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Mobile Design at Gilt

Lead UX Designer em Gilt Groupe
3 de Nov de 2014
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Mobile Design at Gilt

  1. Mobile Design + David Park Christopher Barr
  2. Flash sales that last a couple days with designer products up to 60% off Founded in NYC in 2007 by Kevin Ryan, 9M members
  3. 40% of Gilt revenue was generated through mobile in 2013
  4. 47% of customers purchased on mobile in the last 12 months ! 53% of customers visited Gilt on both mobile and site in last 12 months ! Someone spent $30k on an Acura & LA travel package on their iPhone
  5. Company Process Most tech companies are the same
  6. Company Structure Feature Team Shared Resources Product Manager Drive Interactions Design Usability Testing Engineers QA UX Visual Research Build Test Customer Data
  7. Deliverables Kickoff Establish requirements, goals, deadlines Product UX Visual Eng. UX Mockups Mock layouts, interactions, screen flows Weekly Design Review Check in, get feedback, iterate on UX and design Usability Test Test with customers, get feedback, iterate Build & Pixel Push Release feature on staging and review Launch, AB Test, Monitor Launch feature to a test bucket and see how it does Research
  8. UX Process All designers are different
  9. 1. Open screenshot in Photoshop
  10. Photoshop Guidelines Guidelines help you design inside of screen size
  11. 2. Copy and paste screens into Omnigraffle
  12. Useful Omnigraffle Stencils
  13. 3. Export PDF and share via email & Dropbox
  14. Dropbox File Structure Feature Team Projects PDF Deliverables Working Files
  15. Design Process Iterate on simplicity
  16. Design Tools Wire Frames Tools Static Mockup Photoshop Illustrator Skala View Live View Paint Code Sketch App Quartz Composer xCode
  17. Process & Collaboration Review Refine Prototype Iterate
  18. Design to Engineering Specifications Assets & Images Review On Device
  19. Design Tips Stay organized 00(pgLevel)_pg/prjName_deviceOrient_MMDDYY_revisionNumber.psd ! ! ! ! ! Slice naming - filename@3x.png or xxhdpi_filename.png Pixel precise • Snap pixels to pixel grid • Use shape layers in photoshop • Keep a consistent system for vertical & horizontal spacing • Work from a type scale Do Don’t
  20. UX & UI Patterns Consistency & familiarity matter
  21. iOS vs. Android
  22. Take advantage of OS patterns
  23. Kill the Hamburger • Lowers Discoverability • Less Efficient • Clashes with Platform Navigation Patterns • Review your info architecture and use a navigation bar https://lmjabreu.com/post/why-and-how-to-avoid-hamburger-menus/
  24. Patterns & Resources
  25. Responsive Design Design that scales across web, tablet and mobile
  26. 1024x768 37% worldwide (Jan 2014)
  27. iPad Portrait 768x1024 iPad Landscape 1024x768
  28. iPhone 5 – 320x568 iPhone 6 – 375x667 iphone 6 Plus – 414x736
  29. Mobile Web vs. Mobile App
  30. Inspiration Take breaks to stay productive & informed
  31. Resources Design Inspiration www.theverge.com www.techcrunch.com www.producthunt.com - Daily list of new products www.siteinspire.com - Website Showcase www.hoverstat.es - The best new & interesting interaction design ! Resources www.pttrns.com - Mobile Patterns www.capptivate.co - Mobile Animations www.reallygoodemails.com - Email Patterns www.milled.com - eCommerce / Fashion Emails www.iconfinder.com - Free icon search engine https://developer.apple.com/library/ios/documentation/userexperience/conceptual/mobilehig/ - iOS Patterns https://developer.android.com/design/patterns/index.html - Android Patterns !! Omnigraffle Stencils http://konigi.com/tools/omnigraffle-wireframe-stencils - Wireframe Annotations https://www.graffletopia.com/stencils/587 - Touch Gestures ! Design Tips https://developer.apple.com/library/ios/documentation/userexperience/conceptual/mobilehig/ - Apple’s HIG https://developer.android.com/distribute/googleplay/developer-console.html - Android Developer Guidelines http://bjango.com/articles/appdesignworkflow/ - Workflow actions & process for Photoshop http://cdn.ustwo.com/PPP/PP3.pdf - Ustwo’s pixel perfect guide !! Pixel Dimensions (@1x) Web: 1024x768 (37% worldwide since Jan 2014) iPad Portrait 768x1024 iPad Landscape 1024x768 iPhone5 320x658 iPhone6 375x667 iPhone6 Plus 414x736
  32. Design Studio! Brainstorm, sketch & present ideas with stakeholders
  33. Select a prompt below and create a sketch or series of sketches of the core experience and a few interactions. 1. Design a garage sale app where you can buy and sell stuff locally. 2. Design an app to manage the appliances in your smart home. 3. Design a time travel app that will allow customers to book a stay in the past.
  34. Questions & Answers ! http://bit.ly/1tolwOM
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