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INTERFACE DESIGNINTERFACE DESIGN
Interface - “A point at which independent systems or diverse groups interact.”
Source: http://www.usabilitycounts.com/2012/03/28/user-experience-vs-user-interface-infographic-as-cereal/
Source: http://ux.walkme.com/great-infographic-ux-designer-vs-ui-designer/
HIGHIG
HIGHIG
Human Interface Guideline
#1 Status Bar
#2 Navigation Bar
#3 Content Display
#4 Tab Bar/ToolBar
#1 Status Bar
#2 Main Action Bar
#3 Content Display
#4 Action Bar Tabs
#5 Navigation Bar
Source: http://www.kinvey.com/blog/2765/ios-and-android-design-guidelines-cheat-sheet
Source: https://developer.apple.com/design/tips/
FUNDAMENTALSFUNDAMENTALS
Source: http://blog.teamtreehouse.com/10-user-interface-design-fundamentals
know your userknow your user
Source: http://blog.teamtreehouse.com/10-user-interface-design-fundamentals
Source: http://blog.teamtreehouse.com/10-user-interface-design-fundamentals
patternspatterns
patternspatterns
Source: http://blog.teamtreehouse.com/10-user-interface-design-fundamentals
ui-patterns.com
pttrns.com
stay consistentstay consistent
Source: http://blog.teamtreehouse.com/10-user-interface-design-fundamentals
stay consistentstay consistent
Source: http://blog.teamtreehouse.com/10-user-interface-design-fundamentals
“The more users’ expectations prove right, the more they will feel in
control of the system and the more they will like it.”
Jakob Nielson
visual hierarchyvisual hierarchy
Source: http://blog.teamtreehouse.com/10-user-interface-design-fundamentals
visual hierarchyvisual hierarchy
Source: http://blog.teamtreehouse.com/10-user-interface-design-fundamentals
Allow user to focus on what is important using size, color, placement etc.
provide feedbackprovide feedback
Source: http://blog.teamtreehouse.com/10-user-interface-design-fundamentals
provide feedbackprovide feedback
Source: http://blog.teamtreehouse.com/10-user-interface-design-fundamentals
Inform your users of actions, changes in state and errors, or exceptions that occur.
be forgivingbe forgiving
Source: http://blog.teamtreehouse.com/10-user-interface-design-fundamentals
be forgivingbe forgiving
Source: http://blog.teamtreehouse.com/10-user-interface-design-fundamentals
Your UI should allow for and tolerate user error.
empower userempower user
Source: http://blog.teamtreehouse.com/10-user-interface-design-fundamentals
empower userempower user
Source: http://blog.teamtreehouse.com/10-user-interface-design-fundamentals
Once user is experienced with interface, reward them.
e.g. an experienced user does not need tool tips or simple steps broken down for them.
keep it simplekeep it simple
Source: http://blog.teamtreehouse.com/10-user-interface-design-fundamentals
keep it simplekeep it simple
Source: http://blog.teamtreehouse.com/10-user-interface-design-fundamentals
The best interface designs are invisible. They do not contain UI-bling or unnecessary elements.
Source: http://blog.teamtreehouse.com/10-user-interface-design-fundamentals
littlebigdetails.com
Source: http://vimeo.com/116101132
review/workshop
WinACC - Home Energy Advice & The Great Waste Project
http://uxmag.com/articles/increasing-user-engagement-with-rewarding-interactions
Hyde 900
http://www.uxmatters.com/mt/archives/2009/08/inside-out-interaction-design-for-augmented-reality.php
http://www.ngrain.com/in-the-hotseat-augmented-reality-user-experience-designer-qa-2/
PG Distance Learning Materials
http://www.digitalartsonline.co.uk/features/creative-lifestyle/graphic-designers-guide-interactive-design/
Project for MOOC
https://onlinelearninginsights.wordpress.com/2013/02/01/how-not-to-design-a-mooc-the-disaster-at-coursera-and-how-to-fix-it/
http://www.edtechmagazine.com/higher/article/2014/02/comparison-five-free-mooc-platforms-educators
http://www.learndash.com/5-mooc-building-platforms/
St Swithuns & St Mary's Parish Churches
http://kathrynjamesfaulkner.com/mobile-first/index.html
http://www.givegoodux.com/5-crucial-principles-great-mobile-design/
Human Values Foundation
http://2ndquadrant.com/media/pdfs/mindcandy_casestudy.pdf

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Interface design