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Screen art 1.pptx

  1. Illusion of movement
  2. What is animation? Animation is creation of illusion of movement using sequence of images.
  3. Animation word origin Animation word origin from Latin word 'Anima'
  4. Persistence of vision Persistence of vision is an optical illusion where the human eye perceives the continued presence of an image after it has disappeared from view.
  5. Cave to computer • Link
  6. Egyptian burial chamber mural
  7. SHAHR-E SUKHTEH 3,000 B.C. A bronze-age pottery bowl depicts goats leaping
  8. VITRUVIAN MAN 1500 AD Leonardo da Vinci’s
  9. MAGIC LANTERN EARLY 16 C
  10. THAUMATROPE EARLY 18 C
  11. ZOETROPE EARLY 18 C
  12. PHENAKITOSCOPE EARLY 18 C
  13. FLIPBOOK POST 18 C
  14. Type of animation
  15. Traditional animation Traditional animation is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation in cinema until computer animation
  16. Digital 2d animation 2D, or two-dimensional animation, is a combination of artistic technique and media design that creates the illusion of movement in a two-dimensional environment. By sequencing individual drawings together over time, characters, backgrounds, objects, and effects look as if they are moving
  17. Digital 3D animation 3D animation refers to the process of taking digital objects and making them come to life by creating the illusion that they're moving through a three- dimensional space. These computer-generated objects appear on a two-dimensional screen, but they're crafted to mimic the principles of a 3D world
  18. Stop motion animation 3D animation refers to the process of taking digital objects and making them come to life by creating the illusion that they're moving through a three- dimensional space. These computer-generated objects appear on a two-dimensional screen, but they're crafted to mimic the principles of a 3D world
  19. Mechanical animation Mechanical animation is the process of creating realistic 3D renderings of diverse mechanical goods and their components' configurations, assemblies, and modes of operation
  20. Audio Animatronics Audio-Animatronics is the registered trademark for a form of robotics animation created by Walt Disney Imagineering for shows and attractions at Disney theme parks, and subsequently expanded on and used by other companies. The robots move and make noise, but are usually fixed to whatever supports them.
  21. Chuck animation Chuckimation is a type of animation where characters/props are thrown, moving and flying with unseen hands, similar to stop- motion animation.
  22. Puppetry Puppetry is a form of theatre or performance that involves the manipulation of puppets – in animate objects, often resembling some type of human or animal figure, that are animated or manipulated by a human called a puppeteer.
  23. Cut out animation Cutout animation is a form of stop- motion animation using flat characters, props and backgrounds cut from materials such as paper, card, stiff fabric or photographs. The props would be cut out and used as puppets for stop motion
  24. Sand animation Sand animation is the manipulation of sand to create animation. In performance art an artist creates a series of images using sand, a process which is achieved by applying sand to a surface and then rendering images by drawing lines and figures in the sand with one's hands
  25. Kinetic Typography Kinetic typography or animated typography, refers to any kind of moving text, be that text that moves slowly, expands, shrinks, or morphs into something else.
  26. Paint on Glass Animation Paint-on-glass animation is a technique for making animated films by manipulating slow-drying oil paints on sheets of glass. Gouache mixed with glycerin is sometimes used instead.
  27. Drawn on Film Animation Drawn-on-film animation, also known as direct animation or animation without camera, is an animation technique where footage is produced by creating the images directly on film stock, as opposed to any other form of animation where the images or objects are photographed frame by frame with an animation camera
  28. Erasure animation This is a style in which the author uses white paper, a simple pencil, and an eraser to create stories. Erasure animation is a rather original style that can become an interesting addition to your video marketing strategy.
  29. Pin screen animation Pin screen animation makes use of a screen filled with movable pins, which can be moved in or out by pressing an object onto the screen. The screen is lit from the side so that the pins cast shadows.
  30. 2D animation pipeline
  31. 3D animation pipeline
  32. Image synthesis in 3D Geometry
  33. Image synthesis in 3D Geometry + Material
  34. Image synthesis in 3D Geometry + Material + Light
  35. Image synthesis in 3D Geometry + Material + Light = Image
  36. Image synthesis in 3D Frame the picture using the camera
  37. Image synthesis in 3D Movement (rigid objects and camera)
  38. Image synthesis in 3D Movement + Deformation
  39. Image synthesis in 3D Movement + Deformation = Animation
  40. Pre-production
  41. art development - characters
  42. art development - characters
  43. art development – environment
  44. Casting- VO
  45. Production – Character and sets
  46. Production – Character modeling
  47. Production – Environment modeling
  48. Shading and material
  49. Set dressing
  50. Production – Movements
  51. Layout
  52. Animation
  53. Simulation
  54. Effects
  55. Production – Final stage
  56. Light Effects
  57. Render
  58. 2D 3D • 2D animation implies that the object is two dimensional. • 3D animation implies that the object • 2D animation comprises of characters or objects only in height and width. • 3D animation comprises of objects in height, width, and depth. • 2D animation objects are created by traditional drawing method. Each move of the character has to be created frame by frame with hand-drawing, also called as a cell- animation method. • In 3D animation, everything is going to be done in available computer software. The development consists of several phases or steps such as modelling, texturing, lighting, rigging, rendering etc. • 2D animation is all about frames. • 3D animation is all about movements. • 2D animation is widely implemented in advertisements, films, cartoon shows, websites, e-learning courses, engineering etcetera. • 3D animation is widely used in gaming, movies, medical, biotechnology, aerospace etc. • Examples: The Jungle Book, The Simpsons, Snow White Examples: The Incredibles, Toy Story, and Transformers
  59. 12 Animation principle's
  60. 1.Squash and Strech Squash and stretch is debatably the most fundamental principle. Look at what happens when a ball hits the ground. The force of the motion squashes the ball flat, but because an object needs to maintain its volume, it also widens on impact. This what’s called squash and stretch.
  61. 2.Anticipation Anticipation is the preparation for the main action. Example: The player striking the soccer ball would be the main action, and the follow-through of the leg is well… the follow through.
  62. 3.Staging Staging is one of the most overlooked principles. It directs/grab the audience’s attention toward the most important elements in a scene in a way that effectively advances the story.
  63. 4.Straight Ahead Action Straight ahead action is less planned, and therefore fresher and more surprising. The problem with it is that it’s like running blindfolded… you can’t figure out where you’re supposed to be at any one time
  64. 4.Pose-to-Pose Pose-to-pose gives you more control over the action. You can see early on where your character is going to be at the beginning and end instead of hoping you’re getting the timing right. By doing the main poses first, it allows you to catch any major mistakes early. The problem with it is that sometimes it’s too neat and perfect.
  65. 5.Follow-Through and Overlapping Action Follow-through is the idea that certain appendages and body parts might continue to move even after a motion is completed. Overlapping action is the idea that different parts of a body will move at different rates.
  66. 6.Ease In, Ease Out That motion in Animation is what is called Ease. The movement that starts slowly and accelerates is called Ease in, while that that states fast and then slows down is what they term as Ease out.
  67. 7.Arcs Arcs operate along a curved trajectory that adds the illusion of life to an animated object in action. Without arcs, your animation would be stiff and mechanical.
  68. 8.Secondary Action Secondary actions are gestures that support the main action to add more dimension to the character/object animation. They can give more personality and insight to what the character is doing or thinking.
  69. 9.Exaggeration Exaggeration presents a character’s features and actions in an extreme form for comedic or dramatic effect. This can include distortions in facial features, body types, and expressions, but also the character’s movement. Exaggeration is a great way for an animator to increase the appeal of a character, and enhance the storytelling
  70. 10.Solid Drawing Solid drawing is all about making sure that animated forms feel like they’re in three-dimensional space.
  71. 11.Appeal People remember real, interesting, and engaging characters. Animated characters should be pleasing to look at and have a charismatic aspect to them; this even applies to the antagonists of the story. Appeal can be hard to quantify because everyone has a different standard. That said, you can give your character a better chance of being appealing by making them attractive to look at.
  72. 12.Time and space Time is everything. Timing can be implemented by applying weight, scaling properties, and emotion. Spacing animation refers to the spaces between frames that show an object's location.
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