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Impact of Disruptive Digital Technologies on
Education, Medicine, Health & Well-Being
David Wortley
360in360 Immersive Experiences
Presentation Objectives
To make the next hour as entertaining,
memorable and eye opening as possible
To motivate you to want to shape the future
The Ghost of Wortley
Taking you on a journey through the past, present and future
Ghosts of Learning Past, Present
and Yet to Come
A Tale of Two Children’s Future
Looking through the lens of technologies which impact learning and health
1950 2018
Que Sera Sera (Whatever will be, will be)
Doris Day 1956
When I was just a little boy
I asked my mother, what will I be
Will I be handsome
Will I be rich
Here's what she said to me
Que será, será
Whatever will be, will be
The future's not ours to see
Que será, será
What will be, will be
Parent Wishlist 1950s
● Primary – Grammar School – University
● Professional Career based on using my brains
● Job for Life
● Security & good income
● Good health and strong family life
● Responsible Job
● Status and respect
Parent Wishlist 1950s
Doctor Teacher Bank Manager
My parents wanted to give me the best possible chance in life
and for me to have an education for a professional career
Professional Job Attributes
● Subject Matter Knowledge
● Responsibility
● Judgement
● Ability to analyse data
● Experience
● Sensitivity and Awareness
● Customer Centric
● Communication & Teamwork
Demands years of training, dedication and skills development
My Dream Job 1950s
● Provided Good Training
● Career based on using my brains,
judgement, experience and skills
● Job for Life
● Security & good income
● Opportunity to Travel
● Responsible Job
● Status and respect
Que Sera Sera 1950 – 1960
(Learning & Development Enabling Technologies)
Transport Telecomms Self-directed
Learning
Experiential Learning Enabling Technology
Experiential Learning Enabling Technology
Que Sera Sera 1950 - 1960
Mrs Derbyshire and BigglesMr Mellor the TV Repair Man
Que Sera Sera 1960 - 1970
Horwood House
Post Office Scholarship
Pre-university Training
Watching the World Cup Final in Leningrad
Que Sera Sera 1960 - 1970
Computer Programming in FortranMoon Landing 1969
Que Sera Sera 1970 - 1980
QE Hospital Birmingham1971 Peritonitis
Que Sera Sera 1970 - 1980
IBM System/32 (32K Memory 27MB Disk)Videotape 1978
Que Sera Sera 1980 - 1990
IBM PC
64K Memory
2.4 MB Disk
IBM 5120
64K Memory
2.4 MB Disk
Prestel
Viewdata
1200 bps / 75 bps
Que Sera Sera 1990 - 2000
Amstrad Portable
640K
Amstrad PC
640K
Diskfax
10MB Disk
9600 BPS
Que Sera Sera 1990 - 2000
Canon Ion 1992
320 x 200 Pixels
Canon Ion Scanned Laser Print
Que Sera Sera 1990 - 2000
Intel TeamstationIntel Proshare Epilepsy Game
Que Sera Sera 2000-2010
Radio with Pictures Show
Interactive Multimedia Virtual Conference
2002
Serious Games Institute
Immersive Technologies
2007
Que Sera Sera 2010 - 2018
Gamification and Enabling Technologies
Personal Health Management
2013
360 Degree Imaging
Immersive
Experiences
2017
How did I do vs Parent Wishlist ?
● Primary – Grammar School – University
● Professional Career based on using my brains
● Job for Life
● Security & good income
● Good health and strong family life
● Responsible Job
● Status and respect
How did I do vs Parent Wishlist 1950s
Vice President of ISDM Keynote Speaker at EC-Tel Speaker at Banktech
Asia
How did I do vs my Dream Job 1950s
● Provided Good Training
● Career based on using my brains,
judgement, experience and skills
● Job for Life
● Security & good income
● Opportunity to Travel
● Responsible Job
● Status and respect
Enabling Technology Timeline 1950 - 2018
40 Years 30 Years
Ghosts of Learning Past and Present
What can we learn from the Ghosts of Learning Past and Present?
Cars before Digital Technology
We used our human skills to get the best from our
vehicles supported by knowledge professionals
Breakdowns and Repair
The consequence of this lack of technology in older cars
was more breakdowns and a reliance on garages and
mechanics to diagnose problems, maintain and repair
Data Measurement and Visualisation
Modern cars tell us oil
pressure, temperature,
speed, range of petrol tank,
warn us of any impending
problems, tell us where we
are and how to get to our
destination and compute
new routes if we go off track
What does this mean for Education?
When digital technologies and artificial intelligence can diagnose and fix problems
What does this mean for Health?
When digital technologies and artificial intelligence can diagnose and fix problems
better than humans and robots can operate more precisely than surgeons
What does this mean for Health?
When digital technologies, gamification and artificial intelligence
can enable untrained people to operate as precisely as a trainee surgeon
What does this mean for Education?
When self-directed and peer to peer learning on demand can be personalised
to the needs and interests of the learner through artificial intelligence
Ghost of Learning Yet to Come
Technology Timeline 1988 - 2048
30 Years 30 Years
21st Century Skills
● Subject Matter Knowledge
● Responsibility
● Judgement
● Ability to analyse data
● Experience
● Sensitivity and Awareness
● Customer Centric
● Communications & Teamwork
Demands years of training, dedication and skills development ?????
The Education Challenges
The Next Generation have very different expectations.
Are we preparing students for jobs that will not exist?
Should we focus on vocational skills where humans still excel?
Graduate Employment
Will we have a massive problem with graduate unemployment?
Graduate Employment
Should education focus on human skills and good citizenship?
Gamification and Immersive Technologies
A combination of human skills and immersive technologies that
enable experiential and problem based learning in ways which
develop humanity and preserve our cultural heritage
The Maker Education Mindset
A case for back to the future?
Disruptive Digital Technologies
Impact on Medicine, Health & Well-Being
What challenges will these technologies create for future generations?
Technology-Driven Health Challenges
Is convenient and on-
demand access to our
daily wants and needs
leading to a decline in the
physical and mental
challenges necessary for
our lifelong development
and health maintenance ?
Technology-Driven Health Challenges
Modern Lifestyle
consequences include many
negative effects which place
increasing demands on
available resources and
threaten the sustainability
of public services for future
generations
Obesity, Diabetes, Cancer & Cardiovascular Problems
● Sedentary lifestyle
● Convenience foods
● Comfort eating
● Inadequate exercise
● Couch potato syndrome
● Spectator society
Ageing Society – Cognitive and Physical Decline
● Declining working
population
● Longer life expectancy
● Middle Age skills “scrap
heap”
● Shift from families to care
homes
● Rising costs of elderly care
What can be Done ?
The consequences of a failure to address these challenges are unthinkable.
Who should be responsible for Health?
51
Clinical Solutions
52
Public Policy Interventions
Taxes & Legislation
53
Public Policy Interventions
Awareness and Education
54
Better Personal Health Management
55
Which is the Best Solution?
Who will Provide the Solution?
56
Medical Professionals or Politicians or Citizens?
The Transition from Cure to Prevention
It’s quite clear that the best chance we have for
increasing our life spans and overall improving
our health is to adjust our personal behaviours
and to do so at an early age.
57
Serious Games and Health
Leveraging Consumer Technology to Address Global Challenges
The Same but Different !
My Body is not a Temple it is a Car
Navigating Life’s Journey
Life is like a journey from the cradle to the grave. We know the
starting point and the final destination and we are aware of the
places en route but we have little idea of how long the journey
will last and whether the route will be easy or difficult
Our Body is our Journey Vehicle
Our body is the vehicle that will take us to our final destination
and its condition determines where we are on that journey, the
nature of the journey and how long it will last. Most of us do not
know or monitor our body’s condition or properly maintain it
Lifestyle Technology Transforming Health Management
Wearable and embedded technologies change the dynamics of our
management like the dynamics of car health management
Where are We and Where can we Go?
Wearable and embedded lifestyle technologies can
provide the tools to manage our health
Shifting Responsibilities
Who is responsible for the future of
education and health?
Conclusions
● Artificial Intelligence and enabling technologies have
the potential to decimate professional jobs
● Creative and vocational skills including crafts are
likely to command better job opportunities
● We are in danger of losing control and responsibility
for our futures
● We need to use technology to harness our humanity
and not destroy it.
Technology and Society
1949
Human Intelligence
Controls Machines
2018…..
Machine Intelligence
Controls Humans
The Ghost of Wortley
We must not let technology become the chains that bind future generations

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The impact of disruptive digital technologies on education, medicine, health and well being

  • 1. Impact of Disruptive Digital Technologies on Education, Medicine, Health & Well-Being David Wortley 360in360 Immersive Experiences
  • 2. Presentation Objectives To make the next hour as entertaining, memorable and eye opening as possible To motivate you to want to shape the future
  • 3. The Ghost of Wortley Taking you on a journey through the past, present and future
  • 4. Ghosts of Learning Past, Present and Yet to Come
  • 5. A Tale of Two Children’s Future Looking through the lens of technologies which impact learning and health 1950 2018
  • 6. Que Sera Sera (Whatever will be, will be) Doris Day 1956 When I was just a little boy I asked my mother, what will I be Will I be handsome Will I be rich Here's what she said to me Que será, será Whatever will be, will be The future's not ours to see Que será, será What will be, will be
  • 7. Parent Wishlist 1950s ● Primary – Grammar School – University ● Professional Career based on using my brains ● Job for Life ● Security & good income ● Good health and strong family life ● Responsible Job ● Status and respect
  • 8. Parent Wishlist 1950s Doctor Teacher Bank Manager My parents wanted to give me the best possible chance in life and for me to have an education for a professional career
  • 9. Professional Job Attributes ● Subject Matter Knowledge ● Responsibility ● Judgement ● Ability to analyse data ● Experience ● Sensitivity and Awareness ● Customer Centric ● Communication & Teamwork Demands years of training, dedication and skills development
  • 10. My Dream Job 1950s ● Provided Good Training ● Career based on using my brains, judgement, experience and skills ● Job for Life ● Security & good income ● Opportunity to Travel ● Responsible Job ● Status and respect
  • 11. Que Sera Sera 1950 – 1960 (Learning & Development Enabling Technologies) Transport Telecomms Self-directed Learning
  • 14. Que Sera Sera 1950 - 1960 Mrs Derbyshire and BigglesMr Mellor the TV Repair Man
  • 15. Que Sera Sera 1960 - 1970 Horwood House Post Office Scholarship Pre-university Training Watching the World Cup Final in Leningrad
  • 16. Que Sera Sera 1960 - 1970 Computer Programming in FortranMoon Landing 1969
  • 17. Que Sera Sera 1970 - 1980 QE Hospital Birmingham1971 Peritonitis
  • 18. Que Sera Sera 1970 - 1980 IBM System/32 (32K Memory 27MB Disk)Videotape 1978
  • 19. Que Sera Sera 1980 - 1990 IBM PC 64K Memory 2.4 MB Disk IBM 5120 64K Memory 2.4 MB Disk Prestel Viewdata 1200 bps / 75 bps
  • 20. Que Sera Sera 1990 - 2000 Amstrad Portable 640K Amstrad PC 640K Diskfax 10MB Disk 9600 BPS
  • 21. Que Sera Sera 1990 - 2000 Canon Ion 1992 320 x 200 Pixels Canon Ion Scanned Laser Print
  • 22. Que Sera Sera 1990 - 2000 Intel TeamstationIntel Proshare Epilepsy Game
  • 23. Que Sera Sera 2000-2010 Radio with Pictures Show Interactive Multimedia Virtual Conference 2002 Serious Games Institute Immersive Technologies 2007
  • 24. Que Sera Sera 2010 - 2018 Gamification and Enabling Technologies Personal Health Management 2013 360 Degree Imaging Immersive Experiences 2017
  • 25. How did I do vs Parent Wishlist ? ● Primary – Grammar School – University ● Professional Career based on using my brains ● Job for Life ● Security & good income ● Good health and strong family life ● Responsible Job ● Status and respect
  • 26. How did I do vs Parent Wishlist 1950s Vice President of ISDM Keynote Speaker at EC-Tel Speaker at Banktech Asia
  • 27. How did I do vs my Dream Job 1950s ● Provided Good Training ● Career based on using my brains, judgement, experience and skills ● Job for Life ● Security & good income ● Opportunity to Travel ● Responsible Job ● Status and respect
  • 28. Enabling Technology Timeline 1950 - 2018 40 Years 30 Years
  • 29. Ghosts of Learning Past and Present What can we learn from the Ghosts of Learning Past and Present?
  • 30. Cars before Digital Technology We used our human skills to get the best from our vehicles supported by knowledge professionals
  • 31. Breakdowns and Repair The consequence of this lack of technology in older cars was more breakdowns and a reliance on garages and mechanics to diagnose problems, maintain and repair
  • 32. Data Measurement and Visualisation Modern cars tell us oil pressure, temperature, speed, range of petrol tank, warn us of any impending problems, tell us where we are and how to get to our destination and compute new routes if we go off track
  • 33. What does this mean for Education? When digital technologies and artificial intelligence can diagnose and fix problems
  • 34. What does this mean for Health? When digital technologies and artificial intelligence can diagnose and fix problems better than humans and robots can operate more precisely than surgeons
  • 35. What does this mean for Health? When digital technologies, gamification and artificial intelligence can enable untrained people to operate as precisely as a trainee surgeon
  • 36. What does this mean for Education? When self-directed and peer to peer learning on demand can be personalised to the needs and interests of the learner through artificial intelligence
  • 37. Ghost of Learning Yet to Come
  • 38. Technology Timeline 1988 - 2048 30 Years 30 Years
  • 39. 21st Century Skills ● Subject Matter Knowledge ● Responsibility ● Judgement ● Ability to analyse data ● Experience ● Sensitivity and Awareness ● Customer Centric ● Communications & Teamwork Demands years of training, dedication and skills development ?????
  • 40. The Education Challenges The Next Generation have very different expectations. Are we preparing students for jobs that will not exist? Should we focus on vocational skills where humans still excel?
  • 41. Graduate Employment Will we have a massive problem with graduate unemployment?
  • 42. Graduate Employment Should education focus on human skills and good citizenship?
  • 43. Gamification and Immersive Technologies A combination of human skills and immersive technologies that enable experiential and problem based learning in ways which develop humanity and preserve our cultural heritage
  • 44. The Maker Education Mindset A case for back to the future?
  • 45. Disruptive Digital Technologies Impact on Medicine, Health & Well-Being What challenges will these technologies create for future generations?
  • 46. Technology-Driven Health Challenges Is convenient and on- demand access to our daily wants and needs leading to a decline in the physical and mental challenges necessary for our lifelong development and health maintenance ?
  • 47. Technology-Driven Health Challenges Modern Lifestyle consequences include many negative effects which place increasing demands on available resources and threaten the sustainability of public services for future generations
  • 48. Obesity, Diabetes, Cancer & Cardiovascular Problems ● Sedentary lifestyle ● Convenience foods ● Comfort eating ● Inadequate exercise ● Couch potato syndrome ● Spectator society
  • 49. Ageing Society – Cognitive and Physical Decline ● Declining working population ● Longer life expectancy ● Middle Age skills “scrap heap” ● Shift from families to care homes ● Rising costs of elderly care
  • 50. What can be Done ? The consequences of a failure to address these challenges are unthinkable.
  • 51. Who should be responsible for Health? 51
  • 55. Better Personal Health Management 55
  • 56. Which is the Best Solution? Who will Provide the Solution? 56 Medical Professionals or Politicians or Citizens?
  • 57. The Transition from Cure to Prevention It’s quite clear that the best chance we have for increasing our life spans and overall improving our health is to adjust our personal behaviours and to do so at an early age. 57
  • 58. Serious Games and Health Leveraging Consumer Technology to Address Global Challenges
  • 59. The Same but Different ! My Body is not a Temple it is a Car
  • 60. Navigating Life’s Journey Life is like a journey from the cradle to the grave. We know the starting point and the final destination and we are aware of the places en route but we have little idea of how long the journey will last and whether the route will be easy or difficult
  • 61. Our Body is our Journey Vehicle Our body is the vehicle that will take us to our final destination and its condition determines where we are on that journey, the nature of the journey and how long it will last. Most of us do not know or monitor our body’s condition or properly maintain it
  • 62. Lifestyle Technology Transforming Health Management Wearable and embedded technologies change the dynamics of our management like the dynamics of car health management
  • 63. Where are We and Where can we Go? Wearable and embedded lifestyle technologies can provide the tools to manage our health
  • 64. Shifting Responsibilities Who is responsible for the future of education and health?
  • 65. Conclusions ● Artificial Intelligence and enabling technologies have the potential to decimate professional jobs ● Creative and vocational skills including crafts are likely to command better job opportunities ● We are in danger of losing control and responsibility for our futures ● We need to use technology to harness our humanity and not destroy it.
  • 66. Technology and Society 1949 Human Intelligence Controls Machines 2018….. Machine Intelligence Controls Humans
  • 67. The Ghost of Wortley We must not let technology become the chains that bind future generations