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Japanese Word of the Week (12) Tasukete! [task-ke-te] Darekatasukete!
Aims & Objectives Aims: Students will understand styles of market and production research. They will use both to focus upon character design for their game. Objectives: All students will identify 2 forms of primary/secondary research Most students will identify 2 forms of primary/secondary research and explain their function Some students will identify 3 forms of primary/secondary research, explain and use their functions for assignment purposes
Research and Pre-Production 22 February 2010 Unit 1 Research Techniques for Media Industries Unit 2 Pre-Production for Media Industries
Research Techniques 1 Understand the purposes of research in the media industries 2 Be able to apply a range of research methods and techniques 3 Be able to present results of research.
Pre-Production Techniques 1 Understand requirements for production 2 Be able to obtain resources for production 3 Be able to apply production logistics.
The Story So Far…  Assignment 5.1…  What Happened? A Brief History of Your First Major Games Assignment  Example: Final Fantasy VII
Research Techniques I asked some questions and got some answers Did you do the same?
Research Techniques
Research Techniques I explained how research works in terms of getting solid facts with which to form arguments. “Primary research is research that I would conduct myself by using things like questionnaires, interviews and surveys.” “All game developers use primary research, some is conducted themselves whilst they often commission market research companies to do the job for them.” “I found it really hard to get people to respond to my surveys, the questionnaires  were much more successful!”
Research Techniques http://uk.psx.ign.com/articles/150/150494p1.html http://www.youtube.com/
Activity For a couple of minutes, please discuss with the person sat next to you, how you did in this first assignment. You should talk about: ,[object Object]
 Weaknesses
 Learning experiences,[object Object]
Computer Game Design Screenshots are vital to understanding gameplay, ludological elements, use of graphics etc Dialogue (Systemic) Playable area (Systemic / Compound) “As the crow flies”  top down design  (behavioural / compound) Key items  (Compound)
Computer Game Design Key items Static objects NPC Motion path Playable character Entrance / Exit Cid’s House
Computer Game Design
Activity How effective do you think that the following is? Discuss with the person sitting next to you: ,[object Object]
 Character Design
 Level / Area Maps,[object Object]
Pre-production Techniques Here I’m explaining the relationship between the publisher, designer and developer in terms of how the game is made. Note how the job of the publisher is instigation. This is because they control the finances.
So Now What? We need to look at Research Techniques, Computer Games Design and Pre-production Techniques all over again for our game! ,[object Object]
 Budget reports – how much will it cost?
 Compliance – are you operating within the law?

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U1 Lesson 06

  • 1. Japanese Word of the Week (12) Tasukete! [task-ke-te] Darekatasukete!
  • 2. Aims & Objectives Aims: Students will understand styles of market and production research. They will use both to focus upon character design for their game. Objectives: All students will identify 2 forms of primary/secondary research Most students will identify 2 forms of primary/secondary research and explain their function Some students will identify 3 forms of primary/secondary research, explain and use their functions for assignment purposes
  • 3. Research and Pre-Production 22 February 2010 Unit 1 Research Techniques for Media Industries Unit 2 Pre-Production for Media Industries
  • 4. Research Techniques 1 Understand the purposes of research in the media industries 2 Be able to apply a range of research methods and techniques 3 Be able to present results of research.
  • 5. Pre-Production Techniques 1 Understand requirements for production 2 Be able to obtain resources for production 3 Be able to apply production logistics.
  • 6. The Story So Far… Assignment 5.1… What Happened? A Brief History of Your First Major Games Assignment Example: Final Fantasy VII
  • 7. Research Techniques I asked some questions and got some answers Did you do the same?
  • 9. Research Techniques I explained how research works in terms of getting solid facts with which to form arguments. “Primary research is research that I would conduct myself by using things like questionnaires, interviews and surveys.” “All game developers use primary research, some is conducted themselves whilst they often commission market research companies to do the job for them.” “I found it really hard to get people to respond to my surveys, the questionnaires were much more successful!”
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  • 14. Computer Game Design Screenshots are vital to understanding gameplay, ludological elements, use of graphics etc Dialogue (Systemic) Playable area (Systemic / Compound) “As the crow flies” top down design (behavioural / compound) Key items (Compound)
  • 15. Computer Game Design Key items Static objects NPC Motion path Playable character Entrance / Exit Cid’s House
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  • 20. Pre-production Techniques Here I’m explaining the relationship between the publisher, designer and developer in terms of how the game is made. Note how the job of the publisher is instigation. This is because they control the finances.
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  • 22. Budget reports – how much will it cost?
  • 23. Compliance – are you operating within the law?
  • 24. Workflow diagrams – for your game proposal
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  • 26. Film the entire Q & A session
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  • 28. Next Week! We’ll cover compliance – including law and qualification. Then we’ll explore workflow diagrams; why are they so important? Finally, and in your game design lessons this week and next, we’ll be writing effective treatments. Let’s get this game made!
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  • 30. Types of research
  • 31. The key research elements for game designHave we met our outcomes?