Mobile learning, New Tools for a New Curriculum

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'Mobile Learning: New Tools for a New Curriuclum' was presented in Canberra for Pearson on November 15, 2010.

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Mobile learning, New Tools for a New Curriculum

  1. 1. Mobile Learning New tools for a new curriculum Cecilie Murray Delphian eLearning
  2. 2. Today’s session Let’s talk about what we know What mobile learning is What the research says Good practice examples Apps, apps and data Resources
  3. 3. What’s on the horizon? The Horizon Report: Technologies to Watch K-12 Report 2010 Aust-NZ Report 2010 • Cloud computing • E-books • Collaborative • Mobiles environments • Augmented reality • Game based learning • Open content • Mobiles • Gesture based • Augmented reality computing • Flexible displays • Visual data analysis http://www.nmc.org/pdf/2010-Horizon-Report-K12.pdf http://www.nmc.org/pdf/2010-Horizon-Report-ANZ.pdf
  4. 4. The Mobiles
  5. 5. The Research Mobile learning is… ‘learning in a more personalised way, handing over more control to the learners themselves’ ‘disruptive learning’ (Stead, 2006) ‘holds and heightens student interest, engages students in learning, and provides yet another means for expressive and receptive literacy’ (Dogeby, 2007)
  6. 6. ‘a small, cleverly designed handheld game can significantly enhance learner performance in mental maths as well as having a positive impact on other aspects of classroom life’ (Robertson, 2009). ‘mobile devices can have a positive impact on learning experiences for both educators and students’ (McFarlane, Triggs& Yee, 2008; Ng & Nicholas, 2009)
  7. 7. ‘Schools with one-to-one computing programs have fewer discipline problems, lower dropout rates, and higher rates of college attendance than schools with a higher ratio of students to computers…but for one-to-one programs to boost student achievement as well, they must be properly implemented.’ Project Red (Revolutionizing Education) June 2010
  8. 8. New research (ed. Wan Ng, 2010) Chapter 12 Imagine Mobile Learning in your Pocket Cecilie Murray, Delphian eLearning http://www.igi- global.com/bookstore/TitleDetails.aspx?TitleId=41770
  9. 9. Research aims • how mobile learning might be used to increase engagement, motivation, ICT curriculum integration and effective learning in K-12 schools. • action research questions focused on impact for learning in core curriculum areas, literacy and media, maths operations
  10. 10. iPodagogy 2007 iPods and video podcasting for learning • Collaborative project co-funded • Average VIC government school – not high-tech • 30 Year 8 students • Teachers – average ICT skills • Cross curriculum approach – English, Social Science, Maths, Science, Music and German, HPE
  11. 11. iPod Touch Project 2008 • Three diverse schools, locations and communities: – Corio South, Courtney Gardens, Epsom • Years 5-6 initially (early years noted) • Teacher action research; good ICT skills • Cross curriculum approach embedded within VELS • Emphasis on literacy - reading, writing, media • 8 iPod Touches per class
  12. 12. Global Mobile Learning Project • Two year project – Australia, Singapore and USA • Year 1: – global citizenship and cultural identity • Year 2: – personalised learning, improving student literacy in reading and writing, speaking and listening, digital, media and visual literacy – class sets of iPod Touches, Studywiz online learning environment, vodcasts, Apps, etc
  13. 13. The Schools United World College of South-East Asia, Singapore Shepparton High School, Victoria Chormann Elementary, Southgate, Michigan
  14. 14. Nintendo DS • Two schools – Xavier College and Trinity Catholic Primary School • Focus – potential of Nintendo DS to support student learning in Mathematics • Four classes used Professor Kageyama Maths Training Program; control group of students used same Maths program with traditional pen and paper • 20 minutes each day for 10 weeks
  15. 15. What the research says Mobile learning: • Promotes confidence and independence regardless of year level and age • Promotes peer coaching and developing activities for each other • Important in encouraging ESL learners, reluctant learners (at risk/disengaged) • Improves attendance, more active participation in class • Promotes better preparation and organisation for class • Supports more regular completion of school work and homework
  16. 16. What the research says • Stimulates enjoyment in learning…‘fun’ activity • Greater interaction (& writing) from boys in particular, in blogs, podcasts and web pages • Stimulates teachers and students to work creatively to improve literacy and numeracy • Student performance data – improves numeracy and literacy, increases skills in teamwork, interpersonal skills and ICT skills • Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
  17. 17. Good Practice Tips Implementation of Mobile Learning projects http://delphian.com.au/mobile-learning-articles Research reports iPod Touch Report http://delphian.com.au/ipod-touch-research-report iPodagogy: Using iPods and Video Podcasting for Learning http://delphian.com.au/ipods-and-podcasting-learning Global Mobile Learning http://delphian.com.au/global-mobile-learning-research
  18. 18. Why Mobiles for learning? • Small handheld devices enable learning anywhere, anytime • Convergence of innovations in mobile technology and social software, Web 2.0 • Young people’s social use of technologies • For schools it means 1:1 is achievable
  19. 19. Good Practice 1:1 Learning
  20. 20. Mobile Educators Network
  21. 21. Slide to Learn Beginners Guide
  22. 22. Shepparton High School VIC
  23. 23. Hambledon State School QLD
  24. 24. Learning in Hand
  25. 25. iPad Implementations http://epotential.education.vic.gov.au/showcase/resource.php?res_id=659&showcase_id=65
  26. 26. Learning and Teaching with iPads
  27. 27. Mobile activity Five minute discussion in groups on mobile learning: • Are your students ready for mobile learning? • What percentage of students at your school have a mobile phone in class? Poll Everywhere http://www.polleverywhere.com/#
  28. 28. Educational apps • Relevant to kids • Use technologies that pervade their lives • Engaging for learning • Inquiry based constructivist content • High quality games prolong engagement • Kids can consolidate knowledge independently
  29. 29. App reviews
  30. 30. Twitter Use Twitter to follow the leaders: #slide2learn #mlearning #edapps
  31. 31. Australian curriculum app
  32. 32. English Apps Spectronics: Apps for Education http://www.spectronicsinoz.com/blog/uncategoriz ed/2010/09/educational-apps-and-resources-for- the-ipad-and-iphone/
  33. 33. History Apps
  34. 34. Australian Curriculum • Select either the English or History curriculum • In groups of 4-5, discuss the 3 questions on your handout • Take notes • Appoint a person to report back
  35. 35. A new model Curriculum-driven content, high quality graphics Monitor student progress online
  36. 36. Data from apps
  37. 37. 1 2 3 SHEEP is a counting app for young learners with 3 fun activities - flying a helicopter around the farm, herding sheep into pens and guiding the sheepdog into the ute
  38. 38. MATHSTRONAUT is a maths challenge app for addition and subtraction, designed for Primary and Middle school students.
  39. 39. PLINKERTON is a cybersafety mystery game that aims to create awareness for Middle school students about how to stay safe online.
  40. 40. References Project Red (2010) Revolutionizing Education, One to One Institute, US. http://projectred.org/ McFarlane, A. Triggs, P. & Yee, W. (2008). Researching mobile learning - Interim report to Becta http://partners.becta.org.uk/uploaddir/downloads/page_documents/research/mobile_learning.pdf Ng, W. & Nicholas, H. (2009a). Introduction of pocket PC in schools: attitudes and beliefs in the first year. Computers and Education. Robertson, M. (2009) Innovative Schooling and Responsiveness to ongoing Global Change, La Trobe University, Melbourne Stead, G. (2006). Mobile technologies: transforming the future of learning, in Emerging Technologies for Learning, BECTA. http://partners.becta.org.uk/upload- dir/downloads/page_documents/research/emerging_technologies.pdf Metiri Group (2006) Technology in Schools, What the Research Says, Cisco Systems. http://www.cisco.com/web/strategy/docs/education/TechnologyinSchoolsReport.pdf Dogeby, (2006) Using iPods for Instruction, Principals Partnership, Florida. http://www.principalspartnership.com/iPods.pdf
  41. 41. Contacts Web: www.app-titude.com.au Email: cecilie@app-titude.com.au cecilie@delphian.com.au Twitter: http://twitter.com/App_titude http://twitter.com/ceciliemurray

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