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Echoes, Whispers, and
 Footsteps from the Conflux of
Sonic Interaction Design and of
         Public Spaces

           Eoin Brazil
          1st Nov 2008
Narrowing our focus
 How to select and classify suitable sounds for a particular
interaction design ?

 TaDa - select sounds to communicate the dimensions and
directions with relation to their actions and to that of the
system e.g. ears-lead-eyes design pattern

 Sounds linked to physical objects as dynamic entities with
manipulation / interaction

 Multidimensional information carrier - size, shape,
material, distance, speed, and emotional expression
Selection of Approaches
Evaluating Perceptual Qualities of Single Auditory Stimuli
 Identification Tasks, Context-Based Ratings, Attribute
Ratings

Evaluating Relations Among Auditory Stimuli
 Discrimination Trials, Similarity Ratings, Sorting Tasks
 MDS, CA, PCA, Pathfinder Analysis

Evaluation of application
 Surveys, Verbal Protocols, Heuristics
Previous studies
 Identification percents / Causal Uncertainty metric

 Multidimensional scaling based on perceived perceptual
property of sounds

 Repertory Grid method
Findings from previous studies
 Explore if mapping human activity to actions rather than to
objects works for task/domain

 Consider the possibility of concurrent auditory presentation

 Metaphor from the listener’s own textual responses

 Verify your mappings - Proximity ratings, paired
comparisons, or similarity judgements

 Visual depiction/s of the human perceptual space
underlying the representation of a set of stimuli can help
Findings from previous studies -
    Sound Object Models
Findings from previous studies -
  Concurrent Auditory Icons
Findings from previous studies -
        Concurrent Auditory Icons


  Identify and
   remove the
confused sounds
Findings - Repertory Grid




                        Continuous /
                         Repetitive

               Impact / Scraping /
                 Deformation
Findings - Repertory Grid




                    Source / Object /
                   Type of Interaction
Sound
Design
Process
SHAPE Exhibition
Re-Tracing the Past
SOBifying the
 Exhibition
SOBifying the
 Exhibition
Virtual
 Touch
Machine
SOBifying the
 Exhibition
Train Stations: Perceptual
representation & Spatial recognition




          Tardieu et al.
Train Stations: Perceptual
representation & Spatial recognition




          Tardieu et al.
Connecting Strangers
      at a Train Station


Bouncing   Frequency /   Airplane   Mirror
  Balls    Amplitude      Synth     Triggers
           NIME05 Pellarin et al.
Shannon Portal



Ping        Photon Drive

Wind       Shepard Tones
Shannon Portal
           Sound Design
             Version 1
             Ping
Shannon Portal
           Sound Design
             Version 2
           Photon
            Drive
Shannon Portal
           Sound Design
             Version 3
            Wind
Shannon Portal
           Sound Design
             Version 4
           Shepard
            tones
Shannon Portal
 intriguing, new sounds

 clearly heard - not masked by normal activities of the space

 mapping was pleasing as well as attention catching

 observations and interviews - contributed to the experience
and was non-intrusive
Summary
Many open and unanswered questions...

Selecting and classify suitable sounds

Verify your mappings

Rapid prototyping with PD

Contexts / Users / Environment

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Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces