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Product Management 101 for Startups
1.
Product Management 101 for Startups Dan Olsen CEO, YourVersion June 12, 2010
Copyright © 2010 YourVersion
3.
What I’m Covering What is product management? Understanding customer needs Prioritization and maximizing ROI on engineering resources Ease of Use Using metrics to optimize your product Will post slides to slideshare.net/dan_o
Copyright © 2010 YourVersion
4.
My Background Education BS, Electrical Engineering, Northwestern
MS, Industrial Engineering, Virginia Tech MBA, Stanford Web development and UI design 19 years of Product Management Experience Managed submarine design for 5 years 5 years at Intuit, led Quicken Product Management Led Product Management at Friendster PM consultant to startups: Box.net, YouSendIt, Epocrates CEO & Cofounder of YourVersion, startup building “Pandora for your real‐time web content” Copyright © 2010 YourVersion
5.
Quick Poll of Audience Work at: Startup Established company Entrepreneurs
Actively working on a startup idea Product live? Funding? Thinking of pursuing a startup idea Consumer vs. B2B Copyright © 2010 YourVersion
6.
What is Product Management?
6 Copyright © 2010 YourVersion
7.
Product Management is
Critical Link in Value Creation Market Product Development • Current Management Team customers • Prospective customers • Competitors Copyright © 2010 YourVersion
8.
A Product Manager by any Other
Name Would Smell as Sweet Product managers are sometimes called Product marketing manager Program manager Project manager Label and definition of role can vary Based on industry or company Based on B2C (consumer) vs. B2B (enterprise) Based on stage of company Can be area of responsibility vs. actual position Copyright © 2010 YourVersion
9.
A Process View of Product Management
“Inbound” Product “Outbound” Management Product Long Business Product Management Term Strategy Strategy Market/ Sell Short Business Product Product Term Objectives Objectives Development Service/ Support Copyright © 2010 YourVersion
10.
Overlap in PM and UI Design Roles
Prospective Existing Customers Customers External Marketing Listening to customers Product UI Interface Management Design Support Engineering QA Internal Copyright © 2010 YourVersion
11.
Product Management’s Job:
A Successful Product Be the expert on the market and the customer Translate business objectives and customer needs into product requirements Be the clearinghouse for all product ideas Work with team to design & build great product Define and track key metrics Identify, plan & prioritize product ideas to maximize ROI on engineering resources Copyright © 2010 YourVersion
12.
Lean Product Management for Web 2.0 Products Dan Olsen, CEO, YourVersion O’Reilly Web 2.0 Expo SF May 6, 2010
Copyright © 2010 YourVersion
13.
What’s So Great about “Lean”? What’s wrong with
Startups are at risk until being not‐so‐lean? they’re profitable Funding cocoon only lasts so long Limited resources Tech markets move fast Time is the real enemy “Time is the scarcest resource and unless it is managed nothing else can be managed.” ‐ Peter Drucker Copyright © 2010 YourVersion
14.
What’s the Formula
for Product‐Market Fit? A product that: Meets customers’ needs Is better than other alternatives Is easy to use Has a good value/price Simple, right? It’s easy to understand conceptually what we want to achieve HOW to achieve it is the hard part Copyright © 2010 YourVersion
15.
Understanding Customer Needs
15 Copyright © 2010 YourVersion
16.
Problem Space vs. Solution Space Problem Space
Solution Space A customer problem, A specific need, or benefit that the implementation to product should address address the need or A product requirement product requirement Example: Ability to write in space NASA: space pen (zero gravity) ($1 M R&D cost) Russians: pencil Copyright © 2010 YourVersion
17.
Problem Space vs. Solution Space
Product Level Problem Space Solution Space (user benefit) (product) Pen and Prepare paper my taxes TurboTax File my taxes TaxCut Copyright © 2010 YourVersion
18.
Problem Space vs. Solution Space
Feature Level Problem Space Solution Space (user benefit) (feature) Gmail Make it easy importer to share a link with my friends Design Design Design #1 #2 #3 Preview with User can edit Allow me to Design checkboxes before import reuse my email #1 No No contacts #2 Yes No #3 Yes Yes Copyright © 2010 YourVersion
19.
How Do You Prioritize User Benefits
and Product Features? Need a framework for prioritization Which user benefits should you address? Which product features to build (or improve)? Importance vs. Satisfaction Importance of user need (problem space) Satisfaction with how well a product meets the user’s need (solution space) Opportunity = High Importance need with low Satisfaction Copyright © 2010 YourVersion
20.
High Importance + Low Satisfaction = Importance of User Need
Opportunity High Competitive Opportunity Market Not Worth Going After Low Low High User Satisfaction with Current Alternatives Copyright © 2010 YourVersion
21.
Importance vs. Satisfaction
Ask Users to Rate for Each Feature 100 98 Great 95 84 87 90 Bad 86 85 79 84 55 70 80 Importance 80 75 72 80 70 75 65 60 55 41 50 40 50 60 70 80 90 100 Satisfaction Recommended reading: “What Customers Want” by Anthony Ulwick Copyright © 2010 YourVersion
22.
Kano Model: User Needs & Satisfaction
User Satisfaction Delighter (wow) Performance (more is better) Need Need not met fully met Must Have Needs & features migrate over time User Dissatisfaction Copyright © 2010 YourVersion
23.
Olsen’s Hierarchy of Web User Needs
(adapted from Maslow) Customer’s Perspective What does it mean to us? How easy to use is it? Usability & Design Satisfaction Increasing Does the functionality Feature Set meet my needs? Does the functionality work? Absence of Bugs Dissatisfaction Decreasing Is the site fast enough? Page Load Time Is the site up when I want to use it? Uptime Copyright © 2010 YourVersion
24.
What is Your Value Proposition? Which user benefits are you providing? How are you better than competitors?
Competitor A Competitor B You Must Have Benefit 1 Y Y Y Performance Benefit 1 High Low Med Performance Benefit 2 Low High Low Performance Benefit 3 Med Med High Delighter Benefit 1 Y ‐ ‐ Delighter Benefit 2 ‐ ‐ Y Copyright © 2010 YourVersion
25.
Prioritization and Scope Customer value is only half the equation How much engineering effort will it take? Need to consider value and effort (ROI) Ruthlessly prioritize: rank order Be deliberate about scope & keep it small It’s easy to try to do too much
Strategy = deciding what you’re NOT doing Break features down into smaller chunks Smaller scope → faster iterations → better Copyright © 2010 YourVersion
26.
Prioritizing Product Ideas by ROI
? Return (Value Created) 4 Idea D 3 Idea A Idea B 2 Idea C 1 Idea F 1 2 3 4 Investment (developer‐weeks) Copyright © 2010 YourVersion
27.
Have to Prioritize Across Multiple
Dimensions At The Same Time Ease of Use Customer Value Quality Functionality Customer Understanding Time Copyright © 2010 YourVersion
28.
Ease of Use
28 Copyright © 2010 YourVersion
29.
User Benefits vs. Ease of Use Q: If two products equally deliver the exact same user benefits, which product is better? A: The product that’s easier to use “Ease of use” provides benefits
Saves time Reduces cognitive load Reduces frustration UI Design can be differentiator Olsen’s Law: “The less user effort required, the higher the percentage of users who will do it” Copyright © 2010 YourVersion
30.
The Design Gap at Many Startups Level
Define Design Code 1 Engineering 2 Product Mgmt Engineering 3 Product Mgmt Engineering Product Mgmt Engineering 4 PM Eng UI 5 PM Eng Copyright © 2010 YourVersion
31.
The UI Design Iceberg What
most people see and react to Visual Design What good product people Interaction think about Design Information Architecture Conceptual Design Recommended reading: Jesse James Garrett’s “Elements of User Experience” chart, free at www.jjg.net Copyright © 2010 YourVersion
32.
Learning from Customer Feedback
32 Copyright © 2010 YourVersion
33.
Iterating Your Product Vector Based on
User Feedback in Solution Space Problem Space Solution Space (your mental model) (what users can react to) Help user Help user book travel plan travel Mockups / Code Customer Feedback Copyright © 2010 YourVersion
34.
Persevere or Pivot? Increasing Product-Market
Product-Market Fit = Fit Getting enough data to validate that you’re climbing up the Pivot right mountain Pivot Copyright © 2010 YourVersion
35.
What Are You Getting Feedback &
Learnings About? Problem Space Solution Space (your mental model) (what users can react to) Feature Set Customer Understanding (needs & preferences) UI Design Messaging Copyright © 2010 YourVersion
36.
Getting Quantitative: Optimization Using Metrics
36 Copyright © 2010 YourVersion
37.
Approaching Your Business as an
Optimization Exercise Given reality as it exists today, optimize our business results subject to our resource constraints. Copyright © 2010 YourVersion
38.
Define the Equation of your Business
“Peeling the Onion” Advertising Business Model: Profit = Revenue ‐ Cost Unique Visitors x Ad Revenue per Visitor Impressions/Visitor x Effective CPM / 1000 Visits/Visitor x Pageviews/Visit x Impressions/PV New Visitors + Returning Visitors Invited Visitors + Uninvited Visitors # of Users Sending Invites x Invites Sent/User x Invite Conversion Rate Copyright © 2010 YourVersion
39.
Equation of your Business
Subscription Business Model Profit = Revenue ‐ Cost Paying Users x Revenue per Paying User New Paying Users + Repeat Paying Users Trial Users x Conv Rate Previous Paying Users x ( 1 – Cancellation Rate ) ( SEO Visitors + SEM Visitors + Viral Visitors ) x Trial Conversion Rate Copyright © 2010 YourVersion
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How to Track Your Metrics Track each metric as daily time series
Unique Page Ad New User … Date Visitors views Revenue Sign‐ups 4/24/08 10,100 29,600 25 490 4/25/08 10,500 27,100 24 480 … Create ratios from primary metrics: X / Y Example: How good is your registration page? Okay: # of registered users per day Better: registration conversion rate = # registered users / # uniques to reg page Copyright © 2010 YourVersion
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Sample Signup Page Yield Data
Daily Signup Page Yield vs. Time New Registered Users divided by Unique Visitors to Signup Page 100% 90% 80% Daily Signup Page Yield 70% 60% 50% 40% 30% Started requiring registration 20% Changed Added questions messaging to signup page 10% 0% 1/31 2/14 2/28 3/14 3/28 4/11 4/25 5/9 5/23 6/6 6/20 7/4 7/18 8/1 8/15 8/29 9/12 9/26 10/1 0 Copyright © 2010 YourVersion
42.
Identifying the “Critical Few” Metrics
What are the metrics for your business? Where is current value for each metric? How many resources to “move” each metric? Developer‐hours, time, money Which metrics have highest ROI opportunities? Metric A Metric B Metric C Good ROI Bad ROI Great ROI Return Return Return Investment Investment Investment Copyright © 2010 YourVersion
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Google Analytics •Unique visitors •New vs. returning •Pageviews •Time on site •Top referrers •Top geos
Copyright © 2010 YourVersion
44.
Measuring Key Conversions:
Conversion Funnel •Tie user actions to business goals •Instrument key steps in user flow •See where users are dropping off •Quantify improvement from changes Copyright © 2010 YourVersion
45.
Approaching UI Design Analytically Typical UI design question: “When using web pages, do users scroll down?”
‐ Yes ‐ No UI questions are never yes/no! (not binary) Should ask: “What percentage of users …?” UI changes impact your metrics Impact can be positive, negative, small, large Seek high‐ROI UI changes Copyright © 2010 YourVersion
46.
Metrics to Validate Product‐Market Fit Survey results
Importance & Satisfaction Net Promoter Score Survey.io “How would you feel if you could no longer use Product X?” Very disappointed, Somewhat disappointed, Not disappointed User behavior Prospects sign up (high conversion rate) They keep using it (high retention rate) They use it often (high frequency of use) Copyright © 2010 YourVersion
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Continuous Improvement
47 Copyright © 2010 YourVersion
48.
Adding Metrics and Optimization to
your Product Process Site Level Business Product Prioritized Plan Objectives Objectives Feature List Scoping Feature Level Requirements Design & Design Code Test Launch Develop Metrics & User Optimize Feedback Copyright © 2010 YourVersion
49.
Optimization through Iteration: Continuous Improvement
Measure the metric Analyze Learning the metric Gaining knowledge: • Market Identify top • Customer opportunities to improve • Domain • Usability Design & develop the enhancement Launch the enhancement Copyright © 2010 YourVersion
50.
Product Management 101
Cheat Sheet Clarify problem space by iterating in the solution space & getting user feedback Revise feature set, UI design, and messaging to improve product‐market fit Ruthlessly prioritize based on ROI Define equation of your business Identify and track key metrics Launch, learn, and iterate Copyright © 2010 YourVersion
51.
Great way to stay on top of your interests Real‐time discovery engine Discovers new, relevant content tailored to your
specific interests News, Blogs, Tweets, Webpages, Videos Bookmark and share via email, Twitter, Facebook Weekly personalized email digest Free iPhone app Firefox toolbar, Chrome extension, bookmarklet Launched at TechCrunch50, won People’s Choice Check it out at www.yourversion.com Copyright © 2010 YourVersion
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My Workshop Topics Hands On
Mini‐talks Clarifying your product Case study on product vision validation Identifying customer Case study: in‐depth benefits feature analysis Prioritizing features Case study: using Evaluating your metrics to optimize product’s UI design UI Design 101 for PMs Optimizing your new Working with developers user flow Creative bootstrapping Google Analytics Myers ‐ Briggs Copyright © 2010 YourVersion
53.
Questions? @danolsen
www.yourversion.com Copyright © 2010 YourVersion
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