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Raising The Bar NYC 6/2/2015: Cracking Creativity

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This talk was given by De Angela L. Duff, Co-Director of Integrated Digital Media at NYU's School of Engineering for Raising The Bar NYC on June 2, 2015 at Perdition, 692 10th Ave, New York, NY


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Raising The Bar NYC 6/2/2015: Cracking Creativity

  1. 1. CRACKING CREATIVITY De Angela L. Duff Co-Director, Integrated Digital Media ! ! ! !
  2. 2. Agenda Define Creativity Identify Obstacles to Creativity Discuss Tools & Techniques to Identify New Ideas Discuss Prototyping Discuss The Psychology of a Creative Mindset
  3. 3. Recommended Resources Austin Kleon Michael Michalko Edward De Bono Mihaly Csikszentmihalyi Steven Pressfield
  4. 4. (Contrary to popular belief) ! CREATIVITY IS NOT SYNONYMOUS WITH ART
  5. 5. STYLE is being CONFUSED with CREATIVITY
  6. 6. CREATIVITY means bringing into being something that was not there before. ! ! ! 
 ~ Edward de Bono from the book, Serious Creativity
  7. 7. CREATIVITY is any act, idea, or product that changes an existing domain, or that transforms an existing domain into a new one. 
 from Mihaly Csikszentmihalyi from the book, Creativity ! !
  8. 8. And the definition of a creative person is: someone whose thoughts or actions change a domain, or establish a new domain. 
 from Mihaly Csikszentmihalyi from the book, Creativity ! !
  9. 9. It is important to remember, however, that a domain cannot be changed without the explicit or implicit consent of a field responsible for it. ! ! from Mihaly Csikszentmihalyi from the book, Creativity ! ! !
  10. 10. The Psychology of a Creative Mindset
  11. 11. Improvisation and Practice
  12. 12. FLOW - The state in which people are so involved in an activity that nothing else seems to matter; the experience itself is so enjoyable that people will do it even at great cost, for the sheer sake of doing it. ! Mihaly Csikszentmihalyi from the book, 
 Flow: The The Psychology of Optimal Experience
  13. 13. Contrary to what we usually believe, moments like these, the best moments in our lives, are not the passive, receptive, relaxing times—although such experiences can also be enjoyable, if we have worked hard to attain them… ! Mihaly Csikszentmihalyi from the book, 
 Flow: The The Psychology of Optimal Experience ! !
  14. 14. The best moments usually occur when a person’s body or mind is stretched to its limits in a voluntary effort to accomplish something difficult and worthwhile. Optimal experience is thus something that we make happen.” ! Mihaly Csikszentmihalyi from the book, 
 Flow: The The Psychology of Optimal Experience ! !
  15. 15. What’s so Funny about Science? by Sidney Harris (1977)
  16. 16. CREATIVITY requires time, effort, & focus ! ! ! 
 from Edward de Bono from the book, Serious Creativity
  17. 17. If you think you are not creative, you will not be.
  18. 18. Fear, limiting or rational thoughts, self-deprecation, negative talk from others (also known as forms of “Resistance” coined by Steven Pressfield), and many others are all obstacles to creativity.
  19. 19. “Inspiration is for amateurs; the rest of us just show up and get to work. If you wait around for the clouds to part and a bolt of lightning to strike you in the brain, you are not going to make an awful lot of work. All the best ideas come out of the process; they come out of the work itself.” 
 ~ Chuck Close
  20. 20. Do The Work by Steven Pressfield
  21. 21. CREATIVITY as Style or Expression
  22. 22. “art is theft” pablo picasso
  23. 23. “Good artists copy; great artists steal.” !
  24. 24. http://everythingisaremix.info by Kirby Ferguson a four part video series
  25. 25. TOOLS & TECHNIQUES to identify new ideas
  27. 27. The traditional process of brainstorming sometimes gives the impression that deliberate creativity consists of shooting out a stream of crazy ideas in the hope that one of them might hit a useful target. ! from Edward de Bono from the book, Serious Creativity
  28. 28. But in almost every other field a scatter- gun approach to creativity makes no more sense than having a thousand monkeys banging away on typewriters in the hope that one of them might produce a Shakespeare play. ! from Edward de Bono from the book, Serious Creativity
  29. 29. Individuals working on their own produce far more ideas and a far wider range of ideas than when they are working together in a group. ! from Edward de Bono from the book, Serious Creativity
  30. 30. …individuals are much better at generating ideas and fresh directions. Once the idea has been born then a group may be better able to develop the idea and take it in more directions than can the originator. ! from Edward de Bono from the book, Serious Creativity
  31. 31. Brainstorming | Mind Mapping
  32. 32. Mind Mapping by hand is highly recommended but, if you must go digital, try Freemind (free) !
  33. 33. Other Digital Mind Mapping Tools http://lifehacker.com/five-best-mind- mapping-tools-476534555
  34. 34. Brainstorming | The SCAMPER Technique
  35. 35. SCAMPER is a mnemonic that stands for ! Substitute Combine Adapt Modify or Magnify Put to another use Eliminate Reverse
  36. 36. Substitute ! What materials or resources can you substitute to improve the product or process?
 What other product or process could you use? ! Can you use this product or process somewhere else, or as a substitute for something else?
  37. 37. Combine ! What would happen if you combined this product or process with another to create something new? !
  38. 38. Adapt ! How could you adapt or readjust this product or process to serve another purpose or use? ! What other context could you put your product or process into? !
  39. 39. Modify ! How could you change the shape, look, or feel of your product or process? ! What could you emphasize or highlight to create more value? ! What element of this product or process could you strengthen to create something new?
  40. 40. Put to Another Use ! Can you use this product or process somewhere else, perhaps in another industry? ! Who else could use this product or process? ! How would this product or process behave differently in another setting? ! Could you recycle the waste from this product or process to make something new?
  41. 41. Eliminate ! What features, parts, or rules could you eliminate? ! How could you streamline or simplify this product or process? ! How could you make it smaller, faster, lighter, or more fun?
  42. 42. Reverse ! What would happen if you reversed this process or sequenced things differently? How could you reorganize this product or process? ! What if you try to do the exact opposite of what you're trying to do now? ! What roles could you reverse or swap?
  43. 43. Brainstorming | The Card Sorting Technique
  44. 44. Card Sorting ! Use a dark pen or sharpie ! Get four different colors of post-it notes or index cards ! Take pictures of each step along the way. Make sure the photos are lit well and have good contrast.
  45. 45. Card Sorting Step 1: PROJECT, PRODUCT or PROCESS CARDS ! Identify 15 projects, products or processes that are of interest to you. One card per project, product, or process. All the p cards should be the same color.
  46. 46. Card Sorting Step 2: DESCRIPTOR CARDS ! Choose a second color of card and create a set of descriptor cards for each project, product or process by listing adjectives or traits of those projects. Try to extract at least 5 descriptor cards per p card.
  47. 47. Card Sorting Step 3: ENABLER CARDS ! Choose a third color of card and create 3 enabler cards for each p card. The enabler cards are resources that enable the project to exist -- the technology, software, environment, or tools that are needed.
  48. 48. Card Sorting Step 4: IDEA CARDS ! Make associations between the cards to form new ideas. Once you have an idea, write it on a new idea card. ! Play with the idea of contrast, pairing complementary or opposite things together. Think about what interests you in the existing p cards. Look closely at the relationships between the elements of your newly created ideas.
  49. 49. Card Sorting Step 5: IDEA LIST ! Make a ranked list of the idea cards.
  50. 50. PROTOTYPING Making Your Thinking Quickly Visible
  51. 51. Paper Prototyping Rapidly sketch, layout, and evaluate concepts Source: http://www.boardofinnovation.com/wp-content/uploads/2013/04/paperprotoyping.jpg
  52. 52. Quick-and-Dirty Prototyping Using any materials available (i.e. cardboard), quickly assemble possible forms or interactions for evaluation. Source: http://fab.cba.mit.edu/classes/863.12/people/pip/WK2/wk2.html
  53. 53. Wireframes A screen blueprint or schematic Source: http://www.iafactory.fr/wireframes/en/wireframes-en.html
  54. 54. Storyboards Sketches in sequence to pre-visualize a film or animation Image by Kyle Cooper Image by Kyle Cooper
  55. 55. Competitive Analysis Collect, compare, and conduct evaluations of competing products or processes.
  57. 57. The 5 Whys Ask “Why?” questions in response to 5 consecutive answers.
  58. 58. Wicked Problems by Jon Kolko
  59. 59. el fin! Thank You!
  60. 60. De ANGELA L. DUFF Co-Director, Integrated Digital Media deangela.duff@nyu.edu