14. DESIGN THINKING: A DANGEROUS METHOD 1
How might we engage Hyper Island students from different programs to collaborate more?
STEP 1. INTERVIEW 25 MINUTES
Put here everything important that you get from the interviews.
Focus on needs, problems, pains, frustrations. Ask ‘Why?’ a lot. Show empathy and get deeper. Gather valuable insights.
16. DESIGN THINKING: A DANGEROUS METHOD 2
STEP 2. LIST THE KEY NEEDS AND THE KEY INSIGHTS 10 MIN
STUDENT’S NEEDS
INSIGHTS AND REAL MOTIVATIONS
Start with a verb. E.g.: to create side projects for his/her portfolios
Whatever interesting you discover while interviewing. E.g. people just want to hang out together more, but are
a bit afraid because they are not familiar with each other
18. DESIGN THINKING: A DANGEROUS METHOD 3
STEP 3. DEFINE THE PROBLEM 5 MIN
Students are looking for a way to…
____________________________________________________________________
The key need that you observed
______________________________________________________________________
at the same time…
,
______________________________________________________________________
______________________________________________________________________
All the valuable insights that you got
____________________________________________________________________
28. DESIGN THINKING: A DANGEROUS METHOD 4
STEP 4. SKETCH 6 DIFFERENT SOLUTIONS TO THE PROBLEM 10 MIN
_____________________________________________________________________________
You can put the problem from step 3 here ↑
30. DESIGN THINKING: A DANGEROUS METHOD 5
STEP 5. SHOW YOUR SOLUTIONS + GATHER FEEDBACK 20 MINUTES
Don’t try to sell your solution, rather show what you got and empathically listen to the feedback. Write down the key insights:
what resonates with people, what doesn’t work for them, what are the ways they see to enhance the solutions.
37. DESIGN THINKING: A DANGEROUS METHOD 8
STEP 8. SHOW YOUR PROTOTYPE, GATHER FEEDBACK 20 MINUTES
+ What works well: – What could be improved:
Questions: Ideas:
44. QUESTIONS
• How involving real people changed the way
you worked?
• How did it feel to show unfinished prototype
to someone?
• How does it feel to work in a really fast
tempo?
• What would be one single thing from today
that you would take to your next project?