SlideShare uma empresa Scribd logo
1 de 35
Baixar para ler offline
DOs & DONTs OF AR
D O s & D O N T s
O F A R
Hello
!!
His work at ChaiOne has been spent
questioning, deconstructing, and
crafting successful research-driven
designs for users inhabiting diverse
environments.
As a Lead User Researcher, Evelina
uses her expertise in cognitive
neuroscience and psychology to help
Fortune 500 companies achieve their
business objectives by improving the
user experience of their tools.
LEAD USER RESEARCHER DESIGN PRINCIPAL
Osama AshawaEvelina Tapia, PhD
@LMAOSAMA@MYNAMEISEVELINA
2
AUGMENTED
REALITY
AR
MIXED
REALITY
MR
VIRTUAL
REALITY
VR
THREEREALITIES
D O s & D O N T s
O F A R
3
AUGMENTED REALITY
THREE REALITIES
Augmented reality (AR) is a live direct or indirect view of a
physical, real-world environment whose elements are
augmented (or supplemented) by computer-generated
sensory input such as sound, video, graphics or GPS data.
AR takes your view of the real world and adds digital
information and/or data on top of it
D O s & D O N T s
O F A R
1/3
4
MIXED REALITY
THREE REALITIES
Mixed reality (MR), sometimes referred to as hybrid reality,
is the merging of real and virtual worlds to produce new
environments and visualizations where physical and digital
objects co-exist and interact in real time.
Mixed reality lets the user see the real world (like AR) while
also seeing believable, virtual objects (like VR).
D O s & D O N T s
O F A R
2/3
5
VIRTUAL REALITY
THREE REALITIES
The computer-generated simulation of a three-dimensional
image or environment that can be interacted with in a
seemingly real or physical way by a person using special
electronic equipment, such as a helmet with a screen inside
or gloves fitted with sensors.
D O s & D O N T s
O F A R
3/3
6
D O s & D O N T s
O F A R
REALITYSPECTRUM
7
AR MR VR
AUGMENTED
REALITY
D O s & D O N T s
O F A R
8
AUGMENTED REALITY
AR can be experienced on multiple
platforms.
Mobile Devices
People experience AR most commonly
on smart phones and tablets.
Smart Glasses
A hands-free option for experiencing
AR, great for industrial and
manufacturing use cases.
Viewer Boxes
More of an immersive experience,
Headsets that utilize a smart phone
have increased in popularity most
notably with Google’s Cardboard.
AR
D O s & D O N T s
O F A R
9
D O s & D O N T s
O F A R
EXAMPLEOFMOBILE
10
D O s & D O N T s
O F A R
EXAMPLEOFMOBILE+VIEWERBOX
11
D O s & D O N T s
O F A R
EXAMPLEOFSMARTGLASSES
12
13
AR
MOBILEARD O s & D O N T s
O F A R
Mobile Devices
MOBILE
AR
D O s & D O N T s
O F A R
14
MOBILEAR
INTERFACE DESIGN INTERACTION DESIGNDIGITAL OBJECTS
WE WILL COVER
D O s & D O N T s
O F A R
15
DIGITAL
OBJECTS
D O s & D O N T s
O F A R
16
DOs&DONTs
17
Animations
Appearance Touch, don’t look
Digital objects should aim to
appear 3-dimensional rather
than flat.
Give your objects expression
and creativity
Reward users with interaction
— watching an animation loop
is boring, engage the user."
#$
D O s & D O N T s
O F A R
D O s & D O N T s
O F A R
Digital objects should aim to appear 3-
dimensional rather than flat
Appearance
DIGITALOBJECTS
D O s & D O N T s
O F A R
Make objects in the scene more expressive and
creative through animations.
Animations can:
• Capture the user’s attention
• Indicate interactivity
Animations
DIGITALOBJECTS
D O s & D O N T s
O F A R
Reward users with interaction — watching an
animation loop is boring, engage the user.
Touch, don’t look
DIGITALOBJECTS
INTERFACE
DESIGN
D O s & D O N T s
O F A R
21
DOs&DONTs
22
Reuse Mobile
Patterns
Visual Hierarchy Space & Type
Highlighting
Interactivity
2D foreground of app UI feels
interactive (e.g as in Augment
app); use opacity to create a
sense of foreground and separate
3D and 2D menu regions
Use some of the mobile UI
elements - don’t have to
invent a whole new language.
Use animation, highlighting,
graphic states, and even
vibration to indicate interactive
elements within view. Visual
cues elicit discovery.
Clearly distinguish between
interactive and non-interactive
elements of your digital object.
Designing things for low
resolution - text needs to be easy
to read until hardware catches up
% &
'(
D O s & D O N T s
O F A R
D O s & D O N T s
O F A R
• Use 2D interface layers to contrast against the
3D object and live world view
• Anchored elements reinforce the perception of
an interface rather than an element in the
augmented world.
2D / 3D LAYERS
INTERFACEDESIGN
D O s & D O N T s
O F A R
Buttons, switches, sliders, and menus are already
well established mobile interaction patterns and
UI elements.
• Large video area
• Use clear and large icons
• Text overlay
REUSE MOBILE
PATTERNS
INTERFACEDESIGN
D O s & D O N T s
O F A R
Reusing pixels for different content — based on
user’s proximity show/hide different things —
especially small screen in cardboard cases
PIXEL ECONOMY
INTERFACEDESIGN
D O s & D O N T s
O F A R
Use animation, highlighting, graphic states, and
even vibration to indicate interactive elements
within view.
Visual cues help prompt discovery, so including
object highlighting, looping animation(i.e.
wiggle), or an explicit prompt as the user nears
the virtual object will help distinguish your
interactive elements.
HIGHLIGHTING
INTERACTIVITY
INTERFACEDESIGN
D O s & D O N T s
O F A R
• Concise and exact
• Communicate the need-to-know
• Consider the moving environment
CAREFUL
TYPOGRAPHY FOR
LOW RESOLUTION
INTERFACEDESIGN
INTERACTION
DESIGN
D O s & D O N T s
O F A R
28
DOs&DONTs
29
Touch-Free
Touch Feedback
Follow established interaction
patterns and guidelines for touch
controls. Give attention with
foreground UI and their legibility
against the live scene.
Directional interactions like
“look and wait” for making
choices as well as head
gestures like nodding, will be
necessary.
Visual and haptic feedback,
established by mobile UI
patterns, reassure interactivity
to users.
)
*+
D O s & D O N T s
O F A R
D O s & D O N T s
O F A R
Touch is great for user engagement.
It promotes discovery and is the most natural
type of interaction with mobile devices, especially
if they’re simulating physical properties through
digital objects.
Touch
INTERACTIONDESIGN
D O s & D O N T s
O F A R
When experiencing AR through a viewer box,
touch interaction is extremely limited or non-
existent. We’re left with a couple options:
• “Look” and wait
• Gestures
Touch-Free
INTERACTIONDESIGN
D O s & D O N T s
O F A R
How you provide feedback to the user depends
on the modality of interaction. Touch and non-
touch interactions can provide feedback in 

these ways:
• Audio
• Visual
• Haptic
Feedback
INTERACTIONDESIGN
33
TOSUMUP
Rapid prototyping and testing
of new UI patterns will be
necessary to verify efficacy.
TEST NOVEL UIMOBILE PATTERNS
UX principles and best
practices for AR will need to
be continuously tested and
revised as a community.
COMMUNITY DRIVEN
Rely on tried-and-true mobile
UI patterns and practices.
Consider the live camera
view’s effect on UI clarity.
D O s & D O N T s
O F A R
,
-
. /
ZAPPAR
MAKEUP GENIUS
AUGMENT
DINOSAURS!
ANATOMY 4D
INKHUNTER
IRON HUD
SIGHT PLUS
TRYIT
D O s & D O N T s
O F A R
34
Thanks ConveyUX
THEEND
35
D O s & D O N T s
O F A R

Mais conteúdo relacionado

Mais procurados

Low-Cost Multiple Degrees-of-Freedom Optical Tracking for 3D Interaction in H...
Low-Cost Multiple Degrees-of-Freedom Optical Tracking for 3D Interaction in H...Low-Cost Multiple Degrees-of-Freedom Optical Tracking for 3D Interaction in H...
Low-Cost Multiple Degrees-of-Freedom Optical Tracking for 3D Interaction in H...IDES Editor
 
SPSNL17 - Introductie HoloLens - Augmented Reality in 2017 - Michiel Hamers
SPSNL17 - Introductie HoloLens - Augmented Reality in 2017 - Michiel HamersSPSNL17 - Introductie HoloLens - Augmented Reality in 2017 - Michiel Hamers
SPSNL17 - Introductie HoloLens - Augmented Reality in 2017 - Michiel HamersDIWUG
 
CES2015: A Brand Marketer's View
CES2015: A Brand Marketer's View CES2015: A Brand Marketer's View
CES2015: A Brand Marketer's View Cheryl Metzger
 
PROSPECTS OF AR & VR IN GLOBAL MARKET
PROSPECTS OF AR & VR IN GLOBAL MARKETPROSPECTS OF AR & VR IN GLOBAL MARKET
PROSPECTS OF AR & VR IN GLOBAL MARKETMAAC Kolkata
 
Seminar ppt on google cardboard
Seminar ppt on google cardboardSeminar ppt on google cardboard
Seminar ppt on google cardboardPankaj Kushwaha
 
From Interaction to Understanding
From Interaction to UnderstandingFrom Interaction to Understanding
From Interaction to UnderstandingMark Billinghurst
 
Reach into the computer & grab a pixel
Reach into the computer & grab a pixelReach into the computer & grab a pixel
Reach into the computer & grab a pixelKIIT University
 
HoloLens and Windows Mixed Reality
HoloLens and Windows Mixed RealityHoloLens and Windows Mixed Reality
HoloLens and Windows Mixed RealityClemente Giorio
 
From virtual to augmented reality
From virtual to augmented realityFrom virtual to augmented reality
From virtual to augmented realitySabin Buraga
 
LATEST INNOVATIONS.pptx
LATEST INNOVATIONS.pptxLATEST INNOVATIONS.pptx
LATEST INNOVATIONS.pptxFERNANDOH14
 
Microsoft Hololens
Microsoft HololensMicrosoft Hololens
Microsoft HololensSri Teja
 

Mais procurados (20)

Spatial computing - extending reality
Spatial computing - extending realitySpatial computing - extending reality
Spatial computing - extending reality
 
Augmented Reality ppt
Augmented Reality pptAugmented Reality ppt
Augmented Reality ppt
 
Hololens
HololensHololens
Hololens
 
Low-Cost Multiple Degrees-of-Freedom Optical Tracking for 3D Interaction in H...
Low-Cost Multiple Degrees-of-Freedom Optical Tracking for 3D Interaction in H...Low-Cost Multiple Degrees-of-Freedom Optical Tracking for 3D Interaction in H...
Low-Cost Multiple Degrees-of-Freedom Optical Tracking for 3D Interaction in H...
 
SPSNL17 - Introductie HoloLens - Augmented Reality in 2017 - Michiel Hamers
SPSNL17 - Introductie HoloLens - Augmented Reality in 2017 - Michiel HamersSPSNL17 - Introductie HoloLens - Augmented Reality in 2017 - Michiel Hamers
SPSNL17 - Introductie HoloLens - Augmented Reality in 2017 - Michiel Hamers
 
MICROSOFT HOLOLENS
MICROSOFT HOLOLENSMICROSOFT HOLOLENS
MICROSOFT HOLOLENS
 
Lightning Talk
Lightning TalkLightning Talk
Lightning Talk
 
CES2015: A Brand Marketer's View
CES2015: A Brand Marketer's View CES2015: A Brand Marketer's View
CES2015: A Brand Marketer's View
 
PROSPECTS OF AR & VR IN GLOBAL MARKET
PROSPECTS OF AR & VR IN GLOBAL MARKETPROSPECTS OF AR & VR IN GLOBAL MARKET
PROSPECTS OF AR & VR IN GLOBAL MARKET
 
Hololens gif reverse
Hololens gif reverseHololens gif reverse
Hololens gif reverse
 
Seminar ppt on google cardboard
Seminar ppt on google cardboardSeminar ppt on google cardboard
Seminar ppt on google cardboard
 
From Interaction to Understanding
From Interaction to UnderstandingFrom Interaction to Understanding
From Interaction to Understanding
 
Sixth sense technology
Sixth sense technologySixth sense technology
Sixth sense technology
 
Reach into the computer & grab a pixel
Reach into the computer & grab a pixelReach into the computer & grab a pixel
Reach into the computer & grab a pixel
 
Augmented reality
Augmented realityAugmented reality
Augmented reality
 
HoloLens and Windows Mixed Reality
HoloLens and Windows Mixed RealityHoloLens and Windows Mixed Reality
HoloLens and Windows Mixed Reality
 
From virtual to augmented reality
From virtual to augmented realityFrom virtual to augmented reality
From virtual to augmented reality
 
LATEST INNOVATIONS.pptx
LATEST INNOVATIONS.pptxLATEST INNOVATIONS.pptx
LATEST INNOVATIONS.pptx
 
Microsoft Hololens
Microsoft HololensMicrosoft Hololens
Microsoft Hololens
 
Dukane imagepro 8107 wib
Dukane imagepro 8107 wibDukane imagepro 8107 wib
Dukane imagepro 8107 wib
 

Destaque

The Future of Enterprise Software is Strategic UX
The Future of Enterprise Software is Strategic UXThe Future of Enterprise Software is Strategic UX
The Future of Enterprise Software is Strategic UXChaiOne
 
Yvonne Gando and Utkarsh Seth: Making Content Objective
Yvonne Gando and Utkarsh Seth: Making Content ObjectiveYvonne Gando and Utkarsh Seth: Making Content Objective
Yvonne Gando and Utkarsh Seth: Making Content ObjectiveJack Molisani
 
From Speech to Conversation: A UX Challenge
From Speech to Conversation: A UX ChallengeFrom Speech to Conversation: A UX Challenge
From Speech to Conversation: A UX ChallengeSiri Mehus
 
Interaction Machine Extreme
Interaction Machine ExtremeInteraction Machine Extreme
Interaction Machine ExtremePietro Turi
 
Content First Prototyping
Content First PrototypingContent First Prototyping
Content First PrototypingAndy Fitzgerald
 
Professional Standards: Social Media and Professionalism
Professional Standards: Social Media and ProfessionalismProfessional Standards: Social Media and Professionalism
Professional Standards: Social Media and ProfessionalismWill Patch
 
Augmented reality report
Augmented reality reportAugmented reality report
Augmented reality reportSatyendra Gupta
 
Edelman Deportivo Trust 2017
Edelman Deportivo Trust 2017Edelman Deportivo Trust 2017
Edelman Deportivo Trust 2017Edelman Deportivo
 
Likovna kultura 23
Likovna kultura 23Likovna kultura 23
Likovna kultura 23aco bojic
 
3 Strategies to Help Virtual Reality and Augmented Rearlity Overcome Hurdles.
3 Strategies to Help Virtual Reality and Augmented Rearlity Overcome Hurdles.3 Strategies to Help Virtual Reality and Augmented Rearlity Overcome Hurdles.
3 Strategies to Help Virtual Reality and Augmented Rearlity Overcome Hurdles.Pivot Creative Strategy
 
Mar general pan hui ppt
Mar general pan hui ppt Mar general pan hui ppt
Mar general pan hui ppt luruiyang
 
Journal of Offshore Structure and Technology vol 3 issue 3
Journal of Offshore Structure and Technology vol 3 issue 3Journal of Offshore Structure and Technology vol 3 issue 3
Journal of Offshore Structure and Technology vol 3 issue 3STM Journals
 
Amazon CloudFront Seminar Accelerated TLS/SSL Adoption
Amazon CloudFront Seminar Accelerated TLS/SSL AdoptionAmazon CloudFront Seminar Accelerated TLS/SSL Adoption
Amazon CloudFront Seminar Accelerated TLS/SSL AdoptionHayato Kiriyama
 
Designing for all the Rs (VR/AR/SR/MR/HR/etc...)
Designing for all the Rs (VR/AR/SR/MR/HR/etc...)Designing for all the Rs (VR/AR/SR/MR/HR/etc...)
Designing for all the Rs (VR/AR/SR/MR/HR/etc...)Nikola Ranguelov
 
Introduction to Chainer: A Flexible Framework for Deep Learning
Introduction to Chainer: A Flexible Framework for Deep LearningIntroduction to Chainer: A Flexible Framework for Deep Learning
Introduction to Chainer: A Flexible Framework for Deep LearningSeiya Tokui
 

Destaque (20)

The Future of Enterprise Software is Strategic UX
The Future of Enterprise Software is Strategic UXThe Future of Enterprise Software is Strategic UX
The Future of Enterprise Software is Strategic UX
 
Yvonne Gando and Utkarsh Seth: Making Content Objective
Yvonne Gando and Utkarsh Seth: Making Content ObjectiveYvonne Gando and Utkarsh Seth: Making Content Objective
Yvonne Gando and Utkarsh Seth: Making Content Objective
 
From Speech to Conversation: A UX Challenge
From Speech to Conversation: A UX ChallengeFrom Speech to Conversation: A UX Challenge
From Speech to Conversation: A UX Challenge
 
Interaction Machine Extreme
Interaction Machine ExtremeInteraction Machine Extreme
Interaction Machine Extreme
 
Content First Prototyping
Content First PrototypingContent First Prototyping
Content First Prototyping
 
Sound files
Sound filesSound files
Sound files
 
Professional Standards: Social Media and Professionalism
Professional Standards: Social Media and ProfessionalismProfessional Standards: Social Media and Professionalism
Professional Standards: Social Media and Professionalism
 
Hotel
HotelHotel
Hotel
 
Augmented reality report
Augmented reality reportAugmented reality report
Augmented reality report
 
Edelman Deportivo Trust 2017
Edelman Deportivo Trust 2017Edelman Deportivo Trust 2017
Edelman Deportivo Trust 2017
 
Likovna kultura 23
Likovna kultura 23Likovna kultura 23
Likovna kultura 23
 
3 Strategies to Help Virtual Reality and Augmented Rearlity Overcome Hurdles.
3 Strategies to Help Virtual Reality and Augmented Rearlity Overcome Hurdles.3 Strategies to Help Virtual Reality and Augmented Rearlity Overcome Hurdles.
3 Strategies to Help Virtual Reality and Augmented Rearlity Overcome Hurdles.
 
Mar general pan hui ppt
Mar general pan hui ppt Mar general pan hui ppt
Mar general pan hui ppt
 
Journal of Offshore Structure and Technology vol 3 issue 3
Journal of Offshore Structure and Technology vol 3 issue 3Journal of Offshore Structure and Technology vol 3 issue 3
Journal of Offshore Structure and Technology vol 3 issue 3
 
Amazon CloudFront Seminar Accelerated TLS/SSL Adoption
Amazon CloudFront Seminar Accelerated TLS/SSL AdoptionAmazon CloudFront Seminar Accelerated TLS/SSL Adoption
Amazon CloudFront Seminar Accelerated TLS/SSL Adoption
 
Designing for all the Rs (VR/AR/SR/MR/HR/etc...)
Designing for all the Rs (VR/AR/SR/MR/HR/etc...)Designing for all the Rs (VR/AR/SR/MR/HR/etc...)
Designing for all the Rs (VR/AR/SR/MR/HR/etc...)
 
Zolboo presentation
Zolboo presentationZolboo presentation
Zolboo presentation
 
The Light Field Stereoscope | SIGGRAPH 2015
The Light Field Stereoscope | SIGGRAPH 2015The Light Field Stereoscope | SIGGRAPH 2015
The Light Field Stereoscope | SIGGRAPH 2015
 
Introduction to Chainer: A Flexible Framework for Deep Learning
Introduction to Chainer: A Flexible Framework for Deep LearningIntroduction to Chainer: A Flexible Framework for Deep Learning
Introduction to Chainer: A Flexible Framework for Deep Learning
 
Esculturabarrocasararuiz
EsculturabarrocasararuizEsculturabarrocasararuiz
Esculturabarrocasararuiz
 

Semelhante a Design Do's and Don'ts for Great AR

Designing UI and UX for Interactive Virtual Reality Apps
Designing UI and UX for Interactive Virtual Reality AppsDesigning UI and UX for Interactive Virtual Reality Apps
Designing UI and UX for Interactive Virtual Reality AppsrapidBizApps
 
2016 Current Patents & Inventions
2016 Current Patents & Inventions2016 Current Patents & Inventions
2016 Current Patents & InventionsAlexander Meinhardt
 
Interactive Technology & Marketing In 2012
Interactive Technology & Marketing In 2012Interactive Technology & Marketing In 2012
Interactive Technology & Marketing In 2012tomchapman
 
Dev fest ile ife 2014-ux, material design and trends
Dev fest ile ife 2014-ux, material design and trendsDev fest ile ife 2014-ux, material design and trends
Dev fest ile ife 2014-ux, material design and trendsTunde Ojediran
 
sixth sense technology seminar ppt
sixth sense technology seminar pptsixth sense technology seminar ppt
sixth sense technology seminar pptDharmavarapuJhansi
 
How Technology has changed the Architecture? (Mobile Apps Only)
How Technology has changed the Architecture?  (Mobile Apps Only) �How Technology has changed the Architecture?  (Mobile Apps Only) �
How Technology has changed the Architecture? (Mobile Apps Only) Student
 
Interactive Technology
Interactive TechnologyInteractive Technology
Interactive Technologyfivebyfive
 
COSC 426 lect. 4: AR Interaction
COSC 426 lect. 4: AR InteractionCOSC 426 lect. 4: AR Interaction
COSC 426 lect. 4: AR InteractionMark Billinghurst
 
Designing for physical versus digital products
Designing for physical versus digital productsDesigning for physical versus digital products
Designing for physical versus digital productscxpartners
 
The Future of UX: What designers need to know to stay ahead
The Future of UX: What designers need to know to stay aheadThe Future of UX: What designers need to know to stay ahead
The Future of UX: What designers need to know to stay aheadDoralin Kelly
 
AR / UX: Building Augmented Reality Experiences
AR / UX: Building Augmented Reality ExperiencesAR / UX: Building Augmented Reality Experiences
AR / UX: Building Augmented Reality ExperiencesJoey deVilla
 
Sixth sense technology
Sixth sense technologySixth sense technology
Sixth sense technologyMukesh Godara
 
2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR PrototypingMark Billinghurst
 
apple vision pro.pptxadsxscdsaCxaszxsdzx
apple vision pro.pptxadsxscdsaCxaszxsdzxapple vision pro.pptxadsxscdsaCxaszxsdzx
apple vision pro.pptxadsxscdsaCxaszxsdzxChetanM43
 

Semelhante a Design Do's and Don'ts for Great AR (20)

2016 Death of the Home Screen
2016 Death of the Home Screen2016 Death of the Home Screen
2016 Death of the Home Screen
 
Designing UI and UX for Interactive Virtual Reality Apps
Designing UI and UX for Interactive Virtual Reality AppsDesigning UI and UX for Interactive Virtual Reality Apps
Designing UI and UX for Interactive Virtual Reality Apps
 
2016 Current Patents & Inventions
2016 Current Patents & Inventions2016 Current Patents & Inventions
2016 Current Patents & Inventions
 
Snappar
SnapparSnappar
Snappar
 
Interactive Technology & Marketing In 2012
Interactive Technology & Marketing In 2012Interactive Technology & Marketing In 2012
Interactive Technology & Marketing In 2012
 
Sixth sense technology
Sixth sense technologySixth sense technology
Sixth sense technology
 
Dev fest ile ife 2014-ux, material design and trends
Dev fest ile ife 2014-ux, material design and trendsDev fest ile ife 2014-ux, material design and trends
Dev fest ile ife 2014-ux, material design and trends
 
sixth sense technology seminar ppt
sixth sense technology seminar pptsixth sense technology seminar ppt
sixth sense technology seminar ppt
 
Invisible ui seminar_short2
Invisible ui seminar_short2Invisible ui seminar_short2
Invisible ui seminar_short2
 
How Technology has changed the Architecture? (Mobile Apps Only)
How Technology has changed the Architecture?  (Mobile Apps Only) �How Technology has changed the Architecture?  (Mobile Apps Only) �
How Technology has changed the Architecture? (Mobile Apps Only)
 
Interactive Technology
Interactive TechnologyInteractive Technology
Interactive Technology
 
Augmented reality
Augmented realityAugmented reality
Augmented reality
 
COSC 426 lect. 4: AR Interaction
COSC 426 lect. 4: AR InteractionCOSC 426 lect. 4: AR Interaction
COSC 426 lect. 4: AR Interaction
 
Designing for physical versus digital products
Designing for physical versus digital productsDesigning for physical versus digital products
Designing for physical versus digital products
 
The Future of UX: What designers need to know to stay ahead
The Future of UX: What designers need to know to stay aheadThe Future of UX: What designers need to know to stay ahead
The Future of UX: What designers need to know to stay ahead
 
UNIT III-UX-UI.pptx
UNIT III-UX-UI.pptxUNIT III-UX-UI.pptx
UNIT III-UX-UI.pptx
 
AR / UX: Building Augmented Reality Experiences
AR / UX: Building Augmented Reality ExperiencesAR / UX: Building Augmented Reality Experiences
AR / UX: Building Augmented Reality Experiences
 
Sixth sense technology
Sixth sense technologySixth sense technology
Sixth sense technology
 
2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping
 
apple vision pro.pptxadsxscdsaCxaszxsdzx
apple vision pro.pptxadsxscdsaCxaszxsdzxapple vision pro.pptxadsxscdsaCxaszxsdzx
apple vision pro.pptxadsxscdsaCxaszxsdzx
 

Último

办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书zdzoqco
 
simpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdfsimpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdfLucyBonelli
 
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道yrolcks
 
group_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfgroup_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfneelspinoy
 
world health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbbworld health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbbpreetirao780
 
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...Rishabh Aryan
 
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - MorgenboosterAI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster1508 A/S
 
cda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptcda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptMaryamAfzal41
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Rndexperts
 
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptxUnit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptxNitish292041
 
Piece by Piece Magazine
Piece by Piece Magazine                      Piece by Piece Magazine
Piece by Piece Magazine CharlottePulte
 
Pharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfPharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfAayushChavan5
 
guest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssguest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssNadaMohammed714321
 
10 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 202410 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 2024digital learning point
 
Karim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 pppppppppppppppKarim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 pppppppppppppppNadaMohammed714321
 
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.pptMaking and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.pptJIT KUMAR GUPTA
 
Niintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxNiintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxKevinYaelJimnezSanti
 
Interior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioInterior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioRMG Project Studio
 
Iconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing servicesIconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing servicesIconic global solution
 
Color Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 StudioColor Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 StudioThink360 Studio
 

Último (20)

办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
 
simpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdfsimpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdf
 
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
 
group_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfgroup_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdf
 
world health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbbworld health day 2024.pptxgbbvggvbhjjjbbbb
world health day 2024.pptxgbbvggvbhjjjbbbb
 
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
 
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - MorgenboosterAI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
 
cda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptcda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis ppt
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025
 
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptxUnit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
 
Piece by Piece Magazine
Piece by Piece Magazine                      Piece by Piece Magazine
Piece by Piece Magazine
 
Pharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfPharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdf
 
guest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssguest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssss
 
10 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 202410 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 2024
 
Karim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 pppppppppppppppKarim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 ppppppppppppppp
 
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.pptMaking and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
 
Niintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxNiintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptx
 
Interior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioInterior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project Studio
 
Iconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing servicesIconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing services
 
Color Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 StudioColor Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 Studio
 

Design Do's and Don'ts for Great AR

  • 1. DOs & DONTs OF AR
  • 2. D O s & D O N T s O F A R Hello !! His work at ChaiOne has been spent questioning, deconstructing, and crafting successful research-driven designs for users inhabiting diverse environments. As a Lead User Researcher, Evelina uses her expertise in cognitive neuroscience and psychology to help Fortune 500 companies achieve their business objectives by improving the user experience of their tools. LEAD USER RESEARCHER DESIGN PRINCIPAL Osama AshawaEvelina Tapia, PhD @LMAOSAMA@MYNAMEISEVELINA 2
  • 4. AUGMENTED REALITY THREE REALITIES Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. AR takes your view of the real world and adds digital information and/or data on top of it D O s & D O N T s O F A R 1/3 4
  • 5. MIXED REALITY THREE REALITIES Mixed reality (MR), sometimes referred to as hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time. Mixed reality lets the user see the real world (like AR) while also seeing believable, virtual objects (like VR). D O s & D O N T s O F A R 2/3 5
  • 6. VIRTUAL REALITY THREE REALITIES The computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors. D O s & D O N T s O F A R 3/3 6
  • 7. D O s & D O N T s O F A R REALITYSPECTRUM 7 AR MR VR
  • 8. AUGMENTED REALITY D O s & D O N T s O F A R 8
  • 9. AUGMENTED REALITY AR can be experienced on multiple platforms. Mobile Devices People experience AR most commonly on smart phones and tablets. Smart Glasses A hands-free option for experiencing AR, great for industrial and manufacturing use cases. Viewer Boxes More of an immersive experience, Headsets that utilize a smart phone have increased in popularity most notably with Google’s Cardboard. AR D O s & D O N T s O F A R 9
  • 10. D O s & D O N T s O F A R EXAMPLEOFMOBILE 10
  • 11. D O s & D O N T s O F A R EXAMPLEOFMOBILE+VIEWERBOX 11
  • 12. D O s & D O N T s O F A R EXAMPLEOFSMARTGLASSES 12
  • 13. 13 AR MOBILEARD O s & D O N T s O F A R Mobile Devices
  • 14. MOBILE AR D O s & D O N T s O F A R 14
  • 15. MOBILEAR INTERFACE DESIGN INTERACTION DESIGNDIGITAL OBJECTS WE WILL COVER D O s & D O N T s O F A R 15
  • 16. DIGITAL OBJECTS D O s & D O N T s O F A R 16
  • 17. DOs&DONTs 17 Animations Appearance Touch, don’t look Digital objects should aim to appear 3-dimensional rather than flat. Give your objects expression and creativity Reward users with interaction — watching an animation loop is boring, engage the user." #$ D O s & D O N T s O F A R
  • 18. D O s & D O N T s O F A R Digital objects should aim to appear 3- dimensional rather than flat Appearance DIGITALOBJECTS
  • 19. D O s & D O N T s O F A R Make objects in the scene more expressive and creative through animations. Animations can: • Capture the user’s attention • Indicate interactivity Animations DIGITALOBJECTS
  • 20. D O s & D O N T s O F A R Reward users with interaction — watching an animation loop is boring, engage the user. Touch, don’t look DIGITALOBJECTS
  • 21. INTERFACE DESIGN D O s & D O N T s O F A R 21
  • 22. DOs&DONTs 22 Reuse Mobile Patterns Visual Hierarchy Space & Type Highlighting Interactivity 2D foreground of app UI feels interactive (e.g as in Augment app); use opacity to create a sense of foreground and separate 3D and 2D menu regions Use some of the mobile UI elements - don’t have to invent a whole new language. Use animation, highlighting, graphic states, and even vibration to indicate interactive elements within view. Visual cues elicit discovery. Clearly distinguish between interactive and non-interactive elements of your digital object. Designing things for low resolution - text needs to be easy to read until hardware catches up % & '( D O s & D O N T s O F A R
  • 23. D O s & D O N T s O F A R • Use 2D interface layers to contrast against the 3D object and live world view • Anchored elements reinforce the perception of an interface rather than an element in the augmented world. 2D / 3D LAYERS INTERFACEDESIGN
  • 24. D O s & D O N T s O F A R Buttons, switches, sliders, and menus are already well established mobile interaction patterns and UI elements. • Large video area • Use clear and large icons • Text overlay REUSE MOBILE PATTERNS INTERFACEDESIGN
  • 25. D O s & D O N T s O F A R Reusing pixels for different content — based on user’s proximity show/hide different things — especially small screen in cardboard cases PIXEL ECONOMY INTERFACEDESIGN
  • 26. D O s & D O N T s O F A R Use animation, highlighting, graphic states, and even vibration to indicate interactive elements within view. Visual cues help prompt discovery, so including object highlighting, looping animation(i.e. wiggle), or an explicit prompt as the user nears the virtual object will help distinguish your interactive elements. HIGHLIGHTING INTERACTIVITY INTERFACEDESIGN
  • 27. D O s & D O N T s O F A R • Concise and exact • Communicate the need-to-know • Consider the moving environment CAREFUL TYPOGRAPHY FOR LOW RESOLUTION INTERFACEDESIGN
  • 28. INTERACTION DESIGN D O s & D O N T s O F A R 28
  • 29. DOs&DONTs 29 Touch-Free Touch Feedback Follow established interaction patterns and guidelines for touch controls. Give attention with foreground UI and their legibility against the live scene. Directional interactions like “look and wait” for making choices as well as head gestures like nodding, will be necessary. Visual and haptic feedback, established by mobile UI patterns, reassure interactivity to users. ) *+ D O s & D O N T s O F A R
  • 30. D O s & D O N T s O F A R Touch is great for user engagement. It promotes discovery and is the most natural type of interaction with mobile devices, especially if they’re simulating physical properties through digital objects. Touch INTERACTIONDESIGN
  • 31. D O s & D O N T s O F A R When experiencing AR through a viewer box, touch interaction is extremely limited or non- existent. We’re left with a couple options: • “Look” and wait • Gestures Touch-Free INTERACTIONDESIGN
  • 32. D O s & D O N T s O F A R How you provide feedback to the user depends on the modality of interaction. Touch and non- touch interactions can provide feedback in 
 these ways: • Audio • Visual • Haptic Feedback INTERACTIONDESIGN
  • 33. 33 TOSUMUP Rapid prototyping and testing of new UI patterns will be necessary to verify efficacy. TEST NOVEL UIMOBILE PATTERNS UX principles and best practices for AR will need to be continuously tested and revised as a community. COMMUNITY DRIVEN Rely on tried-and-true mobile UI patterns and practices. Consider the live camera view’s effect on UI clarity. D O s & D O N T s O F A R , - . /
  • 34. ZAPPAR MAKEUP GENIUS AUGMENT DINOSAURS! ANATOMY 4D INKHUNTER IRON HUD SIGHT PLUS TRYIT D O s & D O N T s O F A R 34
  • 35. Thanks ConveyUX THEEND 35 D O s & D O N T s O F A R