More Related Content
Similar to Design Essentials for Developers (20)
More from EffectiveUI (20)
Design Essentials for Developers
- 2. © 2011 EffectiveUI, Inc.
Why
hello
there.
RJ Owen
Senior Software Architect
EffectiveUI
@rjowen
rj.owen@effectiveui.com
Michael Salamon
Lead Experience Architect
EffectiveUI
@michael_salamon
michael.salamon@effectiveui.com
Tweeting our session?
Use the hashtag: #effectiveui
- 8. © 2011 EffectiveUI, Inc.
What we’re going to fit in today:
Design
Research
Interaction
Design
Graphic
Design
- 9. © 2011 EffectiveUI, Inc.
Making intent visible and emotional.
Design
Research
Interaction
Design
Graphic
Design
- 33. © 2011 EffectiveUI, Inc.
Exposing intent through actions and feedback.
Design
Research
Interaction
Design
Graphic
Design
- 34. © 2011 EffectiveUI, Inc.
Image from http://farm5.static.flickr.com/4084/5115934573_6701948ed2.jpg
- 35. © 2011 EffectiveUI, Inc.
(Don Norman’s) Design Vocabulary
Visibility
Affordances
Feedback
Mapping
Constraint
Consistency
- 53. © 2011 EffectiveUI, Inc.
Interactive elements should be visible,
recognizable, reactive (feedback), safe,
and consistent.
- 54. © 2011 EffectiveUI, Inc.
Defining, validating, and auditing
an application’s intent.
Design
Research
Interaction
Design
Graphic
Design
- 60. © 2011 EffectiveUI, Inc.
How many people
to interview?
Jakob Nielsen: http://www.useit.com/papers/heuristic/heuristic_evaluation.html
- 61. © 2011 EffectiveUI, Inc.
Who to interview?
http://good-times.webshots.com/photo/
http://www.kenrockwell.com/katie/2008.htm
http://wingstoafrica.com/mali-pictures-part-2.html
- 66. © 2011 EffectiveUI, Inc.
Analyze your results.
Turn your results into findings.
Summarize the findings in terms of
a set of agreed-upon design heuristics.
- 69. © 2011 EffectiveUI, Inc.
Do appreciate beautiful design:
graphic, interactive, and otherwise.
- 70. © 2011 EffectiveUI, Inc.
Do validate hunches, and validate those with
quick user interviews.
- 78. © 2011 EffectiveUI, Inc.
But you don’t have to take our
word for it…
•Jakob Nielsen
– Ten Usability Heuristics: http://www.useit.com/papers/heuristic/heuristic_list.html
– Heuristic Evaluation: http://www.useit.com/papers/heuristic/heuristic_evaluation.html
• Bill Buxton: Sketching User Experience Design
• Donald Norman: The Design of Everyday Things
• William Lidwell, Kritina Holden, Jill Butler: Universal Principles of Design
• Robin Williams: The non-designers design book
• Mental Modeling by Indi Young
• Re-imagining the Design of Everyday Things (slideshare)
• Stephen Few: Information Dashboard Design - The Effective Visual Communication of Data
• Rudolf Arnheim: To the Resuce of Art - Twenty-six Essays
• http://www.slideshare.net/EveFife/humancentered-design-and-the-intersection-of-the-physical-and-
digital-worlds?from=ss_embed
• http://imaginaryforces.com/featured/3/415
Editor's Notes
- Video here?