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* Scratch 2.0 (and 1.4)

Games Technology for
CfE
Charlie Love (@charlie_love)
Education Support Officer
Aberdeen City Council
Arts

* Why Games Design?
Using appropriate software, I
can work collaboratively to
design an interesting and
entertaining game which
incorporates a form of
control technology or
interactive multimedia.
TCH 2-09a

*Curriculum for Excellence
Using appropriate software, I
can work individually or
collaboratively to design and
implement a
game, animation or other
application.
TCH 3-09a

*Curriculum for Excellence
Make your own blocks
Cloud based

Automatic Save

Browser based
*Demo 1 – Scratch 2.0 Offline
*Scratch Cards

http://scratch.mit.edu/help/cards/
*Resources for Scratch 2.0
Intro videos –

http://info.scratch.mit.edu/Video_Tutorials



Education Resources

http://scratched.media.mit.edu/
*Scratch 1.4 and Kinect
*Demo 2 – Scratch 1.4 + Kinect
*Scratch2Kinect
Download from
http://scratch.saorog.com/
Lots of examples
*Scratch 1.4 Resources
Consolarium Video Tutorials
http://glo.li/1fujpOj
Videos, files, notes

Royal Society of Edinburgh
http://glo.li/1m2WvCW
Videos, workbook, teacher’s notes, files
*Learning Technologies Team
@abernet
abernet.org

@charlie_love
charlielove.org

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2014 02-18 Scratch and Games Design

Editor's Notes

  1. About me:Until recently, a teacher of Computing in Scottish school, seconded to work on the Consolarium project at Learning&Teaching Scotland(now Education Scotland) in 2010 and 2011.Much of my work then and now is around developing technologies and digital skills with learners and supporting teachers to change their practice to focus on digital making and especially creating computer games.
  2. Why use Games Design? Why place such a high level of importance on this single are within Scotland’s 3 to 18 Curriculum?Games Design is context for great learning. Unpacking the games design box.ArtsLiteracyNumeracyCollaborationBut most importantly Computational Thinking.Decomposition, Pattern Recognition, Abstraction, Algorithm Design
  3. Scotland’s curriculum since 2010 – focus on games design as context for digital makingStarted from the point of making experiences for digital creativity which were exciting and engaging for leaners.Experiences designed from Early years (3 up to 18 years)Games design a feature of education 3 to 15 and a context used in formal qualifications – SQA)
  4. And the capacity to develop a wide range of skills in this context: clearly computing science but also arts, literacy, numeracy, collaboration and many more.We started CfE before thoughts about Computational Thinking and the skills that underpin the creativity of games design so…We are about to review these experiences nationally, greater focus on computational thinking but keep context of games design, animation. Skills for digital makers.
  5. Successful at sharing practice through a variety of channels.Initially we shared successfully in Glow, our national intranet however working in a closed environment did present challenges so we developed other public channels.(YouTube Channel).Important to make resources open, don’t shut away – make your contribution to the games design community and keep the access simple for both learners and teachers.Shared practice on the Consolarium blog and now the most recent development is to create a “Consolarium Code Club” – a learner lead community for sharing and supporting games design. Initial contributions for partner schools and their learners.We want to raise the bar on digital creativity and support learners