6. is based in the concept that students must learn to assemble
their own readily available collection of life solutions.
They must learn to choose and use these solutions
appropriately...
based in the task to be performed,
the environment in which they find themselves,
their skills and capabilities at that time,
and
the ever-changing universe of high & low-tech solutions
and supports.
7. The is designed to:
• Break the dependence cycle
• Develop lifespan technology skills
• Limit limitations
• Empower student decision making
• Prepare students for life beyond school
9. Personalization refers to instruction that is
paced to learning needs, tailored to learning
preferences, and tailored to the specific
interests of different learners.
In an environment that is fully personalized,
the learning objectives and content as well as
the method and pace may all vary (so
personalization encompasses differentiation
and individualization).