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WHO
     ARE YOU?

    OPENER # 8: ALTERNATIve
       REALITY LEARNING

S   Y   N   T   H   E   S   I   S   B   Y   E   N   N   A   A   Y   U   B
FROM THE BOOK:




     C   U   R   T   I   S   J.   B   O   N   K
FROM THE BOOK:

             Let’s do a quick
             recap of ALL the
             10 Openers
             (WE-ALL-LEARN)
10 Openers:
                        WE-ALL-LEARN
1    Web Searching in the World of E-books

2                                                                                                Pics
     E-Learning and Blended Learning
                                                                   PDFs            I Share.
                                                                                 You Share.
3    Availability of Open Source and Free Software                               People Use,
                                                                                   People        Videos
4    Leveraged Resources and OpenCourseWare

5    Learning Object Repositories and Portals

6    Learner Participation in Open Information Communities

                                                         My Blah                     Your Blah
7    Electronic Collaboration                                             Our Blah                Blah


8    Alternate Reality Learning

9    Real-Time Mobility and Portability

10   Networks of Personalized Learning
This presentation will synthetize
      Chapter 9 of Bonk’s
      The World is Open

          WHO
        ARE YOU?


OPENER # 8: Alternative
   REALITY LEARNING
At the end of this presentation you will be able to:



 1.   Identify the tools for alternative reality learning
At the end of this presentation you will be able to:



 1.   Identify the tools for alternative reality learning
 2.   Explain the virtual worlds where experiential
      learning can occur
At the end of this presentation you will be able to:



 1.   Identify the tools for alternative reality learning
 2.   Explain the virtual worlds where experiential
      learning can occur
 3.   Explain Second Life as a Learning Tool in
      Alternative Reality Learning
At the end of this presentation you will be able to:



 1.   Identify the tools for alternative reality learning
 2.   Explain the virtual worlds where experiential
      learning can occur
 3.   Explain Second Life as a learning tool in
      alternative reality learning
 4.   State how learning can be achieved through
      gaming
At the end of this presentation you will be able to:



 1.   Identify the tools for alternative reality learning
 2.   Explain the virtual worlds where experiential
      learning can occur
 3.   Explain Second Life as a learning tool in
      alternative reality learning
 4.   State how learning can be achieved through
      gaming
 5.   The challenges to implement alternative
      reality learning in a classroom
1.Identify the Tools for Alternative Reality Learning
1.Identify the Tools for Alternative Reality Learning


Traditional View of School:
Place to complete boring set of drills
and worksheet
1.Identify the Tools for Alternative Reality Learning


Traditional View of School:              Traditional View of Electronic Stores:
Place to complete boring set of drills   Place of play and enjoyment
and worksheet
1.Identify the Tools for Alternative Reality Learning


Today in the WE-ALL-LEARN age:
Electronic stores are places where we get our tools to enable learning.
1.Identify the Tools for Alternative Reality Learning


One may not realize it, but the electronic gadgets that we buy in an electronic stores
such as:
1.Identify the Tools for Alternative Reality Learning


One may not realize it, but the electronic gadgets that we buy in an electronic stores
such as:
1.Identify the Tools for Alternative Reality Learning


One may not realize it, but the electronic gadgets that we buy in an electronic stores
such as:




  Are all embedded with educational technologies
1.Identify the Tools for Alternative Reality Learning


One may not realize it, but the electronic gadgets that we buy in an electronic stores
such as:




  Are all embedded with educational technologies
                                                              HOW?
1.Identify the Tools for Alternative Reality Learning



In the pervasive computing
era, educational
technologies are easily
embedded into the learner’s
environment where the
connectivity of devices is
embedded in such a way
that the connectivity is
unobtrusive and always
available.
1.Identify the Tools for Alternative Reality Learning



           FACT

Our entertainment and
communications technologies have
become our learning technologies.
1.Identify the Tools for Alternative Reality Learning



           FACT

Our entertainment and
communications technologies have
become our learning technologies.




   HOW?
1.Identify the Tools for Alternative Reality Learning


                     Podcast from your lecturer or teacher

iPod or MP3 Player
1.Identify the Tools for Alternative Reality Learning


                     Podcast from your lecturer or teacher

iPod or MP3 Player



                     Computer simulation games like SimCity and Civilization

Desktop or Laptop
1.Identify the Tools for Alternative Reality Learning


                      Podcast from your lecturer or teacher

iPod or MP3 Player



                      Computer simulation games like SimCity and Civilization

Desktop or Laptop



                      Electronic books

Car Stereo with USB
       Ports
1.Identify the Tools for Alternative Reality Learning


                      Podcast from your lecturer or teacher

iPod or MP3 Player



                      Computer simulation games like SimCity and Civilization

Desktop or Laptop



                      Electronic books

Car Stereo with USB
       Ports


                      Web browsing, attend online class through LMS, social
                      networking sites and forums
   Smartphones
1.Identify the Tools for Alternative Reality Learning

What is increasing becoming popular is the transformation of education and training
environments into virtual worlds.




                                                          Click here to watch
                                                          a clip on the virtual
                                                            worlds available
                                                                  now!




                                                           Source: Gary Hayes
1.Identify the Tools for Alternative Reality Learning


          Virtual Reality is THE NEW pedagogy.
2. Explain the Virtual Worlds where Experiential Learning can Occur
2. Explain the Virtual Worlds where Experiential Learning can Occur



  Real World                                 Virtual World




     What is Real
2. Explain the Virtual Worlds where Experiential Learning can Occur



  Real World                                 Virtual World




     What is Real What is Possible
2. Explain the Virtual Worlds where Experiential Learning can Occur



  Real World                                   Virtual World
                                      Virtual reality is increasingly popular




     What is Real What is Possible
2. Explain the Virtual Worlds where Experiential Learning can Occur



  Real World                                   Virtual World
                                      Virtual reality is increasingly popular
                                      as everyone wants to experience or
                                      do the real thing




     What is Real What is Possible
2. Explain the Virtual Worlds where Experiential Learning can Occur



  Real World                                   Virtual World
  Rather than listen to someone       Virtual reality is increasingly popular
  else tell us about the supposed     as everyone wants to experience or
  real thing                          do the real thing
     My       Blah       Your
     blah     blah       blah




      What is Real What is Possible
2. Explain the Virtual Worlds where Experiential Learning can Occur



  Real World                                 Virtual World
  People perform best when they
  learn by doing




     What is Real What is Possible
2. Explain the Virtual Worlds where Experiential Learning can Occur



  Real World                                  Virtual World
  People perform best when they       Virtual reality provides alternate
  learn by doing                      reality where doing and learning is
                                      possible




     What is Real What is Possible
2. Explain the Virtual Worlds where Experiential Learning can Occur



  Real World                                 Virtual World
  With the high need for
  experiential learning




     What is Real What is Possible
2. Explain the Virtual Worlds where Experiential Learning can Occur



  Real World                                  Virtual World
  With the high need for                 The door is opened for
  experiential learning                  alternative learning reality




     What is Real What is Possible
2. Explain the Virtual Worlds where Experiential Learning can Occur



  Real World               Augmented              Virtual World

          Why resort to gaming or simulation training?
2. Explain the Virtual Worlds where Experiential Learning can Occur



  Real World                    Augmented                        Virtual World

          Why resort to gaming or simulation training?




               Simulations provide learners with a model of
               reality and strategies and skills that they can
               later use when facing the same situations.
2. Explain the Virtual Worlds where Experiential Learning can Occur


Why Resort to Gaming or
Simulation Training?


 Cost effective in the long run
2. Explain the Virtual Worlds where Experiential Learning can Occur


Why Resort to Gaming or
Simulation Training?

 Failure is more acceptable then
  in real-world situation
2. Explain the Virtual Worlds where Experiential Learning can Occur


Why Resort to Gaming or
Simulation Training?

 Build the hand-eye
  coordination where is needed
  on the job
2. Explain the Virtual Worlds where Experiential Learning can Occur


Why Resort to Gaming or
Simulation Training?

 People want their learning to
  be fun
2. Explain the Virtual Worlds where Experiential Learning can Occur


Why Resort to Gaming or
Simulation Training?

 Suitable for role-playing:
  explore new
  possibilities, by taking on
  new persona, multiple
  persona
2. Explain the Virtual Worlds where Experiential Learning can Occur


Alternative Reality Learning in
the Real World (Some Examples)
Medical
– simulation builds the hand-eye coordination
needed to increase effectiveness in surgery or
an air emergency
– skills for minimally invasive surgery such as
laparoscopic

Aviation
– simulation builds the hand-eye coordination
needed to increase effectiveness or an air
emergency
2. Explain the Virtual Worlds where Experiential Learning can Occur


Alternative Reality Learning in
the Real World (Some Examples)
Military
– interested in how games in virtual worlds can
teach leadership, management, problem-
solving, decision-making and planning skills
– teaching skills that involve not just fine
motors but higher order thinking

Business
– simulation and role playing e.g. leadership
and quick decision making within massive
online games can be transferred into job
setting
2. Explain the Virtual Worlds where Experiential Learning can Occur



                FACT

Study by Dr. James Clarence Rosser Jr. and his
colleagues from Beth Israel Medical Center in
Manhattan showed that surgeons who engaged
in at least 3 hours of video game playing per
week were 27 percent faster and made 37
percent fewer mistakes than those who did not
play such games.                                                     Click here to read
                                                                     more on the Study
(source:www.nytimes.com/2005/02/24/technology/ciruits/24docs.html)
2. Explain the Virtual Worlds where Experiential Learning can Occur



 Some examples of virtual world mentioned in Bonk’s ‘The World is Open’ are:




   In his book, Bonk wrote more about Second Life as compared to the
   rest of the virtual worlds.
3. Explain Second Life as a Learning Tool in Alternative Reality Learning
3. Explain Second Life as a Learning Tool in Alternative Reality Learning



Second Life at a Glance:
• Multi user virtual environment-
  Massive Multiplayer Online Games
  (MMOG).
• Highly visual instructional platform.
• Contains the tools to enhance learning
  possibilities
• Creative use of avatar offer role-
  play, debate and self-exploration
  opportunities.
• Distance Ed Students could feel as if
  they are more of a community with
  their instructors and peers.

Source: http://www.slideshare.net/intellagirl/second-life-education-
presentation
3. Explain Second Life as a Learning Tool in Alternative Reality Learning




                     History of Second Life
                     • April ‘03: Second Life founded by Linden Lab, SF CA
                     • June ‘03: Second Life goes life
                     • October ‘06: Second Life reaches 1 million
                     • As of October 28th 2011: Second Life has 26038380
                        signups

                      Source:
                      http://www.slideshare.net/intellagirl/second-life-education-presentation
                      http://secondlife.com/xmlhttp/homepage.php
3. Explain Second Life as a Learning Tool in Alternative Reality Learning


             What can you do in Second Life?
3. Explain Second Life as a Learning Tool in Alternative Reality Learning


             What can you do in Second Life?
3. Explain Second Life as a Learning Tool in Alternative Reality Learning


             What can you do in Second Life?
             Have new persona (avatar) which is infinitely adjustable
             e.g.
3. Explain Second Life as a Learning Tool in Alternative Reality Learning


                    What can you do in Second Life?
                    Have new persona (avatar) which is infinitely adjustable
                    e.g.




                  Dr Sarah Robbins
•   Real life English Language Instructor in Indiana
    University at Bloomington
•   Part writer-speaker-marketing guru-researcher-
    geek-academician
•   Both she and partner, Mark Bell(“Storygeek”)
    co-authored on “Second Life for Dummies”
•   Mother of triplet girls
3. Explain Second Life as a Learning Tool in Alternative Reality Learning


                    What can you do in Second Life?
                    Have new persona (avatar) which is infinitely adjustable
                    e.g.
                                                                                        Click here for
                                                                                           more on
                                                                                          Intellagirl




                  Dr Sarah Robbins                     as          Intellagirl
•   Real life English Language Instructor in Indiana        •   Teaches freshman composition
    University at Bloomington                                   classes on Second Life island
•   Part writer-speaker-marketing guru-researcher-          •   Every semester more than 300
    geek-academician                                            students are on a waiting list to get
•   Both she and partner, Mark Bell(“Storygeek”)                into her class which only allows 15 to
    co-authored on “Second Life for Dummies”                    20 students per semester.
•   Mother of triplet girls
3. Explain Second Life as a Learning Tool in Alternative Reality Learning


                   What can you do in Second Life?
                    Have new persona (avatar) which is infinitely adjustable
                    e.g.




     Prof Charles and Rebecca Nesson
•   Father and daughter team in Harvard
•   Taught virtual law class together called
    CyberOne: Law in the Court of Public Opinion
3. Explain Second Life as a Learning Tool in Alternative Reality Learning


                   What can you do in Second Life?
                    Have new persona (avatar) which is infinitely adjustable
                    e.g.




                                                   as
     Prof Charles and Rebecca Nesson                              Eon and Rebecca Nesson
•   Father and daughter team in Harvard                 •   The CyberOne: Law in the Court of Public Opinion
•   Taught virtual law class together called                class is held in Second Life.
    CyberOne: Law in the Court of Public Opinion        •   Prof Nesson/ Eon held face-to-face office hours
                                                        •   Rebecca held office hours only in Second Life
                                                        •   Watch Prof Nesson promo of his class in YouTube
                                                            here
3. Explain Second Life as a Learning Tool in Alternative Reality Learning


              What can you do in Second Life?
• Higher Education Institutions e.g.
  universities like
  Harvard, Stanford, MIT were
  among the first to buy island and
  integrate virtual world into
  instruction.
• Ohio University and San Jose
  State University utilizes Second
  Life for student orientation e.g.
  campus tour and alumni updates.
3. Explain Second Life as a Learning Tool in Alternative Reality Learning


          What else can you do in Second Life?
3. Explain Second Life as a Learning Tool in Alternative Reality Learning


          What else can you do in Second Life?
3. Explain Second Life as a Learning Tool in Alternative Reality Learning


            What else can you do in Second Life?




                                                         To know more about
                                                         the top biz residents
                                                             of Second Life
                                                               click here




        Make money: Linden Dollars (L$) can be cashed out in real world using US dollars. E.g. someone
        making a t-shirt for an avatar, and someone else buying the t-shirt in L$
        Others: buying properties, virtual consumer goods, consulting services
        Island can be purchased for residents to build businesses, special projects, educational activities,
        political forums
3. Explain Second Life as a Learning Tool in Alternative Reality Learning


              What else can you do in Second Life?
• Technology companies e.g.
  Dell, Sun Microsystems. IBM uses
  Second Life for training
  employees.
• Virtual worlds are more flexible
  then face-to-face training. These
  virtual “rehearsals” equip
  employees with skills that they
  would not otherwise have, while
  saving huge amounts of training
  time and money.
3. Explain Second Life as a Learning Tool in Alternative Reality Learning


            What else can you do in Second Life?

   Discussing ideas, discover knowledge




    Just like Social Networking in the real world
4. State how Learning can be Achieved through Gaming
4. State how Learning can be Achieved through Gaming


       There is a Shift in how the
        New Generation Learns
4. State how Learning can be Achieved through Gaming


       There is a Shift in how the
        New Generation Learns


                 How do we know this?
4. State how Learning can be Achieved through Gaming


       There is a Shift in how the
        New Generation Learns



                            Because of the interest in virtual worlds . . .
                            . . . results in serious gaming, that is . . .

                            Multiplayer Online Gaming (MMOG)
4. State how Learning can be Achieved through Gaming


                    Types of Games
  •   Strategy games
  •   Puzzles
  •   War games
  •   Quests
  •   Role-playing
  •   Sports
  •   Simulations

Games can foster a sense of strategic thinking among the players.
4. State how Learning can be Achieved through Gaming

Serious gaming change human capacity for collaboration,
communication, interaction and learning.




        Lara Croft                     Super Mario Brothers
                           Sample of
                            popular
                             games




        Final Fantasy                     Mortal Combat
4. State how Learning can be Achieved through Gaming


• Now the kids who grew up playing these games make up the
  bulk of the massive gamers (MMOG).
4. State how Learning can be Achieved through Gaming


• Gaming has become a part of life with it being available in the
  mobile phone, iPod, Mp3 player, laptop, television.
4. State how Learning can be Achieved through Gaming


• With MMOGs the experience can be shared with hundreds to
  millions of gamers all over the world.
4. State how Learning can be Achieved through Gaming



            FACT
• Coventry University (CU) in United Kingdom
  spent 7 million pounds on serious gaming.
• The games are focused on
  education, training and simulations, NOT
  entertainment.
• The University's Serious Games Institute
  (SGI) is the first of its kind in the UK and an
  international centre of excellence for
  serious games.
• Collaborate with Cisco and Giunti Labs and
  the Serious Gaming Institute to build a
  ‘smart campus’ by 2010 to blend mobile
  learning and virtual world learning.
4. State how Learning can be Achieved through Gaming




•   MacArthur Foundation in the US
    invested 50 million, 5-year effort
    called Digital Media and Learning
    Initiative which later was streamed
    into Second Life.
•   It is committed to new media for
    learning and their awareness of
    how people learn now has shifted.
4. State how Learning can be Achieved through Gaming

                       MacArthur Interdisciplinary
                     Projects for the New Education
                           (Serious Gaming):
                                                       Duke University:
                                                       Philosophy, Histo
Parsons School of                                      ry and Political
Design New York:                                       Science
Environment, Finan
cial Planning and
Immigration                                           Indiana University:
                                                      Telecommunications

Global Kids New                                       MIT Media
York: Online                                          Lab, Advanced
Leadership Program                                    Distributed Learning
                                                      Lab at Wisconsin:
                                                      Exploratorium
5. The Challenges to Implement Alternative Reality Learning in a Classroom
5. The Challenges to Implement Alternative Reality Learning in a Classroom




• Limited access from lack of computers
  and software to lack of sufficient
  internet access and bandwidth, to
  challenges posed by language barriers
  and lack of literacy.
5. The Challenges to Implement Alternative Reality Learning in a Classroom




• Educators are still highly skeptical and
  reluctant to explore virtual reality as a
  tool for learning as game cannot be
  taken seriously.
5. The Challenges to Implement Alternative Reality Learning in a Classroom




• The virtual world may be too complex
  for learners.
5. The Challenges to Implement Alternative Reality Learning in a Classroom




• Costly to build a quality simulation game.
5. The Challenges to Implement Alternative Reality Learning in a Classroom




• Encourage social networking with peers
  and instructor. It is important to note
  that in the virtual world, for the
  education to be elevated, rich
  conversations between students and
  instructors need to occur around that
  content.
5. The Challenges to Implement Alternative Reality Learning in a Classroom




• To overcome the resistance, and
  skepticism among educators, to use
  virtual world as a tool for learning, the
  learning institute (e.g. Georgia State
  University) provides support e.g. got to
  special island in Second Life to get
  special support.
5. The Challenges to Implement Alternative Reality Learning in a Classroom




• The virtual world may be too
  complex for learners and instructors.
  Therefore learners and instructors
  should be given sufficient time for
  training before class commence.
5. The Challenges to Implement Alternative Reality Learning in a Classroom




• To overcome the mentality that
  “Games cannot be taken seriously“
  educators need to conduct
  conferences, institutions and forums
  on “Serious Gaming” to promote
  learning possibilities as a result of
  playing games.
OPENER # 8:
               ALTERNATIve REALITY
                    LEARNING




We have learned that virtual world:
 Is an immersive experiential learning which takes learners to a
  deeper richer place. It engages and retain learner’s attention.
 Promises more excitement as learners are able to do things in
  the virtual world, just like the real world. This is great for
  simulations and role-playing types of learning.
 Continues to push the envelop as to what is possible. We do
  not need to be in a classroom to learn, we can be anywhere
  we want to be and still learning.
Hope you enjoyed the presentation




                        No more excuses
                        to sleep in class!




                               Texts extracted from ‘The World is Open’
                      Images extracted from the internet for educational purposes.
References
Bonk, C.J. (2009). The World is Open: How Web Technology is Revolutionizing Education. San Francisco: Jossey-Bass.

Goldmeier, S.(2009). 7 virtual reality technology that actually works. Retrieved from http://io9.com/5288859/7-virtual-      reality-
technologies-that-actually-work

Hayes, Gary(2008). Metaverse Tour- The Social Virtual World’s a Stage*Video file+ .Retrieved from
http://www.youtube.com/watch?v=0CijdlYOSPc&feature=player_embedded#!

Inside the World of Second Life. (n.d.). Retrieved from http://images.businessweek.com/ss/06/04/avatar/source/1.htm

Robbins, S. (2004). Second Life Education Presentation. Retrieved from: http://www.slideshare.net/intellagirl/second-life-
education-presentation

Robbins, S.(n.d.). Dr. Sarah "Intellagirl" Smith-Robbins. Retrieved from http://www.intellagirl.com/

Second lLife Demographics. (n.d.). Retrieved October 30, 2011 from a link in Wiki http://secondlife.com/xmlhttp/homepage.php

Serious Games Institute (n.d.). Retrieved from http://www.seriousgamesinstitute.co.uk/

We have to Operate but lets Play First (2005) Retrieved from
http://www.nytimes.com/2005/02/24/technology/circuits/24docs.html

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Opener #8:Alternative Reality Learning

  • 1. WHO ARE YOU? OPENER # 8: ALTERNATIve REALITY LEARNING S Y N T H E S I S B Y E N N A A Y U B
  • 2. FROM THE BOOK: C U R T I S J. B O N K
  • 3. FROM THE BOOK: Let’s do a quick recap of ALL the 10 Openers (WE-ALL-LEARN)
  • 4. 10 Openers: WE-ALL-LEARN 1 Web Searching in the World of E-books 2 Pics E-Learning and Blended Learning PDFs I Share. You Share. 3 Availability of Open Source and Free Software People Use, People Videos 4 Leveraged Resources and OpenCourseWare 5 Learning Object Repositories and Portals 6 Learner Participation in Open Information Communities My Blah Your Blah 7 Electronic Collaboration Our Blah Blah 8 Alternate Reality Learning 9 Real-Time Mobility and Portability 10 Networks of Personalized Learning
  • 5. This presentation will synthetize Chapter 9 of Bonk’s The World is Open WHO ARE YOU? OPENER # 8: Alternative REALITY LEARNING
  • 6. At the end of this presentation you will be able to: 1. Identify the tools for alternative reality learning
  • 7. At the end of this presentation you will be able to: 1. Identify the tools for alternative reality learning 2. Explain the virtual worlds where experiential learning can occur
  • 8. At the end of this presentation you will be able to: 1. Identify the tools for alternative reality learning 2. Explain the virtual worlds where experiential learning can occur 3. Explain Second Life as a Learning Tool in Alternative Reality Learning
  • 9. At the end of this presentation you will be able to: 1. Identify the tools for alternative reality learning 2. Explain the virtual worlds where experiential learning can occur 3. Explain Second Life as a learning tool in alternative reality learning 4. State how learning can be achieved through gaming
  • 10. At the end of this presentation you will be able to: 1. Identify the tools for alternative reality learning 2. Explain the virtual worlds where experiential learning can occur 3. Explain Second Life as a learning tool in alternative reality learning 4. State how learning can be achieved through gaming 5. The challenges to implement alternative reality learning in a classroom
  • 11. 1.Identify the Tools for Alternative Reality Learning
  • 12. 1.Identify the Tools for Alternative Reality Learning Traditional View of School: Place to complete boring set of drills and worksheet
  • 13. 1.Identify the Tools for Alternative Reality Learning Traditional View of School: Traditional View of Electronic Stores: Place to complete boring set of drills Place of play and enjoyment and worksheet
  • 14. 1.Identify the Tools for Alternative Reality Learning Today in the WE-ALL-LEARN age: Electronic stores are places where we get our tools to enable learning.
  • 15. 1.Identify the Tools for Alternative Reality Learning One may not realize it, but the electronic gadgets that we buy in an electronic stores such as:
  • 16. 1.Identify the Tools for Alternative Reality Learning One may not realize it, but the electronic gadgets that we buy in an electronic stores such as:
  • 17. 1.Identify the Tools for Alternative Reality Learning One may not realize it, but the electronic gadgets that we buy in an electronic stores such as: Are all embedded with educational technologies
  • 18. 1.Identify the Tools for Alternative Reality Learning One may not realize it, but the electronic gadgets that we buy in an electronic stores such as: Are all embedded with educational technologies HOW?
  • 19. 1.Identify the Tools for Alternative Reality Learning In the pervasive computing era, educational technologies are easily embedded into the learner’s environment where the connectivity of devices is embedded in such a way that the connectivity is unobtrusive and always available.
  • 20. 1.Identify the Tools for Alternative Reality Learning FACT Our entertainment and communications technologies have become our learning technologies.
  • 21. 1.Identify the Tools for Alternative Reality Learning FACT Our entertainment and communications technologies have become our learning technologies. HOW?
  • 22. 1.Identify the Tools for Alternative Reality Learning Podcast from your lecturer or teacher iPod or MP3 Player
  • 23. 1.Identify the Tools for Alternative Reality Learning Podcast from your lecturer or teacher iPod or MP3 Player Computer simulation games like SimCity and Civilization Desktop or Laptop
  • 24. 1.Identify the Tools for Alternative Reality Learning Podcast from your lecturer or teacher iPod or MP3 Player Computer simulation games like SimCity and Civilization Desktop or Laptop Electronic books Car Stereo with USB Ports
  • 25. 1.Identify the Tools for Alternative Reality Learning Podcast from your lecturer or teacher iPod or MP3 Player Computer simulation games like SimCity and Civilization Desktop or Laptop Electronic books Car Stereo with USB Ports Web browsing, attend online class through LMS, social networking sites and forums Smartphones
  • 26. 1.Identify the Tools for Alternative Reality Learning What is increasing becoming popular is the transformation of education and training environments into virtual worlds. Click here to watch a clip on the virtual worlds available now! Source: Gary Hayes
  • 27. 1.Identify the Tools for Alternative Reality Learning Virtual Reality is THE NEW pedagogy.
  • 28. 2. Explain the Virtual Worlds where Experiential Learning can Occur
  • 29. 2. Explain the Virtual Worlds where Experiential Learning can Occur Real World Virtual World What is Real
  • 30. 2. Explain the Virtual Worlds where Experiential Learning can Occur Real World Virtual World What is Real What is Possible
  • 31. 2. Explain the Virtual Worlds where Experiential Learning can Occur Real World Virtual World Virtual reality is increasingly popular What is Real What is Possible
  • 32. 2. Explain the Virtual Worlds where Experiential Learning can Occur Real World Virtual World Virtual reality is increasingly popular as everyone wants to experience or do the real thing What is Real What is Possible
  • 33. 2. Explain the Virtual Worlds where Experiential Learning can Occur Real World Virtual World Rather than listen to someone Virtual reality is increasingly popular else tell us about the supposed as everyone wants to experience or real thing do the real thing My Blah Your blah blah blah What is Real What is Possible
  • 34. 2. Explain the Virtual Worlds where Experiential Learning can Occur Real World Virtual World People perform best when they learn by doing What is Real What is Possible
  • 35. 2. Explain the Virtual Worlds where Experiential Learning can Occur Real World Virtual World People perform best when they Virtual reality provides alternate learn by doing reality where doing and learning is possible What is Real What is Possible
  • 36. 2. Explain the Virtual Worlds where Experiential Learning can Occur Real World Virtual World With the high need for experiential learning What is Real What is Possible
  • 37. 2. Explain the Virtual Worlds where Experiential Learning can Occur Real World Virtual World With the high need for The door is opened for experiential learning alternative learning reality What is Real What is Possible
  • 38. 2. Explain the Virtual Worlds where Experiential Learning can Occur Real World Augmented Virtual World Why resort to gaming or simulation training?
  • 39. 2. Explain the Virtual Worlds where Experiential Learning can Occur Real World Augmented Virtual World Why resort to gaming or simulation training? Simulations provide learners with a model of reality and strategies and skills that they can later use when facing the same situations.
  • 40. 2. Explain the Virtual Worlds where Experiential Learning can Occur Why Resort to Gaming or Simulation Training?  Cost effective in the long run
  • 41. 2. Explain the Virtual Worlds where Experiential Learning can Occur Why Resort to Gaming or Simulation Training?  Failure is more acceptable then in real-world situation
  • 42. 2. Explain the Virtual Worlds where Experiential Learning can Occur Why Resort to Gaming or Simulation Training?  Build the hand-eye coordination where is needed on the job
  • 43. 2. Explain the Virtual Worlds where Experiential Learning can Occur Why Resort to Gaming or Simulation Training?  People want their learning to be fun
  • 44. 2. Explain the Virtual Worlds where Experiential Learning can Occur Why Resort to Gaming or Simulation Training?  Suitable for role-playing: explore new possibilities, by taking on new persona, multiple persona
  • 45. 2. Explain the Virtual Worlds where Experiential Learning can Occur Alternative Reality Learning in the Real World (Some Examples) Medical – simulation builds the hand-eye coordination needed to increase effectiveness in surgery or an air emergency – skills for minimally invasive surgery such as laparoscopic Aviation – simulation builds the hand-eye coordination needed to increase effectiveness or an air emergency
  • 46. 2. Explain the Virtual Worlds where Experiential Learning can Occur Alternative Reality Learning in the Real World (Some Examples) Military – interested in how games in virtual worlds can teach leadership, management, problem- solving, decision-making and planning skills – teaching skills that involve not just fine motors but higher order thinking Business – simulation and role playing e.g. leadership and quick decision making within massive online games can be transferred into job setting
  • 47. 2. Explain the Virtual Worlds where Experiential Learning can Occur FACT Study by Dr. James Clarence Rosser Jr. and his colleagues from Beth Israel Medical Center in Manhattan showed that surgeons who engaged in at least 3 hours of video game playing per week were 27 percent faster and made 37 percent fewer mistakes than those who did not play such games. Click here to read more on the Study (source:www.nytimes.com/2005/02/24/technology/ciruits/24docs.html)
  • 48. 2. Explain the Virtual Worlds where Experiential Learning can Occur Some examples of virtual world mentioned in Bonk’s ‘The World is Open’ are: In his book, Bonk wrote more about Second Life as compared to the rest of the virtual worlds.
  • 49. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning
  • 50. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning Second Life at a Glance: • Multi user virtual environment- Massive Multiplayer Online Games (MMOG). • Highly visual instructional platform. • Contains the tools to enhance learning possibilities • Creative use of avatar offer role- play, debate and self-exploration opportunities. • Distance Ed Students could feel as if they are more of a community with their instructors and peers. Source: http://www.slideshare.net/intellagirl/second-life-education- presentation
  • 51. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning History of Second Life • April ‘03: Second Life founded by Linden Lab, SF CA • June ‘03: Second Life goes life • October ‘06: Second Life reaches 1 million • As of October 28th 2011: Second Life has 26038380 signups Source: http://www.slideshare.net/intellagirl/second-life-education-presentation http://secondlife.com/xmlhttp/homepage.php
  • 52. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning What can you do in Second Life?
  • 53. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning What can you do in Second Life?
  • 54. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning What can you do in Second Life? Have new persona (avatar) which is infinitely adjustable e.g.
  • 55. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning What can you do in Second Life? Have new persona (avatar) which is infinitely adjustable e.g. Dr Sarah Robbins • Real life English Language Instructor in Indiana University at Bloomington • Part writer-speaker-marketing guru-researcher- geek-academician • Both she and partner, Mark Bell(“Storygeek”) co-authored on “Second Life for Dummies” • Mother of triplet girls
  • 56. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning What can you do in Second Life? Have new persona (avatar) which is infinitely adjustable e.g. Click here for more on Intellagirl Dr Sarah Robbins as Intellagirl • Real life English Language Instructor in Indiana • Teaches freshman composition University at Bloomington classes on Second Life island • Part writer-speaker-marketing guru-researcher- • Every semester more than 300 geek-academician students are on a waiting list to get • Both she and partner, Mark Bell(“Storygeek”) into her class which only allows 15 to co-authored on “Second Life for Dummies” 20 students per semester. • Mother of triplet girls
  • 57. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning What can you do in Second Life? Have new persona (avatar) which is infinitely adjustable e.g. Prof Charles and Rebecca Nesson • Father and daughter team in Harvard • Taught virtual law class together called CyberOne: Law in the Court of Public Opinion
  • 58. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning What can you do in Second Life? Have new persona (avatar) which is infinitely adjustable e.g. as Prof Charles and Rebecca Nesson Eon and Rebecca Nesson • Father and daughter team in Harvard • The CyberOne: Law in the Court of Public Opinion • Taught virtual law class together called class is held in Second Life. CyberOne: Law in the Court of Public Opinion • Prof Nesson/ Eon held face-to-face office hours • Rebecca held office hours only in Second Life • Watch Prof Nesson promo of his class in YouTube here
  • 59. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning What can you do in Second Life? • Higher Education Institutions e.g. universities like Harvard, Stanford, MIT were among the first to buy island and integrate virtual world into instruction. • Ohio University and San Jose State University utilizes Second Life for student orientation e.g. campus tour and alumni updates.
  • 60. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning What else can you do in Second Life?
  • 61. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning What else can you do in Second Life?
  • 62. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning What else can you do in Second Life? To know more about the top biz residents of Second Life click here Make money: Linden Dollars (L$) can be cashed out in real world using US dollars. E.g. someone making a t-shirt for an avatar, and someone else buying the t-shirt in L$ Others: buying properties, virtual consumer goods, consulting services Island can be purchased for residents to build businesses, special projects, educational activities, political forums
  • 63. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning What else can you do in Second Life? • Technology companies e.g. Dell, Sun Microsystems. IBM uses Second Life for training employees. • Virtual worlds are more flexible then face-to-face training. These virtual “rehearsals” equip employees with skills that they would not otherwise have, while saving huge amounts of training time and money.
  • 64. 3. Explain Second Life as a Learning Tool in Alternative Reality Learning What else can you do in Second Life? Discussing ideas, discover knowledge Just like Social Networking in the real world
  • 65. 4. State how Learning can be Achieved through Gaming
  • 66. 4. State how Learning can be Achieved through Gaming There is a Shift in how the New Generation Learns
  • 67. 4. State how Learning can be Achieved through Gaming There is a Shift in how the New Generation Learns How do we know this?
  • 68. 4. State how Learning can be Achieved through Gaming There is a Shift in how the New Generation Learns Because of the interest in virtual worlds . . . . . . results in serious gaming, that is . . . Multiplayer Online Gaming (MMOG)
  • 69. 4. State how Learning can be Achieved through Gaming Types of Games • Strategy games • Puzzles • War games • Quests • Role-playing • Sports • Simulations Games can foster a sense of strategic thinking among the players.
  • 70. 4. State how Learning can be Achieved through Gaming Serious gaming change human capacity for collaboration, communication, interaction and learning. Lara Croft Super Mario Brothers Sample of popular games Final Fantasy Mortal Combat
  • 71. 4. State how Learning can be Achieved through Gaming • Now the kids who grew up playing these games make up the bulk of the massive gamers (MMOG).
  • 72. 4. State how Learning can be Achieved through Gaming • Gaming has become a part of life with it being available in the mobile phone, iPod, Mp3 player, laptop, television.
  • 73. 4. State how Learning can be Achieved through Gaming • With MMOGs the experience can be shared with hundreds to millions of gamers all over the world.
  • 74. 4. State how Learning can be Achieved through Gaming FACT • Coventry University (CU) in United Kingdom spent 7 million pounds on serious gaming. • The games are focused on education, training and simulations, NOT entertainment. • The University's Serious Games Institute (SGI) is the first of its kind in the UK and an international centre of excellence for serious games. • Collaborate with Cisco and Giunti Labs and the Serious Gaming Institute to build a ‘smart campus’ by 2010 to blend mobile learning and virtual world learning.
  • 75. 4. State how Learning can be Achieved through Gaming • MacArthur Foundation in the US invested 50 million, 5-year effort called Digital Media and Learning Initiative which later was streamed into Second Life. • It is committed to new media for learning and their awareness of how people learn now has shifted.
  • 76. 4. State how Learning can be Achieved through Gaming MacArthur Interdisciplinary Projects for the New Education (Serious Gaming): Duke University: Philosophy, Histo Parsons School of ry and Political Design New York: Science Environment, Finan cial Planning and Immigration Indiana University: Telecommunications Global Kids New MIT Media York: Online Lab, Advanced Leadership Program Distributed Learning Lab at Wisconsin: Exploratorium
  • 77. 5. The Challenges to Implement Alternative Reality Learning in a Classroom
  • 78. 5. The Challenges to Implement Alternative Reality Learning in a Classroom • Limited access from lack of computers and software to lack of sufficient internet access and bandwidth, to challenges posed by language barriers and lack of literacy.
  • 79. 5. The Challenges to Implement Alternative Reality Learning in a Classroom • Educators are still highly skeptical and reluctant to explore virtual reality as a tool for learning as game cannot be taken seriously.
  • 80. 5. The Challenges to Implement Alternative Reality Learning in a Classroom • The virtual world may be too complex for learners.
  • 81. 5. The Challenges to Implement Alternative Reality Learning in a Classroom • Costly to build a quality simulation game.
  • 82. 5. The Challenges to Implement Alternative Reality Learning in a Classroom • Encourage social networking with peers and instructor. It is important to note that in the virtual world, for the education to be elevated, rich conversations between students and instructors need to occur around that content.
  • 83. 5. The Challenges to Implement Alternative Reality Learning in a Classroom • To overcome the resistance, and skepticism among educators, to use virtual world as a tool for learning, the learning institute (e.g. Georgia State University) provides support e.g. got to special island in Second Life to get special support.
  • 84. 5. The Challenges to Implement Alternative Reality Learning in a Classroom • The virtual world may be too complex for learners and instructors. Therefore learners and instructors should be given sufficient time for training before class commence.
  • 85. 5. The Challenges to Implement Alternative Reality Learning in a Classroom • To overcome the mentality that “Games cannot be taken seriously“ educators need to conduct conferences, institutions and forums on “Serious Gaming” to promote learning possibilities as a result of playing games.
  • 86. OPENER # 8: ALTERNATIve REALITY LEARNING We have learned that virtual world:  Is an immersive experiential learning which takes learners to a deeper richer place. It engages and retain learner’s attention.  Promises more excitement as learners are able to do things in the virtual world, just like the real world. This is great for simulations and role-playing types of learning.  Continues to push the envelop as to what is possible. We do not need to be in a classroom to learn, we can be anywhere we want to be and still learning.
  • 87. Hope you enjoyed the presentation No more excuses to sleep in class! Texts extracted from ‘The World is Open’ Images extracted from the internet for educational purposes.
  • 88. References Bonk, C.J. (2009). The World is Open: How Web Technology is Revolutionizing Education. San Francisco: Jossey-Bass. Goldmeier, S.(2009). 7 virtual reality technology that actually works. Retrieved from http://io9.com/5288859/7-virtual- reality- technologies-that-actually-work Hayes, Gary(2008). Metaverse Tour- The Social Virtual World’s a Stage*Video file+ .Retrieved from http://www.youtube.com/watch?v=0CijdlYOSPc&feature=player_embedded#! Inside the World of Second Life. (n.d.). Retrieved from http://images.businessweek.com/ss/06/04/avatar/source/1.htm Robbins, S. (2004). Second Life Education Presentation. Retrieved from: http://www.slideshare.net/intellagirl/second-life- education-presentation Robbins, S.(n.d.). Dr. Sarah "Intellagirl" Smith-Robbins. Retrieved from http://www.intellagirl.com/ Second lLife Demographics. (n.d.). Retrieved October 30, 2011 from a link in Wiki http://secondlife.com/xmlhttp/homepage.php Serious Games Institute (n.d.). Retrieved from http://www.seriousgamesinstitute.co.uk/ We have to Operate but lets Play First (2005) Retrieved from http://www.nytimes.com/2005/02/24/technology/circuits/24docs.html