This is the keynote presentation delivered on Day 2 of the European Conference on Technology Enabled Learning (EC-TEL 2018) held at the University of Leeds on Sept 6th 2018. It looks at Technologies enhance learning in the period 1950 to 2048.
5. A Tale of Two Children’s Future
Looking through the lens of technologies which impact learning and health
1950 2018
6. Que Sera Sera (Whatever will be, will be)
Doris Day 1956
When I was just a little boy
I asked my mother, what will I be
Will I be handsome
Will I be rich
Here's what she said to me
Que será, será
Whatever will be, will be
The future's not ours to see
Que será, será
What will be, will be
7. Parent Wishlist 1950s
● Primary – Grammar School – University
● Professional Career based on using my brains
● Job for Life
● Security & good income
● Good health and strong family life
● Responsible Job
● Status and respect
8. Parent Wishlist 1950s
Doctor Teacher Bank Manager
My parents wanted to give me the best possible chance in life
and for me to have an education for a professional career
9. Professional Job Attributes
● Subject Matter Knowledge
● Responsibility
● Judgement
● Ability to analyse data
● Experience
● Sensitivity and Awareness
● Customer Centric
● Communication & Teamwork
Demands years of training, dedication and skills development
10. My Dream Job 1950s
● Provided Good Training
● Career based on using my brains,
judgement, experience and skills
● Job for Life
● Security & good income
● Opportunity to Travel
● Responsible Job
● Status and respect
11. Que Sera Sera 1950 – 1960
(Learning & Development Enabling Technologies)
Transport Telecomms Self-directed
Learning
14. Que Sera Sera 1950 - 1960
Mrs Derbyshire and BigglesMr Mellor the TV Repair Man
15. Que Sera Sera 1960 - 1970
Horwood House
Post Office Scholarship
Pre-university Training
Watching the World Cup Final in Leningrad
16. Que Sera Sera 1960 - 1970
Computer Programming in FortranMoon Landing 1969
17. Que Sera Sera 1970 - 1980
QE Hospital Birmingham1971 Peritonitis
18. Que Sera Sera 1970 - 1980
IBM System/32 (32K Memory 27MB Disk)Videotape 1978
19. Que Sera Sera 1980 - 1990
IBM PC
64K Memory
2.4 MB Disk
IBM 5120
64K Memory
2.4 MB Disk
Prestel
Viewdata
1200 bps / 75 bps
20. Que Sera Sera 1990 - 2000
Amstrad Portable
640K
Amstrad PC
640K
Diskfax
10MB Disk
9600 BPS
21. Que Sera Sera 1990 - 2000
Canon Ion 1992
320 x 200 Pixels
Canon Ion Scanned Laser Print
22. Que Sera Sera 1990 - 2000
Intel TeamstationIntel Proshare Epilepsy Game
23. Que Sera Sera 2000-2010
Radio with Pictures Show
Interactive Multimedia Virtual Conference
2002
Serious Games Institute
Immersive Technologies
2007
24. Que Sera Sera 2010 - 2018
Gamification and Enabling Technologies
Personal Health Management
2013
360 Degree Imaging
Immersive
Experiences
2017
25. How did I do vs Parent Wishlist ?
● Primary – Grammar School – University
● Professional Career based on using my brains
● Job for Life
● Security & good income
● Good health and strong family life
● Responsible Job
● Status and respect
26. How did I do vs Parent Wishlist 1950s
Vice President of ISDM Keynote Speaker at EC-Tel Speaker at Banktech
Asia
27. How did I do vs my Dream Job 1950s
● Provided Good Training
● Career based on using my brains,
judgement, experience and skills
● Job for Life
● Security & good income
● Opportunity to Travel
● Responsible Job
● Status and respect
29. Ghosts of Learning Past and Present
What can we learn from the Ghosts of Learning Past and Present?
30. Cars before Digital Technology
We used our human skills to get the best from our
vehicles supported by knowledge professionals
31. Breakdowns and Repair
The consequence of this lack of technology in older cars
was more breakdowns and a reliance on garages and
mechanics to diagnose problems, maintain and repair
32. Data Measurement and Visualisation
Modern cars tell us oil
pressure, temperature,
speed, range of petrol tank,
warn us of any impending
problems, tell us where we
are and how to get to our
destination and compute
new routes if we go off track
33. What does this mean for Education?
When digital technologies and artificial intelligence can diagnose and fix problems
34. What does this mean for Health?
When digital technologies and artificial intelligence can diagnose and fix problems
better than humans and robots can operate more precisely than surgeons
35. What does this mean for Health?
When digital technologies, gamification and artificial intelligence
can enable untrained people to operate as precisely as a trainee surgeon
36. What does this mean for Education?
When self-directed and peer to peer learning on demand can be personalised
to the needs and interests of the learner through artificial intelligence
39. 21st Century Skills
● Subject Matter Knowledge
● Responsibility
● Judgement
● Ability to analyse data
● Experience
● Sensitivity and Awareness
● Customer Centric
● Communications & Teamwork
Demands years of training, dedication and skills development ?????
40. The Education Challenges
The Next Generation have very different expectations.
Are we preparing students for jobs that will not exist?
Should we focus on vocational skills where humans still excel?
43. Gamification and Immersive Technologies
A combination of human skills and immersive technologies that
enable experiential and problem based learning in ways which
develop humanity and preserve our cultural heritage
46. Technology-Driven Health Challenges
Is convenient and on-
demand access to our
daily wants and needs
leading to a decline in the
physical and mental
challenges necessary for
our lifelong development
and health maintenance ?
47. Technology-Driven Health Challenges
Modern Lifestyle
consequences include many
negative effects which place
increasing demands on
available resources and
threaten the sustainability
of public services for future
generations
49. Ageing Society – Cognitive and Physical Decline
● Declining working
population
● Longer life expectancy
● Middle Age skills “scrap
heap”
● Shift from families to care
homes
● Rising costs of elderly care
50. What can be Done ?
The consequences of a failure to address these challenges are unthinkable.
56. Which is the Best Solution?
Who will Provide the Solution?
56
Medical Professionals or Politicians or Citizens?
57. The Transition from Cure to Prevention
It’s quite clear that the best chance we have for
increasing our life spans and overall improving
our health is to adjust our personal behaviours
and to do so at an early age.
57
58. Serious Games and Health
Leveraging Consumer Technology to Address Global Challenges
59. The Same but Different !
My Body is not a Temple it is a Car
60. Navigating Life’s Journey
Life is like a journey from the cradle to the grave. We know the
starting point and the final destination and we are aware of the
places en route but we have little idea of how long the journey
will last and whether the route will be easy or difficult
61. Our Body is our Journey Vehicle
Our body is the vehicle that will take us to our final destination
and its condition determines where we are on that journey, the
nature of the journey and how long it will last. Most of us do not
know or monitor our body’s condition or properly maintain it
62. Lifestyle Technology Transforming Health Management
Wearable and embedded technologies change the dynamics of our
management like the dynamics of car health management
63. Where are We and Where can we Go?
Wearable and embedded lifestyle technologies can
provide the tools to manage our health
65. Conclusions
● Artificial Intelligence and enabling technologies have
the potential to decimate professional jobs
● Creative and vocational skills including crafts are
likely to command better job opportunities
● We are in danger of losing control and responsibility
for our futures
● We need to use technology to harness our humanity
and not destroy it.