Personal Information
Organização/Local de trabalho
São Paulo Area, Brazil Brazil
Cargo
Senior System Analyst at BRQ
Setor
Telecom / Mobile
Sobre
Application developer in Java and C/C++ in a wide variety of types like file processing, interprocess communication and remote communication.
Very good knowledge in Android application development.
Database knowledge in Oracle, MySQL and PostgreSQL, including interaction with programming languages.
Very good knowledge of SVN, Mercurial and Git.
Specialties: C++ and Java programming, Web Services, system integration
- Apresentações
- Documentos
- Infográficos
Are you Well-Architected?
Amazon Web Services
•
Há 5 anos
GAM303_Migrating Battleborn and the Spark Platform to Amazon GameLift for Multiplayer Game Servers
Amazon Web Services
•
Há 6 anos
Build and Deploy Your Mobile Games
Amazon Web Services
•
Há 9 anos
A Step Towards Data Orientation
Electronic Arts / DICE
•
Há 13 anos
glTF 2.0 Reference Guide
The Khronos Group Inc.
•
Há 6 anos
Rendering Battlefield 4 with Mantle
Electronic Arts / DICE
•
Há 10 anos
Forward+ (EUROGRAPHICS 2012)
Takahiro Harada
•
Há 10 anos
Player Traversal Mechanics in the Vast World of Horizon Zero Dawn
Guerrilla
•
Há 7 anos
High Dynamic Range color grading and display in Frostbite
Electronic Arts / DICE
•
Há 7 anos
Pitfalls of Object Oriented Programming by SONY
Anaya Medias Swiss
•
Há 10 anos
Beyond the HUD - User Interfaces for Increased Player Immersion in FPS Games
Electronic Arts / DICE
•
Há 14 anos
PlatinumGames and Hansoft - the Road to Agility
Hansoft AB
•
Há 9 anos
9 anti-patterns for node.js teams
Jeff Harrell
•
Há 9 anos
Physically Based and Unified Volumetric Rendering in Frostbite
Electronic Arts / DICE
•
Há 8 anos
(DEV204) Building High-Performance Native Cloud Apps In C++
Amazon Web Services
•
Há 8 anos
Deferred rendering in Dying Light
Maciej Jamrozik
•
Há 7 anos
try! Swift - Advanced Graphics with Core Animation
Tim Oliver
•
Há 8 anos
GS-4106 The AMD GCN Architecture - A Crash Course, by Layla Mah
AMD Developer Central
•
Há 10 anos
OpenGL NVIDIA Command-List: Approaching Zero Driver Overhead
Tristan Lorach
•
Há 9 anos
FlameWorks GTC 2014
Simon Green
•
Há 10 anos