3. Early Pioneer of Gamification for 13 years
Serial Entrepreneur in Gamification
President of the Octalysis Group
Regular Keynote Speaker/Lecturer at Stanford
University, Google, LEGO,Accenture, BCG,TEDx
Work featured in Forbes,Wall Street Journal, PBS
Rated #1 in “Top 100 Gamification Gurus” in 2014
and “Gamification Guru of theYear” in 2015
@yukaichou / #octalysis / yukai@yukaichou.com
9. Exercise
Think about ONE game you enjoyed playing:
Farmville? Candy Crush? Angry Birds?
Starcraft? WoW? DOTA? Halo? LoL?
Poker? Golf? Majong? Crossword Puzzle? Sudoku?
10. Think about what made that game fun/
enjoyable
Exercise
We’ll come back to this later.
11. “Human-Focused Design”
• As opposed to “Function Focused Design”
• System that is designed to optimize for the
motivations and feelings of the human inside
• ...instead of assuming the people within are robots
that will complete the task
vs
12. “Human-Focused Design”
• Gaming industry = first to master Human-Focused Design
• Games have spent decades/centuries mastering how to
engage people without a mandated purpose
• Now we are learning from games, hence “Gamification”
@yukaichou / #octalysis / yukai@yukaichou.com
vs
41. Sign #1 — Social Proof: "Many past visitors have removed
the petrified wood from the park, destroying the natural state of
the Petrified Forest." (This was accompanied by a picture of
park visitors taking pieces of wood.)
Sign #2 — No Social Proof: "Please don't remove the
petrified wood from the park, in order to preserve the natural
state of the Petrified Forest." (This sign showed a lone visitor
stealing a piece of wood with the universal “No” symbol, a red
circle with a diagonal line).
Sign #3 — No Sign At All: This test didn't include a sign of
any type, serving as the control test for the study.
Petrified Wood Theft
42. Sign #1 — Social Proof: "Many past visitors have removed
the petrified wood from the park, destroying the natural state of
the Petrified Forest." (This was accompanied by a picture of
park visitors taking pieces of wood.) - 7.9%
Sign #2 — No Social Proof: "Please don't remove the
petrified wood from the park, in order to preserve the natural
state of the Petrified Forest." (This sign showed a lone visitor
stealing a piece of wood with the universal “No” symbol, a red
circle with a diagonal line). -1.67%
Sign #3 — No Sign At All: This test didn't include a sign of
any type, serving as the control test for the study. - 3%
Petrified Wood Theft
60. White Hat Gamification
Black Hat Gamification
Octalysis
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
61. White Hat Gamification
Black Hat Gamification
Octalysis
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Zynga figured out how to do a lot of Black Hat techniques,
which led to great engagement and monetization metrics for
each user. But in the long run, users leave when they CAN
because they don’t feel like they are in control over
themselves.
62. Self-Submission to Black Hat Gamification
Just because it’s called Black Hat
doesn’t mean it’s necessarily bad
63. -Sharing creative content (sentences,
photos, videos)
-Tons of Facebook games
-Instant feedback of friends “liking”
-Best way to create a cool profile
-Friending
-Anchored Conformity
-Social Prodding
-Social Treasure
-Group Quests
-Tout Flags
-Envy Cloud
-Completed Profile
-More friends
-Increased likes and comments
-Aura Effect
-IKEA Effect
-Photos/Profiles
-Friends
-Memories
-Protector Quest
-Recruiter Burden
-Monitor Attachment
-Inner Circles
-Note: (Early
Facebook has
HIGH scarcity
score with certain
universities only)
-Mystery Box
-Glowing Choice
-Refreshing Content
-Easter Eggs
-Scarlet Letter
-Sunk Cost Tragedy
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Octalysis Score: 448
-Lack Epic Meaning & Calling
-On Facebook for a “Cause”
Social
Influence
64. Octalysis
-No higher meaning besides being a farmer
-Allows the ability to “paint” with
your farm
-Leaderboard
-Group Farming
-Free Social Gifts
-Neighbors
-Farm getting Bigger & Better
-Difficult badges for sorts of crops
-Reward Loops
-Ownership of Farm
-Virtual Goods
-Appointment Dynamics
-Milestone Unlock
-Real-money Only Crops
-Free Social Gifts
-Season-based Gifts
-Waiting for what’s next in the game
-Avoid plants withering
-Avoid losing opportunities
-Avoid Sunk-Cost Tragedy
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Octalysis Score: 414
65. -Helping a weird monster solve problems
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Constantly looking
for better combos
and planning
boosters
“Sweet” “Delicious!”
Level tracks and “Boss Stages”
1-3 Stars
Defeating Chocolate
Quest to accumulate more
points and boosters
Social Treasure - Lives
See friend progress
Always waiting for the
right gems
Seeing levels ahead
Countdown timer/
moves
Balancing Owl Gems
Unpredictable Gems
Random CombosAvoiding Loss
Fear of the chocolate
encroaching candy
Octalysis Score: 432
71. The Game You Like
Now that you have learned the basics of
the 8 Core Drives, think about which Core
Drives made the game you enjoy fun?
Practice Creating an Octalysis Chart for It