2. Name of Your Game
• Name: Stop Mr. Franks
• Type of product: Video game
• Genre: 2D side scroll
• Synopsis/Storyline: Mr. Franks kidnaps a
number of children and takes them away to
his dungeon, Andy’s mission is to save them
but there are many obstacles and enemies
standing in his way.
3. Artwork
This character is called Barry. He only
appears in the opening and ending
clips. He was the teacher on duty when
the kids were kidnapped.
This is one of the enemies just as they
are about to die. As they fall their
helmet will roll off and present to you
what they look like underneath.
This is a gun. It is a collectable
item, there will be various
collectable items on the game.
This character is Mr. Franks. At the end
of the game you will fight him in an
attempt to save the children. He will
also run away from you after you
complete each level.
This school bus will
appear as the game
is loading
This is Andy. He will be
the character you control.
4. This is 2 examples of what the levels will look like. As
the game goes on the scenery will become a lot more
grim to make you realise that you’re near the dungeon.
This is what will appear if you lose
on the game. I deliberately included
sad children to make you want to
carry on.
This is what will appear when
you customise your character.
Andy is still the character but
it’s your choice how you want
him look.
This is the box art.
The school will only appear in the
opening video
Once your level is
complete this is
what will appear.
6. Audience Profile
• Who is your Target Audience; My target is 16-19 year old males
who are be wannabe’s. I will also do my best to make my game
interesting for females to play as well. In a series of interviews I
conducted I found out that people want a game that is challenging
involving things such as obstacles and tougher enemies as the game
on. Their interests would be gaming, war and adventure. My game
will appeal to this audience because it gives people a sense of
challenge, it has a good storyline to it and involves a lot of violence.
• Age, gender, psychographic etc.
• who are they,
• what are their interests,
• what do they want to see in your product
• How does your game appeal to this audience?
8. Final Summary
• Why should people buy your game?
• I think people should buy my game because it
is something different, my game is a good
challenge and the storyline will keep you
interested all the way through. I also think
they should buy it because it will also include
a very fun online feature.