SlideShare a Scribd company logo
1 of 16
Game Console Industry:
            Nintendo
1. Characteristics of game console
industry?
 Competitive technology-focused, with hardcore gamer as a target market.
Fast changing industry, since the product lifecycle is comparatively short.
People demand shifted as economy changes. Different specs, model, and
 prices are needed to fulfill the ever-changing demand. Game console
 company have to balance between suitable price and quality.
People are looking for new experience of game playing.
2. The Five Forces
In the game console industry, the competition is a warzone between three big
game console company.
                            Substitute Products:
                                High. PC Game
                         Low. Arcade / Handheld game

         Suppliers:                                        Buyers:
          Moderate              Competitor:
                                                            High
           Expand                  High
                                                            Loss
         from single               Sony.                 Purchasing
           supplier              Microsoft.                Power in
          into many                                       recession

                               New Entrants:
                                    Low
                        Strong brand/High distribution
                                   barrier
2. The Five Forces (continue)
Buyer:
 <High> Customers lose their purchasing power due to economic recession,
 however the customer group expands from just hard-core gamer into elderly and
 female gamer.
 <Moderate> Retailers also lose purchasing power (In order to survive recession).

Supplier:
 <Moderate> Since Nintendo sorted more than one single supplier in year 2007,
 suppliers have lost their bargaining power. In addition, due to the strong brand and
 software development (cd game), suppliers find it hard to forward integrate into a
 competitor.
2. The Five Forces (continue)
 Competitor:
  <High> Sony.
 Higher price as Premium gaming console.
 Fast response to market change.
 Good technology capabilities and Innovation(blu-ray).

  <High> Microsoft.
 Target in different levels of market.
 Produce variety of version with different price and service to target every
  section of customer. (Lowest-end product has the same price as Nintendo
  Wii and high-end match PS3)

  <Low> China product.
2. The Five Forces (continue)
Substitute:
<High> PC game
<Low> Arcade game
<Low> Handheld game (Mobile/Tablets)
New Entrants:
<Low> Hard to penetrate since it needs strong brand, marketing (reputation)
and high distribution power (global scale)
3. Driving Forces
Strong Competition in technology among rivalry.
Nintendo cannot compete in technology with Sony and Microsoft; therefore
 they diversified into targeting more casual customer. (Start from Nintendo‟s
 Game Cube failure).
It is making the industry more profitable since it targets more groups of
 customer. It also makes the competition more intense since it forces
 Mircrosoft and Sony to step down into the same target group.
Especially Sony and Microsoft, they launched console which is similar to Wii.
     Sony : Playstation Move and Eyetoy
     Microsoft: Xbox Kinect
4. Key success factors:
Giving players „new experience of game playing‟
 (physical interaction, new controller).
Attract new casual group of customer who hasn‟t play game before
Strong brand of software game (Super Mario, Pokemon, etc)
 that complements causal gaming.
Partnership with components manufacturing company.
5. Strategy
Nintendo is using broad differentiation strategy as their generic competitive
strategy. They are targeting the market of hardcore gamer, casual gamer and
even someone who hasn‟t play game before. The price of Nintendo is
relatively much lower as compare to Sony and Microsoft.
Offensive:
  Blue Ocean – Strategy to explore and create untapped elders/female and
  non hardcore gamer market. So they always try to be the “first mover” to
  beat out competitor in existing market.
Defensive:
  Be more innovative than competitors since they are getting into this area.
  (Wii Fit)
6. Is Nintendo Wii a Blue Ocean
Strategy
Yes, because they are the first mover to explore this market. For example,
they have begun developing Nintendo Wii since the launched of Nintendo
Game Cube.


.
7. Sign of financial problem?
According to latest 5 years financial report,
1. Quick ratio shows that liquidity is going down, because there is a risk in
holding inventory. They don‟t maintaining a war chest of cash as signaling
their rivals because of signaling is an effective defensive strategy.
2. Financial risk is increasing due to debt to equity ratio.
3. Net profit to revenue ratio shows that Nintendo might have some problem
in operation. The ratio is decreasing.
7. Sign of financial problem?
Financial          2009    2008    2007    2006    2005
Ratio
Quick ratio        2.78    2.71    2.79    5.42    4.59
Debt to equity     0.428   0.465   0.429   0.192   0.228
Net profit ratio   0.151   0.153   0.180   0.193   0.169
8. SWOT
             Strength
              Strong brand                      Weakness
        First Mover (Creativity)           Technology disadvantage
       Internal game developer            Lack of blockbuster games




          Opportunities                           Threat
                                         Competitors targeting casual
   Changing people lifestyle (health,
                                                game players
          fit, fun = Wii Fit)
                                        Recession (Less demand, rising
   E-commerce boom (Online store)
                                                logistic cost)
8. SWOT (continue)
Analysis:

Nintendo‟s performance is not attractive.
 Nintendo‟s main competitive advantage is its creativity.
 Technology barrier makes Nintendo‟s approach is not sustainable.
 “Exhausting endeavor without assurance” – Using „creativity‟ to outrun
  competitor is susceptible to competitors‟ copy and development effort
9.Competitve Strength Assessment
Good product innovation capabilities and cost advantage compared to rival.
Strong brand name image.
Strong global distribution capability.
10. Recommendation
Invest more in R&D to create a proprietary and superior technology.
Build stronger partnership with game-producer companies.
Continue to approach new gaming experience.

More Related Content

What's hot

Nintendo_Strategic_Analysis_2014
Nintendo_Strategic_Analysis_2014Nintendo_Strategic_Analysis_2014
Nintendo_Strategic_Analysis_2014
Divya Singla
 
Nintendo Marketing Strategy analysis and proposal
Nintendo Marketing Strategy analysis and proposalNintendo Marketing Strategy analysis and proposal
Nintendo Marketing Strategy analysis and proposal
Juan Mejia
 
nintendo and blue ocean strategy
nintendo and blue ocean strategynintendo and blue ocean strategy
nintendo and blue ocean strategy
Yunru Feng
 
Strategy nintendo uebs
Strategy nintendo uebsStrategy nintendo uebs
Strategy nintendo uebs
Joshua Mann
 
Microsoft-Nintendo M&A Pitchbook
Microsoft-Nintendo M&A PitchbookMicrosoft-Nintendo M&A Pitchbook
Microsoft-Nintendo M&A Pitchbook
Christopher Chen
 

What's hot (20)

Nintendo Company Market Analysis
Nintendo Company Market AnalysisNintendo Company Market Analysis
Nintendo Company Market Analysis
 
Nintendo_Strategic_Analysis_2014
Nintendo_Strategic_Analysis_2014Nintendo_Strategic_Analysis_2014
Nintendo_Strategic_Analysis_2014
 
Nintendo Marketing Strategy analysis and proposal
Nintendo Marketing Strategy analysis and proposalNintendo Marketing Strategy analysis and proposal
Nintendo Marketing Strategy analysis and proposal
 
nintendo and blue ocean strategy
nintendo and blue ocean strategynintendo and blue ocean strategy
nintendo and blue ocean strategy
 
Nintendo Case Study
Nintendo Case StudyNintendo Case Study
Nintendo Case Study
 
Ubisoft Strategy
Ubisoft StrategyUbisoft Strategy
Ubisoft Strategy
 
Brand audit playstation
Brand audit playstationBrand audit playstation
Brand audit playstation
 
Key Positioning of Sony Playstaion 4
Key Positioning of Sony Playstaion 4Key Positioning of Sony Playstaion 4
Key Positioning of Sony Playstaion 4
 
Strategy nintendo uebs
Strategy nintendo uebsStrategy nintendo uebs
Strategy nintendo uebs
 
Strategic analysis on nintendo
Strategic analysis on nintendoStrategic analysis on nintendo
Strategic analysis on nintendo
 
Nintendo Switch, the summary of a risky launch
Nintendo Switch, the summary of a risky launchNintendo Switch, the summary of a risky launch
Nintendo Switch, the summary of a risky launch
 
Nintendo Wii Marketing Plan
Nintendo Wii Marketing PlanNintendo Wii Marketing Plan
Nintendo Wii Marketing Plan
 
Lenovo: Building a global brand
Lenovo: Building a global brandLenovo: Building a global brand
Lenovo: Building a global brand
 
Sony Playstation Market Analysis
Sony Playstation Market AnalysisSony Playstation Market Analysis
Sony Playstation Market Analysis
 
Nintendo Wii U Marketing Plan
Nintendo Wii U Marketing PlanNintendo Wii U Marketing Plan
Nintendo Wii U Marketing Plan
 
Dominion Motor Ltd
Dominion Motor LtdDominion Motor Ltd
Dominion Motor Ltd
 
Company Review on Sony
Company Review on Sony Company Review on Sony
Company Review on Sony
 
Microsoft-Nintendo M&A Pitchbook
Microsoft-Nintendo M&A PitchbookMicrosoft-Nintendo M&A Pitchbook
Microsoft-Nintendo M&A Pitchbook
 
Nintendo
NintendoNintendo
Nintendo
 
Microsoft Surface Hub 2S: The Higher-Education Market Opportunity
Microsoft Surface Hub 2S: The Higher-Education Market OpportunityMicrosoft Surface Hub 2S: The Higher-Education Market Opportunity
Microsoft Surface Hub 2S: The Higher-Education Market Opportunity
 

Similar to Nintendo

Idea for innovators (1)
Idea for innovators (1)Idea for innovators (1)
Idea for innovators (1)
purnansh1
 
Final Presentation
Final PresentationFinal Presentation
Final Presentation
MattM
 
Final Presentation
Final PresentationFinal Presentation
Final Presentation
MattM
 
Nintendo YOO - The next generation of Console Gaming
Nintendo YOO - The next generation of Console GamingNintendo YOO - The next generation of Console Gaming
Nintendo YOO - The next generation of Console Gaming
NintendoYoo
 
3 Do Case Analysis
3 Do Case Analysis3 Do Case Analysis
3 Do Case Analysis
smehro
 
Sony eyetoy final_report
Sony eyetoy final_reportSony eyetoy final_report
Sony eyetoy final_report
frankliu0617
 
Final Marketing Plan v2 (1)
Final Marketing Plan v2 (1)Final Marketing Plan v2 (1)
Final Marketing Plan v2 (1)
Angela Nguyen
 
IS3101 Final Presentation
IS3101 Final PresentationIS3101 Final Presentation
IS3101 Final Presentation
J M
 
TitleABC123 Version X1Real Estate Regression Exercise.docx
TitleABC123 Version X1Real Estate Regression Exercise.docxTitleABC123 Version X1Real Estate Regression Exercise.docx
TitleABC123 Version X1Real Estate Regression Exercise.docx
herthalearmont
 

Similar to Nintendo (20)

Idea for innovators (1)
Idea for innovators (1)Idea for innovators (1)
Idea for innovators (1)
 
Wii vs playstation3
Wii vs playstation3Wii vs playstation3
Wii vs playstation3
 
Nintendo V3
Nintendo V3Nintendo V3
Nintendo V3
 
Sony marketing strategy_v9
Sony marketing strategy_v9Sony marketing strategy_v9
Sony marketing strategy_v9
 
Final Presentation
Final PresentationFinal Presentation
Final Presentation
 
Hunting the Next Supercell | Alexis Bonte
Hunting the Next Supercell | Alexis BonteHunting the Next Supercell | Alexis Bonte
Hunting the Next Supercell | Alexis Bonte
 
Final Presentation
Final PresentationFinal Presentation
Final Presentation
 
Nintendo YOO - The next generation of Console Gaming
Nintendo YOO - The next generation of Console GamingNintendo YOO - The next generation of Console Gaming
Nintendo YOO - The next generation of Console Gaming
 
Nintendo Oligopoly Essay
Nintendo Oligopoly EssayNintendo Oligopoly Essay
Nintendo Oligopoly Essay
 
Monetization Strategies: iOS + Android
Monetization Strategies: iOS + AndroidMonetization Strategies: iOS + Android
Monetization Strategies: iOS + Android
 
3 Do Case Analysis
3 Do Case Analysis3 Do Case Analysis
3 Do Case Analysis
 
nintendo
nintendonintendo
nintendo
 
Video Games
Video GamesVideo Games
Video Games
 
Sony eyetoy final_report
Sony eyetoy final_reportSony eyetoy final_report
Sony eyetoy final_report
 
Nintendo Bus316
Nintendo Bus316Nintendo Bus316
Nintendo Bus316
 
Case Study: “Rivalry on Video Games”
Case Study: “Rivalry on Video Games”Case Study: “Rivalry on Video Games”
Case Study: “Rivalry on Video Games”
 
History Of Playstation
History Of PlaystationHistory Of Playstation
History Of Playstation
 
Final Marketing Plan v2 (1)
Final Marketing Plan v2 (1)Final Marketing Plan v2 (1)
Final Marketing Plan v2 (1)
 
IS3101 Final Presentation
IS3101 Final PresentationIS3101 Final Presentation
IS3101 Final Presentation
 
TitleABC123 Version X1Real Estate Regression Exercise.docx
TitleABC123 Version X1Real Estate Regression Exercise.docxTitleABC123 Version X1Real Estate Regression Exercise.docx
TitleABC123 Version X1Real Estate Regression Exercise.docx
 

Recently uploaded

Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
ZurliaSoop
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
heathfieldcps1
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
kauryashika82
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
AnaAcapella
 

Recently uploaded (20)

2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
Magic bus Group work1and 2 (Team 3).pptx
Magic bus Group work1and 2 (Team 3).pptxMagic bus Group work1and 2 (Team 3).pptx
Magic bus Group work1and 2 (Team 3).pptx
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
Asian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptxAsian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptx
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docx
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptx
 
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxSKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
 

Nintendo

  • 2. 1. Characteristics of game console industry?  Competitive technology-focused, with hardcore gamer as a target market. Fast changing industry, since the product lifecycle is comparatively short. People demand shifted as economy changes. Different specs, model, and prices are needed to fulfill the ever-changing demand. Game console company have to balance between suitable price and quality. People are looking for new experience of game playing.
  • 3. 2. The Five Forces In the game console industry, the competition is a warzone between three big game console company. Substitute Products: High. PC Game Low. Arcade / Handheld game Suppliers: Buyers: Moderate Competitor: High Expand High Loss from single Sony. Purchasing supplier Microsoft. Power in into many recession New Entrants: Low Strong brand/High distribution barrier
  • 4. 2. The Five Forces (continue) Buyer: <High> Customers lose their purchasing power due to economic recession, however the customer group expands from just hard-core gamer into elderly and female gamer. <Moderate> Retailers also lose purchasing power (In order to survive recession). Supplier: <Moderate> Since Nintendo sorted more than one single supplier in year 2007, suppliers have lost their bargaining power. In addition, due to the strong brand and software development (cd game), suppliers find it hard to forward integrate into a competitor.
  • 5. 2. The Five Forces (continue) Competitor: <High> Sony.  Higher price as Premium gaming console.  Fast response to market change.  Good technology capabilities and Innovation(blu-ray). <High> Microsoft.  Target in different levels of market.  Produce variety of version with different price and service to target every section of customer. (Lowest-end product has the same price as Nintendo Wii and high-end match PS3) <Low> China product.
  • 6. 2. The Five Forces (continue) Substitute: <High> PC game <Low> Arcade game <Low> Handheld game (Mobile/Tablets) New Entrants: <Low> Hard to penetrate since it needs strong brand, marketing (reputation) and high distribution power (global scale)
  • 7. 3. Driving Forces Strong Competition in technology among rivalry. Nintendo cannot compete in technology with Sony and Microsoft; therefore they diversified into targeting more casual customer. (Start from Nintendo‟s Game Cube failure). It is making the industry more profitable since it targets more groups of customer. It also makes the competition more intense since it forces Mircrosoft and Sony to step down into the same target group. Especially Sony and Microsoft, they launched console which is similar to Wii.  Sony : Playstation Move and Eyetoy  Microsoft: Xbox Kinect
  • 8. 4. Key success factors: Giving players „new experience of game playing‟ (physical interaction, new controller). Attract new casual group of customer who hasn‟t play game before Strong brand of software game (Super Mario, Pokemon, etc) that complements causal gaming. Partnership with components manufacturing company.
  • 9. 5. Strategy Nintendo is using broad differentiation strategy as their generic competitive strategy. They are targeting the market of hardcore gamer, casual gamer and even someone who hasn‟t play game before. The price of Nintendo is relatively much lower as compare to Sony and Microsoft. Offensive: Blue Ocean – Strategy to explore and create untapped elders/female and non hardcore gamer market. So they always try to be the “first mover” to beat out competitor in existing market. Defensive: Be more innovative than competitors since they are getting into this area. (Wii Fit)
  • 10. 6. Is Nintendo Wii a Blue Ocean Strategy Yes, because they are the first mover to explore this market. For example, they have begun developing Nintendo Wii since the launched of Nintendo Game Cube. .
  • 11. 7. Sign of financial problem? According to latest 5 years financial report, 1. Quick ratio shows that liquidity is going down, because there is a risk in holding inventory. They don‟t maintaining a war chest of cash as signaling their rivals because of signaling is an effective defensive strategy. 2. Financial risk is increasing due to debt to equity ratio. 3. Net profit to revenue ratio shows that Nintendo might have some problem in operation. The ratio is decreasing.
  • 12. 7. Sign of financial problem? Financial 2009 2008 2007 2006 2005 Ratio Quick ratio 2.78 2.71 2.79 5.42 4.59 Debt to equity 0.428 0.465 0.429 0.192 0.228 Net profit ratio 0.151 0.153 0.180 0.193 0.169
  • 13. 8. SWOT Strength Strong brand Weakness First Mover (Creativity) Technology disadvantage Internal game developer Lack of blockbuster games Opportunities Threat Competitors targeting casual Changing people lifestyle (health, game players fit, fun = Wii Fit) Recession (Less demand, rising E-commerce boom (Online store) logistic cost)
  • 14. 8. SWOT (continue) Analysis: Nintendo‟s performance is not attractive.  Nintendo‟s main competitive advantage is its creativity.  Technology barrier makes Nintendo‟s approach is not sustainable.  “Exhausting endeavor without assurance” – Using „creativity‟ to outrun competitor is susceptible to competitors‟ copy and development effort
  • 15. 9.Competitve Strength Assessment Good product innovation capabilities and cost advantage compared to rival. Strong brand name image. Strong global distribution capability.
  • 16. 10. Recommendation Invest more in R&D to create a proprietary and superior technology. Build stronger partnership with game-producer companies. Continue to approach new gaming experience.