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Using netnography for studying "pure" cyber-cultures

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Using netnography for studying "pure" cyber-cultures

  1. 1.   Galit Nimrod, Ben-Gurion University of the Negev, Israel
  2. 2.  Short explanation of the method  Demonstration
  3. 3. Netnography (online ethnography) is a “qualitative research methodology that adapts ethnographic research techniques to study cultures and communities that are emerging through computer-mediated communications” (Kozinets, 2002, p. 65)
  4. 4. It is based on observations of technologically mediated interactions in online networks and communities, and the culture (or cyber-culture) shared between and among them. (Hine, 2000; Kozinets, 2002, 2006; Langer & Beckman, 2005; Mann & Stewart; 2000; Sade-Beck, 2004)
  5. 5.  It is mostly based on published texts  It observes behaviors of particular people, but the individuals remain unobservable  It often relies on archives  Itexamines private interactions that take place in a public space
  6. 6.  may choose participative approach, which is closer to traditional ethnographic standards  may choose to be a „lurker‟
  7. 7. (a) Entrée (b) Data collection (c) Analysis and interpretation (Kozinets, 2002; Langer & Beckman; 2005)
  8. 8. 1. Studies of “pure” cyber-cultures (that do not exist in real life) 2. Studies of “derived” cyber-cultures (that initially existed in real life) 3. Studies of general topics Kozinets (1998)
  9. 9. Nimrod, G. (2011). The fun culture in seniors' online communities. The Gerontologist, 51(2), 226-237.
  10. 10. The most discussed subjects in the communities (Nimrod, 2010) 'Fun on line' Retirement Family Health Work & Studies Leisure Finances Religion & Spirituality Technology Aging Civic & Social issues Shopping Travel # of posts 0 20000 40000 60000 80000 100000 120000 140000
  11. 11. Research question: What are the characteristics of the fun culture in seniors‟ online communities?
  12. 12.  Full year‟s data from the same communities - originally found using simple Google search - selection: - dedicated to seniors - targeting global audience - big and active communities - do not require registration
  13. 13.  Saturation after analyzing six communities  Total = about 50,000 posts
  14. 14. The communities examined in this study Community name Address Community Center type 50 plus http://discuss.50plus.com Forum Canada Cool Grandma www.coolgrandma.com Forum+Chat USA Early Retirement Forum www.early-retirement.org Forum USA IDF 50 www.idf50.co.uk Forum UK The Little-Brown-Jug Forum www.little-brown-jug.com Forum USA The Over 50 Golden Group http://theover50goldengroup. Forum USA net
  15. 15.  Sections dedicated to “fun” (e.g., “ Games,” “Quizzes,” “Jokes,” “Humor”) Justifications:  theoretical - the essence of the fun culture  practical - saving effort
  16. 16. Cross case analysis & constant comparison strategies (Charmaz, 2006; Strauss & Corbin, 1998)  Parallelopen coding  Axial coding to identify variations  Constant comparison between o investigators‟ interpretations o different texts of a specific community o different communities  Reflexive and theoretical notations
  17. 17. 1. Sex Games: 2. Gender differences 1. Cognitive 3. Aging 2. Associative 4. Grandparenting Subjects Types 3. Creative 5. Faith 6. Politics Jokes, funny 7. Alcohol Contents stories & videos Actors Selective timing Interpersonal Participatory Norms Expressive style Dynamics Behaviors Relationships Personalization
  18. 18.  

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