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Digital Reality
An brief inventory of (mobile) Augmented and Virtual Reality
Cédric Gyselinck / Account Manager / cedx@emakina.com
What IS VR?
Virtual Reality
What is VR?
 VR = Virtual Reality.
 aka Immersive Multimedia.
 VR replaces environment with a
computer-generated one.
 VR can recreate sensorial experiences.
What is VR?
 Usually uses a VR “helmet”.
 Helmets connected to a computer:
 Oculus
 Vive
 Helmets embarking a smartphone:
 Cardboard
 Gear VR
VR Examples
Mobile Apps
VR - Examples
 Jaeger LeCoultre (Android / iOS)
 Virtual telescope: Discover the Jaeger
LeCoultre collection by exploring the galaxy
 Dedicated custom-built iOS app
 Uses smartphone’s features (gyrocsope,
accelerometer) to position user’s stare.
 Used at main watch fairs around the world.
Emakina Case
 Emakina Rollercoaster
 Cardboard rollercoaster
 Android version available now
 iOS users, be patient
 Oculus version at the Emakina booth!
VR - Examples
 OCULUS
 By Oculus-Rift.
 Acquired by Facebook for $ 2.4 Bio.
 Potential audience:
 1.2 billion monthly active Facebook users.
 Immersive videos already available on Facebook.
 Public Release:
 Unknown (mid-end 2016).
VR - Examples
 VIVE
 By HTC and Valve
 Includes an in-room location system
 Potential audience:
 125 million monthly active Steam accounts.
 Public Release:
 Sumer 2015 (developers) - Fall 2015 (public)
HTC Vive
https://www.youtube.com/watch?v=eTITJSSRUso
VR - Examples
 MORPHEUS
 By Sony Computer Entertainment
 Potential impact:
 20 million Playstation 4 sold (to date)
 Sony Pictures will be involved
 Public Release
 Q1 2016
VR - Examples
 Cardboard / Dodo Case
 Initial concept by Google
 Lots of cardboard or plastic alternatives
 Potential audience:
 All smartphones users (2 billion by end 2016).
 Experiences available through regular app stores.
 Public Release
 Available now
VR - Examples
 Gear VR
 By Samsung and Oculus.
 Potential audience:
 4.5 million Galaxy Note 4 owners
 Oculus VR Store for experiences.
 Public Release
 Available now
VR - Examples
 ViewMaster
 Rebirth of a 1931 toy by Mattel and Google
 Experiences available through “experience reel
packs”
 Potential impact:
 Popularize VR to the youngsters
(and nostalgic adults)
 Public Release
 Fall 2015
Mattel ViewMaster
https://www.youtube.com/watch?v=drZhDHqJEtg
VR Use Cases ?
Immersive
and
Impactful
BRAND EXPERIENCES
Insurgent VR: Shatter Reality
https://www.youtube.com/watch?v=OMxgo6zoAIM
What does VR offer to your brand?
 VR is the next frontier in immersive
experiences.
 Leading and innovative image
 VR is buzzing… First in – First served !
Technologies
 3D Modeling – Cheap software licences
 Unity 3D *
 Unreal Engine *
 Valve Source 2
 Framework integration
 SDK of the target platform (Occulus, Vive, …)
 * OSVR (Open Source VR)
Challenges
 Isolation from the environment
 Interactions – Man-machine Interface
 No view of the “real world” means no
access to keyboards etc…
 Cardboard / Samsung Gear’s button
What About Immersive Video ?
Mobile AR / VR
What Are Immersive Video / Panorama?
 Similar to immersive multimedia
 Less interactions, more linear
experience
 2 types
 360° panoramic
 Full spherical (360° x 360°)
Immersive Video – 360° Panoramic
Immersive Video – Full Spheric
Panoramic Video
 YouTube 360° videos
 Available since mid-March 2015.
 Experience immersive videos on
smartphone.
 Android YouTube app or Google Chrome
Panoramic Video
 Google Photosphere
 Shoot and view spherical panoramas with
your smartphone.
 Available on the AppStore an Google Play
Panoramic Video
 Panono
 Capture full spherical panoramas in one
take.
 View panorama with the dedicated app
 Up to 108 megapixels for best image quality
 GoPro
 Capture full spherical 4k videos
Challenges
 Filming equipment (early stage)
 Viewing equipment
 Smartphone? OK!
 Helmets? NOK…
 Need more broadcasting platforms!
 Youtube, and then… What’s next?
Immersive Video Use Cases ?
 Products Presentations
 Visiting places - Sightseeing
 Entertainment
What IS AR?
Mobile AR / VR
What is AR?
 Live direct or indirect view of a physical,
real-world environment whose elements
are augmented by computer-generated
sensory input such as sound, video,
graphics or GPS data.
Source Wikipedia
AR Examples
Mobile Apps
AR – Mobile Apps
 IWC Experience (Emakina)
 Scan catalog pages and add
a layer of information:
 3D Models
 Videos
AR – Mobile Apps
 Swift Expo (Emakina)
 (iOS / Android)
AR – Mobile Apps
 Ferrari Pit Stop (Emakina)
 Duty Free in Dubai
 Scan makers to reveal additional info
 Pilots info
 Technical specs
 Internal mechanics
 …
AR – Mobile Apps
AR – Mobile Apps
 Layar
 Scan your environment and get additional
information of things around you (bars,
restaurants, shops, …)
 Scan magazines and catalog pages and
add multimedia information on items on
pages.
AR Examples
Heads Up Displays
AR – Examples – Heads Up Display
 Used by the army in jet fighters for
years
 Now available in “everyday” cars!
AR Examples
Google Glass
AR – Examples – Google Glass
 Google Glass
 A small screen (glass) in the corner of
glasses frames displays a small spot of
Augmented Reality
 Explorer phase now over. But “”
 Project handed to Tony Fadell (Nest CEO
and iPod project leader at Apple)
AR Examples
Magic Leap
Magic Leap
http://www.magicleap.com/#/home
AR – Examples – Magic Leap
 Magic Leap
 They call it Alternate Reality
 A Google Glass on Steroids?
 Raised more that 500 Mio from VCs like
Google, Qualcomm and Andreessen
Horowitz.
Just another day in the office
https://www.youtube.com/watch?v=kPMHcanq0xM
AR Examples
HoloLens
AR - Examples
 Microsoft HoloLens
 Microsoft calls it holograms
 Transparent screen displaying a layer of
information beteween eyes and
environment
 Real-time perspective alignment of the AR
layer to match environment
AR – HoloLens Demonstration
https://www.youtube.com/watch?v=QRQv74J7oSk
Technologies
 Frameworks
 Native iOS and Android apps:
 Custom Development +
 Aurasma
 Vuforia (by Qualcomm)
 Official SDK by Microsoft and Google
coming soon?
Challenges
 Technologies still in early stage.
 Huge expectations (think of HoloLens or
Magic Leap teasers).
 Computer calculation power.
 ???
Augmented Reality Use Cases ?
 Enrich static content with multimedia:
 Magazines and catalogues
 Expos
 General environment
 Tomorrow?
 Use cases still to be imagined !
Bonus – Eve Valkyrie – In-game Footage
https://www.youtube.com/watch?v=3SI1CB4rcf8
Thank you
Questions ?

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Emakina Digital Reality

  • 1. Digital Reality An brief inventory of (mobile) Augmented and Virtual Reality Cédric Gyselinck / Account Manager / cedx@emakina.com
  • 3. What is VR?  VR = Virtual Reality.  aka Immersive Multimedia.  VR replaces environment with a computer-generated one.  VR can recreate sensorial experiences.
  • 4. What is VR?  Usually uses a VR “helmet”.  Helmets connected to a computer:  Oculus  Vive  Helmets embarking a smartphone:  Cardboard  Gear VR
  • 6. VR - Examples  Jaeger LeCoultre (Android / iOS)  Virtual telescope: Discover the Jaeger LeCoultre collection by exploring the galaxy  Dedicated custom-built iOS app  Uses smartphone’s features (gyrocsope, accelerometer) to position user’s stare.  Used at main watch fairs around the world.
  • 7. Emakina Case  Emakina Rollercoaster  Cardboard rollercoaster  Android version available now  iOS users, be patient  Oculus version at the Emakina booth!
  • 8. VR - Examples  OCULUS  By Oculus-Rift.  Acquired by Facebook for $ 2.4 Bio.  Potential audience:  1.2 billion monthly active Facebook users.  Immersive videos already available on Facebook.  Public Release:  Unknown (mid-end 2016).
  • 9. VR - Examples  VIVE  By HTC and Valve  Includes an in-room location system  Potential audience:  125 million monthly active Steam accounts.  Public Release:  Sumer 2015 (developers) - Fall 2015 (public)
  • 11. VR - Examples  MORPHEUS  By Sony Computer Entertainment  Potential impact:  20 million Playstation 4 sold (to date)  Sony Pictures will be involved  Public Release  Q1 2016
  • 12. VR - Examples  Cardboard / Dodo Case  Initial concept by Google  Lots of cardboard or plastic alternatives  Potential audience:  All smartphones users (2 billion by end 2016).  Experiences available through regular app stores.  Public Release  Available now
  • 13. VR - Examples  Gear VR  By Samsung and Oculus.  Potential audience:  4.5 million Galaxy Note 4 owners  Oculus VR Store for experiences.  Public Release  Available now
  • 14. VR - Examples  ViewMaster  Rebirth of a 1931 toy by Mattel and Google  Experiences available through “experience reel packs”  Potential impact:  Popularize VR to the youngsters (and nostalgic adults)  Public Release  Fall 2015
  • 16. VR Use Cases ? Immersive and Impactful BRAND EXPERIENCES
  • 17. Insurgent VR: Shatter Reality https://www.youtube.com/watch?v=OMxgo6zoAIM
  • 18. What does VR offer to your brand?  VR is the next frontier in immersive experiences.  Leading and innovative image  VR is buzzing… First in – First served !
  • 19. Technologies  3D Modeling – Cheap software licences  Unity 3D *  Unreal Engine *  Valve Source 2  Framework integration  SDK of the target platform (Occulus, Vive, …)  * OSVR (Open Source VR)
  • 20. Challenges  Isolation from the environment  Interactions – Man-machine Interface  No view of the “real world” means no access to keyboards etc…  Cardboard / Samsung Gear’s button
  • 21. What About Immersive Video ? Mobile AR / VR
  • 22. What Are Immersive Video / Panorama?  Similar to immersive multimedia  Less interactions, more linear experience  2 types  360° panoramic  Full spherical (360° x 360°)
  • 23. Immersive Video – 360° Panoramic
  • 24. Immersive Video – Full Spheric
  • 25. Panoramic Video  YouTube 360° videos  Available since mid-March 2015.  Experience immersive videos on smartphone.  Android YouTube app or Google Chrome
  • 26. Panoramic Video  Google Photosphere  Shoot and view spherical panoramas with your smartphone.  Available on the AppStore an Google Play
  • 27. Panoramic Video  Panono  Capture full spherical panoramas in one take.  View panorama with the dedicated app  Up to 108 megapixels for best image quality  GoPro  Capture full spherical 4k videos
  • 28. Challenges  Filming equipment (early stage)  Viewing equipment  Smartphone? OK!  Helmets? NOK…  Need more broadcasting platforms!  Youtube, and then… What’s next?
  • 29. Immersive Video Use Cases ?  Products Presentations  Visiting places - Sightseeing  Entertainment
  • 31. What is AR?  Live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. Source Wikipedia
  • 33. AR – Mobile Apps  IWC Experience (Emakina)  Scan catalog pages and add a layer of information:  3D Models  Videos
  • 34. AR – Mobile Apps  Swift Expo (Emakina)  (iOS / Android)
  • 35. AR – Mobile Apps  Ferrari Pit Stop (Emakina)  Duty Free in Dubai  Scan makers to reveal additional info  Pilots info  Technical specs  Internal mechanics  …
  • 37. AR – Mobile Apps  Layar  Scan your environment and get additional information of things around you (bars, restaurants, shops, …)  Scan magazines and catalog pages and add multimedia information on items on pages.
  • 39. AR – Examples – Heads Up Display  Used by the army in jet fighters for years  Now available in “everyday” cars!
  • 41. AR – Examples – Google Glass  Google Glass  A small screen (glass) in the corner of glasses frames displays a small spot of Augmented Reality  Explorer phase now over. But “”  Project handed to Tony Fadell (Nest CEO and iPod project leader at Apple)
  • 44. AR – Examples – Magic Leap  Magic Leap  They call it Alternate Reality  A Google Glass on Steroids?  Raised more that 500 Mio from VCs like Google, Qualcomm and Andreessen Horowitz.
  • 45. Just another day in the office https://www.youtube.com/watch?v=kPMHcanq0xM
  • 47. AR - Examples  Microsoft HoloLens  Microsoft calls it holograms  Transparent screen displaying a layer of information beteween eyes and environment  Real-time perspective alignment of the AR layer to match environment
  • 48. AR – HoloLens Demonstration https://www.youtube.com/watch?v=QRQv74J7oSk
  • 49. Technologies  Frameworks  Native iOS and Android apps:  Custom Development +  Aurasma  Vuforia (by Qualcomm)  Official SDK by Microsoft and Google coming soon?
  • 50. Challenges  Technologies still in early stage.  Huge expectations (think of HoloLens or Magic Leap teasers).  Computer calculation power.  ???
  • 51. Augmented Reality Use Cases ?  Enrich static content with multimedia:  Magazines and catalogues  Expos  General environment  Tomorrow?  Use cases still to be imagined !
  • 52. Bonus – Eve Valkyrie – In-game Footage https://www.youtube.com/watch?v=3SI1CB4rcf8

Notas do Editor

  1. With so many accounts, Facebook can open its own appstore or experiences-store, offering immersive movies and interactive multimedia experiences
  2. Once everybody will be doing VR, it will be harder to