6. 6 Public The Westwood Experience 1) Story elements tied to unique and powerful locations 2) Focus on a linear story, not games, marketing, puzzles, etc. 3) Mixed Reality effects not commonly seen in location-based experiences
10. 10 Public Indirect AR Rethink how to implement an AR experience Render both what user perceives to be virtual and real Tradeoff between a difficult tracking problem or a difficult rendering & modeling problem
13. 13 Public User Study on Indirect AR 16 out of 18 participants didn’t realize they were not looking directly at real world Strongly significant preference for Indirect AR (under tested conditions)