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Cristian Galliano 
Cristian Galliano 3D Game Engine Workflow 
The task I was given was to create a three dimensional level on the Unity 3D game engine. I 
first started off by creating a player in game so that it was possible to move around in the 
level. After doing this I went one to begin creating m level. I did this by first using the 
raise/lower terrain tool, which allowed me to easily create a mountain then I used the paint 
height tool to create the actual ground for the level. Then I used the raise/lower terrain tool 
once again to create kind of a border around my island. The next thing to do after creating a 
base for m level was to paint it. I decide to go onto the unity asset store and download some 
new textures to paint onto my level. I added a rock texture to my mountain, a grassy texture 
to the main ground area and a sand texture to add a beach to the level. After doing this I 
decide that my level was too flat and that I had to raise and lower areas to give it more 
realism. I did this by raising it slightly with the paint height tool and then I smoothed it off 
using the smooth height tool. I decided I want to add some trees to my world to start 
making it look like a realistic area; I downloaded a pack called palm trees from the unity 
asset store. I added a lot of trees to a certain area to give the effect that there was a 
different biome there. The next thing I did was smooth out the sandy area so that it looked 
more like a beach; I added some rocks using a stone texture which I got from the assets 
store. After also importing a basic water resource my level looked like this; 
After adding in more trees and editing the textures on my world I decided to add another 
island behind my main larger island. I created it with a crescent moon shape in mind whilst I 
was designing it. I added a sandy beach and a grassy mainland to this particular island. I also 
mad a large lake in the middle of this island. After adding some palm trees I decided t 
download a wooden plank bridge from the unity asset store. I would use this as a pier that 
would reach out into the lake. Next I added 3 wooden rowing boats into the water just to
Cristian Galliano 
add more to this area. After doing so I decided I wanted to add an old run down house so I 
went back onto the asset store and downloaded one of the shanty town houses and placed 
it near my pier. I also added a water tower for greater detail. After doing so my island 
looked like this; 
Next I added a large mountain to my second island which I would later turn Into a volcano, I shaped 
the mountain till I felt it was a sufficient size and then hollowed out the middle. I thin added a water 
object to it however I replaced the water texture with a lava texture which I also downloaded off of 
the unity asset store. 
After deciding that I didn’t like the idea of having a second large mountain I removed the volcano 
and the island leaving oly some of the rocks and this would act as a rock formation in the water. I 
also changed the water from the still water to a moving wavy water which I downloaded from the 
asset store which was called Water (Pro).
Cristian Galliano 
I added this rock formation in the distance because it adds to the map and when you look in 
the distance. Also I prefer the look of it to the volcano. After finishing this I added some 
more detail to my second island, I added more trees and imported rocks. I imported 
sandstone rocks and also imported a rock texture so that I could combine the two to create 
large boulders. After doing so my island looked like this.
Cristian Galliano 
I also painted on some bushes using the place trees tool. This tool allows you to place 
multiple trees with a paint brush and paint them around the world.
Cristian Galliano 
The place trees tool allows you to select an object and place 
multiple of that object down with a paint brush tool. It allows 
you to change certain settings such as brush size, tree density, 
color variation, tree height, and tree width. However when 
I used this tool I experienced an error where there would be 
a lot more of the object I placed spawning than there should 
be. This caused unity to lag a lot and also caused it to crash a 
few times. To fix this I had to change the tree density to 0 and 
paint over the areas which were causing it to lag. After fixing 
this bug I went on to continue adding trees to my main bigger 
island. 
As you can see I painted on these trees then added random other trees in the middle. Also I 
added random bushes on the floor to add more detail to my level. I added my own colliders 
to these trees, I did this by adding a collider component into the trees which were in the 
original folder. This meant that every time I added one of the trees from the folder I would 
have this collision mask. After doing this I thought that my level was pretty much one and 
my final product looked like this.
Cristian Galliano 
All in all I think my 3D level turned out just how I wanted it to however if I have more time 
to edit my level I would add more tress and maybe a city to my main larger island as the 
grassy area is very plain and doesn’t have much in terms of detail. I would also add more 
rocks to my beach areas as they also look a little bit plain.

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Cristian Galliano 3D Game Engine Workflow

  • 1. Cristian Galliano Cristian Galliano 3D Game Engine Workflow The task I was given was to create a three dimensional level on the Unity 3D game engine. I first started off by creating a player in game so that it was possible to move around in the level. After doing this I went one to begin creating m level. I did this by first using the raise/lower terrain tool, which allowed me to easily create a mountain then I used the paint height tool to create the actual ground for the level. Then I used the raise/lower terrain tool once again to create kind of a border around my island. The next thing to do after creating a base for m level was to paint it. I decide to go onto the unity asset store and download some new textures to paint onto my level. I added a rock texture to my mountain, a grassy texture to the main ground area and a sand texture to add a beach to the level. After doing this I decide that my level was too flat and that I had to raise and lower areas to give it more realism. I did this by raising it slightly with the paint height tool and then I smoothed it off using the smooth height tool. I decided I want to add some trees to my world to start making it look like a realistic area; I downloaded a pack called palm trees from the unity asset store. I added a lot of trees to a certain area to give the effect that there was a different biome there. The next thing I did was smooth out the sandy area so that it looked more like a beach; I added some rocks using a stone texture which I got from the assets store. After also importing a basic water resource my level looked like this; After adding in more trees and editing the textures on my world I decided to add another island behind my main larger island. I created it with a crescent moon shape in mind whilst I was designing it. I added a sandy beach and a grassy mainland to this particular island. I also mad a large lake in the middle of this island. After adding some palm trees I decided t download a wooden plank bridge from the unity asset store. I would use this as a pier that would reach out into the lake. Next I added 3 wooden rowing boats into the water just to
  • 2. Cristian Galliano add more to this area. After doing so I decided I wanted to add an old run down house so I went back onto the asset store and downloaded one of the shanty town houses and placed it near my pier. I also added a water tower for greater detail. After doing so my island looked like this; Next I added a large mountain to my second island which I would later turn Into a volcano, I shaped the mountain till I felt it was a sufficient size and then hollowed out the middle. I thin added a water object to it however I replaced the water texture with a lava texture which I also downloaded off of the unity asset store. After deciding that I didn’t like the idea of having a second large mountain I removed the volcano and the island leaving oly some of the rocks and this would act as a rock formation in the water. I also changed the water from the still water to a moving wavy water which I downloaded from the asset store which was called Water (Pro).
  • 3. Cristian Galliano I added this rock formation in the distance because it adds to the map and when you look in the distance. Also I prefer the look of it to the volcano. After finishing this I added some more detail to my second island, I added more trees and imported rocks. I imported sandstone rocks and also imported a rock texture so that I could combine the two to create large boulders. After doing so my island looked like this.
  • 4. Cristian Galliano I also painted on some bushes using the place trees tool. This tool allows you to place multiple trees with a paint brush and paint them around the world.
  • 5. Cristian Galliano The place trees tool allows you to select an object and place multiple of that object down with a paint brush tool. It allows you to change certain settings such as brush size, tree density, color variation, tree height, and tree width. However when I used this tool I experienced an error where there would be a lot more of the object I placed spawning than there should be. This caused unity to lag a lot and also caused it to crash a few times. To fix this I had to change the tree density to 0 and paint over the areas which were causing it to lag. After fixing this bug I went on to continue adding trees to my main bigger island. As you can see I painted on these trees then added random other trees in the middle. Also I added random bushes on the floor to add more detail to my level. I added my own colliders to these trees, I did this by adding a collider component into the trees which were in the original folder. This meant that every time I added one of the trees from the folder I would have this collision mask. After doing this I thought that my level was pretty much one and my final product looked like this.
  • 6. Cristian Galliano All in all I think my 3D level turned out just how I wanted it to however if I have more time to edit my level I would add more tress and maybe a city to my main larger island as the grassy area is very plain and doesn’t have much in terms of detail. I would also add more rocks to my beach areas as they also look a little bit plain.