6. ACROSS MEDIA
Books, Comics, Movies, TV, Web,
Games, Mobile, Toys, Music, etc.
Transparency, Ubiquity
Ethics, Literacy
Tentpoles and Rabbit Holes
Story Tree
7. TRANSPARENCY | UBIQUITY
Fittinginto Our Lives
Distributed All around Us
Easy to Use
Cloud Media
Snackable
24. GAME DESIGN
Alternate Reality Games
Active Interactivity, Narrative Agency
Interest Curves and Flow
Procedural and Interactivity
Gamepocalypse
Goals and Glue
35. LUDIC NARRANS
Homo Ludens
+
Homo Narrans
=
Ludic Narrans
Playful Stories
36. CROSS MEDIA
stories in between
narratives and mediums @ play
Cross-Media Communications
the Art of Creating Integrated Media Experiences
http://etc.cmu.edu/etcpress/