SlideShare a Scribd company logo
1 of 45
Dani Herro
Clemson University
 September, 2012
My background….

  Technology Resource Teacher
                   The Research
          K-6 Technology Integration
  UW-Madison Research – WOW/Augmented Reality
• Augmented RealitySocial Media, Web 2.0, Games Research
          Dissertation - (Squire)
• Instructional Technology Administrator
   WOW (Steinkuehler)
• New Media Literacies (Jenkins etsustainable programs
          Curriculum and Instruction – al.)
• Assistant Professor Digital Media and Learning
   Dissertation (Herro)
          Research-to-practice with digital media
• Games+Learning+Society
• Whitepapers, Reports & Trends
The (overlapping) game-changers
    •   broadband
    •   social media
    •   virtual spaces/games
    •   mobile devices
    •   cloud computing
INNOVATIVE
GAME-CHANGERS
              Mobiles +
            Personalization


                              Game-based
                                learning


                  Cloud
                Computing
• The big picture - why change
  practice?

• Examples in context - what
  does it look like?

• The process – where did we
  start?
Why change?
• The Digital Promise
• The Digital Generation
• Relevance - the rapid shift to hybrid/online and cloud
  based computing
• Heavy research basis
• Wisconsin DPI Requirements and Adoption
• societal requirements/norms/workforce
• WE are NOT like our students - brain research
• Obsolete, traditional, traditional skills with increased
  emphasis.....21st Century Skills
Push from out-of-school contexts....

                       .....young adults and kids.
THE TENSION……

Internet use in the wild vs. Internet
use in classrooms
(Web 2.0) Internet Use Outside
Internet Use in Classrooms
                                                                      Classrooms
    Content retrieval & consumption                                      Content creation & production

      Access mediated by teacher                                              Access unmediated

 Production as evidence of consumption                                 Production as genuine contribution
Enculturation into pre-ordained “culture”                         Enculturation into affinity group cultures

             Text privileged                                             Multimodal systems privileged

      Teacher as guide on the side                                     Distributed and collective expertise

                Individual                                                        Collaborative

          User standardization                                                 User customization


    Linear, logical, static progression                          Non-linear, logical, dynamic progression

                                          Herro & Steinkuehler, 2010
Research and Trends
Research/Report/Theory   Projected Impact            …....meaning
Horizon Reports          Cloud computing, games,     We need to rethink tools,
                         mobiles, “The Internet of   future preparation – and
                         Things”                     seriously consider trends
Pew Internet/Media Use   Influence of teens and      We need to rethink
                         social media, civic         who/what influences our
                         engagement                  norms
DML Community            New Media Literacies        We need to rethink what it
                                                     means to be literate
Human Brain Project      Changing nature of HOW      We need to rethink
                         students learn              teaching and learning
Educational Theory
               Vgotsky told us this decades ago!


• Socially-constructed - tools (artifacts) of
  intellectual adaption with others
• More Knowledeable Others (MKO)
• Learning occurs at just the next level of
  understanding (ZPD)
• Cultures, surrounding agents can assist
  learning - meaning making can occur
  inside and outside of the mind
New media literacies (Jenkins et. al., 2006)
• “set of cultural competencies and social skills”
• simulation, appropriation, judgment, transmedi
  a
  navigation, negotiation, play, multitasking, perfo
  rmance, collective intelligence, distributed
  cognition, networking
What does innovation look like in K-
              12?
Framing the *technology-push*
            in K-12

 The (new) Structure             Organic Growth
  *migration to new content         Curricular
                                   Connections

  The (new) Content             Curricular Growth

  *includes new structures
                              Purposeful Connections
reading fluency, skill
building, digital
storytelling, artifacts for
writers
workshop, playlists as
„dated
assessments‟, digital
read-alouds and audio
instruction
Touring with
                                              Technology
Curriculum: Research social studies related locales, co-write a short script, multimodal
information dropped in “pins”
Tools: Internet, Google Earth, Flip Video, Pixlr, Sony Vegas - video editing
Techno Savvy
Blogger
The Podcasting Unit
Script-writing
Google Groups
     http://mrsprunty.blogspot.com/
Hybrid, Fully Online Courses
• Capacity to connect structure and content
• Web page with log in portal - tools
• Blackboard as Learning Management System;
  Google Apps to augment
• Continual data collection, assessment, feedback
• Courses customized to individual learning and
  pacing
• LEARNING via PROFILE + PERSONAL + MOBILE
Teaching and Learning
  with Google Apps
The Principal – Efficiency/Relevance

Staff evaluations - observations - Google Doc/comments

Scheduling - 7th/8th grade elective choices - now paperless - Google Forms
- sent to parents

Announcements - Google Doc shared with staff, no administrative assistant
time

Book Studies organized via Google Forms

Tools as a matter of doing business....relevant and efficient
iGoogle Desktop
Calendar*Gmail*Docs*Google Translator*Reader*Twitter*Articles/Scholar
The Gaming Course


Gmail
Sites
Docs
Presentations
Google App Inventor
Purposeful - threading gaming in
          curriculum
Why gaming?
The world our students live in
Games as…
Identity
Interaction
Production
Risk-Taking
Challenge
This is about game design.
“Good game designers are practical theoreticians
of learning, since what makes games deep is that
players are exercising their learning muscles......”
(Gee, 2005)



                           ~mechanics, dynamics, aesthetics~
Elements of Game Design
     15 Learning Principles Associated with Playing Good Games (Gee, 2007)



Identity
Interaction
Production
Risk Taking
Customization
Well-ordered problems
System-thinking
Distributed knowledge
Where might you start?
not with technology, but instead
understanding the (very different) learner,
(dramatically different) shift in the
definition of literacy, and RELEVANCE in
opportunities you provide.
The backend...what did we do first?
 •   garner support (pilot)
 •   meet with Tech Support
 •   call other districts for „best practices‟
 •   read privacy laws - archiving practices
 •   parent communications - registration packet
 •   consider sustainability – PD
 •   evaluations – staff/student
ENSURING SUCCESS AND
                                SUSTAINABILITY

         Focus on
         Research



Perspective      Content
of Students     over tools
Training and Professional Development
 • model your expectations
   (administrators, course
   instructors, trainers, teachers)
 • offer multiple entry points and flexibility
 • form cohorts - this is about sharing and
   participating
 • embrace CHANGE, this is the 21st century
Training/PD schedule
Academic year – Administrative/Business Office
Training - before monthly meetings
Professional Development - embedded in grad classes
Summer Training - geared to high school - 3 or 4 hour
Technology Boot Camp – workshops
Technology Coach – reallocated position
What NOT to do
            or...how are we sure to fail
• Focus solely on technology - pedagogy and instruction
  must be considered first
• Use technology as a starting point - instead of technology
  for efficiency and to meet REQUIRED skills and
  opportunities for INCREASED learning
• Little or no attention to DESIGN, CREATIVITY,
  COLLABORATION, MEDIA or INFORMATION Fluency
Moving forward...
Game design as gateway to
logic, programming, graphic design.




                                      BYOD
daniherro@gmail.com
dherro@clemson.edu



    @daniherro

More Related Content

What's hot

Special Report on 71 Characteristics of Digital Curriculum
Special Report on 71 Characteristics of Digital CurriculumSpecial Report on 71 Characteristics of Digital Curriculum
Special Report on 71 Characteristics of Digital Curriculum
LeiLani Cauthen
 
Cen eternity20130116
Cen eternity20130116Cen eternity20130116
Cen eternity20130116
Jan Pawlowski
 
Conole svea
Conole sveaConole svea
Conole svea
grainne
 
Technology Integration
Technology IntegrationTechnology Integration
Technology Integration
lxshelby
 
Conole workshop csu_ed_nov
Conole workshop csu_ed_novConole workshop csu_ed_nov
Conole workshop csu_ed_nov
Grainne Conole
 
Conole keynote greenwich_2010_07_07
Conole keynote greenwich_2010_07_07Conole keynote greenwich_2010_07_07
Conole keynote greenwich_2010_07_07
grainne
 
Sotf interactive e portfolios
Sotf interactive e portfoliosSotf interactive e portfolios
Sotf interactive e portfolios
Helen Barrett
 
Challenges in Defining, Designing, and Measuring “Digital Literacy” Developm...
Challenges in Defining, Designing, and Measuring “Digital Literacy” Developm...Challenges in Defining, Designing, and Measuring “Digital Literacy” Developm...
Challenges in Defining, Designing, and Measuring “Digital Literacy” Developm...
Rebecca Reynolds
 
Erac presentation jan 10th 2011
Erac presentation jan 10th 2011Erac presentation jan 10th 2011
Erac presentation jan 10th 2011
Cyri Jones
 
Conole turku final
Conole turku finalConole turku final
Conole turku final
grainne
 
Conole athens
Conole athensConole athens
Conole athens
grainne
 

What's hot (19)

Eifel2009keynote
Eifel2009keynoteEifel2009keynote
Eifel2009keynote
 
Special Report on 71 Characteristics of Digital Curriculum
Special Report on 71 Characteristics of Digital CurriculumSpecial Report on 71 Characteristics of Digital Curriculum
Special Report on 71 Characteristics of Digital Curriculum
 
Bls
BlsBls
Bls
 
Cen eternity20130116
Cen eternity20130116Cen eternity20130116
Cen eternity20130116
 
SOTF mPortfolios
SOTF mPortfoliosSOTF mPortfolios
SOTF mPortfolios
 
Diagramming, Figures, and Imagery (2D): Think Visual in Online Learning
Diagramming, Figures, and Imagery (2D):  Think Visual in Online LearningDiagramming, Figures, and Imagery (2D):  Think Visual in Online Learning
Diagramming, Figures, and Imagery (2D): Think Visual in Online Learning
 
Conole svea
Conole sveaConole svea
Conole svea
 
Technology Integration
Technology IntegrationTechnology Integration
Technology Integration
 
Conole workshop csu_ed_nov
Conole workshop csu_ed_novConole workshop csu_ed_nov
Conole workshop csu_ed_nov
 
Tech Insight
Tech InsightTech Insight
Tech Insight
 
What is blended learning?
What is blended learning?What is blended learning?
What is blended learning?
 
Conole keynote greenwich_2010_07_07
Conole keynote greenwich_2010_07_07Conole keynote greenwich_2010_07_07
Conole keynote greenwich_2010_07_07
 
Sotf interactive e portfolios
Sotf interactive e portfoliosSotf interactive e portfolios
Sotf interactive e portfolios
 
Challenges in Defining, Designing, and Measuring “Digital Literacy” Developm...
Challenges in Defining, Designing, and Measuring “Digital Literacy” Developm...Challenges in Defining, Designing, and Measuring “Digital Literacy” Developm...
Challenges in Defining, Designing, and Measuring “Digital Literacy” Developm...
 
Erac presentation jan 10th 2011
Erac presentation jan 10th 2011Erac presentation jan 10th 2011
Erac presentation jan 10th 2011
 
Erac presentation jan 10th 2011
Erac presentation jan 10th 2011Erac presentation jan 10th 2011
Erac presentation jan 10th 2011
 
Conole turku final
Conole turku finalConole turku final
Conole turku final
 
Conole athens
Conole athensConole athens
Conole athens
 
Media literacy workshop
Media literacy workshopMedia literacy workshop
Media literacy workshop
 

Viewers also liked (8)

献血とPerlについて
献血とPerlについて献血とPerlについて
献血とPerlについて
 
Sustainable Innovations - Herro
Sustainable Innovations - HerroSustainable Innovations - Herro
Sustainable Innovations - Herro
 
GLS - Herro
GLS - HerroGLS - Herro
GLS - Herro
 
RFC4627 Reading
RFC4627 ReadingRFC4627 Reading
RFC4627 Reading
 
Gestor proyecto educativo_tic completo final
Gestor proyecto educativo_tic completo finalGestor proyecto educativo_tic completo final
Gestor proyecto educativo_tic completo final
 
CESA Pac
CESA PacCESA Pac
CESA Pac
 
Presentacion de power ponit 22 de enero
Presentacion de power ponit 22 de eneroPresentacion de power ponit 22 de enero
Presentacion de power ponit 22 de enero
 
私の失敗道(仮)
私の失敗道(仮)私の失敗道(仮)
私の失敗道(仮)
 

Similar to WhoZNext - PDS 2012

Designing the next generation of HSC courses
Designing the next generation of HSC coursesDesigning the next generation of HSC courses
Designing the next generation of HSC courses
grainne
 
Conole pe le_con_final
Conole pe le_con_finalConole pe le_con_final
Conole pe le_con_final
Grainne Conole
 
Why blended learning and e portfolios
Why blended learning and e portfolios Why blended learning and e portfolios
Why blended learning and e portfolios
grantger
 
Reinventing PBL - MCIU
Reinventing PBL - MCIUReinventing PBL - MCIU
Reinventing PBL - MCIU
jkrauss
 
Conole huddersfield keynote_final
Conole huddersfield keynote_finalConole huddersfield keynote_final
Conole huddersfield keynote_final
Grainne Conole
 
11104
1110411104
11104
ajox
 
Pietsch - Embedding transliteracy values: staff development in the post digit...
Pietsch - Embedding transliteracy values: staff development in the post digit...Pietsch - Embedding transliteracy values: staff development in the post digit...
Pietsch - Embedding transliteracy values: staff development in the post digit...
IL Group (CILIP Information Literacy Group)
 
Conole salamanca final
Conole salamanca finalConole salamanca final
Conole salamanca final
Grainne Conole
 

Similar to WhoZNext - PDS 2012 (20)

Conole pe le_con
Conole pe le_conConole pe le_con
Conole pe le_con
 
Designing the next generation of HSC courses
Designing the next generation of HSC coursesDesigning the next generation of HSC courses
Designing the next generation of HSC courses
 
Conole vienna keynote
Conole vienna keynoteConole vienna keynote
Conole vienna keynote
 
Hub DE summit Sydney
Hub DE summit SydneyHub DE summit Sydney
Hub DE summit Sydney
 
e-learning_futures_pawlowski
e-learning_futures_pawlowskie-learning_futures_pawlowski
e-learning_futures_pawlowski
 
Conole pe le_con_final
Conole pe le_con_finalConole pe le_con_final
Conole pe le_con_final
 
Why blended learning and e portfolios
Why blended learning and e portfolios Why blended learning and e portfolios
Why blended learning and e portfolios
 
Reinventing PBL - MCIU
Reinventing PBL - MCIUReinventing PBL - MCIU
Reinventing PBL - MCIU
 
Educ373 albion college_02-04-2013
Educ373 albion college_02-04-2013Educ373 albion college_02-04-2013
Educ373 albion college_02-04-2013
 
Changing Paradigm in Interactive Learning System Design
Changing Paradigm in Interactive Learning System DesignChanging Paradigm in Interactive Learning System Design
Changing Paradigm in Interactive Learning System Design
 
Experts meeting july 2012
Experts meeting july 2012Experts meeting july 2012
Experts meeting july 2012
 
Conole huddersfield keynote_final
Conole huddersfield keynote_finalConole huddersfield keynote_final
Conole huddersfield keynote_final
 
Akonga #M
Akonga #MAkonga #M
Akonga #M
 
21st Century Literacy
21st Century Literacy21st Century Literacy
21st Century Literacy
 
11104
1110411104
11104
 
Conole plenary
Conole plenaryConole plenary
Conole plenary
 
Pietsch - Embedding transliteracy values: staff development in the post digit...
Pietsch - Embedding transliteracy values: staff development in the post digit...Pietsch - Embedding transliteracy values: staff development in the post digit...
Pietsch - Embedding transliteracy values: staff development in the post digit...
 
Emerging hybrid staff roles in the new e-learning environment
Emerging hybrid staff roles in the new e-learning environmentEmerging hybrid staff roles in the new e-learning environment
Emerging hybrid staff roles in the new e-learning environment
 
Conole salamanca final
Conole salamanca finalConole salamanca final
Conole salamanca final
 
Conole mooc
Conole moocConole mooc
Conole mooc
 

Recently uploaded

Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Krashi Coaching
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
fonyou31
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
heathfieldcps1
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
SoniaTolstoy
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
PECB
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
QucHHunhnh
 

Recently uploaded (20)

Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
General AI for Medical Educators April 2024
General AI for Medical Educators April 2024General AI for Medical Educators April 2024
General AI for Medical Educators April 2024
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajan
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdf
 

WhoZNext - PDS 2012

  • 2. My background…. Technology Resource Teacher The Research K-6 Technology Integration UW-Madison Research – WOW/Augmented Reality • Augmented RealitySocial Media, Web 2.0, Games Research Dissertation - (Squire) • Instructional Technology Administrator WOW (Steinkuehler) • New Media Literacies (Jenkins etsustainable programs Curriculum and Instruction – al.) • Assistant Professor Digital Media and Learning Dissertation (Herro) Research-to-practice with digital media • Games+Learning+Society • Whitepapers, Reports & Trends
  • 3. The (overlapping) game-changers • broadband • social media • virtual spaces/games • mobile devices • cloud computing
  • 4. INNOVATIVE GAME-CHANGERS Mobiles + Personalization Game-based learning Cloud Computing
  • 5. • The big picture - why change practice? • Examples in context - what does it look like? • The process – where did we start?
  • 6. Why change? • The Digital Promise • The Digital Generation • Relevance - the rapid shift to hybrid/online and cloud based computing • Heavy research basis • Wisconsin DPI Requirements and Adoption • societal requirements/norms/workforce • WE are NOT like our students - brain research • Obsolete, traditional, traditional skills with increased emphasis.....21st Century Skills
  • 7. Push from out-of-school contexts.... .....young adults and kids.
  • 8.
  • 9.
  • 10. THE TENSION…… Internet use in the wild vs. Internet use in classrooms
  • 11. (Web 2.0) Internet Use Outside Internet Use in Classrooms Classrooms Content retrieval & consumption Content creation & production Access mediated by teacher Access unmediated Production as evidence of consumption Production as genuine contribution Enculturation into pre-ordained “culture” Enculturation into affinity group cultures Text privileged Multimodal systems privileged Teacher as guide on the side Distributed and collective expertise Individual Collaborative User standardization User customization Linear, logical, static progression Non-linear, logical, dynamic progression Herro & Steinkuehler, 2010
  • 12. Research and Trends Research/Report/Theory Projected Impact …....meaning Horizon Reports Cloud computing, games, We need to rethink tools, mobiles, “The Internet of future preparation – and Things” seriously consider trends Pew Internet/Media Use Influence of teens and We need to rethink social media, civic who/what influences our engagement norms DML Community New Media Literacies We need to rethink what it means to be literate Human Brain Project Changing nature of HOW We need to rethink students learn teaching and learning
  • 13. Educational Theory Vgotsky told us this decades ago! • Socially-constructed - tools (artifacts) of intellectual adaption with others • More Knowledeable Others (MKO) • Learning occurs at just the next level of understanding (ZPD) • Cultures, surrounding agents can assist learning - meaning making can occur inside and outside of the mind
  • 14. New media literacies (Jenkins et. al., 2006) • “set of cultural competencies and social skills” • simulation, appropriation, judgment, transmedi a navigation, negotiation, play, multitasking, perfo rmance, collective intelligence, distributed cognition, networking
  • 15. What does innovation look like in K- 12?
  • 16. Framing the *technology-push* in K-12 The (new) Structure Organic Growth *migration to new content Curricular Connections The (new) Content Curricular Growth *includes new structures Purposeful Connections
  • 17. reading fluency, skill building, digital storytelling, artifacts for writers workshop, playlists as „dated assessments‟, digital read-alouds and audio instruction
  • 18. Touring with Technology Curriculum: Research social studies related locales, co-write a short script, multimodal information dropped in “pins” Tools: Internet, Google Earth, Flip Video, Pixlr, Sony Vegas - video editing
  • 19. Techno Savvy Blogger The Podcasting Unit Script-writing Google Groups http://mrsprunty.blogspot.com/
  • 20. Hybrid, Fully Online Courses • Capacity to connect structure and content • Web page with log in portal - tools • Blackboard as Learning Management System; Google Apps to augment • Continual data collection, assessment, feedback • Courses customized to individual learning and pacing • LEARNING via PROFILE + PERSONAL + MOBILE
  • 21. Teaching and Learning with Google Apps
  • 22. The Principal – Efficiency/Relevance Staff evaluations - observations - Google Doc/comments Scheduling - 7th/8th grade elective choices - now paperless - Google Forms - sent to parents Announcements - Google Doc shared with staff, no administrative assistant time Book Studies organized via Google Forms Tools as a matter of doing business....relevant and efficient
  • 23.
  • 25.
  • 27. Purposeful - threading gaming in curriculum
  • 29. The world our students live in
  • 36. This is about game design. “Good game designers are practical theoreticians of learning, since what makes games deep is that players are exercising their learning muscles......” (Gee, 2005) ~mechanics, dynamics, aesthetics~
  • 37. Elements of Game Design 15 Learning Principles Associated with Playing Good Games (Gee, 2007) Identity Interaction Production Risk Taking Customization Well-ordered problems System-thinking Distributed knowledge
  • 38. Where might you start? not with technology, but instead understanding the (very different) learner, (dramatically different) shift in the definition of literacy, and RELEVANCE in opportunities you provide.
  • 39. The backend...what did we do first? • garner support (pilot) • meet with Tech Support • call other districts for „best practices‟ • read privacy laws - archiving practices • parent communications - registration packet • consider sustainability – PD • evaluations – staff/student
  • 40. ENSURING SUCCESS AND SUSTAINABILITY Focus on Research Perspective Content of Students over tools
  • 41. Training and Professional Development • model your expectations (administrators, course instructors, trainers, teachers) • offer multiple entry points and flexibility • form cohorts - this is about sharing and participating • embrace CHANGE, this is the 21st century
  • 42. Training/PD schedule Academic year – Administrative/Business Office Training - before monthly meetings Professional Development - embedded in grad classes Summer Training - geared to high school - 3 or 4 hour Technology Boot Camp – workshops Technology Coach – reallocated position
  • 43. What NOT to do or...how are we sure to fail • Focus solely on technology - pedagogy and instruction must be considered first • Use technology as a starting point - instead of technology for efficiency and to meet REQUIRED skills and opportunities for INCREASED learning • Little or no attention to DESIGN, CREATIVITY, COLLABORATION, MEDIA or INFORMATION Fluency
  • 44. Moving forward... Game design as gateway to logic, programming, graphic design. BYOD

Editor's Notes

  1. Internet accessibility, virtual and game-based environments, mobile devices, and emerging technologies are shifting expectations and practice in K-12 schools. Efforts are underway to innovate in progressive schools which include: personalized learning, virtual classrooms and courses, leveraging cloud computing, mobile devices to build literacy, and collaboratively solving problems in gaming/simulated environments. Drawing on experiences as a classroom teacher, Instructional Technology Administrator, and educational researcher, this session chronicles the movement from research and trends with digital media to sustainable in-school practices. Student and teacher examples illustrate the potential of these powerful IT tools, and provide a window into what's possible in preparing students for global citizenship.