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Immersive Technology Strategies June 2013 E-Newsletter

The Immersive Technology Strategies June E-Newsletter

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Immersive Technology Strategies June 2013 E-Newsletter

  1. 1. Welcome to the June 2013 Immersive Technology Strategies Newsletter.In this Newsletter The World Innovation Summit on Education (WISE) Debate Smart Society Applications The Future of Serious Games and Immersive Technologies Gamification Thoughts Games for Health Applications Gamification Competition Upcoming Conferences and Seminars Slideshare ArchivesThe World Innovation Summit on Education (WISE) DebateThe WISE Debate Panel at University of SalfordThe Qatar Foundation and The British Council joined forces on Tuesday at the University of Salford to organise a debate on “TheFuture Models of Learning: will the teaching profession as we have known it become obsolete? Speaking for the motion wereDale Stephens, Founder of the UnCollege Movement, Professor Sugata Mitra, most famous for his “Hole in the Wall” experimentand Daniel Stephens, NUS International Students Officer. Against the motion were Professor Martin Hall, Vice Chancellor of theUniversity of Salford, Pamela Wright OBE, Executive Headmaster of Wade Deacon High School and Muhammed Bilal, WISELearners’ Voice.This was the first time I had been to Salford Quays or used the Manchester Metrolink and I was mightily impressed by both.Perhaps influenced by the wonderfully scenic train journey along the Hope Valley line between Sheffield and Manchester with its“Mountains Green”, “Pleasant Pastures” and “Dark Satanic Mills”, I thought Salford Quays and the MetroLink were brilliantexamples of urban regeneration at its best. The building where the event took place also co-hosts the Granada Studios, home of“Coronation Street”.Prior to the debate, an audience vote rejected the motion, suggesting that the majority believed that the teaching profession aswe have known it is not obsolete. I was somewhat surprised at this, given the impact of technology on teaching and learning, andunfortunately I had to leave the debate early to catch the last train home but I was able to hear all the arguments and severalquestions from the floor.Dale Stephens used some USA based statistics to indicate that home learners from all social backgrounds performed well againstthose taught at college or university and his argument suggested that traditional education is too expensive and bad value formoney, implying that self-directed learning made teachers obsolete. Professor Mitra did not suggest that teachers themselveswere obsolete and, for me, his was the most compelling argument focusing on the phrase “as we have known it” to argue thattraditional teaching based on knowledge dissemination was redundant. He suggested that exam students be given an iPad withfree access to the internet. The final speaker, Daniel Stephens, also argued that physical campus learning was not the only modelfor learning and he too suggested that teachers were not obsolete, only the traditions of knowledge dissemination.For the opposition, a very articulate argument by Professor Hall suggested that technology, whilst revolutionising learning, couldnever make teachers redundant and he also argued that universities and colleges provided certification which was essential tofuture employment. Pamela Wright delivered the most passionate endorsement of the value of good teachers but interestinglyfocused on the way in which good teachers inspired and motivated learners by personalising their approach to the individualstudent, something, she argued, that technology could not do. The final speaker, Muhammed Bilal, used his personal experiencesas a student to argue that technology could not replace teachers.For me, with the exception of Dale Stephens, everyone seemed in agreement that teachers themselves were not obsolete butthat technology had made the knowledge dissemination role of the teacher as a subject matter expert obsolete. Professor Mitrahit the nail on the head with his focus on the “teaching profession as we have known it”.Given the developments in artificial intelligence that are mainly driven by the commercial necessity to personalise on line services,it will be interesting to see whether the unique human abilities of good teachers to inspire and motivate might one day beovertaken by the power and sophistication of crowd sourcing and cloud computing.Smart Society Applications and Grand ChallengesI have been working with Milan based serious games specialists Imaginary on an EU funded FP7 project on the “Smart Society”.This project seeks to explore how computing power to process data can augment human judgement in what are known as“Complex Adaptive Systems” (CAS). In helping to develop scenario storylines based on a future with unlimited but undefinedtechnological development, I was struck by the relevance of this project to the EU’s Grand Challenges, and extract of which isshown below :-Grand challenges involve a combination of major public and private interests, are seen as key for realising future economic growth,and are concerned with important social and/or environmental problems. Grand challenges are not to be defined, assessed orsolved by any single scientific or technological discipline or within one specific sectoral policy framework. Societies are facingcomplex, interlinked, global and local challenges. For challenges like healthy aging and climate change it is evident that we neednew policies, new governance models, new innovation solutions and strategies, and new investment models. But the necessaryholistic or generic approach also includes the need for highly specialised knowledge and highly specific technological andorganizational solutions. Grand challenges involve many different stakeholders, are multidimensional, transdisciplinary, systemicand they require new ways of thinking which go beyond traditional frameworks and disciplines. And they lead to a need to re-thinkresearch and innovation policy.See http://ec.europa.eu/research/erab/pdf/erab-study-grand-challanages-2012_en.pdfIt seems to me that the heart of the problem is that the increasing technological empowerment of individual citizens is providinglevels of freedom, choice and power that are unprecedented and represent a challenge to all aspects of our societal traditions. Itouched on this in my book “Gadgets to God” and every day I read of incidents around the globe where there is an increasingdisconnect between power and responsibility. Every time I go through the security checks at airports and have to put my toiletriesin a plastic bag, I am reminded that the actions of a handful of individuals with terrorist intent resulted in cost and inconvenienceto many millions of travellers every year.Smart Society applications which combine computing power with the “judgement of Solomon” may help to reconnect power withresponsibility and strike a balance between the rights and responsibilities of citizens and the need for a sustainable future society.The Future of Serious Games and Immersive TechnologiesOn Monday June 10th, I will be speaking at the Eurosis (European Multidisciplinary Society for Modelling and Simulation) ECECEuromedia Fubutec 2013 conference with the opening keynote presentation on the Future of Serious Games and ImmersiveTechnologies – see http://www.eurosis.org/cms/index.php?q=node/2346 for the full conference programme.. It is a theme Ispoken about many times in many places over the last few years but I sense a quantum shift in the impact that these technologiesand applications are likely to have on business and society over the next few years and the commercial opportunities thesedevelopments are likely to generate.I get a strong feeling that the maturing and convergence of a number of emerging technologies is likely to create a real surge in
  2. 2. demand for the skills and services of those involved in immersive technologies such as video games, social networks and virtualworlds. The trigger for these developments, in my opinion, is likely to be wireless sensor technologies linked to mobile devices.Over the coming months (not years) I believe there will be a raft of devices capable of measuring and tracking our personalenvironment, status and activities. Once this data becomes available to us, we will have the potential to access, visualise, interpretand control our lifestyles and relationships in unprecedented ways.I anticipate a huge demand not only for such devices (see Health Applications below) but also for applications, infrastructure andsocial networks the enable us to manage our lives better. Companies who understand serious games, data visualisation andaugmented reality are well placed to see exponential growth.I plan to post my presentation on Slideshare after the conference.Gamification ThoughtsGamification workshop presentationGamification is becoming a hot topic but, like the phrase “serious games” before it, its very name is likely to be the source of muchmisunderstanding and misinterpretation. Games and game mechanics, by themselves, have very little to do with what I believethe process of gamification is or should be about. I would prefer to use the phrase “relationshipification” as a more meaningfulexpression of the real value of gamification. In my mind, one of the biggest challenges of the late 20thand 21stcenturies is torestore, develop and protect relationships of all kinds including customer/supplier, Govt/citizen, teacher/student, men/womenand parent/child.The empowering nature of technology has brought with it freedom of choice which in turn has led to the breakdown of manytraditional relationships and the dilution of the notion of mutual dependence. The Gamification workshop I run uses amethodology designed to identify stakeholder “win-win” scenarios and use these to shape technological solutions designed tocost-effectively strengthen relationships through approaches which engage those involved. The structure of the two day versionof the workshop can be downloaded hereGames for Health ApplicationsThe Jawbone Up Bracelet for lifestyle monitoringEarly next week I expect to take delivery of a device which embodies many of the ideas and visions already discussed in thisnewsletter. The Jawbone Up bracelet (https://jawbone.com/up) device is worn around the wrist 24/7 and monitors manydifferent parameters that can influence our lifestyle and well-being. Over the coming months, I will be using this device to makemyself a living laboratory on the impact of wireless sensors and wellbeing applications on personal health and wellbeing.I am particularly interested in monitoring and visualising such parameters as sleep patterns, exercise, inactivity and calorie intaketo see how this knowledge and insight affects my daily routines and general health.Watch this space !!PS There is a Games for Health workshop being held at the Serious Games Institute on Wed Oct 12th– seehttp://www.eventsforce.net/c u/278/register for more details and to register.Gamification World ChampionshipsSunday October 13thin San Francisco is the date for the finals of the first world Gamification Championships and the culminationof two eliminating rounds. For more details of the event, go to www.gammify.comUpcoming ConferencesBelow is a list of forthcoming conferences – also accessible at http://www.davidwortley.com/events.htmlDate Event Name / Description Location Web URLJune 10-12*EUROMEDIA2013*17th Annual International European MediaConference 2013University of Lincoln, UK http://www.lincoln.ac.uk/ho meJune 12 SGI Second Wednesday Seminar - Our Health:Using Digital Technologies for therapy andawareness raising around health issuesCoventry, UK http://www.eventsforce.net/cu/278/registerJune 18-1910th E-Learn Expo Moscow Conference -Modern Technologies for Training in Companiesand Educational InstitutionsMoscow, Russia www.elearnexpo.ruJune 24-25ISAGA 2013 - Experimental Interactive Learningin Industrial ManagementStockholm, Sweden http://www.isaga2013.netJuly 13-21 Euracademy event - Culture and Landscapecontributions to Rural DevelopmentLoski Potok, Slovenia http://www.euracademy.orgJuly 16-19 The 9th International Conference on IntelligentEnvironmentsAthens, Greece http://www.intenv.org/Aug 20-22 Serious Play Conference Digipen University, USA http://seriousgamesmarket.blogspot.co.uk/2012/11/save-date-2013-serious-play.htmlAug 26-28 SGSC Conference 2012 Singapore http://www.seriousgamesconference.org/Aug 26-30 ISDE 2013 - Digital Earth Symposium Borneo ConventionCentre, Kuching,Sarawackhttp://www.isde2013kuching. com
  3. 3. Sept 11-13VS-Games Conference Bournemouth, UK http://www.vsgames2013.o rgSept 17-21ECTEL Conference on Technology EnhancedLearningPaphos, Cyprus http://www.ec-tel.eu/Sept 25-274th International Conference on Serious GamesDevelopment and ApplicationsTrondheim, Norway http://ddsgsa.net/sgdaOct 13 World Gamification Championship Final San Francisco, USA http://www.gammify.comOct 23-25 GALA Serious Games Conference Dassault Systemes,11Paris, Francehttp://www.galaconf.org/Nov 4-5 Games for Health Europe Utrecht, Netherlands http://www.gamesforhealtheurope.orgArchived Presentations, Images and VideosI am archiving as many of my previous presentation, videos and event images as possible. You can access these from my web siteat :- http://www.davidwortley.com/conferences.html or visit my Slideshare page at :- http://www.slideshare.net/dwortley/If you would like any presentations, videos or documents circulated to my network, I am happy to provide this service free ofcharge for any material relevant to readers of this newsletter. If you are interested, contact me at david@davidwortley.com.Best RegardsDavid Wortley FRSAFounder of Immersive Technology StrategiesEmail : mailto:david@davidwortley.com?subject=General EnquirySkype: davidwortleySecond Life : Hobson HoggardWeb: http://www.davidwortley.comNew Book: www.gadgetstogodbook.comIf you no longer wish to receive these newsletters, simply reply with the wordUNSUBSCRIBE and I will remove you from the mailing list.

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  • raphael66

    Jul. 9, 2013

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