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CROSSMEDIA STORYTELLING
AND GAME DESIGN

Drew Davidson
A LITTLE BIT ABOUT ME
SKETCHNOTE OVERVIEW




    @wilg
CROSSMEDIA
  Transmedia
      Henry Jenkins
  Fictional   Universes
      Storytelling
  Game    Design
      Interactivity
TRANSMEDIA
  Storytellingacross Multiple forms of Media
  Multimodal Representations

  Various Entry Points

  Social Authorship

  Franchise, Marketing, Native
ACROSS MEDIA
  Books, Comics, Movies, TV, Web,
   Games, Mobile, Toys, Music, etc.
  Transparency, Ubiquity

  Ethics, Literacy

  Tentpoles and Rabbit Holes

  Story Tree
TRANSPARENCY | UBIQUITY
  Fittinginto Our Lives
  Distributed All around Us

  Easy to Use

  Cloud Media

  Snackable
ETHICS | LITERACY
  Privacy & Freedom
  IP and CC

  Open Source

  Read/Write
TENTPOLE
  CentralMedia Experience
  Supports all other Media
RABBIT HOLE
  EntryPoint into Fictional Universe
  Down into the Story
STORY TREE
  Trunk
      Heart of the Tale
  Branches
      Inter-related Threads
ENGAGEMENT
  Connection

  Reading=Writing

  Fans

  Post-Secret
PROMISES
  Ownership

  Read-Write

  Fan Fiction
  Avatars
PROBLEMS
  Spoilers

  FAQs

  IP

  Messy
FICTIONAL UNIVERSES
  Star Wars
  Matrix

  Lost

  Buffy

  Myst

  One Life to Live

  Cathy’s Book

  Lost Zombies
STAR WARS
  Expanded   Universe Databank
MATRIX
LOST
BUFFY
MYST
ONE LIFE TO LIVE
CATHY’S BOOK
LOST ZOMBIES
GAME DESIGN
  Alternate Reality Games
  Active Interactivity, Narrative Agency

  Interest Curves and Flow

  Procedural and Interactivity

  Gamepocalypse

  Goals and Glue
ARGS
  Blurthe Line between Game/Fiction and Reality
  Explore the World
INTEREST CURVES
FLOW
PROCEDURAL
INTERACTIVITY
GAMEPOCALYPSE
  Gamification
      Funware
  MSG
      Secret Sauce
      Make it Seem Game-like
  Gameful
      Spirit of Games
GOALS AND GLUE
  Threads across and between Media
  Connections

  Throughline

  Purposes for Deeper Engagement
POKEMON
ENTERTAINMENT TECHNOLOGY CENTER
LUDIC NARRANS
  Homo    Ludens
      +
  Homo    Narrans
      =
  Ludic   Narrans
      Playful Stories
CROSS MEDIA
  stories   in between
       narratives and mediums @ play
  Cross-Media     Communications
       the Art of Creating Integrated Media Experiences
  http://etc.cmu.edu/etcpress/
QUESTIONS?
  drdrew@cmu.edu

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Crossmedia Storytelling and Game Design