SlideShare uma empresa Scribd logo
1 de 17
A PLAYER TYPE
FRAMEWORK FOR
GAMIFICATION
DESIGN
Andrzej Marczewski’s Core Principles
of Gamification Series
Player Types are not a new concept in the
field of games or gamification, however
there are a lack of such models designed
specifically for gamification.
In my model, the Gamification User Types
HEXAD, I propose six types of users (at a
basic level); four intrinsically motivated
types and two others.
Achiever, Socialiser, Philanthropist and Free
Spirit. They are motivated by Relatedness,
Autonomy, Mastery and Purpose - RAMP.
The other two types, whose motivations
are a little less black and white are
Disruptor and Player.
In BriefA quick outline of the
basics
• Socialisers are motivated by Relatedness. They want to
interact with others and create social connections.
• Free Spirits are motivated by Autonomy and self-
expression. They want to create and explore.
• Achievers are motivated by Mastery. They are looking
to learn new things and improve themselves. They want
challenges to overcome.
• Philanthropists are motivated by Purpose and Meaning.
This group are altruistic, wanting to give to other people
and enrich the lives of others in some way with no
expectation of reward.
• Players are motivated by Rewards. They will do what is
needed of them to collect rewards from a system. They
are in it for themselves.
• Disruptors are motivated by Change. In general, they
want to disrupt your system, either directly or through
other users to force positive or negative change.
Players are happy to "play" your game, where points and
rewards are up for grabs. Disruptors want nothing to do
with it and the others need a bit more to keep them
interested. This looks a bit like this
Intrinsic User Types
Deeper into the
Intrinsically Motivated
User Types
• Socialisers (as in the original Player Type) are the ones who want to
interact with others. They like to be connected to others. They are
interested in parts of the system that help them do this. These are the
ones will evangelise your internal social networks. Most motivated by
the social connections aspects of relatedness.
• Free Spirits like to have agency. They have two basic subtypes, Creators
and Explorers. Explorers don’t want to be restricted in how they go
through their personal journey, to explore the system. They are also
likely to f ind the most holes in a system. Creators want to build new
things.They will have the fanciest avatars and create the most personal
content. They seek self-expression and autonomy.
• Achievers are the ones who want to be the best at things or, at least, be
achieving things within the system. They want to get 100% on the
internal learning system. They do this for themselves and are probably
not that bothered with then showing off to others about it. (This differs
from the original definition, but I could not think of a better word!!).
Will compete with others, but as a way to become better than others.
The system provides the platform, other "players" are just things to be
overcome and mastered. May also be motivated by status as a
representation of their personal achievement They need a system that
will enrich them and lead them towards mastery.
• Philanthropists want to feel that they are part of something bigger.
They want to give to others but expect nothing in return. These are the
ones who will answer endless questions on forums, just because they
like to feel they are helping. They want a system that allows them to
enrich others and feel a sense of altruism and purpose.
Player (Extrinsic)
User Sub-Types
Deeper into the
Extrinsically Motivated
User Sub-Types
Essentially the Player is motivated by rewards, plain and simple. They will do
similar things to the intrinsically motivated group, but only if there is a reward at
the end of it!
• Self-Seeker: This group of users will act in a similar way to Philanthropists.
They will answer people's questions, share knowledge and be helpful – but
for a cost. If there is no reward, don’t expect them to get involved! They can
be useful, however, if they are being asked to get involved for rewards, expect
quantity over quality!
• Consumer: Consumers will do what is needed to get rewards. If that requires
them to learn new skills or take on challenges (like an Achiever), then they
will do it. However, if they can get rewards for just doing what they were
already doing – even better. Think of them as the ones who will enter
competitions just for the prize or who shop at one store just for the loyalty
programme.
• Networker: Where a Socialiser connects to others because they are looking
for relatedness, Networkers are looking for useful contacts that they can gain
from. They follow the big influencers on social networks, not because they
are interested in them, but because they hope it will get them noticed,
increase their influence and lead to a reward.
• Exploiter: Like Free Spirits, these guys are looking for the boundaries of the
system, where they can go and what they can do. However, for them, it is a
way to find new ways to rewards. If they find a loop-hole, don’t expect them
to report it unless they feel others are earning more than them exploiting it!
Disruptor
User Sub-Types
Deeper into the
Disruptor User Sub-
Types
Disruptors disrupt or change a system in some way. This may be by acting on
users or on the system itself. As with the Player type, the Disruptor type is a
group rather than a single type.
• Griefer: This is our killer. I have chosen to use Bartle’s description from his 8
types because this is the pure arsehole type. They want to negatively affect
other users, just because they can. It may be to prove a point about the fact
they don’t like the system, it may just be for fun. They have no place in most
gamified systems, so you need to find ways to either change their minds – or
get rid of them.
• Destroyer: This type of user wants to break the actual system directly. This
may be by hacking or finding loopholes in the rules that allow them to ruin
the experience for others. Their reasons again may be because they dislike
the system or it may just be because they find it fun to hack and break things.
If you can’t convince them to at least convert to an Improver, then you have
to get rid of them.
• Influencer: These users will try to change the way a system works by exerting
influence over other users. This is not to say they are a negative type, far
from it. If they feel the system needs to change and you actually allow them a
voice to help change it, they could become massive advocates. Make use of
them or lose them – worse still the could end up switching to a Griefer!
• Innovator: Innovators will interact with the system with the best intentions in
mind. They may hack it or find loopholes, but their aim is to change the
system for the better. They are similar to the Free Spirit type, in reality, they
want to have the chance to explore the system, find problems and try to fix
them. Take care of these users as they can help you massively. Mistreat them
and they may well become Destroyers.
The Dodecad of
User Types
Putting it all together
The Dodecad is a visual summary of
the 12 user types. Some have found
it very useful for understanding the
full picture, so you may as well!
If you look at the chart, closer to
12 o’clock and 6 o’clock are the
Player user types.
9 o’clock and 3 o’clock are the
Disruptors and the rest are the
Intrinsic types.
Using the User Types
Strategies to make use
of the User Types in
your designs
This is my personal favourite way of
using the user types. The basic idea
is to put yourself in a different
position to view a problem from a
different perspective. Jesse Schell
created an amazing deck of lenses
to go with his seminal game design
bible The Art of Game Design.
Each one challenges you to ask
certain questions about your game
to try and get a new perspective on
it.
Find out more in my other
SlideShare on Gamification Design
Lenses!
Design Gamification for Types
Design Gamification for Types
An alternative is to come at designing for gamification types from another direction. Define the problem your gamification is
trying to solve. Next work out what kind of user types are most likely to be able to help solve it – and build the system to
encourage and support them.
For instance, if you are looking for innovation in your company and you want to get people to submit new ideas, what types of
people are most likely to give up their time to do this? Well, initially it would make sense that Philanthropists would be up for
the challenge. Their “joy” comes from helping others and adding to the greater meaning of life the universe and everything.
This being the case, you need to create an environment that allows them to give their ideas, but also to advise others and
support them with their ideas. You may also want to consider Free Spirits. They are creative and could be the ones who have
explored areas where there can be the most innovation. This means you would create a system that encourages and supports
their involvement. You give them tools to think creatively and develop their ideas.
That is not to say you ignore the other types. You can create social networking opportunities for Socialisers or add voting
systems with points and badges for the Players, but remember they are not the ones who will be helping you directly solve
your problem – the need for innovation. Also, remember that different motivations appeal to people in varying degrees and
combinations. Although they may be a socialiser, they can still have traits that a Philanthropist may have.
This approach will help you build a system that solves your problem. Yes, users may evolve their type during usage, but the
system will still encourage others to come along and use it. In addition, designed well, you can keep the evolved users on board
in other capacities.
Survey the Populous
A final option is to survey your intended target audience to find out what types they are. Then you can design a system that
focuses mostly on those types.
Although surveying is a reasonable thing to do, it does have a couple of drawbacks. It assumes the questions are relevant. It
requires people to self-report with honesty, something that we intend to do, but at times, we do not recognize that cognitive
biases can prevent this from happening.
The final and most important drawback is the nature of people themselves. You see, the survey provides snapshot information
on the type for a potential user before they interact with the system and out of context. As we have seen, over time it has been
found that the user types can change. The user type you are when you first start using a system may not stay the same.
Therefore, surveying and building your system based on initial types may actually be counter-productive.
This is the approach if you are looking for a short-term campaign; you just need to work out what your potential users want
over the immediate term.
Get in Touch
Gamified.uk
@daverage
andrzej@gamified.uk
If you found this interesting and want to know more, get in
touch.
Check out my book, Even Ninja Monkeys Like to Play on
Amazon or my Website for even more content on player types,
motivation and gamification!

Mais conteúdo relacionado

Mais procurados

The Gamification User Types Hexad Scale
The Gamification User Types Hexad ScaleThe Gamification User Types Hexad Scale
The Gamification User Types Hexad ScaleGustavo Tondello
 
LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisDavid Mullich
 
Future of Education through Octalysis Gamification
Future of Education through Octalysis GamificationFuture of Education through Octalysis Gamification
Future of Education through Octalysis GamificationYu-kai Chou
 
Gamification Elements and Mechanics
Gamification Elements and MechanicsGamification Elements and Mechanics
Gamification Elements and MechanicsAndrzej Marczewski
 
Personalisation as the key to optimising your game's revenue & LTV.
Personalisation as the key to optimising your game's revenue & LTV.Personalisation as the key to optimising your game's revenue & LTV.
Personalisation as the key to optimising your game's revenue & LTV.GameCamp
 
2-Game Design (Game Design and Development)
2-Game Design (Game Design and Development)2-Game Design (Game Design and Development)
2-Game Design (Game Design and Development)Hafiz Ammar Siddiqui
 
LiveOps as a Service | Scott Humphries
LiveOps as a Service | Scott HumphriesLiveOps as a Service | Scott Humphries
LiveOps as a Service | Scott HumphriesJessica Tams
 
게임제작개론: #1 게임 구성 요소의 이해
게임제작개론: #1 게임 구성 요소의 이해게임제작개론: #1 게임 구성 요소의 이해
게임제작개론: #1 게임 구성 요소의 이해Seungmo Koo
 
Game Analytics: Opening the Black Box
Game Analytics: Opening the Black BoxGame Analytics: Opening the Black Box
Game Analytics: Opening the Black BoxAnders Drachen
 
The basics of Game Design - How to design a video game
The basics of Game Design - How to design a video gameThe basics of Game Design - How to design a video game
The basics of Game Design - How to design a video gameJuan Gabriel Gomila Salas
 
Effective LiveOps Strategies for F2P Games
Effective LiveOps Strategies for F2P GamesEffective LiveOps Strategies for F2P Games
Effective LiveOps Strategies for F2P GamesJames Gwertzman
 
06. Game Architecture
06. Game Architecture06. Game Architecture
06. Game ArchitectureAmin Babadi
 
Epic Games Company Presentation
Epic Games Company PresentationEpic Games Company Presentation
Epic Games Company PresentationEvanBrisita
 
LiveOps 101 | Andrew Munden
LiveOps 101 | Andrew MundenLiveOps 101 | Andrew Munden
LiveOps 101 | Andrew MundenJessica Tams
 
Game Balance 3: Interesting Strategies
Game Balance 3: Interesting StrategiesGame Balance 3: Interesting Strategies
Game Balance 3: Interesting StrategiesMarc Miquel
 
Game development Pre-Production
Game development Pre-ProductionGame development Pre-Production
Game development Pre-ProductionKevin Duggan
 

Mais procurados (20)

The Gamification User Types Hexad Scale
The Gamification User Types Hexad ScaleThe Gamification User Types Hexad Scale
The Gamification User Types Hexad Scale
 
Workshop Gamification
Workshop GamificationWorkshop Gamification
Workshop Gamification
 
LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and Analysis
 
Future of Education through Octalysis Gamification
Future of Education through Octalysis GamificationFuture of Education through Octalysis Gamification
Future of Education through Octalysis Gamification
 
Gamification Elements and Mechanics
Gamification Elements and MechanicsGamification Elements and Mechanics
Gamification Elements and Mechanics
 
Personalisation as the key to optimising your game's revenue & LTV.
Personalisation as the key to optimising your game's revenue & LTV.Personalisation as the key to optimising your game's revenue & LTV.
Personalisation as the key to optimising your game's revenue & LTV.
 
2-Game Design (Game Design and Development)
2-Game Design (Game Design and Development)2-Game Design (Game Design and Development)
2-Game Design (Game Design and Development)
 
LiveOps as a Service | Scott Humphries
LiveOps as a Service | Scott HumphriesLiveOps as a Service | Scott Humphries
LiveOps as a Service | Scott Humphries
 
게임제작개론: #1 게임 구성 요소의 이해
게임제작개론: #1 게임 구성 요소의 이해게임제작개론: #1 게임 구성 요소의 이해
게임제작개론: #1 게임 구성 요소의 이해
 
Gamification wemanity
Gamification wemanityGamification wemanity
Gamification wemanity
 
Twitch Presentation
Twitch PresentationTwitch Presentation
Twitch Presentation
 
Game Analytics: Opening the Black Box
Game Analytics: Opening the Black BoxGame Analytics: Opening the Black Box
Game Analytics: Opening the Black Box
 
The basics of Game Design - How to design a video game
The basics of Game Design - How to design a video gameThe basics of Game Design - How to design a video game
The basics of Game Design - How to design a video game
 
Effective LiveOps Strategies for F2P Games
Effective LiveOps Strategies for F2P GamesEffective LiveOps Strategies for F2P Games
Effective LiveOps Strategies for F2P Games
 
06. Game Architecture
06. Game Architecture06. Game Architecture
06. Game Architecture
 
Epic Games Company Presentation
Epic Games Company PresentationEpic Games Company Presentation
Epic Games Company Presentation
 
LiveOps 101 | Andrew Munden
LiveOps 101 | Andrew MundenLiveOps 101 | Andrew Munden
LiveOps 101 | Andrew Munden
 
Game Balance 3: Interesting Strategies
Game Balance 3: Interesting StrategiesGame Balance 3: Interesting Strategies
Game Balance 3: Interesting Strategies
 
Game development Pre-Production
Game development Pre-ProductionGame development Pre-Production
Game development Pre-Production
 
Game Monetization Analytics: How to use game metrics effectively
Game Monetization Analytics: How to use game metrics effectivelyGame Monetization Analytics: How to use game metrics effectively
Game Monetization Analytics: How to use game metrics effectively
 

Semelhante a Gamification Player / User Types HEXAD

Gamification - Types of User / Players of Games
Gamification - Types of User / Players of GamesGamification - Types of User / Players of Games
Gamification - Types of User / Players of GamesAndrew Hughes
 
Communities, it is not about you. It is about them
Communities, it is not about you. It is about themCommunities, it is not about you. It is about them
Communities, it is not about you. It is about themRick Mans
 
Systematic inventive thinking and game testing
Systematic inventive thinking and game testingSystematic inventive thinking and game testing
Systematic inventive thinking and game testingJohan Hoberg
 
As Level Philosophy Essay Structure
As Level Philosophy Essay StructureAs Level Philosophy Essay Structure
As Level Philosophy Essay StructureKristen Farnsworth
 
Community Manager Basics
Community Manager BasicsCommunity Manager Basics
Community Manager BasicsVanilla Forums
 
Community Management Tips: How To Set Up Public and Private Communities
Community Management Tips: How To Set Up Public and Private CommunitiesCommunity Management Tips: How To Set Up Public and Private Communities
Community Management Tips: How To Set Up Public and Private CommunitiesHootsuite
 
Week 2 lecture notes com370
Week 2 lecture notes com370Week 2 lecture notes com370
Week 2 lecture notes com370Olivia Miller
 
Tagging from personal to social
Tagging from personal to socialTagging from personal to social
Tagging from personal to socialRashmi Sinha
 
IntroductionTwo of the ethical lenses emphasize using rationalit.docx
IntroductionTwo of the ethical lenses emphasize using rationalit.docxIntroductionTwo of the ethical lenses emphasize using rationalit.docx
IntroductionTwo of the ethical lenses emphasize using rationalit.docxmariuse18nolet
 
Geisha Book Review Essay. Online assignment writing service.
Geisha Book Review Essay. Online assignment writing service.Geisha Book Review Essay. Online assignment writing service.
Geisha Book Review Essay. Online assignment writing service.Lisa Long
 
MKI: Tools for Developing Innovative Solutions
MKI: Tools for Developing Innovative SolutionsMKI: Tools for Developing Innovative Solutions
MKI: Tools for Developing Innovative SolutionsMuhammad Fajar
 
Managing Emergence
Managing EmergenceManaging Emergence
Managing EmergenceMarc Rettig
 
Designing for Play (at Web Directions @media)
Designing for Play (at Web Directions @media)Designing for Play (at Web Directions @media)
Designing for Play (at Web Directions @media)Christian Crumlish
 
Designing for Play at WebVisions 2010
Designing for Play at WebVisions 2010Designing for Play at WebVisions 2010
Designing for Play at WebVisions 2010Christian Crumlish
 
Manifesto 2019
Manifesto 2019Manifesto 2019
Manifesto 2019Niki Skene
 
Contributor Personality Development 2990001 GTU PPT ,What is enlightened self...
Contributor Personality Development 2990001 GTU PPT ,What is enlightened self...Contributor Personality Development 2990001 GTU PPT ,What is enlightened self...
Contributor Personality Development 2990001 GTU PPT ,What is enlightened self...Panchal Anand
 
Cheat sheet crossmedia marketing
Cheat sheet crossmedia marketingCheat sheet crossmedia marketing
Cheat sheet crossmedia marketingMarjolein Denekamp
 
Social Media Marketing on a Shoestring
Social Media Marketing on a ShoestringSocial Media Marketing on a Shoestring
Social Media Marketing on a ShoestringLouise Jett
 

Semelhante a Gamification Player / User Types HEXAD (20)

Gamification - Types of User / Players of Games
Gamification - Types of User / Players of GamesGamification - Types of User / Players of Games
Gamification - Types of User / Players of Games
 
Communities, it is not about you. It is about them
Communities, it is not about you. It is about themCommunities, it is not about you. It is about them
Communities, it is not about you. It is about them
 
Systematic inventive thinking and game testing
Systematic inventive thinking and game testingSystematic inventive thinking and game testing
Systematic inventive thinking and game testing
 
As Level Philosophy Essay Structure
As Level Philosophy Essay StructureAs Level Philosophy Essay Structure
As Level Philosophy Essay Structure
 
Community Manager Basics
Community Manager BasicsCommunity Manager Basics
Community Manager Basics
 
Community Management Tips: How To Set Up Public and Private Communities
Community Management Tips: How To Set Up Public and Private CommunitiesCommunity Management Tips: How To Set Up Public and Private Communities
Community Management Tips: How To Set Up Public and Private Communities
 
Week 2 lecture notes com370
Week 2 lecture notes com370Week 2 lecture notes com370
Week 2 lecture notes com370
 
Tagging from personal to social
Tagging from personal to socialTagging from personal to social
Tagging from personal to social
 
Session1 short
Session1 shortSession1 short
Session1 short
 
IntroductionTwo of the ethical lenses emphasize using rationalit.docx
IntroductionTwo of the ethical lenses emphasize using rationalit.docxIntroductionTwo of the ethical lenses emphasize using rationalit.docx
IntroductionTwo of the ethical lenses emphasize using rationalit.docx
 
Geisha Book Review Essay. Online assignment writing service.
Geisha Book Review Essay. Online assignment writing service.Geisha Book Review Essay. Online assignment writing service.
Geisha Book Review Essay. Online assignment writing service.
 
MKI: Tools for Developing Innovative Solutions
MKI: Tools for Developing Innovative SolutionsMKI: Tools for Developing Innovative Solutions
MKI: Tools for Developing Innovative Solutions
 
Managing Emergence
Managing EmergenceManaging Emergence
Managing Emergence
 
Designing for Play (at Web Directions @media)
Designing for Play (at Web Directions @media)Designing for Play (at Web Directions @media)
Designing for Play (at Web Directions @media)
 
Designing for Play at WebVisions 2010
Designing for Play at WebVisions 2010Designing for Play at WebVisions 2010
Designing for Play at WebVisions 2010
 
Role play NOTES
Role play NOTES Role play NOTES
Role play NOTES
 
Manifesto 2019
Manifesto 2019Manifesto 2019
Manifesto 2019
 
Contributor Personality Development 2990001 GTU PPT ,What is enlightened self...
Contributor Personality Development 2990001 GTU PPT ,What is enlightened self...Contributor Personality Development 2990001 GTU PPT ,What is enlightened self...
Contributor Personality Development 2990001 GTU PPT ,What is enlightened self...
 
Cheat sheet crossmedia marketing
Cheat sheet crossmedia marketingCheat sheet crossmedia marketing
Cheat sheet crossmedia marketing
 
Social Media Marketing on a Shoestring
Social Media Marketing on a ShoestringSocial Media Marketing on a Shoestring
Social Media Marketing on a Shoestring
 

Mais de Andrzej Marczewski

Gamification & User Experience UX Connect
Gamification & User Experience UX ConnectGamification & User Experience UX Connect
Gamification & User Experience UX ConnectAndrzej Marczewski
 
Narratives and story telling in gamification
Narratives and story telling in gamificationNarratives and story telling in gamification
Narratives and story telling in gamificationAndrzej Marczewski
 
Gamification: Lessons from the front line
Gamification: Lessons from the front lineGamification: Lessons from the front line
Gamification: Lessons from the front lineAndrzej Marczewski
 
HR gamification presentation 2017
HR gamification presentation 2017HR gamification presentation 2017
HR gamification presentation 2017Andrzej Marczewski
 
Rewards and Feedback in Gamification
Rewards and Feedback in GamificationRewards and Feedback in Gamification
Rewards and Feedback in GamificationAndrzej Marczewski
 
Game thinking - Differences Between Games, Serious Games, Gamification and More.
Game thinking - Differences Between Games, Serious Games, Gamification and More.Game thinking - Differences Between Games, Serious Games, Gamification and More.
Game thinking - Differences Between Games, Serious Games, Gamification and More.Andrzej Marczewski
 
The Intrinsic Motivation RAMP for Gamification
The Intrinsic Motivation RAMP for GamificationThe Intrinsic Motivation RAMP for Gamification
The Intrinsic Motivation RAMP for GamificationAndrzej Marczewski
 
#Gamification Player Type Hexad Lenses
#Gamification Player Type Hexad Lenses#Gamification Player Type Hexad Lenses
#Gamification Player Type Hexad LensesAndrzej Marczewski
 
Narrative Atoms, Narrative Structure and Design
Narrative Atoms, Narrative Structure and DesignNarrative Atoms, Narrative Structure and Design
Narrative Atoms, Narrative Structure and DesignAndrzej Marczewski
 
My Standard gamification presentation 2017
My Standard gamification presentation 2017My Standard gamification presentation 2017
My Standard gamification presentation 2017Andrzej Marczewski
 
Action feedback loops in Gamification
Action feedback loops in GamificationAction feedback loops in Gamification
Action feedback loops in GamificationAndrzej Marczewski
 
A Collection of my general memes and words of wisdom!
A Collection of my general memes and words of wisdom!A Collection of my general memes and words of wisdom!
A Collection of my general memes and words of wisdom!Andrzej Marczewski
 
Gamification memes from the past 4 years
Gamification memes from the past 4 yearsGamification memes from the past 4 years
Gamification memes from the past 4 yearsAndrzej Marczewski
 
The little cog - A Parable about Purpose
The little cog - A Parable about PurposeThe little cog - A Parable about Purpose
The little cog - A Parable about PurposeAndrzej Marczewski
 
Gamification World Congress 2016 Practical Play
Gamification World Congress 2016 Practical PlayGamification World Congress 2016 Practical Play
Gamification World Congress 2016 Practical PlayAndrzej Marczewski
 
User types & player types in gamification
User types & player types in gamificationUser types & player types in gamification
User types & player types in gamificationAndrzej Marczewski
 
Gamified UK Gamification Method Workshop 2014
Gamified UK Gamification Method Workshop 2014Gamified UK Gamification Method Workshop 2014
Gamified UK Gamification Method Workshop 2014Andrzej Marczewski
 
Game Thinking - Free Chapter from Even Ninja Monkeys Like to Play
Game Thinking - Free Chapter from Even Ninja Monkeys Like to PlayGame Thinking - Free Chapter from Even Ninja Monkeys Like to Play
Game Thinking - Free Chapter from Even Ninja Monkeys Like to PlayAndrzej Marczewski
 

Mais de Andrzej Marczewski (20)

Gamification & User Experience UX Connect
Gamification & User Experience UX ConnectGamification & User Experience UX Connect
Gamification & User Experience UX Connect
 
Narratives and story telling in gamification
Narratives and story telling in gamificationNarratives and story telling in gamification
Narratives and story telling in gamification
 
Gamification: Lessons from the front line
Gamification: Lessons from the front lineGamification: Lessons from the front line
Gamification: Lessons from the front line
 
HR gamification presentation 2017
HR gamification presentation 2017HR gamification presentation 2017
HR gamification presentation 2017
 
Rewards and Feedback in Gamification
Rewards and Feedback in GamificationRewards and Feedback in Gamification
Rewards and Feedback in Gamification
 
Game thinking - Differences Between Games, Serious Games, Gamification and More.
Game thinking - Differences Between Games, Serious Games, Gamification and More.Game thinking - Differences Between Games, Serious Games, Gamification and More.
Game thinking - Differences Between Games, Serious Games, Gamification and More.
 
The Intrinsic Motivation RAMP for Gamification
The Intrinsic Motivation RAMP for GamificationThe Intrinsic Motivation RAMP for Gamification
The Intrinsic Motivation RAMP for Gamification
 
Gamification Design Lenses
Gamification Design LensesGamification Design Lenses
Gamification Design Lenses
 
#Gamification Player Type Hexad Lenses
#Gamification Player Type Hexad Lenses#Gamification Player Type Hexad Lenses
#Gamification Player Type Hexad Lenses
 
Narrative Atoms, Narrative Structure and Design
Narrative Atoms, Narrative Structure and DesignNarrative Atoms, Narrative Structure and Design
Narrative Atoms, Narrative Structure and Design
 
My Standard gamification presentation 2017
My Standard gamification presentation 2017My Standard gamification presentation 2017
My Standard gamification presentation 2017
 
Action feedback loops in Gamification
Action feedback loops in GamificationAction feedback loops in Gamification
Action feedback loops in Gamification
 
A Collection of my general memes and words of wisdom!
A Collection of my general memes and words of wisdom!A Collection of my general memes and words of wisdom!
A Collection of my general memes and words of wisdom!
 
Gamification memes from the past 4 years
Gamification memes from the past 4 yearsGamification memes from the past 4 years
Gamification memes from the past 4 years
 
The little cog - A Parable about Purpose
The little cog - A Parable about PurposeThe little cog - A Parable about Purpose
The little cog - A Parable about Purpose
 
Gamification World Congress 2016 Practical Play
Gamification World Congress 2016 Practical PlayGamification World Congress 2016 Practical Play
Gamification World Congress 2016 Practical Play
 
User types & player types in gamification
User types & player types in gamificationUser types & player types in gamification
User types & player types in gamification
 
Gamification 3 pager
Gamification 3 pagerGamification 3 pager
Gamification 3 pager
 
Gamified UK Gamification Method Workshop 2014
Gamified UK Gamification Method Workshop 2014Gamified UK Gamification Method Workshop 2014
Gamified UK Gamification Method Workshop 2014
 
Game Thinking - Free Chapter from Even Ninja Monkeys Like to Play
Game Thinking - Free Chapter from Even Ninja Monkeys Like to PlayGame Thinking - Free Chapter from Even Ninja Monkeys Like to Play
Game Thinking - Free Chapter from Even Ninja Monkeys Like to Play
 

Último

Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management systemChristalin Nelson
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSJoshuaGantuangco2
 
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfInclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfTechSoup
 
Barangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptxBarangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptxCarlos105
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Mark Reed
 
How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17Celine George
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfVanessa Camilleri
 
4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptxmary850239
 
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptxAUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptxiammrhaywood
 
ROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxVanesaIglesias10
 
Music 9 - 4th quarter - Vocal Music of the Romantic Period.pptx
Music 9 - 4th quarter - Vocal Music of the Romantic Period.pptxMusic 9 - 4th quarter - Vocal Music of the Romantic Period.pptx
Music 9 - 4th quarter - Vocal Music of the Romantic Period.pptxleah joy valeriano
 
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptxQ4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptxlancelewisportillo
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfJemuel Francisco
 
Transaction Management in Database Management System
Transaction Management in Database Management SystemTransaction Management in Database Management System
Transaction Management in Database Management SystemChristalin Nelson
 
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...JojoEDelaCruz
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Celine George
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designMIPLM
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxAnupkumar Sharma
 

Último (20)

Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management system
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
 
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptxLEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
 
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfInclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
 
Barangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptxBarangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptx
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)
 
How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdf
 
4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx
 
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptxAUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
 
ROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptx
 
Music 9 - 4th quarter - Vocal Music of the Romantic Period.pptx
Music 9 - 4th quarter - Vocal Music of the Romantic Period.pptxMusic 9 - 4th quarter - Vocal Music of the Romantic Period.pptx
Music 9 - 4th quarter - Vocal Music of the Romantic Period.pptx
 
Raw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptxRaw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptx
 
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptxQ4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
 
Transaction Management in Database Management System
Transaction Management in Database Management SystemTransaction Management in Database Management System
Transaction Management in Database Management System
 
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-design
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
 

Gamification Player / User Types HEXAD

  • 1. A PLAYER TYPE FRAMEWORK FOR GAMIFICATION DESIGN Andrzej Marczewski’s Core Principles of Gamification Series
  • 2. Player Types are not a new concept in the field of games or gamification, however there are a lack of such models designed specifically for gamification. In my model, the Gamification User Types HEXAD, I propose six types of users (at a basic level); four intrinsically motivated types and two others. Achiever, Socialiser, Philanthropist and Free Spirit. They are motivated by Relatedness, Autonomy, Mastery and Purpose - RAMP. The other two types, whose motivations are a little less black and white are Disruptor and Player.
  • 3. In BriefA quick outline of the basics
  • 4. • Socialisers are motivated by Relatedness. They want to interact with others and create social connections. • Free Spirits are motivated by Autonomy and self- expression. They want to create and explore. • Achievers are motivated by Mastery. They are looking to learn new things and improve themselves. They want challenges to overcome. • Philanthropists are motivated by Purpose and Meaning. This group are altruistic, wanting to give to other people and enrich the lives of others in some way with no expectation of reward. • Players are motivated by Rewards. They will do what is needed of them to collect rewards from a system. They are in it for themselves. • Disruptors are motivated by Change. In general, they want to disrupt your system, either directly or through other users to force positive or negative change. Players are happy to "play" your game, where points and rewards are up for grabs. Disruptors want nothing to do with it and the others need a bit more to keep them interested. This looks a bit like this
  • 5. Intrinsic User Types Deeper into the Intrinsically Motivated User Types
  • 6. • Socialisers (as in the original Player Type) are the ones who want to interact with others. They like to be connected to others. They are interested in parts of the system that help them do this. These are the ones will evangelise your internal social networks. Most motivated by the social connections aspects of relatedness. • Free Spirits like to have agency. They have two basic subtypes, Creators and Explorers. Explorers don’t want to be restricted in how they go through their personal journey, to explore the system. They are also likely to f ind the most holes in a system. Creators want to build new things.They will have the fanciest avatars and create the most personal content. They seek self-expression and autonomy. • Achievers are the ones who want to be the best at things or, at least, be achieving things within the system. They want to get 100% on the internal learning system. They do this for themselves and are probably not that bothered with then showing off to others about it. (This differs from the original definition, but I could not think of a better word!!). Will compete with others, but as a way to become better than others. The system provides the platform, other "players" are just things to be overcome and mastered. May also be motivated by status as a representation of their personal achievement They need a system that will enrich them and lead them towards mastery. • Philanthropists want to feel that they are part of something bigger. They want to give to others but expect nothing in return. These are the ones who will answer endless questions on forums, just because they like to feel they are helping. They want a system that allows them to enrich others and feel a sense of altruism and purpose.
  • 7. Player (Extrinsic) User Sub-Types Deeper into the Extrinsically Motivated User Sub-Types
  • 8. Essentially the Player is motivated by rewards, plain and simple. They will do similar things to the intrinsically motivated group, but only if there is a reward at the end of it! • Self-Seeker: This group of users will act in a similar way to Philanthropists. They will answer people's questions, share knowledge and be helpful – but for a cost. If there is no reward, don’t expect them to get involved! They can be useful, however, if they are being asked to get involved for rewards, expect quantity over quality! • Consumer: Consumers will do what is needed to get rewards. If that requires them to learn new skills or take on challenges (like an Achiever), then they will do it. However, if they can get rewards for just doing what they were already doing – even better. Think of them as the ones who will enter competitions just for the prize or who shop at one store just for the loyalty programme. • Networker: Where a Socialiser connects to others because they are looking for relatedness, Networkers are looking for useful contacts that they can gain from. They follow the big influencers on social networks, not because they are interested in them, but because they hope it will get them noticed, increase their influence and lead to a reward. • Exploiter: Like Free Spirits, these guys are looking for the boundaries of the system, where they can go and what they can do. However, for them, it is a way to find new ways to rewards. If they find a loop-hole, don’t expect them to report it unless they feel others are earning more than them exploiting it!
  • 9. Disruptor User Sub-Types Deeper into the Disruptor User Sub- Types
  • 10. Disruptors disrupt or change a system in some way. This may be by acting on users or on the system itself. As with the Player type, the Disruptor type is a group rather than a single type. • Griefer: This is our killer. I have chosen to use Bartle’s description from his 8 types because this is the pure arsehole type. They want to negatively affect other users, just because they can. It may be to prove a point about the fact they don’t like the system, it may just be for fun. They have no place in most gamified systems, so you need to find ways to either change their minds – or get rid of them. • Destroyer: This type of user wants to break the actual system directly. This may be by hacking or finding loopholes in the rules that allow them to ruin the experience for others. Their reasons again may be because they dislike the system or it may just be because they find it fun to hack and break things. If you can’t convince them to at least convert to an Improver, then you have to get rid of them. • Influencer: These users will try to change the way a system works by exerting influence over other users. This is not to say they are a negative type, far from it. If they feel the system needs to change and you actually allow them a voice to help change it, they could become massive advocates. Make use of them or lose them – worse still the could end up switching to a Griefer! • Innovator: Innovators will interact with the system with the best intentions in mind. They may hack it or find loopholes, but their aim is to change the system for the better. They are similar to the Free Spirit type, in reality, they want to have the chance to explore the system, find problems and try to fix them. Take care of these users as they can help you massively. Mistreat them and they may well become Destroyers.
  • 11. The Dodecad of User Types Putting it all together
  • 12. The Dodecad is a visual summary of the 12 user types. Some have found it very useful for understanding the full picture, so you may as well! If you look at the chart, closer to 12 o’clock and 6 o’clock are the Player user types. 9 o’clock and 3 o’clock are the Disruptors and the rest are the Intrinsic types.
  • 13. Using the User Types Strategies to make use of the User Types in your designs
  • 14. This is my personal favourite way of using the user types. The basic idea is to put yourself in a different position to view a problem from a different perspective. Jesse Schell created an amazing deck of lenses to go with his seminal game design bible The Art of Game Design. Each one challenges you to ask certain questions about your game to try and get a new perspective on it. Find out more in my other SlideShare on Gamification Design Lenses! Design Gamification for Types
  • 15. Design Gamification for Types An alternative is to come at designing for gamification types from another direction. Define the problem your gamification is trying to solve. Next work out what kind of user types are most likely to be able to help solve it – and build the system to encourage and support them. For instance, if you are looking for innovation in your company and you want to get people to submit new ideas, what types of people are most likely to give up their time to do this? Well, initially it would make sense that Philanthropists would be up for the challenge. Their “joy” comes from helping others and adding to the greater meaning of life the universe and everything. This being the case, you need to create an environment that allows them to give their ideas, but also to advise others and support them with their ideas. You may also want to consider Free Spirits. They are creative and could be the ones who have explored areas where there can be the most innovation. This means you would create a system that encourages and supports their involvement. You give them tools to think creatively and develop their ideas. That is not to say you ignore the other types. You can create social networking opportunities for Socialisers or add voting systems with points and badges for the Players, but remember they are not the ones who will be helping you directly solve your problem – the need for innovation. Also, remember that different motivations appeal to people in varying degrees and combinations. Although they may be a socialiser, they can still have traits that a Philanthropist may have. This approach will help you build a system that solves your problem. Yes, users may evolve their type during usage, but the system will still encourage others to come along and use it. In addition, designed well, you can keep the evolved users on board in other capacities.
  • 16. Survey the Populous A final option is to survey your intended target audience to find out what types they are. Then you can design a system that focuses mostly on those types. Although surveying is a reasonable thing to do, it does have a couple of drawbacks. It assumes the questions are relevant. It requires people to self-report with honesty, something that we intend to do, but at times, we do not recognize that cognitive biases can prevent this from happening. The final and most important drawback is the nature of people themselves. You see, the survey provides snapshot information on the type for a potential user before they interact with the system and out of context. As we have seen, over time it has been found that the user types can change. The user type you are when you first start using a system may not stay the same. Therefore, surveying and building your system based on initial types may actually be counter-productive. This is the approach if you are looking for a short-term campaign; you just need to work out what your potential users want over the immediate term.
  • 17. Get in Touch Gamified.uk @daverage andrzej@gamified.uk If you found this interesting and want to know more, get in touch. Check out my book, Even Ninja Monkeys Like to Play on Amazon or my Website for even more content on player types, motivation and gamification!