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Unit-1 INTRODUCTION
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Introduction to AI and Intelligent Agents
Some Definitions of AI ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Some Definitions of AI ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Rationality ,[object Object],[object Object],[object Object],[object Object],[object Object]
Turing’s “Imitation Game” Interrogator B (a person) A (a machine)
Capabilities of computer ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Total Turing test ,[object Object],[object Object],[object Object],[object Object]
Thinking humanly: cognitive modeling ,[object Object],[object Object],[object Object]
Thinking and Acting Rationally ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
AI in Everyday Life? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
AI Spin-Offs ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What is an Intelligent Agent ,[object Object],[object Object],[object Object],[object Object],[object Object],actuators
Example: Vacuum Cleaner Agent ,[object Object],[object Object]
What is an Intelligent Agent ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What is an Intelligent Agent ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What is an Intelligent Agent ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
PEAS Analysis ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
PEAS Analysis – More Examples ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
PEAS Analysis – More Examples ,[object Object],[object Object],[object Object],[object Object],[object Object]
Environment Types ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Environment Types (cont.) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Environment Types (cont.) The environment type largely determines the agent design. The real world is (of course) partially observable, stochastic, sequential, dynamic, continuous, multi-agent
Structure of an Intelligent Agent ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],function  Skeleton-Agent( percept )  returns   action static:   memory , the agent's memory of the world memory     Update-Memory( memory ,  percept ) action     Choose-Best-Action( memory ) memory     Update-Memory( memory ,  action ) return   action
Looking Up the Answer? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],function  Table-Driven-Agent( percept )  returns   action static:   percepts , a sequence, initially empty table, a table indexed by percept sequences, initially fully specified append  percept  to the end of  percepts action     LookUp( percepts, table ) return   action
Agent Types ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Note: All of these can be turned into “learning” agents
A Simple Reflex Agent ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],function  Simple-Reflex-Agent( percept )  returns  action static:   rules , a set of condition-action rules state     Interpret-Input( percept ) rule     Rule-Match( state, rules ) action     Rule-Action[ rule ] return   action
Example: Simple Reflex Vacuum Agent
Agents that Keep Track of the World   ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],function  Reflex-Agent-With-State( percept )  returns  action static:   rules , a set of condition-action rules state , a description of the current world state     Update-State( state ,  percept ) rule     Rule-Match( state, rules ) action     Rule-Action[ rule ] state     Update-State( state ,  action ) return   action
Agents with Explicit Goals ,[object Object],[object Object],[object Object],[object Object]
Agents with Explicit Goals ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
A Complete Utility-Based Agent ,[object Object],[object Object],[object Object],[object Object],[object Object]
Utility-Based Agents (Cont.) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Shopping Agent Example ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
General Architecture for Goal-Based Agents ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Input  percept state     Update-State( state ,  percept ) goal     Formulate-Goal( state, perf-measure ) search-space     Formulate-Problem ( state, goal ) plan     Search( search-space   , goal ) while  (plan  not  empty)  do action     Recommendation( plan ,  state ) plan     Remainder( plan ,  state ) output  action end
Learning Agents ,[object Object],[object Object],[object Object],[object Object],[object Object]
Search and Knowledge Representation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Intelligent Agent Summary ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Exercise ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Exercise ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Lecture1

Editor's Notes

  1. not new with Turing: Descartes implicitly proposed a test for distinguishing bête and homme based on distinguishability of their verbal behaviors. Descarte’s view: Animals are automata; animal behaviors are mechanical. People, as reveled in their flexible verbal behaviors, are not mechanical. Machines can’t talk, and therefore can’t think. “ But the principal argument...which may convince us that the brutes are devoid of reason, is that...it has never yet been observed that any animal has arrived at such a degree of perfection as to make use of a true language; that is to say, as to be able to indicate to us by the voice, or by other signs, anything which could be referred to by thought alone, rather than to a mere movement of nature ...; which may be taken for the true distinction between man and brute.” — René Descartes, Letter to Henry More , 1647 “ The new problem has the advantage of drawing fairly sharp line s between the physical and intellectual capacities of a man. The question and answer method seems to be suitable for introducing almost any one of the fields of human endeavor that we wish to include.” —  Alan Turing, Computing Machinery and Intelligence , 1950
  2. There are three phases inside the loop here: figure out how the environment has changed, figure out what is the best action, figure out how this action changes the environment. The key advantage of this architecture is that the "interpret" function identifies "equivalence classes" of percepts: many different percepts correspond to the SAME environmental situation, from the point of view of what the agent should DO. Therefore the table of rules can be much smaller than the lookup table above. It is not rational for an agent to pay attention to EVERY aspect of the environment.
  3. There are three phases inside the loop here: figure out how the environment has changed, figure out what is the best action, figure out how this action changes the environment. The key advantage of this architecture is that the "interpret" function identifies "equivalence classes" of percepts: many different percepts correspond to the SAME environmental situation, from the point of view of what the agent should DO. Therefore the table of rules can be much smaller than the lookup table above. It is not rational for an agent to pay attention to EVERY aspect of the environment.
  4. LEARNING IN INTELLIGENT AGENTS With the reflex architecture, if the table of rules prescribes the wrong action, and the agent discovers this and changes the table, it has automatically generalized from its specific experience. Generalization is a key phenomenon in learning. Generalization always requires previous "background" knowledge to direct it. All complex intelligent agents will have a lot of background knowledge preprogrammed, because they do not have the time to receive enough experience and feedback from the environment to allow them to learn to behave correctly starting from scratch. In linguistics this is called the "poverty of stimulus" argument. If you calculate how many sentences a young child hears before it starts to speak correct English, the number is too few to allow it to "guess" the grammar of English. Therefore the baby must have a so-called universal natural language grammar preprogrammed into it by its genes. This argument is controversial, but there is scientific agreement that background knowledge of some sort (often very hidden and implicit) is necessary for learning in humans and AI systems.
  5. GOALS AND GOAL FORMULATION Often the first step in problem-solving is to simplify the performance measure that the agent is trying to maximize. Formally, a "goal" is a set of desirable world-states. "Goal formulation" means ignoring all other aspects of the current state and the performance measure, and choosing a goal. Example: if you are in Arad (Romania) and your visa will expire tomorrow, your goal is to reach Bucharest airport.