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What is DojoX GFX?
    It's a cross-platform vector graphics package
●

    written in JavaScript.
    Frequently referenced as dojox.gfx or dojo.gfx.
●


    Supported backends:
●


        SVG (Firefox, Opera, Webkit/Safari 3 beta).
    –

        VML (IE6, IE7).
    –

        Silverlight (IE6, IE7, Firefox, Safari).
    –

    Design decisions were driven by pragmatic
●

    considerations.
    Let's review what's available.
●
Web gfx: VML
    Microsoft submitted VML to W3C in 1998.
●


        Since then it was augmented several times.
    –

    Pros:
●


        Available on IE6 and IE7:
    –

             60-85% of all browsers (source: Wikipedia).
         ●


             No need to install anything.
         ●



    Cons:
●


        Antiquated, incomplete, bug-ridden, slow.
    –

        Documentation is misleading, lack of examples.
    –

        Persistent rumors that Microsoft will drop it in IE8.
    –
Web gfx: SVG
    You know SVG, right?
●


    Pros:
●


        Mature, feature rich, well-documented.
    –

        There are several high-quality native implementations.
    –

    Cons:
●


        The market leader (IE) doesn't support it.
    –
Web gfx: Canvas
    Part of HTML5 by WHATWG.
●


    Implements a procedural interface.
●


    Pros:
●


        Implemented by Safari, Firefox, Opera.
    –

        Fast for drawing static images.
    –

    Cons:
●


        No support for picture regeneration.
    –

        Limited support for mouse selection.
    –

        Usually available along with SVG, which makes its use
    –
        questionable in some cases.
Web gfx: Silverlight
    Microsoft's answer to SVG and Flash.
●


    Pros:
●


        Finally something better than VML on IE!
    –

        Multi-platform:
    –

             «All major browsers on both Mac OS X and on Windows».
         ●


             Silverlight for Linux: Moonlight by Mono team.
         ●



        Rumored to replace VML in upcoming IE8.
    –

    Cons:
●


        Built on SVG blueprints, yet incompatible.
    –

        Not integrated with HTML DOM.
    –

        Requires a download.
    –
Web gfx: Flash
    The king of web graphics.
●


    Pros:
●


        Adobe: installed on ~98.7% browsers (Wikipedia).
    –

        Mature, well-known technology.
    –

        Multi-platform (including IE!).
    –

    Cons:
●


        Multiple problems with interfacing to external
    –
        JavaScript.
             Forces to move everything to the Flash.
         ●


             No integration with HTML DOM and other browser facilities.
         ●
Web gfx: Plug-ins
    All plug-ins may require a download!
●


    Major players: Java applet, ActiveX.
●


    Pros:
●


        Well-documented, mature, multi-platform.
    –

        Employs «real» languages.
    –

    Cons:
●


        Java applet:
    –

             No integration with HTML DOM...
         ●



        ActiveX:
    –

             Security issues, Windows IE-only technology...
         ●
Web gfx: HTML
    Simulation of vector graphics with absolutely
●

    positioned <div>s, or variations of this technique.
    Pros:
●


        Multi-platform, doesn't need plug-ins.
    –

        Keeps everything in the familiar HTML/CSS domain.
    –

    Cons:
●


        Restricts expressiveness.
    –

        Consumes a lot of memory, slow.
    –
DojoX GFX
    Loosely based on SVG concepts.
●


    Separation of concerns:
●


        Shape describes a geometry.
    –

             Group is a special shape, which is used to combine other
         ●

             shapes.
        Fill describes how to fill a shape.
    –

        Stroke describes how to draw an outline.
    –

        Font defines how to render text shapes.
    –

        Matrix describes a transformation.
    –

        Surface defines a drawing area.
    –
Shape
    Available shapes:
●


        Path (using the SVG path language).
    –

        Rectangle (with rounded corners).
    –

        Polyline/polygon.
    –

        Ellipse.
    –

        Convenient shapes:
    –

             Circle.
         ●


             Line.
         ●



        Image.
    –

        Text.
    –

        TextPath (highly experimental).
    –
Fill
    Solid fill.
●


         Any color object would do:
     –

              «red», «0xF00», «0xFF0000»
          ●


              «rgb(255, 0, 0)», «rgba(255, 0, 0 ,1)»
          ●


              {r: 255, g: 0, b: 0, a: 1}, [255, 0, 0, 1]
          ●



    Linear gradient
●


         Supports multiple color steps + line.
     –

    Radial gradient
●


         Supports multiple color steps + center + radius.
     –

    Tiled pattern.
●
Stroke
    Supports color, thickness, caps, and joins.
●


    Styles:
●


        Solid, ShortDash, ShortDot, ShortDashDot,
    –
        ShortDashDotDot, Dot, Dash, LongDash, DashDot,
        LongDashDot, LongDashDotDot.
    Caps:
●


        Butt, Round, Square.
    –

    Joins:
●


        Round, Bevel, Miter (specified by a number).
    –
Font
    Supports family, style, variant, weight, and size.
●


    Styles:
●


        Normal, Italic, Oblique.
    –

    Variants:
●


        Normal, Small-caps.
    –

    Weights:
●


        Normal, Bold, 100-900.
    –
Matrix
    Traditional 2D matrix.
●


    Numerous helpers:
●


        Constants: identity, flipX, flipY, flipXY.
    –

        Translation: translate().
    –

        Rotation: rotate(), rotateg(), rotateAt(), rotategAt().
    –

        Scaling: scale(), scaleAt().
    –

        Skewing:
    –

             skewX(), skewXg(), skewXAt(), skewXgAt().
         ●


             skewY(), skewYg(), skewYAt(), skewYgAt().
         ●



        Normalization, combination, inversion, and so on.
    –
Group & Surface
    Group:
●


        Used to combine several shapes together.
    –

             It is possible to have embedded groups.
         ●



        Supported operations:
    –

             Matrix transformations.
         ●


             Event processing.
         ●


             Propagation of default fills and strokes is planned.
         ●



    Surface:
●


        Hosts a drawing area.
    –

        Serves as a top-level group for all shapes.
    –
Notes
    DojoX GFX takes advantage of JavaScript:
●


        All descriptor objects are JSON-compatible.
    –

             Opens a possibility of network streaming.
         ●



        Almost all setters are chained.
    –

             Example: surface.createRect(r).setFill(f).setStroke(s);
         ●



        Duck-typing is used almost everywhere.
    –

             Example: shape.setTransform({dx: 10, dy: 10});
         ●



        Supports a wide variety of color representations.
    –

        Separates geometry from visual parameters.
    –

        Keeps all relevant information together.
    –

             Easy to define a palette or theme (used in charting).
         ●
Demo
Upcoming
    More backends.
●


        We need to support IE better.
    –

    Animation.
●


        Native animation APIs (SVG, Silverlight).
    –

        Fall back to Dojo animation facilities (VML).
    –

    DojoX GFX 3D
●


        Restricted subset of 3D graphics.
    –

        Geared towards charting.
    –

    DojoX Charting
●


        New and improved.
    –
DojoX GFX 3D
    Google Summer of Code 2007
●

    project.
    Student: Kun Xi.
●


        Graduate student of the George
    –
        Washington University.
        Majored in Computer Engineering.
    –

        Previous project: Dojo Summer of
    –
        Code 2006 — Dojo GFX.
DojoX GFX 3D pics
    Demonstration of some techniques.
●
DojoX Charting
    Google SoC 2007 project.
●


    Student: Neil Joshi.
●


        Graduate student of Ryerson
    –
        University in Toronto, ON, Canada.
        Majored in Electrical Engineering.
    –

    Supervisor: Tom Trenka.
●


        Veteran developer with SitePen.
    –

        Owner of DojoX Charting module.
    –
Charting demo
    Demonstration of technical prototypes.
●
Questions


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DojoX GFX Keynote Eugene Lazutkin SVG Open 2007

  • 1.
  • 2. What is DojoX GFX? It's a cross-platform vector graphics package ● written in JavaScript. Frequently referenced as dojox.gfx or dojo.gfx. ● Supported backends: ● SVG (Firefox, Opera, Webkit/Safari 3 beta). – VML (IE6, IE7). – Silverlight (IE6, IE7, Firefox, Safari). – Design decisions were driven by pragmatic ● considerations. Let's review what's available. ●
  • 3. Web gfx: VML Microsoft submitted VML to W3C in 1998. ● Since then it was augmented several times. – Pros: ● Available on IE6 and IE7: – 60-85% of all browsers (source: Wikipedia). ● No need to install anything. ● Cons: ● Antiquated, incomplete, bug-ridden, slow. – Documentation is misleading, lack of examples. – Persistent rumors that Microsoft will drop it in IE8. –
  • 4. Web gfx: SVG You know SVG, right? ● Pros: ● Mature, feature rich, well-documented. – There are several high-quality native implementations. – Cons: ● The market leader (IE) doesn't support it. –
  • 5. Web gfx: Canvas Part of HTML5 by WHATWG. ● Implements a procedural interface. ● Pros: ● Implemented by Safari, Firefox, Opera. – Fast for drawing static images. – Cons: ● No support for picture regeneration. – Limited support for mouse selection. – Usually available along with SVG, which makes its use – questionable in some cases.
  • 6. Web gfx: Silverlight Microsoft's answer to SVG and Flash. ● Pros: ● Finally something better than VML on IE! – Multi-platform: – «All major browsers on both Mac OS X and on Windows». ● Silverlight for Linux: Moonlight by Mono team. ● Rumored to replace VML in upcoming IE8. – Cons: ● Built on SVG blueprints, yet incompatible. – Not integrated with HTML DOM. – Requires a download. –
  • 7. Web gfx: Flash The king of web graphics. ● Pros: ● Adobe: installed on ~98.7% browsers (Wikipedia). – Mature, well-known technology. – Multi-platform (including IE!). – Cons: ● Multiple problems with interfacing to external – JavaScript. Forces to move everything to the Flash. ● No integration with HTML DOM and other browser facilities. ●
  • 8. Web gfx: Plug-ins All plug-ins may require a download! ● Major players: Java applet, ActiveX. ● Pros: ● Well-documented, mature, multi-platform. – Employs «real» languages. – Cons: ● Java applet: – No integration with HTML DOM... ● ActiveX: – Security issues, Windows IE-only technology... ●
  • 9. Web gfx: HTML Simulation of vector graphics with absolutely ● positioned <div>s, or variations of this technique. Pros: ● Multi-platform, doesn't need plug-ins. – Keeps everything in the familiar HTML/CSS domain. – Cons: ● Restricts expressiveness. – Consumes a lot of memory, slow. –
  • 10. DojoX GFX Loosely based on SVG concepts. ● Separation of concerns: ● Shape describes a geometry. – Group is a special shape, which is used to combine other ● shapes. Fill describes how to fill a shape. – Stroke describes how to draw an outline. – Font defines how to render text shapes. – Matrix describes a transformation. – Surface defines a drawing area. –
  • 11. Shape Available shapes: ● Path (using the SVG path language). – Rectangle (with rounded corners). – Polyline/polygon. – Ellipse. – Convenient shapes: – Circle. ● Line. ● Image. – Text. – TextPath (highly experimental). –
  • 12. Fill Solid fill. ● Any color object would do: – «red», «0xF00», «0xFF0000» ● «rgb(255, 0, 0)», «rgba(255, 0, 0 ,1)» ● {r: 255, g: 0, b: 0, a: 1}, [255, 0, 0, 1] ● Linear gradient ● Supports multiple color steps + line. – Radial gradient ● Supports multiple color steps + center + radius. – Tiled pattern. ●
  • 13. Stroke Supports color, thickness, caps, and joins. ● Styles: ● Solid, ShortDash, ShortDot, ShortDashDot, – ShortDashDotDot, Dot, Dash, LongDash, DashDot, LongDashDot, LongDashDotDot. Caps: ● Butt, Round, Square. – Joins: ● Round, Bevel, Miter (specified by a number). –
  • 14. Font Supports family, style, variant, weight, and size. ● Styles: ● Normal, Italic, Oblique. – Variants: ● Normal, Small-caps. – Weights: ● Normal, Bold, 100-900. –
  • 15. Matrix Traditional 2D matrix. ● Numerous helpers: ● Constants: identity, flipX, flipY, flipXY. – Translation: translate(). – Rotation: rotate(), rotateg(), rotateAt(), rotategAt(). – Scaling: scale(), scaleAt(). – Skewing: – skewX(), skewXg(), skewXAt(), skewXgAt(). ● skewY(), skewYg(), skewYAt(), skewYgAt(). ● Normalization, combination, inversion, and so on. –
  • 16. Group & Surface Group: ● Used to combine several shapes together. – It is possible to have embedded groups. ● Supported operations: – Matrix transformations. ● Event processing. ● Propagation of default fills and strokes is planned. ● Surface: ● Hosts a drawing area. – Serves as a top-level group for all shapes. –
  • 17. Notes DojoX GFX takes advantage of JavaScript: ● All descriptor objects are JSON-compatible. – Opens a possibility of network streaming. ● Almost all setters are chained. – Example: surface.createRect(r).setFill(f).setStroke(s); ● Duck-typing is used almost everywhere. – Example: shape.setTransform({dx: 10, dy: 10}); ● Supports a wide variety of color representations. – Separates geometry from visual parameters. – Keeps all relevant information together. – Easy to define a palette or theme (used in charting). ●
  • 18. Demo
  • 19. Upcoming More backends. ● We need to support IE better. – Animation. ● Native animation APIs (SVG, Silverlight). – Fall back to Dojo animation facilities (VML). – DojoX GFX 3D ● Restricted subset of 3D graphics. – Geared towards charting. – DojoX Charting ● New and improved. –
  • 20. DojoX GFX 3D Google Summer of Code 2007 ● project. Student: Kun Xi. ● Graduate student of the George – Washington University. Majored in Computer Engineering. – Previous project: Dojo Summer of – Code 2006 — Dojo GFX.
  • 21. DojoX GFX 3D pics Demonstration of some techniques. ●
  • 22. DojoX Charting Google SoC 2007 project. ● Student: Neil Joshi. ● Graduate student of Ryerson – University in Toronto, ON, Canada. Majored in Electrical Engineering. – Supervisor: Tom Trenka. ● Veteran developer with SitePen. – Owner of DojoX Charting module. –
  • 23. Charting demo Demonstration of technical prototypes. ●