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Defensive Game Plan Vs WING TNeshannock Basic Rules
Defending the Wing TUnderstand the Wing T Offense. Designed to create conflicts - ◊ through multiple formations with the use of motion or shifts; ◊ with the threat of an outside run, an inside run and an off tackle run on all actions; ◊ with the use of misdirection with multiple counters and blocking variations; ◊ with the threat of multiple option plays with a power running game to compliment misdirection; and ◊ with play action passes to and away from flow. Base Wing T block is down – kick out Be sure you are able to adjust quickly to formations where you are out manned (i.e. unbalanced). 2
Wing T Keys Use not as hard and fast rules but as tendencies.Formation Key (by play) - To Wing Power Sweep, Buck Sweep Trap Down Gut Trap & Down Option Buck Sweep Trap & Down Down Trap Gut Option 3
Motion Key (Over or Thru) - Wing T usually has a high tendency torun to TE/Wing side, with motion, tendencyis to motion direction. - Motion tends to favor run vs. pass,especially over motion. Buck Sweep Down Gut Trap Down Option 5
Slot Key - Slot balances run game, but pass side islimited away from slot.Wing Slot Key - Wing Slot has an inside running game(trap/gut) and Option/Reverse running game. 6
Guard Key - “The guards take you to the play”. Truereads on Drive, Down, Reach, Trap and Pull.False Guard Key plays - MLB to Wing side reads through to FB. B(Belly X; Buck Away; Sweep Opposite, etc.) 7
Our Wing T Game Plan Starts with the OLBers and DT’s. Stay flat on reach blocks; Squeeze down blocks; & Spill kick out blocks. R T N T BMLB read guards. Replace defendersacross your face (color in the hole). T N T B R W M S CC F 8
Our base package MUST be the plan. No tricks or schemes.Base vs Wing T T N T R B W M SBase vs. Double Wing B T N T R W M S C C F 9
Use BASE FRONT.Our Front Package BASE VS DOUBLE TIGHT BASE VS RED OR BLUE WING FS FS C C W M S C W M S C R T N T B R T N T B BASE VS DOUBLE WING BASE VS RED or BLUE FS C FS C C W M S C R W M S R T N T B N T B T 10
Slant to wing or motion on calls.To Wing (Rip call) R T N T B W M STo Motion (Liz call) R T N T B W M S 11
Know your opponent (staff and tendencies).Sample Game Plan 2011 DEFENSIVE GAME PLAN vs WEST SHAMOKIN STUNTS FRONTS COVERAGES Base Slant Cover 3 FORMATIONS Tight Wing Tight Slot Run 100% Slot Far Backs Run 67% Trips Pass 86% Run 77% T Run 100% Tight Slot Wing T Run 88% GAME CALLS AND CHECKS Bull Anytime Bulls alignment puts him in a 3 or 5 tech with no TE to his side, he will move to a wide 3 tech and read the guard. Trips Check Cover 4 In, Slide. Check Aggie Strong with Motion to Empty. T with TE Check Base, Spike. T Wing T Slot Check Base, Slant to Motion. and Tight Slot Slot Far Backs Check Cover 3, Slide. See examples for pass coverage. End Over or Check "Move". Move one man to overloaded side. Front 5 play head Unbalanced up except for OLB over Wing plays normal. Bunch Trips Stud Jets through flexed TE into #3 and forces sweep inside or to bubble back. 12
Base vs. Trap B T N T R S M W C F CBase vs. Belly St Br L Bl WC S B F $ C 13
Base vs. Buck Sweep St Br L Bl WC S B F $ CBase vs. Waggle St Br L Bl WC S B F $ C 14
5-2 Defense vs. Wing T plays (video)- Trap- Belly- Buck Sweep- X Cross- Waggle Pass 15