Personal Information
Organização/Local de trabalho
Taipei City, Taiwan Taiwan
Cargo
Senior Graphics Programmer; WebVR developer; Contributor to three.js
Setor
Technology / Software / Internet
Site
dsmu.me
Sobre
I am a senior software/graphics engineer. I work in the software industry since 2008 and developed several game engines. These game engines support PSP, PC, Web, iOS, and Android platforms.
Due to the experience of developing Flash3D game engine, I am invited to join the Adobe Flash prerelease runtime team to help them define and optimize Stage3D API. Moreover, I am totally into open source projects. I am contributing to a WebGL project, three.js, and I am the top 11 contributor of three.js now. My goal is to help more people enjoy the power of WebGL.
I am also a positive aggressive person. I believe "Passion" is the key to achieve success, so it always makes me be an innovative guy. I ...
Marcadores
webvr
game engine
vr
webgl
web browser
rendering
rust
3d
flash
gdc
stage3d
Ver mais
Apresentações
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台灣資料科學年會
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Introduction to WebVR Autodesk Forge 2016
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What you need to know to start developing WebVR
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Firefox OS Graphics inside
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WebGL: The Next Generation
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DDiMIT Workshop: Introduction to Augmented Reality
Ross McKegney
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[TGDF 2014] 進階Shader技術
Owen Wu
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Beyond porting
Cass Everitt
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Minko - Targeting Flash/Stage3D with C++ and GLSL
Minko3D
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WebGL - It's GO Time
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•
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glTF Update with Tony Parisi WebGL Meetup August 2013
Tony Parisi
•
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20091113_軟體的授權觀念與自由軟體授權條款介紹
Richard Lin
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C++ on the Web: Run your big 3D game in the browser
Andre Weissflog
•
Há 11 anos
COLLADA to WebGL (GDC 2013 presentation)
Remi Arnaud
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Há 11 anos
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Pavel Nakaznenko
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Adobe: Changing the game
DevGAMM Conference
•
Há 11 anos
Personal Information
Organização/Local de trabalho
Taipei City, Taiwan Taiwan
Cargo
Senior Graphics Programmer; WebVR developer; Contributor to three.js
Setor
Technology / Software / Internet
Site
dsmu.me
Sobre
I am a senior software/graphics engineer. I work in the software industry since 2008 and developed several game engines. These game engines support PSP, PC, Web, iOS, and Android platforms.
Due to the experience of developing Flash3D game engine, I am invited to join the Adobe Flash prerelease runtime team to help them define and optimize Stage3D API. Moreover, I am totally into open source projects. I am contributing to a WebGL project, three.js, and I am the top 11 contributor of three.js now. My goal is to help more people enjoy the power of WebGL.
I am also a positive aggressive person. I believe "Passion" is the key to achieve success, so it always makes me be an innovative guy. I ...
Marcadores
webvr
game engine
vr
webgl
web browser
rendering
rust
3d
flash
gdc
stage3d
Ver mais