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Usability and Eye Tracking

    Marco Pretorius
       31 August 2011
Agenda
• Introduction
   – Usability
   – User experience

• Eye tracking

• Usability lab

• Quick usability test example

• Usability and Eye tracking examples

• Questions
Usability
What is usability?
• Usability is a quality attribute relating to how
  easy something is to use
      • (Nielsen and Loranger, 2006)




• ISO9241-11: Usability is the
   – effectiveness
   – efficiency and
   – satisfaction
   – with which specified users
   – achieve specified goals
   – in particular environments
“Usability really just means making sure that something
works well:
• that a person of average (or even below average)
  ability and experience
• can use the thing
• – whether it’s a website, a fighter jet, or a revolving
  door –
• for its intended purpose without getting hopelessly
  frustrated.”

-Steve Krug (2000)
What is user experience?
• Making products and services that are not only usable but
  also useful and appealing
       • (Schaffer, 2004)


• Includes customer service, branding, marketing

• User experience takes a broader view, looking at the
  individual’s entire interaction with something, as well as the
  thoughts, feelings and perceptions that result from the
  interaction
       • (Tullis and Albert, 2008)


• Differentiating factor from more traditional usability work is a
  wider end goal:
   – not just achieving effectiveness, efficiency and satisfaction
   – but optimising the whole user experience from expectation through
     actual interaction to reflection of the experience
       • (Bevan, 2009)
What is usability?
• Effectiveness
   – Can users achieve what they need by using the product?
• Ease of learning
   – How fast can a user who has never seen the interface learn to
       use it?
• Efficiency of use
   – How fast can users complete the task?
• Memorability
   – Can users remember enough to reuse the interface effectively?
• Error prevention
   – Can users complete tasks without making errors?
• Satisfaction
   – How much does the user like using the system?
   – User’s feelings, motivations, values
   – Trust
What is usability testing?
• Usability testing involves
   – measuring the performance of users on tasks
     with regard to
     • the ease of use,
     • the task time, and
     • the user’s perception of the experience
     • of the product, software application, website or system


  – Based on Performance

  – Purpose: Feedback
Eye tracking
Eye tracking
• A technique to determine eye movement
  and eye fixation patterns of a person

• The human eye moves by alternating
  between
  • Saccades
     • Quick movement of the eye
     • Move focus from one area to the next
  • Fixation
     • Time spent looking at the newly found area
Eye tracking

• Used in
  – Psychology and Neuroscience
       • Reading
  –   Disabled users – control
  –   Marketing research
  –   Advertising
  –   User experience and usability testing
Usability lab
Usability lab
• A usability laboratory is a state-of-the-art facility
  designed to support the observation of Human
  Computer Interaction (HCI)

• Users are brought into a controlled environment,
  in which they are asked to do specific tasks within
  specific timeframes

• Evaluators
   – observe the problem(s) the participant might have
   – videotape the participant
   – analyse the data
Nelson Mandela
 Metropolitan
   University
UNISA
29
University of Leuven
     (Belgium)
Quick usability test
    example

          NuMetro mobile site
        http://m.numetro.co.za
Quick usability test
    example
              NuMetro mobile site
            http://m.numetro.co.za

     Typical user: Everyone…no!

     Example:
     - Movie buff (1 movie a week)
     - Movie enthusiast (1 movie a month)
     - Not regular (1 movie a year)
Quick usability test
    example

              NuMetro mobile site
            http://m.numetro.co.za

      Task 1: What is showing in your area?
           (Aimed at: Not regular user)
Quick usability test
    example

              NuMetro mobile site
            http://m.numetro.co.za

     Task 2: What is showing at Canal Walk?
              (Aimed at: movie buff)
Quick usability test
    example

               NuMetro mobile site
             http://m.numetro.co.za

       Task 3: Book a ticket for Jock of the
      Bushveld at the Waterfront (tomorrow
                  around 5pm)?
Usability and eye
tracking examples
Learning Management System
• Participant Profile
  – Full-time UNISA students who have to submit
    assignments online

  – 10 participants

  – 5 male, 5 female

  – 7 different languages

  – 5 expert, 5 non-expert Web users
Learning Management System
Task example: Submit a PDF file

• Task completion: 70%

• Assistance needed: 40%

• Errors made: 100%

• Median task completion time: 115.60 seconds

• Play video: (PDF)
Eye tracking results: Task 1
College website results
• The usability of a College website on the university’s
  information portal

• Participant Profile
   – Prospective and current students as well as academic and
     administrative staff
   – 15 participants
   – 5 prospective, 5 current and 5 staff members
   – 10 male, 5 female
   – 9 different languages
   – 8 proficient; 7 competent
College website results
Task: Find the webpage of the College
• Only 6 participants found page on 1st attempt
  – 5 proficient participants

• Median time to find it
  – Proficient participants 37.1 s
  – Competent participants 62.9 s

• Show video
• Heat maps
50
Library
• Finding books in your name
  – Video – gaze plot animation
International study with
       Concept7
     (Netherlands)
International Study – Concept 7
 • Consumers’ information needs on e-commerce websites
    – Question are there are cultural differences in this respect?
    – Can a website simply be copied and translated?

 • Research took place in 6 different countries
    – SA, Germany, UK, Netherlands, France, Colombia

 • In every country 30 people performed a task on the website
   Booking.com

 • Data was collected through eye tracking and a questionnaire

 • In South Africa they pay much more attention to product
   specifications than in any other country investigated

 • In South Africa they pay much more attention to prices and
   promotions than all other countries except Germany
Usability and eye
tracking examples
Mobile eye tracking
• Examples
Usability and eye
tracking examples
Shopping example
• Play video
IPad example
• Play video
Safari example
• Play video
E-Government
Cape Gateway website
• www.capegateway.gov.za

• V1 enhancements

• V2 in process (Drupal platform)
   – User centered design and agile process
      •   Surveys
      •   Focus groups
      •   Information Architecture
      •   Wireframes
      •   Design
      •   Usability and eye tracking testing
   – Phased and iterative roll-out
Conclusions
Conclusions
• Who is using your website/system?
  • Design around the user

• A few of the benefits:
  •   Reducing design cycles
  •   Avoid building unnecessary functions
  •   Avoid wasted development time
  •   Increasing sales
  •   Avoiding “reinventing the wheel (reusable templates)
  •   Avoiding disasters
  •   Increase customer satisfaction

• If we don’t…
  • Play video
Questions?
Marco Pretorius
marco.pretorius@gmail.com

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Website Usability & Eye-tracking by Marco Pretorious (Certified Usability Analyst)

  • 1. Usability and Eye Tracking Marco Pretorius 31 August 2011
  • 2. Agenda • Introduction – Usability – User experience • Eye tracking • Usability lab • Quick usability test example • Usability and Eye tracking examples • Questions
  • 4. What is usability? • Usability is a quality attribute relating to how easy something is to use • (Nielsen and Loranger, 2006) • ISO9241-11: Usability is the – effectiveness – efficiency and – satisfaction – with which specified users – achieve specified goals – in particular environments
  • 5. “Usability really just means making sure that something works well: • that a person of average (or even below average) ability and experience • can use the thing • – whether it’s a website, a fighter jet, or a revolving door – • for its intended purpose without getting hopelessly frustrated.” -Steve Krug (2000)
  • 6. What is user experience? • Making products and services that are not only usable but also useful and appealing • (Schaffer, 2004) • Includes customer service, branding, marketing • User experience takes a broader view, looking at the individual’s entire interaction with something, as well as the thoughts, feelings and perceptions that result from the interaction • (Tullis and Albert, 2008) • Differentiating factor from more traditional usability work is a wider end goal: – not just achieving effectiveness, efficiency and satisfaction – but optimising the whole user experience from expectation through actual interaction to reflection of the experience • (Bevan, 2009)
  • 7.
  • 8.
  • 9. What is usability? • Effectiveness – Can users achieve what they need by using the product? • Ease of learning – How fast can a user who has never seen the interface learn to use it? • Efficiency of use – How fast can users complete the task? • Memorability – Can users remember enough to reuse the interface effectively? • Error prevention – Can users complete tasks without making errors? • Satisfaction – How much does the user like using the system? – User’s feelings, motivations, values – Trust
  • 10. What is usability testing? • Usability testing involves – measuring the performance of users on tasks with regard to • the ease of use, • the task time, and • the user’s perception of the experience • of the product, software application, website or system – Based on Performance – Purpose: Feedback
  • 12. Eye tracking • A technique to determine eye movement and eye fixation patterns of a person • The human eye moves by alternating between • Saccades • Quick movement of the eye • Move focus from one area to the next • Fixation • Time spent looking at the newly found area
  • 13.
  • 14.
  • 15. Eye tracking • Used in – Psychology and Neuroscience • Reading – Disabled users – control – Marketing research – Advertising – User experience and usability testing
  • 16.
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  • 25. Usability lab • A usability laboratory is a state-of-the-art facility designed to support the observation of Human Computer Interaction (HCI) • Users are brought into a controlled environment, in which they are asked to do specific tasks within specific timeframes • Evaluators – observe the problem(s) the participant might have – videotape the participant – analyse the data
  • 27.
  • 28. UNISA
  • 29. 29
  • 30.
  • 31. University of Leuven (Belgium)
  • 32.
  • 33.
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  • 35. Quick usability test example NuMetro mobile site http://m.numetro.co.za
  • 36. Quick usability test example NuMetro mobile site http://m.numetro.co.za Typical user: Everyone…no! Example: - Movie buff (1 movie a week) - Movie enthusiast (1 movie a month) - Not regular (1 movie a year)
  • 37. Quick usability test example NuMetro mobile site http://m.numetro.co.za Task 1: What is showing in your area? (Aimed at: Not regular user)
  • 38. Quick usability test example NuMetro mobile site http://m.numetro.co.za Task 2: What is showing at Canal Walk? (Aimed at: movie buff)
  • 39. Quick usability test example NuMetro mobile site http://m.numetro.co.za Task 3: Book a ticket for Jock of the Bushveld at the Waterfront (tomorrow around 5pm)?
  • 41. Learning Management System • Participant Profile – Full-time UNISA students who have to submit assignments online – 10 participants – 5 male, 5 female – 7 different languages – 5 expert, 5 non-expert Web users
  • 42. Learning Management System Task example: Submit a PDF file • Task completion: 70% • Assistance needed: 40% • Errors made: 100% • Median task completion time: 115.60 seconds • Play video: (PDF)
  • 44.
  • 45.
  • 46. College website results • The usability of a College website on the university’s information portal • Participant Profile – Prospective and current students as well as academic and administrative staff – 15 participants – 5 prospective, 5 current and 5 staff members – 10 male, 5 female – 9 different languages – 8 proficient; 7 competent
  • 47. College website results Task: Find the webpage of the College • Only 6 participants found page on 1st attempt – 5 proficient participants • Median time to find it – Proficient participants 37.1 s – Competent participants 62.9 s • Show video • Heat maps
  • 48.
  • 49.
  • 50. 50
  • 51. Library • Finding books in your name – Video – gaze plot animation
  • 52. International study with Concept7 (Netherlands)
  • 53. International Study – Concept 7 • Consumers’ information needs on e-commerce websites – Question are there are cultural differences in this respect? – Can a website simply be copied and translated? • Research took place in 6 different countries – SA, Germany, UK, Netherlands, France, Colombia • In every country 30 people performed a task on the website Booking.com • Data was collected through eye tracking and a questionnaire • In South Africa they pay much more attention to product specifications than in any other country investigated • In South Africa they pay much more attention to prices and promotions than all other countries except Germany
  • 54.
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  • 62.
  • 68. Cape Gateway website • www.capegateway.gov.za • V1 enhancements • V2 in process (Drupal platform) – User centered design and agile process • Surveys • Focus groups • Information Architecture • Wireframes • Design • Usability and eye tracking testing – Phased and iterative roll-out
  • 69.
  • 70.
  • 72. Conclusions • Who is using your website/system? • Design around the user • A few of the benefits: • Reducing design cycles • Avoid building unnecessary functions • Avoid wasted development time • Increasing sales • Avoiding “reinventing the wheel (reusable templates) • Avoiding disasters • Increase customer satisfaction • If we don’t… • Play video