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“We are the Connection”
HOW IT STARTED
THE FOUR AMIGOS
NonProfit K12
Minecraft
Higher Ed
WHAT IS A SERIOUS
GAME?
GROUND ZERO
Educurious
PDF
Play Serious
Games
k-12 Higher Ed
Game
Makers
IMPORTANT TO
TEACHERS:
1. Clear purpose that correlates with multiple learning
objectives
2. standards pertaining to coursework
3. Narrative Context/Storyline
4. Well-organized, risk oriented problem solving
5. Engaging and Motivating
6. Interactivity (Collaboration): students are able to interact
with other and the game
7. Skill scaffolding and mastery
8. Encouragement and Feedback
9. Utility
IMPORTANT TO
STUDENTS
1.Problem Solving
2.Player Freedom
3.Game Play
4.Motivation
5.Real-World Connections
6.Team Work
7.Creativity
TA-DA!
STUDENT & TEACHER
RESPONSIBILITIES
Teachers -
Recommend games for review
Review at least 5 games
Students-
Build and organize site
Manage workflow including notifying teachers of sites to be reviewed
Locate games for review
Review numerous games (10 each)
Manage the @gamifi-ED and #gamifi-ED Twitter identities and channel
AND ALL THE WHILE
Gamified-OOC!
CONCEPTUALIZING A
SERIOUS GAME
3 Teams of Higher Education Students: One
Minecraft Group and two Groups who could create in
any media/medium
Presentation tool was each Group’s own choice
Encouraged to meet their own rubric as they created
the games!
TEACHER RESPONSES
I have to admit. At first, I was a little skeptical. There was no way we were
going to pull this off in a two-week period. But, lo’ and behold, we did it!
All I can say about the last two weeks is WOW, and not the game. I was a little
unsure we could pull this off in just two weeks but I think we’ve all done an
excellent job holding it together and coming up with not only a game idea but
our sanity as well.
This process has been an eye opening, I never thought that I would be part of a
group that would create a game proposal which could eventually turn into a
real game. This has been a wonderful learning experience that has opened my
world to a new type of learning and learning environment for students. As we
worked through designing the game I had my students in mind and could
visualize them playing the game.
Overall, I am very pleased with our game idea. It
focuses on realistic situations that are important to
many people living in Alaska, which should make it
appealing to people living here. Because Alaska
and Alaska wildlife have such a broad appeal to
people outside the state, it should also be
interesting to people in different locales. The other
aspect of the game I like is that the game will
require cooperation between different groups to
make it successful. Winning will not be an
individual achievement. Individual groups can
achieve different degrees of success but ultimately,
all of the groups must come together in the end to
achieve total victory.
Intergenerational
Collaborative on all levels
Intrinsically motivational
Fun!
Replicable???

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Gamifi-ED Intergenerational Open Online Community

  • 1. “We are the Connection”
  • 3. THE FOUR AMIGOS NonProfit K12 Minecraft Higher Ed
  • 4. WHAT IS A SERIOUS GAME?
  • 6. IMPORTANT TO TEACHERS: 1. Clear purpose that correlates with multiple learning objectives 2. standards pertaining to coursework 3. Narrative Context/Storyline 4. Well-organized, risk oriented problem solving 5. Engaging and Motivating 6. Interactivity (Collaboration): students are able to interact with other and the game 7. Skill scaffolding and mastery 8. Encouragement and Feedback 9. Utility
  • 7. IMPORTANT TO STUDENTS 1.Problem Solving 2.Player Freedom 3.Game Play 4.Motivation 5.Real-World Connections 6.Team Work 7.Creativity
  • 9. STUDENT & TEACHER RESPONSIBILITIES Teachers - Recommend games for review Review at least 5 games Students- Build and organize site Manage workflow including notifying teachers of sites to be reviewed Locate games for review Review numerous games (10 each) Manage the @gamifi-ED and #gamifi-ED Twitter identities and channel
  • 10. AND ALL THE WHILE Gamified-OOC!
  • 11. CONCEPTUALIZING A SERIOUS GAME 3 Teams of Higher Education Students: One Minecraft Group and two Groups who could create in any media/medium Presentation tool was each Group’s own choice Encouraged to meet their own rubric as they created the games!
  • 12.
  • 13. TEACHER RESPONSES I have to admit. At first, I was a little skeptical. There was no way we were going to pull this off in a two-week period. But, lo’ and behold, we did it! All I can say about the last two weeks is WOW, and not the game. I was a little unsure we could pull this off in just two weeks but I think we’ve all done an excellent job holding it together and coming up with not only a game idea but our sanity as well. This process has been an eye opening, I never thought that I would be part of a group that would create a game proposal which could eventually turn into a real game. This has been a wonderful learning experience that has opened my world to a new type of learning and learning environment for students. As we worked through designing the game I had my students in mind and could visualize them playing the game.
  • 14. Overall, I am very pleased with our game idea. It focuses on realistic situations that are important to many people living in Alaska, which should make it appealing to people living here. Because Alaska and Alaska wildlife have such a broad appeal to people outside the state, it should also be interesting to people in different locales. The other aspect of the game I like is that the game will require cooperation between different groups to make it successful. Winning will not be an individual achievement. Individual groups can achieve different degrees of success but ultimately, all of the groups must come together in the end to achieve total victory.
  • 15. Intergenerational Collaborative on all levels Intrinsically motivational Fun! Replicable???