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MOBILE GAME GO-TO-MARKET CASE STUDY
Don Lim (@donwlim)
ex-CEO, Com2us USA
Profile - Don Lim
South Korea
Expat family (Indonesia)
Business major (Korea Univ.)
Military experience (KATUSA)
Business Development (Digital Bridges)
Sales Rep (IBM Korea)
Marketing manager (Com2us Corp)
CEO (Com2us USA)
KOICA consultant
Twitter @donwlim
linkedin.com/donwlim
Who is Com2us?
Korea to Global
Building relationship with PR Media
Game Preview/ Review by
the Media 

Speaking opportunities

Presence in any conferences
and game show

Invest in Social Media
marketing
Business obstacles for Com2us in US
US economy downturn starting in 2007

No sign of market growing in Feature Phone Mobile Gaming (Large
US developer shutting down the studios)

Value chain is too complex for small developers to survive (No profit)

Agreement termination by Carriers remaining Tp 10
vendors(publishers)

Back to One-man office 

No Marketing Channel beside Featured Menu by Carriers
Game rebranding(re-skinning) strategy
Com2us Feature Phone game + Disney brand

Using Disney as Publisher

Disney Puzzle Family

Disney Game Parade

Strict brand guidelines

Similar cases (later in Smartphone)

Temple Run (Temple Run Brave)

Tiny Tower (Tiny Death Star)

My Singing Monsters (My Muppets Show)
Early entrance to App Store for Smartphone
App Store opened in July 2008

Is there Market Opportunity?

Mixed view on Apple’s entrance to
contents business (i.e. Disney)
Super Monkey Ball
Targeted for Core User Group
Chronicles of Inotia
Why RPG (Role Playing Game) ?

Targeted for Niche market

Hard-core game genre to build
core fan group

Ahead of the competitors

Extending the fan base to sequels Chronicles of Inotia
Hit game with Innovative gameplay
Homerun Battle 3D
3D graphics with 360 camera
effect 

Touch screen and accelerometer
control (simple but difficult)

Cross-platform (iOS Vs. Android)

Head-to-head Multiplayer

Online chatting system
Homerun Battle 3D
Unexpected Success
Slice It!
Intuitive and Simple

Ad-support monetization (Android)

Stage balancing

Slice It! copycat
Slice It!
Pricing strategy
Premium version (Paid) market
was dominant

High competition with lower
pricing (Race to $1)

‘Freemium’ version (in-app
purchase) supported by Apple
then Google

Transition plan

Existing users Vs. New users Homerun Battle 2
‘Baseball Slugger’ game released 

Partnership with Louisville Slugger to add Bat item (TPX) in the game 

Trademark infringement with Louisville Slugger (Baseball Slugger Vs.
Slugger)

Asking for 7% of the Total Revenue for using ‘Slugger’
Case Study - Trademark infringement
Contact from DeMarini

Exclusive brand partnership

First introduction of DeMarini bats in Homerun Battle

Co-Marketing opportunity at College World Series
Case Study - Partnership with 2nd Runner-up Brand
First Official licensee of MLBPA
Partnership with MLBPA(Major League Baseball Players Association) for
9 Innings Pro Baseball

First year after MLB and MLBPA license was separated

No structured agreement term for MLBPA for mobile game

Continue persuasion from MLBAM (Major League Baseball Advanced
Media)
Partnership with Platforms
Close relationship with Platforms

Up-to-date OS and key features
support 

Early access to new devices and beta
testing opportunity

Game demo opportunity

Featured Menu Promotion
Intellectual Property
Trademark 

Lesson learned from Slugger case

Tower Defense (i.e.Paris Baguette) 

Legal advisor 

Copy game from China (Slice It!)
Tower Defense
Positioning from Developer to Publisher
From Top Developer to Publisher (Top 15)

Smaller developers are asking to publish
their games

KOCCA Project (global game publishing)

Internal games Vs. External games
Oven Break
3rd party Game Publishing
SummitX Snowboarding
Game evaluation and modification

Marketing and PR

Transparent Data Analytics

Define update/ tech support plan

Invest & Publish
Disruptive Platform provides new opportunity
What will be the Next disruptive platform?
Bluestacks - Mobile to PC
Expected success
Ground-up development
process

Final game balancing is the
key

Closed Beta Testing (CBT)

Second chance for PD
Golf Star
Golf Star user interview video
Long-term investment from the Management team
and Right Advisor
One-man office since 2003

Incorporation in 2010

Storm Ventures invest in
Com2us in 2005
Local story to Global story
Have Fun and Enjoy!
PGA Champions Cup
sponsorship with Golf Star

SF Boat Show sponsorship
with Ace Fishing
GDC 2014
Compelling story in your Product
Kickstarter project - Bradley Timepiece by E-One

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Mobile Game Go-to-Market case study

  • 1. MOBILE GAME GO-TO-MARKET CASE STUDY Don Lim (@donwlim) ex-CEO, Com2us USA
  • 2. Profile - Don Lim South Korea Expat family (Indonesia) Business major (Korea Univ.) Military experience (KATUSA) Business Development (Digital Bridges) Sales Rep (IBM Korea) Marketing manager (Com2us Corp) CEO (Com2us USA) KOICA consultant Twitter @donwlim linkedin.com/donwlim
  • 5. Building relationship with PR Media Game Preview/ Review by the Media Speaking opportunities Presence in any conferences and game show Invest in Social Media marketing
  • 6. Business obstacles for Com2us in US US economy downturn starting in 2007 No sign of market growing in Feature Phone Mobile Gaming (Large US developer shutting down the studios) Value chain is too complex for small developers to survive (No profit) Agreement termination by Carriers remaining Tp 10 vendors(publishers) Back to One-man office No Marketing Channel beside Featured Menu by Carriers
  • 7. Game rebranding(re-skinning) strategy Com2us Feature Phone game + Disney brand Using Disney as Publisher Disney Puzzle Family Disney Game Parade Strict brand guidelines Similar cases (later in Smartphone) Temple Run (Temple Run Brave) Tiny Tower (Tiny Death Star) My Singing Monsters (My Muppets Show)
  • 8. Early entrance to App Store for Smartphone App Store opened in July 2008 Is there Market Opportunity? Mixed view on Apple’s entrance to contents business (i.e. Disney) Super Monkey Ball
  • 9. Targeted for Core User Group Chronicles of Inotia Why RPG (Role Playing Game) ? Targeted for Niche market Hard-core game genre to build core fan group Ahead of the competitors Extending the fan base to sequels Chronicles of Inotia
  • 10. Hit game with Innovative gameplay Homerun Battle 3D 3D graphics with 360 camera effect Touch screen and accelerometer control (simple but difficult) Cross-platform (iOS Vs. Android) Head-to-head Multiplayer Online chatting system Homerun Battle 3D
  • 11. Unexpected Success Slice It! Intuitive and Simple Ad-support monetization (Android) Stage balancing Slice It! copycat Slice It!
  • 12. Pricing strategy Premium version (Paid) market was dominant High competition with lower pricing (Race to $1) ‘Freemium’ version (in-app purchase) supported by Apple then Google Transition plan Existing users Vs. New users Homerun Battle 2
  • 13. ‘Baseball Slugger’ game released Partnership with Louisville Slugger to add Bat item (TPX) in the game Trademark infringement with Louisville Slugger (Baseball Slugger Vs. Slugger) Asking for 7% of the Total Revenue for using ‘Slugger’ Case Study - Trademark infringement
  • 14. Contact from DeMarini Exclusive brand partnership First introduction of DeMarini bats in Homerun Battle Co-Marketing opportunity at College World Series Case Study - Partnership with 2nd Runner-up Brand
  • 15. First Official licensee of MLBPA Partnership with MLBPA(Major League Baseball Players Association) for 9 Innings Pro Baseball First year after MLB and MLBPA license was separated No structured agreement term for MLBPA for mobile game Continue persuasion from MLBAM (Major League Baseball Advanced Media)
  • 16. Partnership with Platforms Close relationship with Platforms Up-to-date OS and key features support Early access to new devices and beta testing opportunity Game demo opportunity Featured Menu Promotion
  • 17. Intellectual Property Trademark Lesson learned from Slugger case Tower Defense (i.e.Paris Baguette) Legal advisor Copy game from China (Slice It!) Tower Defense
  • 18. Positioning from Developer to Publisher From Top Developer to Publisher (Top 15) Smaller developers are asking to publish their games KOCCA Project (global game publishing) Internal games Vs. External games Oven Break
  • 19. 3rd party Game Publishing SummitX Snowboarding Game evaluation and modification Marketing and PR Transparent Data Analytics Define update/ tech support plan Invest & Publish
  • 20. Disruptive Platform provides new opportunity
  • 21. What will be the Next disruptive platform? Bluestacks - Mobile to PC
  • 22. Expected success Ground-up development process Final game balancing is the key Closed Beta Testing (CBT) Second chance for PD Golf Star
  • 23. Golf Star user interview video
  • 24. Long-term investment from the Management team and Right Advisor One-man office since 2003 Incorporation in 2010 Storm Ventures invest in Com2us in 2005
  • 25. Local story to Global story
  • 26. Have Fun and Enjoy! PGA Champions Cup sponsorship with Golf Star SF Boat Show sponsorship with Ace Fishing GDC 2014
  • 27. Compelling story in your Product Kickstarter project - Bradley Timepiece by E-One