Escape rooms are immersive, live-action games in which a group of participants enter a room where they must solve puzzles and collect clues in order to "escape" or win the game. These engaging and captivating games can be designed around nearly any theme from zombies to pirates to detective dramas and are being used by libraries in a multitude of ways. They can be employed simply for outreach and to engage library patrons, for incorporating instruction and experiential learning outcomes, as well as for internal staff team-building and training. You too can create this type of captivating programming for your own library for both promotion and education!
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
DIY Escape Rooms & Immersive Experiences in the Library
1.
2. AGENDA
• WHAT ARE ESCAPE ROOMS AND IMMERSIVE EXPERIENCES?
• DISCUSSION: WHO HERE TODAY HAS BEEN TO AN ESCAPE ROOM OR IMMERSIVE EXPERIENCE?
• THE ESCAPE ROOM OPPORTUNITY
• ESCAPE ROOM ACTIVITY IN LIBRARIES
• DISCUSSION: DO ANY OF YOU HAVE PLANS TO OFFER AN ESCAPE ROOM IN YOUR LIBRARY?
• HOW TO CREATE, ORGANIZE, AND RUN DIFFERENT TYPES OF ESCAPE ROOMS AND EXPERIENCES
• HOW TO HOST A PRE-DESIGNED ESCAPE ROOM EVENT
• HOW TO DESIGN AN ESCAPE ROOM FROM SCRATCH
• HOW TO CREATE A POP-UP ESCAPE ROOM
• ACTIVITY: PLAY A DIGITAL BREAKOUT
• HOW TO DESIGN A DIGITAL BREAKOUT
4. ESCAPE ROOMS
• LIVE INTERACTIVE ADVENTURE GAMES IN WHICH
PARTICIPANTS MUST TEAM UP TO SOLVE A SERIES
OF RIDDLES, PUZZLES, AND CHALLENGES TO WIN.
• SET IN A VARIETY OF FICTIONAL LOCATIONS AND
THEMES
• CURRENTLY OVER 7,200 ROOMS IN 1,445 CITIES IN
105 COUNTRIES.
Escape Thrill’s Wild West Room
5. MORE ABOUT ESCAPE ROOMS
• RANGE IN LEVELS OF DIFFICULTY
• NUMBER OF PLAYERS
• SUCCESS RATES
• DEMOGRAPHICS
• FOR ENTERTAINMENT/FOR TEAM BUILDING/FOR
EDUCATION
Three generations of my family about to play the Legends of Atlantis
escape room at Backstage Escape Games, Myrtle Beach, SC
6. THE ESCAPE ROOM EXPERIENCE
• GAMEMASTER GREETING
• CLUES
• BACKGROUND STORY/VIDEO
• GAMEPLAY
At Escape Countdown in Tampa, FL, players must don orange correctional-facility
jumpsuits and handcuffs before entering the Jailbreak game room, which starts
off with the players inside a small jail cell.
7. ESCAPE GAMES IN THE US
• KOMNATA QUEST IN NEW YORK CITY
HTTPS://KOMNATAQUEST.COM
• ENCHAMBERED LIVE ESCAPE ROOM ADVENTURE IN
SACRAMENTO, CALIFORNIA
HTTPS://WWW.ENCHAMBERED.COM
• CROSS ROADS ESCAPE GAMES IN ANAHEIM, CALIFORNIA
HTTPS://CROSSROADSESCAPEGAMES.COM
• 5 WITS IN MASSACHUSETTS, PENNSYLVANIA, AND NEW
YORK. HTTP://5-WITS.COM
• ESCAPE CODE IN BRANSON, MISSOURI
HTTPS://WWW.ESCAPECODE.TV/
• 60OUT TWENTY ROOMS ACROSS LOS ANGELES &
PHILADELPHIA HTTP://WWW.60OUT.COM
• THE TAMPA BAY ESCAPE ROOM IN FL
HTTP://WWW.TAMPABAYESCAPEROOM.COM The Tragic Magic room at the Tampa Bay Escape Room
8. ESCAPE GAMES THROUGHOUT THE WORLD
• THE GAME PARIS, FRANCE
HTTPS://WWW.THEGAME-FRANCE.COM
• CLAUSTROPHOBIA, BERLIN, GERMANY
HTTPS://BERLIN.CLAUSTROPHOBIA.COM/EN
• ESCAPE ROOM NEDERLAND , THE NETHERLANDS
HTTPS://ESCAPEROOM.NL
• E-EXIT (EMERGENCY EXIT) GAMES, BUDAPEST,
HUNGARY HTTP://SZABADULOS-JATEK.HU/EN
• THE CODEX, BUCHAREST, ROMANIA,
HTTP://WWW.THECODEX.RO/ENThe Girl’s Room, Escape Room Nederland
15. OPPORTUNITIES
• STEM LEARNING
• INFORMATION LITERACY INSTRUCTION
• LIBRARY ORIENTATION TOURS
• STAFF TRAINING AND TEAM-BUILDING
• CURRICULUM SUPPORT
• CRITICAL THINKING AND OTHER SKILLS
19. STAFF DEVELOPMENT DAY: TEAM BUILDING
ESCAPE ROOM
• LIBRARY: FLORIDA STATE COLLEGE AT JACKSONVILLE
• URL: WWW.FSCJ.EDU
• AUDIENCE: COLLEGE LIBRARY AND LEARNING COMMONS STAFF (LIBRARIANS, LIBRARY ASSISTANTS, TUTORS, MANAGERS, AND
ADMINISTRATORS)
• ESTIMATED NUMBER OF ATTENDEES: SEVENTY
• NUMBER OF STAFF NEEDED: TWO FACILITATORS (TO LEAD TWO COMPETING GROUPS)
• TIME LIMIT: 30 MINUTES
• NUMBER OF PLAYERS LIMIT: NO LIMIT
• COST OF THE EVENT: $150 FOR BREAKOUT EDU LOCK KIT
20. DEWEY DECIMATED: AN ACADEMIC
LIBRARY ESCAPE ROOM
• LIBRARY: WILLIAM MADISON RANDALL LIBRARY AT UNC WILMINGTON
• URL: HTTP://LIBRARY.UNCW.EDU/ESCAPE
• AUDIENCE: COLLEGE STUDENTS, PRIMARILY FRESHMEN
• ESTIMATED NUMBER OF ATTENDEES: 155
• NUMBER OF STAFF NEEDED: TEN TOTAL; TWO TO RUN EACH SESSION
• TIME LIMIT: 60 MINUTES
• NUMBER OF PLAYERS LIMIT: TEN
• COST OF THE EVENT: APPROXIMATELY $300 (SOME FUNDS WERE DONATED, MATERIALS WERE CREATED IN-HOUSE)
21. ESCAPE THE FAIRY TALE A MULTIPLE ROOM
KIDS ESCAPE GAME
• LIBRARY: EAST ORANGE PUBLIC LIBRARY (EAST ORANGE, NEW JERSEY)
• URL: WWW.EOPL.ORG
• AUDIENCE: KIDS, THIRD TO SEVENTH GRADE
• ESTIMATED NUMBER OF ATTENDEES: TWENTY
• NUMBER OF STAFF NEEDED: TWO
• TIME LIMIT: TEN MINUTES PER ROOM FOR A TOTAL OF 20 MINUTES PER SESSION
• NUMBER OF PLAYERS LIMIT: TEN PER SESSION
• COST OF THE EVENT: $100
22. MUSEUM HEIST A COLLABORATION WITH A
LOCAL ESCAPE ROOM
• LIBRARY: CHARLOTTE MECKLENBURG LIBRARY IMAGINON BRANCH
• URL: HTTPS://WWW.IMAGINON.ORG
• AUDIENCE: PRETEENS AND TEENS (10 TO 18)
• ESTIMATED NUMBER OF ATTENDEES: FIRST SESSION = THIRTY PARTICIPANTS OVER A WEEK AND A HALF. SECOND SESSION =
TWENTY-ONE IN ONE NIGHT
• NUMBER OF STAFF NEEDED: FIRST SESSION = THREE. SECOND SESSION = ONE OR TWO
• TIME LIMIT: 20 TO 30 MINUTES
• NUMBER OF PLAYERS LIMIT: SIX TO EIGHT
• COST OF THE EVENT: $40 TO $50 PER ROOM
23. BREAKOUT! A TRAINING ESCAPE ROOM
• LIBRARY: WINONA STATE UNIVERSITY DARRELL W. KRUEGER LIBRARY
• URL: HTTPS://WWW.WINONA.EDU/LIBRARY
• AUDIENCE: CIRCULATION STUDENT WORKERS
• ESTIMATED NUMBER OF ATTENDEES: TEST GROUP: THREE STAFF AND ONE STUDENT WORKER; ACTUAL TRAINING: FIFTEEN STUDENT
WORKERS
• NUMBER OF STAFF NEEDED: ONE
• TIME LIMIT: 20 MINUTES
• NUMBER OF PLAYERS LIMIT: NO LIMIT
• COST OF THE EVENT: $0—THE LIBRARY ALREADY HAD THE BREAKOUT EDU KIT
24. DISCUSSION: DO ANY OF YOU HAVE PLANS
TO OFFER AN ESCAPE ROOM IN YOUR
LIBRARY?
• PLEASE RESPOND IN THE CHAT!
25. HOW TO CREATE, ORGANIZE, AND RUN
DIFFERENT TYPES OF ESCAPE ROOMS
AND EXPERIENCES
27. HOW TO HOST A PRE-DESIGNED ESCAPE
ROOM EVENT
• ESCAPE ROOM KITS
• BREAKOUT EDU HTTPS://WWW.BREAKOUTEDU.COM
• LOCK PAPER SCISSORS HTTPS://LOCKPAPERSCISSORS.CO
• BOARD GAMES
• PINTEREST BOARDS
28. HOW TO HOST A PRE-DESIGNED ESCAPE
ROOM EVENT
• PUTTING TOGETHER A LOCK KIT
• HOSTING YOUR ESCAPE ROOM
• THE DAY OF THE EVENT
• THE PRE-GAME EXPERIENCE
• GAMEPLAY
• THE DEBRIEFING
• VICTORY PHOTOS AND PROPS
• RESETTING THE ROOM
• PREPARING A TROUBLESHOOTING TOOLBOX
30. HOW TO DESIGN AN ESCAPE ROOM FROM
SCRATCH
• CONCEPTUALIZING A THEME
• DEVELOPING THE NARRATIVE
• CREATING THE GAME
• DECIDING YOUR ENDGAME
THE SEARCH FOR ALEXANDER HAMILTON AND THE MISSING LIBRARIAN: A
TIME TRAVEL ADVENTURE
RESIDENT LIBRARIAN, CAT LOVER, AND CONSPIRACYTHEORIST ADDISON
ADLEY HAS VANISHED INTO THIN AIR. SHE WAS LAST SEEN IN THE
PRIVATE LIBRARY OF ALEXANDER HAMILTON CONDUCTINGRESEARCH
SURROUNDINGHER LIFE’S WORK AND OBSESSION, WHICH IS HER
THEORY THAT FOUNDING FATHER ALEXANDER HAMILTON DID NOT DIE ON
JULY 12, 1804, AS A RESULT OF HIS DUEL WITH AARON BURR, BUT INSTEAD
WAS AN INTREPID TIME TRAVELER WHO USED THE INCIDENT AS AN
OPPORTUNITYTO DISAPPEAR TO TRAVEL THROUGH THE AGES. NOT
SURPRISINGLY, THE AUTHORITIES ARE NOT TAKING THIS SERIOUSLY.
YOURJOB IS TO FIND CLUES TO HER DISAPPEARANCE BEFORE THE LOCAL
POLICE COME IN TO CLEAR THE CRIME SCENE AND DISRUPT EVERYTHING.
YOU HAVE THIRTY MINUTES.
31. TYPES OF PUZZLE IDEAS AND CHALLENGES
• CYPHERS, SECRET CODES, MESSAGE
DECRYPTION
• HIDDEN MESSAGES
• LIGHT
• OBJECT ASSEMBLY
• OBJECTS IN IMAGES
32. TYPES OF PUZZLE IDEAS AND CHALLENGES
• TEAM
COMMUNICATION
• USING SOMETHING IN
AN UNUSUAL WAY
• NOTICING SOMETHING
OBVIOUS
• COUNTING
• HIDDEN OBJECTS
33. TYPES OF PUZZLE IDEAS AND CHALLENGES
• RIDDLES
• LOCKING
MECHANISMS
• RESEARCH-BASED
PUZZLES
• SOUND
• OTHER PUZZLE TYPES
34. HOW TO DESIGN AN ESCAPE ROOM FROM
SCRATCH
• CREATE A FLOWCHART
• SETTING THE STAGE—DECORATIONS, PROPS,
AND SOUNDTRACKS
HTTPS://TABLETOPAUDIO.COM
• GAMEPLAY
• HINTS AND PENALTIES
• TESTING YOUR ROOM
36. HOW TO CREATE A POP-UP ESCAPE ROOM
• CREATE A STORY LINE
• CREATE GROUPSOF EXHIBITORS AND PATHS FOR EACH
TEAM
• CREATE CLUES
• CREATE TEAM NAMES
• ASSEMBLE ALL CLUES AND LABEL FOR EACH TEAM
• SORT ALL CLUES BY WHICH EXHIBITOR IS TO DISTRIBUTE
THEM
• CREATE AN INSTRUCTION SHEET FOR PARTICIPATING
TEAMS
• SET ALL LOCKS TO GAME CODE SOLUTIONS, FILL BOXES
WITH PRIZES, AND CLOSE WITH HASPSAND LOCKS
37. ACTIVITY: PLAY A DIGITAL BREAKOUT
HTTPS://SITES.GOOGLE.COM/VIEW/DRACULASCURSE
38. HOW TO DESIGN A DIGITAL BREAKOUT
MAIN COMPONENTS
• 1. SETTING UP THE LOCK FORM
• 2. DEVELOPING CLUES
• 3. SETTING UP A GOOGLE SITE
39. HOW TO DESIGN A DIGITAL BREAKOUT
HTTPS://SITES.GOOGLE.COM/SITE/DIGITALBREAKOUTJB/SANDBOX