1. Design and Living for Dwellings Eric E. Anderson AIA Farmingdale State College ARC 466
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3. Criteria for Zoning Dwellings Night < > Day Dark < > Light Quiet < > Noisy Closed < > Open Introverted < > Extroverted Horizontal Links < > Vertical Links Link with Indoors < > Link with Outdoors Children < > Adults Living Area < > Circulation Area Functional Area < > Living Area Leisure Area < > Working Area Private Area < > General Area
4. Zoning by Use Private Use General Use Cooking Personal Grooming Public Realm Personal Realm Threshold Arrival
5. Use Relationships Entrance Refuge Threshold Arrival Sleeping Storage Personal Interest Living Dining Kitchen Outdoor Yard Personal Grooming Hearth Prospect
8. Orientation LIVING General Uses Hearth afternoon/evening light temporal threshold WEST DINING OUTDOORS General Uses intensive light daily illumination SOUTH BEDROOMS GROOMING Private Uses morning light temporal threshold EAST ENTRANCES STORAGE Hearth low light even light NORTH
10. Housing Design Useful Does it satisfy basic shelter needs? Does it meet a need for regional housing demand? Sustainable Can it be maintained? Can it evolve? Is it efficient in use of energy and materials? Useable Does it have personal, family, and public realms? Is it accessible and employ universal design concepts? Desirable Is it pleasing aesthetically? Does the physical environment support home-making? Is it memorable? Social Does it facilitate family life? Does it encourage community in form and siting? Users: Emotional and rational wants/needs Architects: Define, synthesize, and evaluate Finance/Regulatory Measurable goals and objectives promoting fiscal and physical security
11. Four Design Approaches Is the source of inspiration. Source of validation. Relies on the skill and wisdom of designers used to make products. Genius Design Make sure all the parts of a system are in place. Set the goals of a system. Focuses on the components of a system. Systems Design Create tools for action. Perform the activities. Focuses on the tasks and activities that needs to be accomplished Activity-Centered Design Translates user needs and goals Guide the design Focus on user needs and goals. User-Centered Design DESIGNERS USERS OVERVIEW APPROACH