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User needs and legally ruled collaboration in
the VirtualLife virtual world platform
Vytautas ČYRAS, Kristina LAPIN
Vilnius University, Lithuania
vytautas.cyras@mif.vu.lt, kristina.lapin@mif.vu.lt
1
Virtual worlds
Serious, e.g. “Second
Life”, “Active Worlds”
Educational Universe
Not games
e.g. “World of Warcraft”
I am neither a
proponent nor
opponent of them.
2
Consider negative factors such as addiction
Research & software development project
FP7 ICT VirtualLife project, 3 years from 01.01.2008
Title “Secure, Trusted and Legally Ruled Collaboration Environment
in Virtual Life”. Acronym “VirtualLife”
Goal: software platform – peer-to-peer architecture
Learning support as a use scenario, e.g. “University Virtual Campus”
3
About FP7 ICT VirtualLife project
Objective
to create a safe, democratic and legally ruled
3D collaboration environment
Novelties
issues of security and trust
in-world legal framework
a “Supreme Constitution”, a “Virtual Nation
Constitution”, a set of contracts
peer-to-peer network communication
architecture
4
Learning needs of “digital natives”
Students of today
are active Web 2.0 participants
easy create relationships in social networks
like impressing peers with curious facts
enjoy participating in online group activities
function in “multitasking mode”
a new phenomenon: they share the knowledge with
unknown people
do not like memorizing information for later use
but they are effective in searching
Motivation of learning
Learning materials
static – searchable in 2D for learner’s queries
interactive objects – in 3D
5
Learning environment
Constantly gratifying, encouraging social interaction
6
Sample scenarios
Web 2.0
information as a content
asynchronous communication
“University Virtual Campus”
interaction as a content
synchronous communication
7
Virtual worlds for education
Sara de Freitas. Serious Virtual
Worlds: A scoping study. 2008
A list of virtual worlds
more than 80
open source platforms:
“Multiverse”, “OpenSim”,
“Metaplace”
http://www.jisc.ac.uk/media/documents/publications/seriousvirtualworldsv1.pdf
8
From legal rules – to virtual world rules –
to rules in software
9
This translation complies with:
Lawrence Lessig’s conception “Code is law”
Raph Koster’s “Declaration of the Rights of Avatars”
‘Keep off the grass’
‘The subject – avatar – is forbidden the
action – walking on the grass’
A software program, i.e. a script.
Implemented by trigers which control the avatar
Natural intelligence – a team of (1) a legal
expert, and (2) virtual world developer
Natural intelligence – a programmer
Translation
Translation
Examples of rules
1. An avatar is forbidden to touch objects not owned
by him or a certain group.
2. An avatar not belonging to a given group is
forbidden to a given area of the zone.
3. An avatar is forbidden to create more than a given
number of objects during a given time interval.
4. An avatar is forbidden to use a given dictionary of
words (slang) while chatting with other avatars.
5. An avatar of age is forbidden to chat with avatars
under age.
6. An avatar is forbidden to execute authorized
scripts in a certain area.
10
Problems of translation
Abstractness of norms. Legal norms are
formulated in very abstract terms.
Open texture. Hart’s example of “Vehicles are
forbidden in the park”.
Legal interpretation methods. The meaning of
a legal text cannot be extracted from the sole text.
Grammatical interpretation, systemic interpretation,
teleological interpretation
Legal teleology. The purpose of a legal rule
usually can be achieved by a variety of actions.
Heuristics. The ability to translate abstract high
level concepts and invent low level ones.
Consciousness of the society. Law enforcement
is a complex social phenomenon.
11
The editor of rules
A law is composed of Norms [Vázquez-Salceda et al.
2008]. A Norm is composed by:
(1) NORM_CONDITION,
(2) VIOLATION_CONDITION,
(3) DETECTION_MECHANISM,
(4) SANCTION
(5) REPAIR.
A NORM_CONDITION is expressed by:
TYPE {Obliged, Permitted, Forbidden}
SUBJECT {Avatar, Zone, Nation}
ACTION {ENTER, LEAVE, CREATE, MODIFY, MOVE,
CREATE, TRADE, SELL, BUY, CHAT, etc.}
COMPLEMENT {AREA, AVATAR, OBJECT, etc.}
IF {logical_expresssion_using_subjects_properties}
12
An example of Norm
1. Condition:
FORBIDDEN Student_Avatar
ENTER Library IF Student_Avatar.age < 18
2. Violation condition:
NOT over_age(Student_Avatar) AND
admit(Student_Avatar, Library)
3. Detection mechanism:
call over_age(Student_Avatar)
when Student_Avatar enters Library
4. Sanction: decrease_reputation(Student_Avatar);
notify avatar
5. Repair: log and roll back if applicable
13
Legal framework of VirtualLife
Three tiers:
1. A “Supreme Constitution”
Code of Conduct
values that the user has to respect, e.g. avatars integrity,
sanctity of property, reputation, etc.
A part of EULA (End User License Agreement)
2. A “Virtual Nation Constitution”
authentication procedure to become a member of Nation
copyright law of Nation, e.g. “CopyLeft” or “CopyRight”
3. A set of different sample contracts
sales contract
teacher employment contract
student contract
14
Conclusions
Virtual worlds are likely to become a widespread
extension of our real lives
Legal and security features need to be improved
Digital natives need a new learning environment
with experiences similar to online games
3D virtual worlds add the value of interaction
experience
Provide interaction and feedback
15
Thank you
Acknowledgements: The whole VirtualLife
consortium, 9 partner organisations
http://www.ict-virtuallife.eu
16

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User needs and legally ruled collaboration in the VirtualLife virtual world platform

  • 1. User needs and legally ruled collaboration in the VirtualLife virtual world platform Vytautas ČYRAS, Kristina LAPIN Vilnius University, Lithuania vytautas.cyras@mif.vu.lt, kristina.lapin@mif.vu.lt 1
  • 2. Virtual worlds Serious, e.g. “Second Life”, “Active Worlds” Educational Universe Not games e.g. “World of Warcraft” I am neither a proponent nor opponent of them. 2 Consider negative factors such as addiction Research & software development project FP7 ICT VirtualLife project, 3 years from 01.01.2008 Title “Secure, Trusted and Legally Ruled Collaboration Environment in Virtual Life”. Acronym “VirtualLife” Goal: software platform – peer-to-peer architecture Learning support as a use scenario, e.g. “University Virtual Campus”
  • 3. 3 About FP7 ICT VirtualLife project Objective to create a safe, democratic and legally ruled 3D collaboration environment Novelties issues of security and trust in-world legal framework a “Supreme Constitution”, a “Virtual Nation Constitution”, a set of contracts peer-to-peer network communication architecture
  • 4. 4 Learning needs of “digital natives” Students of today are active Web 2.0 participants easy create relationships in social networks like impressing peers with curious facts enjoy participating in online group activities function in “multitasking mode” a new phenomenon: they share the knowledge with unknown people do not like memorizing information for later use but they are effective in searching
  • 5. Motivation of learning Learning materials static – searchable in 2D for learner’s queries interactive objects – in 3D 5
  • 6. Learning environment Constantly gratifying, encouraging social interaction 6
  • 7. Sample scenarios Web 2.0 information as a content asynchronous communication “University Virtual Campus” interaction as a content synchronous communication 7
  • 8. Virtual worlds for education Sara de Freitas. Serious Virtual Worlds: A scoping study. 2008 A list of virtual worlds more than 80 open source platforms: “Multiverse”, “OpenSim”, “Metaplace” http://www.jisc.ac.uk/media/documents/publications/seriousvirtualworldsv1.pdf 8
  • 9. From legal rules – to virtual world rules – to rules in software 9 This translation complies with: Lawrence Lessig’s conception “Code is law” Raph Koster’s “Declaration of the Rights of Avatars” ‘Keep off the grass’ ‘The subject – avatar – is forbidden the action – walking on the grass’ A software program, i.e. a script. Implemented by trigers which control the avatar Natural intelligence – a team of (1) a legal expert, and (2) virtual world developer Natural intelligence – a programmer Translation Translation
  • 10. Examples of rules 1. An avatar is forbidden to touch objects not owned by him or a certain group. 2. An avatar not belonging to a given group is forbidden to a given area of the zone. 3. An avatar is forbidden to create more than a given number of objects during a given time interval. 4. An avatar is forbidden to use a given dictionary of words (slang) while chatting with other avatars. 5. An avatar of age is forbidden to chat with avatars under age. 6. An avatar is forbidden to execute authorized scripts in a certain area. 10
  • 11. Problems of translation Abstractness of norms. Legal norms are formulated in very abstract terms. Open texture. Hart’s example of “Vehicles are forbidden in the park”. Legal interpretation methods. The meaning of a legal text cannot be extracted from the sole text. Grammatical interpretation, systemic interpretation, teleological interpretation Legal teleology. The purpose of a legal rule usually can be achieved by a variety of actions. Heuristics. The ability to translate abstract high level concepts and invent low level ones. Consciousness of the society. Law enforcement is a complex social phenomenon. 11
  • 12. The editor of rules A law is composed of Norms [Vázquez-Salceda et al. 2008]. A Norm is composed by: (1) NORM_CONDITION, (2) VIOLATION_CONDITION, (3) DETECTION_MECHANISM, (4) SANCTION (5) REPAIR. A NORM_CONDITION is expressed by: TYPE {Obliged, Permitted, Forbidden} SUBJECT {Avatar, Zone, Nation} ACTION {ENTER, LEAVE, CREATE, MODIFY, MOVE, CREATE, TRADE, SELL, BUY, CHAT, etc.} COMPLEMENT {AREA, AVATAR, OBJECT, etc.} IF {logical_expresssion_using_subjects_properties} 12
  • 13. An example of Norm 1. Condition: FORBIDDEN Student_Avatar ENTER Library IF Student_Avatar.age < 18 2. Violation condition: NOT over_age(Student_Avatar) AND admit(Student_Avatar, Library) 3. Detection mechanism: call over_age(Student_Avatar) when Student_Avatar enters Library 4. Sanction: decrease_reputation(Student_Avatar); notify avatar 5. Repair: log and roll back if applicable 13
  • 14. Legal framework of VirtualLife Three tiers: 1. A “Supreme Constitution” Code of Conduct values that the user has to respect, e.g. avatars integrity, sanctity of property, reputation, etc. A part of EULA (End User License Agreement) 2. A “Virtual Nation Constitution” authentication procedure to become a member of Nation copyright law of Nation, e.g. “CopyLeft” or “CopyRight” 3. A set of different sample contracts sales contract teacher employment contract student contract 14
  • 15. Conclusions Virtual worlds are likely to become a widespread extension of our real lives Legal and security features need to be improved Digital natives need a new learning environment with experiences similar to online games 3D virtual worlds add the value of interaction experience Provide interaction and feedback 15
  • 16. Thank you Acknowledgements: The whole VirtualLife consortium, 9 partner organisations http://www.ict-virtuallife.eu 16