8. Music driving gameplay elements. New Super Mario Bros (Nintendo DS 2006) (Koji Kondo)
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16. Working With Constraints: Commodore 64 Track 1 (e.g. “Level_One”) Instrument 1 (envelope, waveform, effect filters, etc.) Instrument 2 (envelope, waveform, effect filters, etc.) Rob Hubbard’s Module Format Pattern 1 (sequence of notes) Pattern 2 (sequence of notes) Pattern 3 (sequence of notes)
17. Combining modules (in MIDI) with control statements MIDI and the Creation of iMUSE Land, Michael Z. and Peter N. McConnell. Method and Apparatus for Dynamically Composing Music and Sound Effect Using a Computer Entertainment System . US Patent No. 5,315,057. 24 May, 1994.
18. Super Mario World (Nintendo 1991) (Koji Kondo) Musical layering technique Mario jumps on Yoshi & gets extra layer of music (SNES).