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The 2010 Simulated Car Racing
                               Championship @ WCCI-2010
                               Daniele Loiacono, Luigi Cardamone,
                               Martin V. Butz, and Pier Luca Lanzi




2010 Simulated Car Racing Championship @ WCCI-2010
2




             2010 Simulated Car Racing Championship
                   9 races during 3 conferences
                     ACM GECCO-2010, Portland, OR (USA), July 7-
                    IEEE WCCI-2010, Barcelona (Spain), July 18-23
                 IEEE CIG-2010, Copenhagen (Denmark), August 18–21


                       Develop a driver for TORCS
                    (hand-coded, learned, evolved, …)

           Drivers will be awarded based on their score
                  in each conference competition

         At the end, the team with highest overall score
                     wins the championship


2010 Simulated Car Racing Championship @ WCCI-2010
3




                      What is the structure of a race?

          Three stages: warm up, qualifiers, actual race

           During warm-up, each driver can explore the
                 track and learn something useful

       During qualifiers, each driver races alone against
        the clock (the best 8 drivers move to the race)

           During the race all the drivers race together



2010 Simulated Car Racing Championship @ WCCI-2010
Motivations


    Proposing a relevant game-based competition
        more representative of commercial games AI
        more similar to a real-world problem
    Proposing a funny and exciting competition
        you can see and play with the entries of this competition
        human players can interact with AI
        a lot of programmed AI available for comparison
    Proposing a challenging competition
        not designed with Machine Learning in mind
        computationally expensive
        real-time
        dealing with a lot of practical issues




2010 Simulated Car Racing Championship @ WCCI-2010
What‘s new?


    If everything seems under control, you're not going fast enough
                                                     — Mario Andretti
    Warm-up stage
        Before qualifying stage, competitors have 100000 game
        ticks to race on the track
        Allows track learning and optimization of parameters
    Noisy sensors
        Track sensors and opponent sensors are affected by a
        Gaussian noise (standard deviation equal to 10% of the
        readings)
    Extended sensor model
        Focus sensors
        Z position and speed
        Direction of track sensors fully customizable
        Added clutch control and focus command



2010 Simulated Car Racing Championship @ WCCI-2010
The Open Racing
Car Simulator
The Open Racing Car Simulator


    TORCS is a state of the art open source simulator written in C++

    Main features
        Sophisticated dynamics
        Provided with several
        cars, tracks, and
        controllers
        Active community of
        users and developers
        Easy to develop your
        own controller




    OS Support
        Linux: binaries and building from sources
        Windows: binaries and ―limited‖ bulding from sources support
        OSX: legacy binaries and no building from sources support 




2010 Simulated Car Racing Championship @ WCCI-2010
The Open Racing Car Simulator
   & the Competition Software




          TORCS                                            TORCS
                                                       PATCH

      BOT      BOT      BOT                            SBOT    SBOT   SBOT


    The competition server
                                                     UDP       UDP      UDP
       Separates the bots from TORCS
       Build a well-defined sensor model
       Works in real-time
                                                     BOT       BOT      BOT



2010 Simulated Car Racing Championship @ WCCI-2010
Sensors and actuators


    Rangefinders for edges on the track and opponents
    Speed, RPM, fuel, damage, angle with track, distance race, position
     on track, etc.




    Six effectors: steering wheel [-1,+1], gas pedal [0, +1], brake
     pedal [0,+1], gearbox {-1,0,1,2,3,4,5,6}, clutch [0,+1], focus
     direction
2010 Simulated Car Racing Championship @ WCCI-2010
Competitors
The competitors


    Five entries in the second leg
        AUTOPIA, Madrid and Granada
        J. Muñoz, Carlos III University of Madrid
        S.Pohl, J. Quadflieg and T. Delbrügger, TU Dortmund
        Joseph Alton, University of Birmingham
        Timothy Alford (Xiaodong Li), RMIT University, Melbourne

    Two more entries from the 2009 championship
       COBOSTAR (T. Lönneker & M.V. Butz, University of
       Würzburg)
       POLIMI (Cardamone, Politecnico di Milano)




2010 Simulated Car Racing Championship @ WCCI-2010
AUTOPIA




Industrial Computer Science Department.
Centro de Automática y Robótica
Consejo Superior de Investigaciones Científicas
Madrid, Spain
Contact:E. Onieva (enrique.onieva@car.upm-csic.es)
2010 Simulated Car Racing Championship @ WCCI-2010
Architecture Schema


    Three basic modules for gear, steering and speed control

    Steady state genetic algorithm to compute the best weights
     to combine parameters for steering and target speed control

    Opponents module
       Acts on steering and brake signal to overtake opponents
       and avoid collisions

    Learning Module in Warm-up Stage
        Factors over the target speed in certain track segments




2010 Simulated Car Racing Championship @ WCCI-2010
Learning Module (Warm-Up)


    Running normally in warm-up stage.
       Maintain a vector with as many real values as tracklength
       in meters.
       Vector initialized to 1.0
       If the vehicle goes out of the track or suffers damage
       then multiply vector positions from 250 meters before the
       current position by 0.95.

    Vector is multiplied by F to make the driver more cautious in
     function of the damage:
        F=1-0.02*round(damage/1000)




2010 Simulated Car Racing Championship @ WCCI-2010
Mr Racer




Susanna Pohl, Jan Quadflieg and Tim Delbrügger
TU Dortmund


2010 Simulated Car Racing Championship @ WCCI-2010
Mr. Racer 2009-2010


    Mr Racer 2009
        Good classifier which identifies six situations
        Acceleration/brake learned offline using an EA
        Model of the track learned online
        Simple heuristic to use the model: override the learned
        behaviour on straights and in full speed corners to drive
        flat out
    Mr Racer 2010
        Save the model after warmup, use it during
        qualifying and the race
        Use the model to derive a plan consisting of
        target speeds and a racing line
        Optimize the parameter set of the planning module,
        left to be done for the next round


2010 Simulated Car Racing Championship @ WCCI-2010
Mr. Racer - Classification

    Angle based measure mapped to six situations (straight, fast
      corner, slow corner, etc)




2010 Simulated Car Racing Championship @ WCCI-2010
Mr. Racer 2010 – The catch


    Noise completely breaks our classifier

    Without a descent classifier we can‗t learn the track

    Without a trackmodel we can‗t drive 

    Workaround for GECCO-2010:
     Classify the whole track as being straight

    New classifier for the next leg at WCCI-2010




2010 Simulated Car Racing Championship @ WCCI-2010
Jorge Muñoz




 Department of Computer Science
 Carlos III University of Madrid

2010 Simulated Car Racing Championship @ WCCI-2010
Jorge Muñoz


    Build a model of the track during the warm-up stage.

    Two neural networks to predict the trajectory using the track
     model. Two neural networks to predict the target speed
     given the model of the track and the current car position

    The four neural networks are trained with backpropagation
     using data retrieved from a human player.

    The controller tries to imitate a human player.

    A scripted policy is used to follow the trajectory (steering
     value), set the speed (accelerate and brake values), set the
     clutch and the gear


2010 Simulated Car Racing Championship @ WCCI-2010
Jorge Muñoz


    Other optimizations performed during
     the warm-up and used in the race:
        The car remember where it goes out of the car or drives
        far form the trajectory and in the next laps goes slower in
        those points
        The car remember where it follows the trajectory perfectly
        and tries to go faster in the next laps.

    Overtaking is made by means of modifying the predicted
     trajectory, the modification is bigger in straighs than in turns

    To avoid being overtaken the car also modifies the trajectoy,
     trying to stay in front of the opponent car.




2010 Simulated Car Racing Championship @ WCCI-2010
Joseph Alton




               Joseph Alton


2010 Simulated Car Racing Championship @ WCCI-2010
Steering


    4 sensors at -30° and 30°
    Each sensors is mapped to the steering as:
        Steering += left feeler * 0.005
        Steering -= right feeler * 0.005
    Noise filtering is done through having multiple sensors at the
     same position
    The effect of repeating these calculations for each sensor
     means the steering grows exponentially when the feeler
     proportion changes, so the driver can turn sharply enough

                                                          Full left
                                    No left steer         steer




                                                          Full right steer
                                         No right steer

2010 Simulated Car Racing Championship @ WCCI-2010
Warm-up


    During warm-up we go around the track at 60 km/h (which
     is fast enough to complete all possible road tracks and obtain
     good readings)
    During this time for each segment (meter) of the track we
     record the biggest turn and map this to a speed.
    The speeds are as follows:


           Type                       Value             Speed ( km/h)
           Sharp turn                 > Absolute 0.1    60
           Turn                       > Absolute 0.05   100
           Straight                                     200




2010 Simulated Car Racing Championship @ WCCI-2010
Competitive phase look-ahead


    During the competitive phase the circular array of target
     speeds for each segment is loaded.
    For each game tick we look ahead 40 segments (metres) and
     pick the lowest speed as our ‗Target Speed‘.
    The effect is that the driver is always prepared for the worst
     case scenario and drives safely.
    Adjusting to target speeds are handled by the ‗Speed
     Control‘ module. The module aims to keep the car within a
     range 5 km/h of a given ‗target speed‘ (which constantly
     changes).
    If the car falls below this range acceleration is gradually
     applied until this range is met. Likewise if we are above this
     range the brake is gradually applied until we fall within this
     ideal speed range.



2010 Simulated Car Racing Championship @ WCCI-2010
Timothy Alford (supervised by Xiaodong Li)
RMIT University, Melbourne, Victoria

2010 Simulated Car Racing Championship @ WCCI-2010
Overview


    All components of the car are controlled by Fuzzy Logic
     (excluding gears and recovery )
    Recovery, Gears are controlled with simple rules
    GA is exploited in the Warm-up


                                               Fuzzy system
                                                              Action object
                                Y
                                                     Gears


             Sensors       on track
                              ?



                                N                             Action object
                                                 Recovery




2010 Simulated Car Racing Championship @ WCCI-2010
Controlling the car


    Input is collected from the sensors and fuzzified this is
     achieved by using membership functions.



                          Input from function (calculate membersip
                           Membership sensors (speed, angle,
                           [how true fuzzy to track are] for ...) set)
                               distance variables edge each
                      1




                      0




                                     Fuzzy values (slow=0.2
                                      normal=0.8 fast=0)




2010 Simulated Car Racing Championship @ WCCI-2010
Controlling the car, continued


  Using the membership values calculated previously, 'fired'
   rules are determined and output(s) can be inferred.

               Membership values


                Collection of rules
          IF distance=close THEN speed=slow
              IF RPM=high THEN gear=up
IF angle=negative AND speed=fast THEN turn=hard_right



                                                        Inferencing
                     Fired rules
                                                          process




                                                      Real world
                                                     output (crisp)
2010 Simulated Car Racing Championship @ WCCI-2010
Warming up


    (1+1) ES (one parent, one child)
        Parent uses already 'good' values
        Generates children based on these values
        Child becomes new parent if better, else rejected
    Optimisations stored in XML file
    Controller will optimise when warm-up stage is selected




2010 Simulated Car Racing Championship @ WCCI-2010
COBOSTAR




     Thies Lönneker and Martin V. Butz
     University of Würzburg

     http://www.coboslab.psychologie.uni-wuerzburg.de
2010 Simulated Car Racing Championship @ WCCI-2010
CIG-2008 Champ




                                                         Luigi Cardamone
                                                     Politecnico di Milano



2010 Simulated Car Racing Championship @ WCCI-2010
References


    Loiacono, D.; Lanzi, P. L.; Togelius, J.; Onieva, E.; Pelta, D.
     A.; Butz, M. V.; Lonneker, T. D.; Cardamone, L.; Perez, D.;
     Saez, Y.; Preuss, M.; Quadflieg, J.; , The 2009 Simulated Car
     Racing Championship, Computational Intelligence and AI in
     Games, IEEE Transactions on , vol.2, no.2, pp.131-147, June
     2010
    Enrique Onieva, David A. Pelta, Javier Alonso, Vicente
     Milanés and Joshué Pérez. A Modular Parametric Architecture
     for the TORCS Racing Engine. In Proc. of IEEE Symposium on
       Computational Intelligence and Games (CIG'09), pag. 256-
       262, 2009
    Butz, M.V., & Lönneker, T. Optimized sensory-motor
     couplings plus strategy extensions for the TORCS car racing
     challenge. IEEE Symposium on Computational Intelligence in
       Games, IEEE CIG 2009, 317-324.
    CIG-2009 (papers of session on racing games)

2010 Simulated Car Racing Championship @ WCCI-2010
Qualifying
Scoring process: Warm-up Qualifying


    Scoring process involves three road tracks:
        Wild-Speed
        Petit
        Brondehach

    All the tracks are not provided with the standard TORCS
     distribution:
         Petit and Brondehach are designed by TORCS users
         Wild-Speed has been provided by the organizers

    Each controller raced for 100000 game ticks in the warm-up
     stage and then its performance is computed in the qualifying
     stage as the distance covered within 10000 game ticks



2010 Simulated Car Racing Championship @ WCCI-2010
Qualifying: Wild-Speed




  Timothy
                                                                         8824.99
   Alford

MR. Racer                                                      7897.91

   Joseph
                               2693.95
    Alton
   Jorge
                                                                                   10032.9
   Muñoz

COBOSTAR                                                                               10483.9


Cardamone                                                                8906.23


  Autopia                                                                              10417


            0          2000              4000         6000   8000              10000             12000




 2010 Simulated Car Racing Championship @ WCCI-2010
Qualifying: Petit




  Timothy
                                                                         8572.59
   Alford

 MR. Racer                                            5439.3

   Joseph
                                         3986.65
    Alton
   Jorge
                                                                      8164.82
   Muñoz

COBOSTAR                                                                           9541.39


Cardamone                                                      7668.49


   Autopia                                                     7733.64


             0         2000           4000             6000    8000                10000     12000




 2010 Simulated Car Racing Championship @ WCCI-2010
Qualifying: Brondehach



  Timothy
                  787.932
   Alford

 MR. Racer                  1645.72


COBOSTAR                                                                                          9134


Cardamone                             2623.54

   Joseph
                                                3597.55
    Alton
   Jorge
                  798.197
   Muñoz

   Autopia                                                                7010.28


             0   1000       2000      3000      4000      5000   6000   7000        8000   9000          10000




 2010 Simulated Car Racing Championship @ WCCI-2010
Qualifyng summary



   Competitor               Wild-Speed          Petit    Brondehach   Total

   COBOSTAR                      10              10         10         30

   Autopia                        8                  5       8         21

   Jorge Muñoz                    6                  6       3         15

   Cardamone                      5                  4       5         14

   Timothy Alford                 4                  8       2         14

   Mr. Racer                      3                  3       4         10

   Joseph Alton                   2                  2       6         10




2010 Simulated Car Racing Championship @ WCCI-2010
How much does noise affect the
             performance?




2010 Simulated Car Racing Championship @ WCCI-2010
Petit with and without noise


  Timothy                                                                          8736.34
   Alford                                                                         8572.59

                                                                                           9451.8
MR. Racer
                                                      5439.3

   Joseph                                             5467.67
    Alton                               3986.65

   Jorge                                                                                       9896.16
   Muñoz                                                                       8164.82

                                                                                         9197.55
COBOSTAR
                                                                                            9541.39

                                                                        7705.83
Cardamone
                                                                        7668.49

                                                                        7734.76
  Autopia
                                                                        7733.64


            0          2000           4000              6000            8000                 10000       12000

                                        Without Noise      With Noise



 2010 Simulated Car Racing Championship @ WCCI-2010
What about qualifying?

              COBOSTAR is the fastest driver

  On complex track noise seems to affect significantly the
                      performance

However, some controllers are able to reach almost the same
              performance even with noise
The Race
44




                                     The Three GPs

                        For each track we run 7 races
                         with random starting grids

          Each race is scored using the F1 point system
             (10 to first, 8 to second, 6 to third, …)

        Two points to the controller with lesser damage

               Two points for the fastest lap of the race



2010 Simulated Car Racing Championship @ WCCI-2010
Race: Wild-Speed


       Competitor           Wild-Speed
     Jorge Muñoz                10
     COBOSTAR                    8
     Autopia                    10
     Cardamone                   5
     Joseph                      2
     Tim Alford                  4
     Mr. Racer                   4




2010 Simulated Car Racing Championship @ WCCI-2010
Race: Petit


       Competitor           Wild-Speed               Petit
     Jorge Muñoz                10                    10
     COBOSTAR                    8                    10
     Autopia                    10                     8
     Cardamone                   5                     5
     Joseph                      2                     4
     Tim Alford                  4                     3
     Mr. Racer                   4                     3




2010 Simulated Car Racing Championship @ WCCI-2010
Race: Brondehach


       Competitor           Wild-Speed               Petit   Brondehach
     Jorge Muñoz                10                    10          8
     COBOSTAR                    8                    10         10
     Autopia                    10                     8          6
     Cardamone                   5                     5          6
     Joseph                      2                     4          5
     Tim Alford                  4                     3          3
     Mr. Racer                   4                     3          2




2010 Simulated Car Racing Championship @ WCCI-2010
Race: Overall


       Competitor           Wild-Speed               Petit   Brondehach   Total
     Jorge Muñoz                10                    10          8        28
     COBOSTAR                    8                    10         10        28
     Autopia                    10                     8          6        24
     Cardamone                   5                     5          6        16
     Joseph                      2                     4          5        11
     Tim Alford                  4                     3          3        10
     Mr. Racer                   4                     3          2         9




2010 Simulated Car Racing Championship @ WCCI-2010
How much does noise affect the
          performance in races?




2010 Simulated Car Racing Championship @ WCCI-2010
Race without noise




       Competitor          Wild-Speed             Petit    Brondehach        Total
     Jorge Muñoz        8 (-2)                8 (-2)      5 (-3)        21   (-7)
     COBOSTAR           10 (+2)               10 (=)      12 (+2)       32   (+4)
     Autopia            12 (+2)               6 (-2)      8 (+2)        26   (+2)
     Cardamone          2 (-3)                5 (=)       6 (=)         13   (-3)
     Joseph             3 (+1)                2 (-2)      5 (=)         10   (-1)
     Tim Alford         4 (=)                 3 (=)       3 (=)         10   (=)
     Mr. Racer          5 (+1)                5 (+2)      4 (+2)        14   (+5)




2010 Simulated Car Racing Championship @ WCCI-2010
What about the race results?
Race and Qualifying have similar outcomes

     COBOSTAR still very competitive

      Track learning not so effective…

Opponent manegement on complex track is
less important and very difficult with noise
Championship Standings




     Competitor                         GECCO        WCCI   Total
     Autopia                              34          24     58
     Jorge Muñoz                         22.5         28    50.5
     COBOSTAR                             14          28     42
     Cardamone                            16          16     32
     Joseph                              15.5         11    26.5
     Mr. Racer                            16          9      25
     Tim Alford                            -          10     10




2010 Simulated Car Racing Championship @ WCCI-2010

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2010 Simulated Car Racing Championship @ WCCI-2010

  • 1. The 2010 Simulated Car Racing Championship @ WCCI-2010 Daniele Loiacono, Luigi Cardamone, Martin V. Butz, and Pier Luca Lanzi 2010 Simulated Car Racing Championship @ WCCI-2010
  • 2. 2 2010 Simulated Car Racing Championship 9 races during 3 conferences ACM GECCO-2010, Portland, OR (USA), July 7- IEEE WCCI-2010, Barcelona (Spain), July 18-23 IEEE CIG-2010, Copenhagen (Denmark), August 18–21 Develop a driver for TORCS (hand-coded, learned, evolved, …) Drivers will be awarded based on their score in each conference competition At the end, the team with highest overall score wins the championship 2010 Simulated Car Racing Championship @ WCCI-2010
  • 3. 3 What is the structure of a race? Three stages: warm up, qualifiers, actual race During warm-up, each driver can explore the track and learn something useful During qualifiers, each driver races alone against the clock (the best 8 drivers move to the race) During the race all the drivers race together 2010 Simulated Car Racing Championship @ WCCI-2010
  • 4. Motivations  Proposing a relevant game-based competition more representative of commercial games AI more similar to a real-world problem  Proposing a funny and exciting competition you can see and play with the entries of this competition human players can interact with AI a lot of programmed AI available for comparison  Proposing a challenging competition not designed with Machine Learning in mind computationally expensive real-time dealing with a lot of practical issues 2010 Simulated Car Racing Championship @ WCCI-2010
  • 5. What‘s new? If everything seems under control, you're not going fast enough — Mario Andretti  Warm-up stage Before qualifying stage, competitors have 100000 game ticks to race on the track Allows track learning and optimization of parameters  Noisy sensors Track sensors and opponent sensors are affected by a Gaussian noise (standard deviation equal to 10% of the readings)  Extended sensor model Focus sensors Z position and speed Direction of track sensors fully customizable Added clutch control and focus command 2010 Simulated Car Racing Championship @ WCCI-2010
  • 7. The Open Racing Car Simulator  TORCS is a state of the art open source simulator written in C++  Main features Sophisticated dynamics Provided with several cars, tracks, and controllers Active community of users and developers Easy to develop your own controller  OS Support Linux: binaries and building from sources Windows: binaries and ―limited‖ bulding from sources support OSX: legacy binaries and no building from sources support  2010 Simulated Car Racing Championship @ WCCI-2010
  • 8. The Open Racing Car Simulator & the Competition Software TORCS TORCS PATCH BOT BOT BOT SBOT SBOT SBOT  The competition server UDP UDP UDP  Separates the bots from TORCS  Build a well-defined sensor model  Works in real-time BOT BOT BOT 2010 Simulated Car Racing Championship @ WCCI-2010
  • 9. Sensors and actuators  Rangefinders for edges on the track and opponents  Speed, RPM, fuel, damage, angle with track, distance race, position on track, etc.  Six effectors: steering wheel [-1,+1], gas pedal [0, +1], brake pedal [0,+1], gearbox {-1,0,1,2,3,4,5,6}, clutch [0,+1], focus direction 2010 Simulated Car Racing Championship @ WCCI-2010
  • 11. The competitors  Five entries in the second leg AUTOPIA, Madrid and Granada J. Muñoz, Carlos III University of Madrid S.Pohl, J. Quadflieg and T. Delbrügger, TU Dortmund Joseph Alton, University of Birmingham Timothy Alford (Xiaodong Li), RMIT University, Melbourne  Two more entries from the 2009 championship COBOSTAR (T. Lönneker & M.V. Butz, University of Würzburg) POLIMI (Cardamone, Politecnico di Milano) 2010 Simulated Car Racing Championship @ WCCI-2010
  • 12. AUTOPIA Industrial Computer Science Department. Centro de Automática y Robótica Consejo Superior de Investigaciones Científicas Madrid, Spain Contact:E. Onieva (enrique.onieva@car.upm-csic.es) 2010 Simulated Car Racing Championship @ WCCI-2010
  • 13. Architecture Schema  Three basic modules for gear, steering and speed control  Steady state genetic algorithm to compute the best weights to combine parameters for steering and target speed control  Opponents module Acts on steering and brake signal to overtake opponents and avoid collisions  Learning Module in Warm-up Stage Factors over the target speed in certain track segments 2010 Simulated Car Racing Championship @ WCCI-2010
  • 14. Learning Module (Warm-Up)  Running normally in warm-up stage. Maintain a vector with as many real values as tracklength in meters. Vector initialized to 1.0 If the vehicle goes out of the track or suffers damage then multiply vector positions from 250 meters before the current position by 0.95.  Vector is multiplied by F to make the driver more cautious in function of the damage: F=1-0.02*round(damage/1000) 2010 Simulated Car Racing Championship @ WCCI-2010
  • 15. Mr Racer Susanna Pohl, Jan Quadflieg and Tim Delbrügger TU Dortmund 2010 Simulated Car Racing Championship @ WCCI-2010
  • 16. Mr. Racer 2009-2010  Mr Racer 2009 Good classifier which identifies six situations Acceleration/brake learned offline using an EA Model of the track learned online Simple heuristic to use the model: override the learned behaviour on straights and in full speed corners to drive flat out  Mr Racer 2010 Save the model after warmup, use it during qualifying and the race Use the model to derive a plan consisting of target speeds and a racing line Optimize the parameter set of the planning module, left to be done for the next round 2010 Simulated Car Racing Championship @ WCCI-2010
  • 17. Mr. Racer - Classification Angle based measure mapped to six situations (straight, fast corner, slow corner, etc) 2010 Simulated Car Racing Championship @ WCCI-2010
  • 18. Mr. Racer 2010 – The catch  Noise completely breaks our classifier  Without a descent classifier we can‗t learn the track  Without a trackmodel we can‗t drive   Workaround for GECCO-2010: Classify the whole track as being straight  New classifier for the next leg at WCCI-2010 2010 Simulated Car Racing Championship @ WCCI-2010
  • 19. Jorge Muñoz Department of Computer Science Carlos III University of Madrid 2010 Simulated Car Racing Championship @ WCCI-2010
  • 20. Jorge Muñoz  Build a model of the track during the warm-up stage.  Two neural networks to predict the trajectory using the track model. Two neural networks to predict the target speed given the model of the track and the current car position  The four neural networks are trained with backpropagation using data retrieved from a human player.  The controller tries to imitate a human player.  A scripted policy is used to follow the trajectory (steering value), set the speed (accelerate and brake values), set the clutch and the gear 2010 Simulated Car Racing Championship @ WCCI-2010
  • 21. Jorge Muñoz  Other optimizations performed during the warm-up and used in the race: The car remember where it goes out of the car or drives far form the trajectory and in the next laps goes slower in those points The car remember where it follows the trajectory perfectly and tries to go faster in the next laps.  Overtaking is made by means of modifying the predicted trajectory, the modification is bigger in straighs than in turns  To avoid being overtaken the car also modifies the trajectoy, trying to stay in front of the opponent car. 2010 Simulated Car Racing Championship @ WCCI-2010
  • 22. Joseph Alton Joseph Alton 2010 Simulated Car Racing Championship @ WCCI-2010
  • 23. Steering  4 sensors at -30° and 30°  Each sensors is mapped to the steering as: Steering += left feeler * 0.005 Steering -= right feeler * 0.005  Noise filtering is done through having multiple sensors at the same position  The effect of repeating these calculations for each sensor means the steering grows exponentially when the feeler proportion changes, so the driver can turn sharply enough Full left No left steer steer Full right steer No right steer 2010 Simulated Car Racing Championship @ WCCI-2010
  • 24. Warm-up  During warm-up we go around the track at 60 km/h (which is fast enough to complete all possible road tracks and obtain good readings)  During this time for each segment (meter) of the track we record the biggest turn and map this to a speed.  The speeds are as follows: Type Value Speed ( km/h) Sharp turn > Absolute 0.1 60 Turn > Absolute 0.05 100 Straight 200 2010 Simulated Car Racing Championship @ WCCI-2010
  • 25. Competitive phase look-ahead  During the competitive phase the circular array of target speeds for each segment is loaded.  For each game tick we look ahead 40 segments (metres) and pick the lowest speed as our ‗Target Speed‘.  The effect is that the driver is always prepared for the worst case scenario and drives safely.  Adjusting to target speeds are handled by the ‗Speed Control‘ module. The module aims to keep the car within a range 5 km/h of a given ‗target speed‘ (which constantly changes).  If the car falls below this range acceleration is gradually applied until this range is met. Likewise if we are above this range the brake is gradually applied until we fall within this ideal speed range. 2010 Simulated Car Racing Championship @ WCCI-2010
  • 26. Timothy Alford (supervised by Xiaodong Li) RMIT University, Melbourne, Victoria 2010 Simulated Car Racing Championship @ WCCI-2010
  • 27. Overview  All components of the car are controlled by Fuzzy Logic (excluding gears and recovery )  Recovery, Gears are controlled with simple rules  GA is exploited in the Warm-up Fuzzy system Action object Y Gears Sensors on track ? N Action object Recovery 2010 Simulated Car Racing Championship @ WCCI-2010
  • 28. Controlling the car  Input is collected from the sensors and fuzzified this is achieved by using membership functions. Input from function (calculate membersip Membership sensors (speed, angle, [how true fuzzy to track are] for ...) set) distance variables edge each 1 0 Fuzzy values (slow=0.2 normal=0.8 fast=0) 2010 Simulated Car Racing Championship @ WCCI-2010
  • 29. Controlling the car, continued  Using the membership values calculated previously, 'fired' rules are determined and output(s) can be inferred. Membership values Collection of rules IF distance=close THEN speed=slow IF RPM=high THEN gear=up IF angle=negative AND speed=fast THEN turn=hard_right Inferencing Fired rules process Real world output (crisp) 2010 Simulated Car Racing Championship @ WCCI-2010
  • 30. Warming up  (1+1) ES (one parent, one child) Parent uses already 'good' values Generates children based on these values Child becomes new parent if better, else rejected  Optimisations stored in XML file  Controller will optimise when warm-up stage is selected 2010 Simulated Car Racing Championship @ WCCI-2010
  • 31. COBOSTAR Thies Lönneker and Martin V. Butz University of Würzburg http://www.coboslab.psychologie.uni-wuerzburg.de 2010 Simulated Car Racing Championship @ WCCI-2010
  • 32. CIG-2008 Champ Luigi Cardamone Politecnico di Milano 2010 Simulated Car Racing Championship @ WCCI-2010
  • 33. References  Loiacono, D.; Lanzi, P. L.; Togelius, J.; Onieva, E.; Pelta, D. A.; Butz, M. V.; Lonneker, T. D.; Cardamone, L.; Perez, D.; Saez, Y.; Preuss, M.; Quadflieg, J.; , The 2009 Simulated Car Racing Championship, Computational Intelligence and AI in Games, IEEE Transactions on , vol.2, no.2, pp.131-147, June 2010  Enrique Onieva, David A. Pelta, Javier Alonso, Vicente Milanés and Joshué Pérez. A Modular Parametric Architecture for the TORCS Racing Engine. In Proc. of IEEE Symposium on Computational Intelligence and Games (CIG'09), pag. 256- 262, 2009  Butz, M.V., & Lönneker, T. Optimized sensory-motor couplings plus strategy extensions for the TORCS car racing challenge. IEEE Symposium on Computational Intelligence in Games, IEEE CIG 2009, 317-324.  CIG-2009 (papers of session on racing games) 2010 Simulated Car Racing Championship @ WCCI-2010
  • 35. Scoring process: Warm-up Qualifying  Scoring process involves three road tracks: Wild-Speed Petit Brondehach  All the tracks are not provided with the standard TORCS distribution: Petit and Brondehach are designed by TORCS users Wild-Speed has been provided by the organizers  Each controller raced for 100000 game ticks in the warm-up stage and then its performance is computed in the qualifying stage as the distance covered within 10000 game ticks 2010 Simulated Car Racing Championship @ WCCI-2010
  • 36. Qualifying: Wild-Speed Timothy 8824.99 Alford MR. Racer 7897.91 Joseph 2693.95 Alton Jorge 10032.9 Muñoz COBOSTAR 10483.9 Cardamone 8906.23 Autopia 10417 0 2000 4000 6000 8000 10000 12000 2010 Simulated Car Racing Championship @ WCCI-2010
  • 37. Qualifying: Petit Timothy 8572.59 Alford MR. Racer 5439.3 Joseph 3986.65 Alton Jorge 8164.82 Muñoz COBOSTAR 9541.39 Cardamone 7668.49 Autopia 7733.64 0 2000 4000 6000 8000 10000 12000 2010 Simulated Car Racing Championship @ WCCI-2010
  • 38. Qualifying: Brondehach Timothy 787.932 Alford MR. Racer 1645.72 COBOSTAR 9134 Cardamone 2623.54 Joseph 3597.55 Alton Jorge 798.197 Muñoz Autopia 7010.28 0 1000 2000 3000 4000 5000 6000 7000 8000 9000 10000 2010 Simulated Car Racing Championship @ WCCI-2010
  • 39. Qualifyng summary Competitor Wild-Speed Petit Brondehach Total COBOSTAR 10 10 10 30 Autopia 8 5 8 21 Jorge Muñoz 6 6 3 15 Cardamone 5 4 5 14 Timothy Alford 4 8 2 14 Mr. Racer 3 3 4 10 Joseph Alton 2 2 6 10 2010 Simulated Car Racing Championship @ WCCI-2010
  • 40. How much does noise affect the performance? 2010 Simulated Car Racing Championship @ WCCI-2010
  • 41. Petit with and without noise Timothy 8736.34 Alford 8572.59 9451.8 MR. Racer 5439.3 Joseph 5467.67 Alton 3986.65 Jorge 9896.16 Muñoz 8164.82 9197.55 COBOSTAR 9541.39 7705.83 Cardamone 7668.49 7734.76 Autopia 7733.64 0 2000 4000 6000 8000 10000 12000 Without Noise With Noise 2010 Simulated Car Racing Championship @ WCCI-2010
  • 42. What about qualifying? COBOSTAR is the fastest driver On complex track noise seems to affect significantly the performance However, some controllers are able to reach almost the same performance even with noise
  • 44. 44 The Three GPs For each track we run 7 races with random starting grids Each race is scored using the F1 point system (10 to first, 8 to second, 6 to third, …) Two points to the controller with lesser damage Two points for the fastest lap of the race 2010 Simulated Car Racing Championship @ WCCI-2010
  • 45. Race: Wild-Speed Competitor Wild-Speed Jorge Muñoz 10 COBOSTAR 8 Autopia 10 Cardamone 5 Joseph 2 Tim Alford 4 Mr. Racer 4 2010 Simulated Car Racing Championship @ WCCI-2010
  • 46. Race: Petit Competitor Wild-Speed Petit Jorge Muñoz 10 10 COBOSTAR 8 10 Autopia 10 8 Cardamone 5 5 Joseph 2 4 Tim Alford 4 3 Mr. Racer 4 3 2010 Simulated Car Racing Championship @ WCCI-2010
  • 47. Race: Brondehach Competitor Wild-Speed Petit Brondehach Jorge Muñoz 10 10 8 COBOSTAR 8 10 10 Autopia 10 8 6 Cardamone 5 5 6 Joseph 2 4 5 Tim Alford 4 3 3 Mr. Racer 4 3 2 2010 Simulated Car Racing Championship @ WCCI-2010
  • 48. Race: Overall Competitor Wild-Speed Petit Brondehach Total Jorge Muñoz 10 10 8 28 COBOSTAR 8 10 10 28 Autopia 10 8 6 24 Cardamone 5 5 6 16 Joseph 2 4 5 11 Tim Alford 4 3 3 10 Mr. Racer 4 3 2 9 2010 Simulated Car Racing Championship @ WCCI-2010
  • 49. How much does noise affect the performance in races? 2010 Simulated Car Racing Championship @ WCCI-2010
  • 50. Race without noise Competitor Wild-Speed Petit Brondehach Total Jorge Muñoz 8 (-2) 8 (-2) 5 (-3) 21 (-7) COBOSTAR 10 (+2) 10 (=) 12 (+2) 32 (+4) Autopia 12 (+2) 6 (-2) 8 (+2) 26 (+2) Cardamone 2 (-3) 5 (=) 6 (=) 13 (-3) Joseph 3 (+1) 2 (-2) 5 (=) 10 (-1) Tim Alford 4 (=) 3 (=) 3 (=) 10 (=) Mr. Racer 5 (+1) 5 (+2) 4 (+2) 14 (+5) 2010 Simulated Car Racing Championship @ WCCI-2010
  • 51. What about the race results? Race and Qualifying have similar outcomes COBOSTAR still very competitive Track learning not so effective… Opponent manegement on complex track is less important and very difficult with noise
  • 52. Championship Standings Competitor GECCO WCCI Total Autopia 34 24 58 Jorge Muñoz 22.5 28 50.5 COBOSTAR 14 28 42 Cardamone 16 16 32 Joseph 15.5 11 26.5 Mr. Racer 16 9 25 Tim Alford - 10 10 2010 Simulated Car Racing Championship @ WCCI-2010