION ENTERTAINMENT INFORMATION IMAGE WITHHELD
  • 27. The convergence has already started
  • 28. BANDWIDTH INTERNET + COMMUNICATION ENTERTAINMENT INFORMATION DEVICE on DEVICE DEVICE DEVICE MUSIC TV GAME FILM
  • 29. INTERNET + COMMUNICATION ENTERTAINMENT INFORMATION BANDWIDTH on DEVICE DEVICE DEVICE DEVICE MUSIC TV GAME FILM
  • 30. INTERNET MUSIC TV GAME FILM Tesco Digital ENTERTAINMENT European Football brand BRC Buy/Download Live Buy/Download ARG BANDWIDTH on DEVICE DEVICE DEVICE DEVICE + 2007-2008 Tesco Digital
  • 31. This is now. What about in 3 years? 5 years?
  • 32.
  • 33. These and many other future probabilities are within reach. We will need to design and manage the user experience.
  • 34. History is repeating itself [as it often does...] Then Its got text and pictures “...lets lay it out like a newspaper or magazine” Now “ Well this is how we offer TV” ... ... “This is how games work”
  • 35. Take ownership of the interaction. Lets apply our human-centred approach to all interactions. Our approach is tried and tested. Hard won too. Except this time it will be our fault. We were once copywriters, developers, designers, analysts, project managers. But now we are responsible for the user experience. Lets apply our human-centred approach to all interactions. Our approach is tried and test. Hard won too.
  • 39. HOW SHOULD I USE IT? I DONT GET IT?! Bob the user
  • 40. The more dynamic an interaction, the greater the probability it will impact the user experience – for good or ill. Therefore we must manage all the user interactions. It is our responsibility.
  • 42. STATS ANALYSIS BUSINESS STRATEGY USER JOURNEYS PERSONAS USER TESTING WIREFRAMES DOCUMENTATION CONTENT AUDIT UE process and outputs within the software development process
  • 43. STATS ANALYSIS BUSINESS STRATEGY USER JOURNEYS PERSONAS USER TESTING DOCUMENTATION CONTENT AUDIT WIREFRAMES
  • 44. PROCESS MAP WIREFRAME <show of hands please>
  • 45. PROCESS MAP WIREFRAME STORYBOARD <show of hands please>
  • 46. PROCESS MAP WIREFRAME STORYBOARD + =
  • 47. KEY FRAME 1 KEY FRAME 2 KEY FRAME 3 KEY FRAME 4 STORYBOARD INTERACTION TO BE DESCRIBED
  • 49. A process map from a workshop... IMAGE WITHHELD
  • 50. Same process map made pretty afterwards in Visio IMAGE WITHHELD
  • 51. A wireframe ...sketched IMAGE WITHHELD
  • 52. A wireframe ...made pretty in Visio IMAGE WITHHELD
  • 54. And a storyboard IMAGE WITHHELD
  • 55. A storyboard Wallace & Grommit, Aardman Animation IMAGE WITHHELD
  • 56. 5. THE BIG STEAL
  • 57. PROCESS MAP WIREFRAME STORYBOARD + = The animation industry Wall-E, Disney Pixar IMAGE WITHHELD
  • 58. The animation industry Batman , http://dcanimated.toonzone.net/Storyboards/sbbatman.htm IMAGE WITHHELD
  • 59. KEY FRAME 1A ANIMATION SEQUENCE Interaction being described FRAME 1B FRAME 1C FRAME 1D KEY FRAME 2 FRAME 2A KEY FRAME 1 KEY FRAME 1 Richard Williams, The Animator’s Survival Kit IMAGE WITHHELD
  • 60. “ There are many ways to skin a cat” Itchy & Scratchy, The Simpsons IMAGE WITHHELD
  • 61. What is important is that we offer a clear, instructional method for explaining how user interactions should work
  • 62. All we need to do is describe the key frames IMAGE WITHHELD
  • 64. Which brings me to my 2 nd key finding...
  • 65. 6. LO-FI CAN BE BETTER
  • 66. Royal Albert Hall pitch Events & e-commerce IMAGE WITHHELD
  • 67. Something odd happens when you present what is essentially a sketch. People lean forward, engage and comment...
  • 69.
  • 70. European football brand Live TV + community IMAGE WITHHELD
  • 71.
  • 72.
  • 73.
  • 74.
  • 75.
  • 79.
  • 81. “ But, I can’t draw...”
  • 83. Just because we can’t run as fast as Usain Bolt , doesn’t mean we can’t walk. Drawing isn’t magic. Its just a learnt skill... Same with art. No, we are not all Michaelangelo. But we can all draw a story. IMAGE WITHHELD IMAGE WITHHELD
  • 84. Artistic development in children - a U-shaped curve Proponents of the U-shaped theory: Howard Gardner and Ellen Winner (1982), Jessica Davis (1991) population
  • 85. &quot;May I tell you about something I have done a number of times with kindergartners and high school seniors ? I ask the kindergartners to raise their hands if they can read . I then ask if they can work with numbers . Then I ask if they can write . At best one or two of them will raise their hands ; usually none does . When I then ask them if they can draw or make pictures , every raises their hand . Now , when I have done the same thing with high school seniors , each of them raises his hand in regard to reading , writing , and numbers . In regard to drawing and making pictures , it has been rare that anyone raises his or her hand“ Sarason, 1990 Were your three ‘R’s your artistic downfall?
  • 86. 8. THE GROUP TASK
  • 87. To design an interactive website in 5 minutes.
  • 90.
  • 93.
  • 94. Tools of the trade Flipchart paper Post-its Blu tac Big fat marker pens
  • 95.
  • 98. THANKS! fergus roche | gomitech.co.uk | bristol usability group