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DESIGNING FOR 	

CROSS-CHANNEL USER EXPERIENCE
Chrissy Welsh	

Lead & Principal UX Consultant
DESIGNING FORTHE ENTIRE JOURNEY,
NOT A SINGLE INTERACTION
“In the coming post-desktop era, we must reach
across disciplines and think more holistically to
produce not just a single, self-sufficient user
interface, but to deliver context-aware 

experiences across multiple channels.”
CROSS CHANNEL EXPERIENCE IS NOT
RESPONSIVE DESIGN
* even if it’s pretty
OK, so what is it?
4 KEY ELEMENTS OF A USABLE 	

CROSS-CHANNEL EXPERIENCE:
CONSISTENT
People should be able to move from channel to
channel without having to relearn how to
complete activities.
SEAMLESS
It should be possible to complete a task across
multiple channels, if desired.
AVAILABLE
Users should be able to complete their desired
activities regardless of the channel.
CONTEXT SPECIFIC
The experience should be optimised for 

the channel.
Real life example time…	

(Amazon Prime)
Now let’s look at how the experience of 

reading has changed…
UNDERSTANDTHE CONTEXT
OF CHOOSING A CHANNEL
“Seamless, cross-channel experiences are the way of
the future, as technology fades into the background
and the personal, physical, and social context
determine the methods we use to interact 

with information.”
SUPPORT USERS ASTHEY MOVE FROMTHE
DIGITAL WORLDTOTHE PHYSICAL WORLD
• NEED

The experience requires them to transition from the digital world to
the physical world, or vice-versa. (e.g. movie tickets)	

• CHOICE

They want to move from the digital world to the physical world, or
vice versa. (e.g. shoe shopping)
EXPERIENCESTHAT NEED USERSTO
MOVE FROMTHE DIGITAL WORLDTO
THE PHYSICAL WORLD
Real life example time…	

(California Pizza Kitchen)
MOVING FROMTHE DIGITAL WORLD
TOTHE PHYSICAL WORLD BY CHOICE
Real life example time…	

(Home Depot)
We understand that experiences go beyond
interfaces; we understand we move between devices
in context… but did you know experiences go 

beyond singular devices at the same time?
WELCOMETO MULTI-SCREENING
THERE ARETWO MAIN MODES 

OF MULTI-SCREENING:
WE ALSO MULTI-SCREEN BY USING MORE
THAN ONE DEVICE SIMULTANEOUSLY
CONSUMERSTAKE A MULTI-DEVICE PATH
TO PURCHASE
So what now?
KNOWYOUR USERS’ JOURNEY - NOT
JUSTTHE POINTSTHEY USE A DEVICE
* in the example of taking a trip
EMBRACETHAT MAPPINGTHE
EXPERIENCE MIGHT NOT RESULT IN A 

STRAIGHT LINE
HELPING USERS RECOVER FROM
INTERRUPTIONS
DOING IT RIGHT REQUIRES 

CROSS-DISCIPLINE COLLABORATION
“Effective cross-channel experiences demand
strategic leadership and multidisciplinary
cooperation.”
DESIGN FORTHE EXPERIENCE, 

NOTTHE CHANNEL
We are no longer just designing for the web.
“Your brand is as good as my last
poor experience with you.”
Chrissy Welsh 	

Lead & Principal UX Consultant	

@chrissywelsh

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Designing Seamless Cross-Channel User Experiences