Personal Information
Organização/Local de trabalho
Paris Area, France France
Cargo
CTO at craft ai
Sobre
Enthusiastic, thoughtful and humming (mostly bad songs) software engineer with 9+ years of experience. I like helping ideas and technologies grow into usable stuffs, focusing on the actual user benefits.
Since the beginning of 2015, I'm leading the creation of craft ai, an AI engine for mobile, web, IoT and game applications. I previously worked on MASA LIFE, an AI middleware for Games & Simulations, at INRIA and Golaem on a navigation engine and at Teamlog on the creation of a 3d virtual city creation toolchain.
My focus is on providing tools and technologies to people wanting autonomous AND controllable AI behaviors.
I am a co-author on two chapters in Game AI Pro 2, was a speaker a...
Marcadores
game ai
sqlite
spatial reasoning
navigation
formation
ai
assignment
planning
geometry
topology
motion
Ver mais
Apresentações
(2)Gostaram
(5)Interface Design Basics (english)
Samo Korošec
•
Há 14 anos
Paris Game/AI Conference 2011
Neil Henning
•
Há 12 anos
So you want to do a startup, eh?
Tara Hunt
•
Há 12 anos
Don't Play Games With Me! Promises and Pitfalls of Gameful Design
Sebastian Deterding
•
Há 12 anos
BitSquid Tech: Benefits of a data-driven renderer
tobias_persson
•
Há 13 anos
Personal Information
Organização/Local de trabalho
Paris Area, France France
Cargo
CTO at craft ai
Sobre
Enthusiastic, thoughtful and humming (mostly bad songs) software engineer with 9+ years of experience. I like helping ideas and technologies grow into usable stuffs, focusing on the actual user benefits.
Since the beginning of 2015, I'm leading the creation of craft ai, an AI engine for mobile, web, IoT and game applications. I previously worked on MASA LIFE, an AI middleware for Games & Simulations, at INRIA and Golaem on a navigation engine and at Teamlog on the creation of a 3d virtual city creation toolchain.
My focus is on providing tools and technologies to people wanting autonomous AND controllable AI behaviors.
I am a co-author on two chapters in Game AI Pro 2, was a speaker a...
Marcadores
game ai
sqlite
spatial reasoning
navigation
formation
ai
assignment
planning
geometry
topology
motion
Ver mais