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Design elements in Angry Birds spark positive influences for skill acquisition. Players can jump right in with little to no learning curve, follow multiple paths to success, and are offered incentives toward productivity.
A game can’t stand alone by itself. Students must have guidance.
Students can learn about gravity… etc. as well as explain their thought process and reasoning.
The key is to have students discuss, talk, describe in words verbally or written why they chose what they did. How did they plan… what is there though process?
Slideshare already has more detailed explanations of why and how to use video games to enhance education.
Angry birds in education
Mobile Video Games as Educational ToolsA very brief look at how Angry Birds can be used in education Edward Joe EDIM 510 Web 2.0
Good Learning Programs• Easy to pick up and explore• Multiple paths to success• Opportunity and incentive to build proficiency http://www.flickr.com/photos/naokomc/6222765713/• Learning is paced, and builds upon itself
Only Good if...• Designed appropriately• Used correctly within the curriculum• Promote re- http://www.flickr.com/photos/timmargh/4532607526 / cursive learning
Angry Birds Promotes Physics and Reasoning• Gravity, momentum, and trajectory• Different physical surface destructibility• Chain reactions• Real-world physics concepts through http://www.flickr.com/photos/randomcuriosity/5001390988/ hands-on, trial-and- error puzzle-solving
Adding ValueStudents can:• Explain the game.. in writing• Describe their strategy• Discuss with others most effective strategy• After one level, explain why they did what they did http://blog.asha.org/2011/07/28/barbara-fernandes-angry- birds/
Other Online Presentations on Education and Video Games• Keynote presentation with good examples. http://www.slideshare.net/mobile/paulpivec/play-to-learn-keynote-by-• 55 slide presentation on the pedagogy of using video games. http://www.slideshare.net/s_milly/using-video-games-for-educational- http://www.flickr.com/photos/timmargh/4531974897 /