3. Fair Game?
• Design a “fair game”, which could be used
as part of a school fete
• The game must be simulated indoors in a
classroom
• Ideas include Lucky Dip, Roll-a-penny
• Finished project will consist of:
- a plan of your project, including
calculations of the probabilities involved
- a poster explaining the rules of your game
- an evaluation of your game
- the game itself
5. Lesson Guide
Lesson 1: Plan your game
Optional Homework 1: Collect any materials
you will need
Lesson 2: Make your game
Optional Homework 2: Finish making your game
Lesson 3: Showcase your game and
evaluate
6. Lesson 1: Planning
Include the following in your plan
• Your names
• Name of game
• Type of game (eg Lucky Dip, Dice Roll etc.)
• Brief description of game apparatus
• Brief description of how to play
• Game instructions and rules
• Calculations to show the probability of winning/losing
• Details of prizes
• A detailed, annotated drawing of your game
7. Optional Homework 1: Finding
• Bring in anything that you will need to
make your game with at the start of the
next lesson
• A4 coloured card, scissors, glue, sellotape
will be provided
8. Lesson 2: Making
In todays lesson you must:
• Make your game
• Produce a poster explaining
how to play
Projects must be ready before the start of the
next lesson!
If you have time at the end you can investigate the probabilities of
winning/losing further. How much money would you expect to make from
20 people? 50 people? In a day? How could you vary the prizes /
structure of your game to make it more interesting?
9. What makes a good team?
• Think about what makes a good team –
use ideas from your Learning to Learn
lessons.
• Your teacher will collect your ideas on
the board…these will be your agreed
rules for this task.
10. Teamwork
• You will be working in teams to make your fairground game.
• You will each be given a role:
. 1. Team Leader
- makes sure that everyone is on-task and has a job to do
2. Equipment Monitor
- collects and organises the equipment that will be needed for your
game
3. Time Keeper
- makes sure that the game will be ready by the end of the lesson
4. Poster Coordinator
- makes sure that the rules of your game are clearly explained
11. Optional Homework 2: Finishing
• Your game, rules and calculations all must
be completed before the start of your
next lesson
12. Lesson 3: Evaluating
In todays lesson you will have a chance to
showcase your game, and to try other
people’s projects.
When you are showing your game, keep
good records of what happens on each
turn: how much is won/lost?
After showcasing, write an evaluation to
explain what went well, and what you
would need to improve if using the game
again. Calculate how much money you
would have won/lost if you considered
entrance fee and prizes.
13. How did your team do?
• When you are evaluating your game,
think about how well you worked as a
team.
• Did everyone carry out their roles well?
• Who was the best member of your
team?
• How could you have improved your
teamwork?