O slideshow foi denunciado.
Seu SlideShare está sendo baixado. ×

”A framework for e/mHealth projects – examples from various industries”

Anúncio
Anúncio
Anúncio
Anúncio
Anúncio
Anúncio
Anúncio
Anúncio
Anúncio
Anúncio
Anúncio
Anúncio

Confira estes a seguir

1 de 48 Anúncio

”A framework for e/mHealth projects – examples from various industries”

Baixar para ler offline

- What is successful eLearning?
- The Framework: Learning House
1. Learning Visions / -Strategy
2. Learning formats
3. Competencies
4. Technology Systems / Platforms / Authoring tools
- Summary

WHO-ERS consultation on e/mHealth, TB and tobacco control
Geneva, Switzerland, 25-26 February 2015

- What is successful eLearning?
- The Framework: Learning House
1. Learning Visions / -Strategy
2. Learning formats
3. Competencies
4. Technology Systems / Platforms / Authoring tools
- Summary

WHO-ERS consultation on e/mHealth, TB and tobacco control
Geneva, Switzerland, 25-26 February 2015

Anúncio
Anúncio

Mais Conteúdo rRelacionado

Diapositivos para si (20)

Quem viu também gostou (20)

Anúncio

Semelhante a ”A framework for e/mHealth projects – examples from various industries” (20)

Mais de Dr. Daniel Stoller-Schai (20)

Anúncio

Mais recentes (20)

”A framework for e/mHealth projects – examples from various industries”

  1. 1. ”A framework for e/mHealth projects – examples from various industries” Dr. Daniel Stoller-Schai, dss@stoller-schai.ch Initiator, Consultant, Coach WHO-ERS consultation on e/mHealth, TB and tobacco control Geneva, Switzerland, 25-26 February 2015 26.02.15 © Stoller-Schai | Learning Design 1
  2. 2. My Background 26.02.15 © Stoller-Schai | Learning Design 2 Academia Startup Producer International Companies Established Producer Learning Design Learning Architectures Lectures,Articles,Conferences
  3. 3. Agenda •  What is successful eLearning? •  The Framework: Learning House – Learning Visions / -Strategy – Learning formats – Competencies – Technology Systems / Platforms / Authoring tools •  Summary 26.02.15 © Stoller-Schai | Learning Design 3
  4. 4. What is successful eLearning? 26.02.15 © Stoller-Schai | Learning Design 4
  5. 5. What is successful eLearning? 26.02.15 © Stoller-Schai | Learning Design 5 Learner 1.  Enhance the learners motivation to learn 2.  Focus learners on behavior-enhancing tasks 3.  Create meaningful and memorable experiences Source: Dr. Michael Allen
  6. 6. What is successful eLearning? 26.02.15 © Stoller-Schai | Learning Design 6 Manager/Dean Learning Designer / Producer •  Possibility to design interesting – state-of-the-art – learning processes •  Powerful authoring tools and learning platforms •  Not only production of“boring”web based trainings •  Budget under control •  Top level learning goals achieved •  Learning Vision realized (if there is any)
  7. 7. What is successful eLearning? 26.02.15 © Stoller-Schai | Learning Design 7 •  No server, network and software issues •  Few support cases •  Easy updates and maintenance Trainer / Moderator IT Department •  Few dropouts in my courses •  Excellent results at the end of a training program, •  Transfer of knowledge into practice, •  Active participation in learning communities
  8. 8. 26.02.15 © Stoller-Schai | Learning Design 8 What is successful eLearning? It depends on the perspective! Trainer / Moderator Manager/Dean Learning Designer / Producer Learner IT Department
  9. 9. The Framework: Learning House 26.02.15 © Stoller-Schai | Learning Design 9
  10. 10. Learning Vision / -Strategy Self directed Learning Collaborative Learning Social Learning Technology Systems / Platforms / Authoring Tools Testing / Assessments Competencies Trainer / Moderator IT Department Manager/Dean Learning Designer / Producer 26.02.15 © Stoller-Schai | Learning Design 10
  11. 11. Learning Vision / -Strategy 26.02.15 © Stoller-Schai | Learning Design 11 Manager/Dean
  12. 12. Examples: Learning Vision 26.02.15 © Stoller-Schai | Learning Design 12
  13. 13. Current topics 26.02.15 © Stoller-Schai | Learning Design 13 Compliance Training Mobile Learning Workplace Learning Blended Learning Informal Learning Print and eBooks MOOCs Gamification User generated learning content
  14. 14. From vision to (measurable) goals 26.02.15 © Stoller-Schai | Learning Design 14 VISION GOALS DASHBOARD •  Target group •  Learning Goals •  Constrains (Budget, Technology, Culture
  15. 15. Learning formats | Self directed Learning Learning Designer / Producer 26.02.15 © Stoller-Schai | Learning Design 15 Workgroup 4 – TPP 1
  16. 16. Self directed learning: Web Based Training 26.02.15 © Stoller-Schai | Learning Design 16 © UBS
  17. 17. Self directed learning: Rapid learning 26.02.15 © Stoller-Schai | Learning Design 17 © Phonak
  18. 18. Self directed learning: User generated learning content 26.02.15 © Stoller-Schai | Learning Design 18 © Phonak © Phonak
  19. 19. Self directed learning: Example:“Comicator” 26.02.15 © Stoller-Schai | Learning Design 19 http://handystar.ch © LerNetz
  20. 20. Self directed learning: Example:“enhanced eBook” 26.02.15 © Stoller-Schai | Learning Design 20 © LerNetz
  21. 21. Self directed learning: Example:“Educational Movies” 26.02.15 © Stoller-Schai | Learning Design 21 © LerNetz
  22. 22. Self directed learning: Example:“Videoserver” 26.02.15 © Stoller-Schai | Learning Design 22 © LerNetz
  23. 23. Self directed learning: Example:“Learning App” 26.02.15 © Stoller-Schai | Learning Design 23 © LerNetz
  24. 24. Self directed learning: Example:“Learning Games” 26.02.15 © Stoller-Schai | Learning Design 24 © LerNetz
  25. 25. Learning formats | Collaborative Learning Learning Designer / Producer 26.02.15 © Stoller-Schai | Learning Design 25
  26. 26. Collaborative learning: WebConferencing 26.02.15 © Stoller-Schai | Learning Design 26 Virtual Classroom and E-Meetings © UBS © UBS
  27. 27. Collaborative learning: WebConferencing 26.02.15 © Stoller-Schai | Learning Design 27 Phonak: Hybrid Customer-Training Switzerland – Hungary © Phonak
  28. 28. Collaborative learning: Virtual Lectures 26.02.15 © Stoller-Schai | Learning Design 28 Die Wissenschaft The audience The experts Phonak E-Lectures © Phonak
  29. 29. Collaborative learning: Virtual Conference 26.02.15 © Stoller-Schai | Learning Design 29 „Phonak Virtual Conference“ with 400 participants from 40 countries in 4 languages © Phonak
  30. 30. Collaborative learning: 3D Training-World 26.02.15 © Stoller-Schai | Learning Design 30 © UBS / Vcomm
  31. 31. Learning formats | Social Learning Learning Designer / Producer 26.02.15 © Stoller-Schai | Learning Design 31 Workgroup 4 – TPP 2
  32. 32. Social learning: Example: Social Learning UBS 26.02.15 © Stoller-Schai | Learning Design 32 © UBS
  33. 33. Social learning: Types of communities Private Context •  Online Communities (topic- focused communities, e.g. HP IT Resource Center) •  Social Communities (relationshiph-focused commmunities, e.g. Facebook) Business Context •  Communities of Practice (Knowledge Transfer) •  Learning Communities (Learning Transfer) 26.02.15 © Stoller-Schai | Learning Design 33
  34. 34. Social learning: An 8-step program to build Communities 26.02.15 © Stoller-Schai | Learning Design 34 Initiation Start Mainte- nance 1.  Information 2.  Startevent 3.  Preparation 4.  Setup / Design 5.  Training 6.  Pre-Launch 7.  Launch 8.  Mainte- nance and Reporting
  35. 35. Learning formats | Testing / Assessments Learning Designer / Producer 26.02.15 © Stoller-Schai | Learning Design 35
  36. 36. Testing/Assessments: Single Choice / Multiple Choice 26.02.15 © Stoller-Schai | Learning Design 36 Points © UBS
  37. 37. Testing/Assessments: Learning paths: Duolingo 26.02.15 © Stoller-Schai | Learning Design 37 Badges © Duolingo
  38. 38. Testing/Assessments: Quizduell 26.02.15 © Stoller-Schai | Learning Design 38 Competition/Game © Apple
  39. 39. Competencies Trainer / Moderator 26.02.15 © Stoller-Schai | Learning Design 39
  40. 40. New competencies for teachers and trainers 26.02.15 © Stoller-Schai | Learning Design 40 © http://www.washington.edu/teaching
  41. 41. Blended Learning 26.02.15 © Stoller-Schai | Learning Design 41 Learning process
  42. 42. 1. Educational Movies about Soldering techniques 2. Assessment 3. Virtual Classroom 4. Hands-on Training Example:„Soldering Training“ 26.02.15 © Stoller-Schai | Learning Design 42 © Phonak
  43. 43. Technology Systems / Platforms / Authoring Tools IT Department 26.02.15 © Stoller-Schai | Learning Design 43
  44. 44. Classical approach 26.02.15 © Stoller-Schai | Learning Design 44 LMS WBT TEST
  45. 45. Current approach 26.02.15 © Stoller-Schai | Learning Design 45 Video Virtual Classroom Personalized Portal Personalized Portal Personalized Portal Personalized Portal eBooks User gen. content LMS WBT TEST Community Platform WBT WBT
  46. 46. Mobilize Learning 26.02.15 © Stoller-Schai | Learning Design 46 HTML5 Responsive Design WLAN Connections and Flat Rates Mobile First !
  47. 47. Summary •  Start with a clear vision / strategy and a proper analysis of target groups, learning goals, expected results and constrains •  Design a learning experience which engages your learners •  Implement a solutions which is feasible (technology, budget, culture) •  Don’t hesitate – just start! 26.02.15 © Stoller-Schai | Learning Design 47
  48. 48. Thank you Dr. Daniel Stoller-Schai, Initiator, Consultant, Coach Stoller-Schai | Learning Design Contact: dss@stoller-schai.ch // www.stoller-schai.ch Dr. Daniel Stoller-Schai is an Learning Design Expert with special expertise in Organizational Learning, eLearning, Knowledge Management, Social Media and Learning Architectures. He holds a master in Pedagogy and Computer Science from the University of Zürich as well as a PhD in Information Systems from the University of St. Gallen. Dr. Daniel Stoller-Schai worked as Director and Manager of Education Design for various companies in different industries. In addition, he is also the co- organizer of the Swiss eLearning Conference SeLC. In his last position he worked for LerNetz AG in Bern as Head of «LerNetz for Enterprises Solutions» and Member of the board. In 2015 he founded Stoller-Schai | Learning Design. 26.02.15 © Stoller-Schai | Learning Design 48

×